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path: root/gateway/src/listener/listener.ts
blob: 708bfe5c0653e426470c4623cbabd733d82dd28b (plain) (blame)
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import {
	db,
	Event,
	UserModel,
	getPermission,
	Permissions,
	ChannelModel,
	RabbitMQ,
	EVENT,
	listenEvent,
	EventOpts,
	ListenEventOpts,
} from "@fosscord/util";
import { OPCODES } from "../util/Constants";
import { Send } from "../util/Send";
import WebSocket from "../util/WebSocket";
import "missing-native-js-functions";
import { ConsumeMessage } from "amqplib";
import { Channel } from "amqplib";

// TODO: close connection on Invalidated Token
// TODO: check intent
// TODO: Guild Member Update is sent for current-user updates regardless of whether the GUILD_MEMBERS intent is set.

// Sharding: calculate if the current shard id matches the formula: shard_id = (guild_id >> 22) % num_shards
// https://discord.com/developers/docs/topics/gateway#sharding

// TODO: use already queried guilds/channels of Identify and don't fetch them again
export async function setupListener(this: WebSocket) {
	const user = await UserModel.findOne({ id: this.user_id }, { guilds: true }).exec();
	const channels = await ChannelModel.find(
		{ $or: [{ recipient_ids: this.user_id }, { guild_id: { $in: user.guilds } }] },
		{ id: true, permission_overwrites: true }
	).exec();
	const dm_channels = channels.filter((x) => !x.guild_id);
	const guild_channels = channels.filter((x) => x.guild_id);

	const opts: { acknowledge: boolean; channel?: Channel } = { acknowledge: true };
	const consumer = consume.bind(this);

	if (RabbitMQ.connection) {
		opts.channel = await RabbitMQ.connection.createChannel();
		// @ts-ignore
		opts.channel.queues = {};
	}

	this.events[this.user_id] = await listenEvent(this.user_id, consumer, opts);

	for (const channel of dm_channels) {
		this.events[channel.id] = await listenEvent(channel.id, consumer, opts);
	}

	for (const guild of user.guilds) {
		// contains guild and dm channels

		getPermission(this.user_id, guild)
			.then(async (x) => {
				this.permissions[guild] = x;
				this.listeners;
				this.events[guild] = await listenEvent(guild, consumer, opts);
				for (const channel of guild_channels) {
					if (x.overwriteChannel(channel.permission_overwrites).has("VIEW_CHANNEL")) {
						this.events[channel.id] = await listenEvent(channel.id, consumer, opts);
					}
				}
			})
			.catch((e) => {});
	}

	this.once("close", () => {
		if (opts.channel) opts.channel.close();
		else Object.values(this.events).forEach((x) => x());
	});
}

// TODO: only subscribe for events that are in the connection intents
function consume(this: WebSocket, opts: EventOpts) {
	const { data, event } = opts;
	const id = data.id as string;
	const permission = this.permissions[id] || new Permissions("ADMINISTRATOR"); // default permission for dm

	const consumer = consume.bind(this);
	const listenOpts = opts as ListenEventOpts;
	console.log("event", event);

	// subscription managment
	switch (event) {
		case "CHANNEL_DELETE":
		case "GUILD_DELETE":
			delete this.events[id];
			opts.cancel();
			break;
		case "CHANNEL_CREATE":
			if (!permission.overwriteChannel(data.permission_overwrites).has("VIEW_CHANNEL")) return;
		// TODO: check if user has permission to channel
		case "GUILD_CREATE":
			listenEvent(id, consumer, listenOpts);
			break;
		case "CHANNEL_UPDATE":
			const exists = this.events[id];
			// @ts-ignore
			if (permission.overwriteChannel(data.permission_overwrites).has("VIEW_CHANNEL")) {
				if (exists) break;
				listenEvent(id, consumer, listenOpts);
			} else {
				if (!exists) return; // return -> do not send channel update events for hidden channels
				opts.cancel(id);
				delete this.events[id];
			}
			break;
	}

	// permission checking
	switch (event) {
		case "INVITE_CREATE":
		case "INVITE_DELETE":
		case "GUILD_INTEGRATIONS_UPDATE":
			if (!permission.has("MANAGE_GUILD")) return;
			break;
		case "WEBHOOKS_UPDATE":
			if (!permission.has("MANAGE_WEBHOOKS")) return;
			break;
		case "GUILD_MEMBER_ADD":
		case "GUILD_MEMBER_REMOVE":
		case "GUILD_MEMBER_UPDATE":
		// only send them, if the user subscribed for this part of the member list, or is a bot
		case "PRESENCE_UPDATE": // exception if user is friend
			break;
		case "GUILD_BAN_ADD":
		case "GUILD_BAN_REMOVE":
			if (!permission.has("BAN_MEMBERS")) break;
			break;
		case "VOICE_STATE_UPDATE":
		case "MESSAGE_CREATE":
		case "MESSAGE_DELETE":
		case "MESSAGE_DELETE_BULK":
		case "MESSAGE_UPDATE":
		case "CHANNEL_PINS_UPDATE":
		case "MESSAGE_REACTION_ADD":
		case "MESSAGE_REACTION_REMOVE":
		case "MESSAGE_REACTION_REMOVE_ALL":
		case "MESSAGE_REACTION_REMOVE_EMOJI":
		case "TYPING_START":
			// only gets send if the user is alowed to view the current channel
			if (!permission.has("VIEW_CHANNEL")) return;
			break;
		case "GUILD_CREATE":
		case "GUILD_DELETE":
		case "GUILD_UPDATE":
		case "GUILD_ROLE_CREATE":
		case "GUILD_ROLE_UPDATE":
		case "GUILD_ROLE_DELETE":
		case "CHANNEL_CREATE":
		case "CHANNEL_DELETE":
		case "CHANNEL_UPDATE":
		case "GUILD_EMOJI_UPDATE":
		case "READY": // will be sent by the gateway
		case "USER_UPDATE":
		case "APPLICATION_COMMAND_CREATE":
		case "APPLICATION_COMMAND_DELETE":
		case "APPLICATION_COMMAND_UPDATE":
		default:
			// always gets sent
			// Any events not defined in an intent are considered "passthrough" and will always be sent
			break;
	}

	Send(this, {
		op: OPCODES.Dispatch,
		t: event,
		d: data,
		s: this.sequence++,
	});
	opts.acknowledge?.();
}