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-rw-r--r--gateway/src/listener/listener.ts309
1 files changed, 51 insertions, 258 deletions
diff --git a/gateway/src/listener/listener.ts b/gateway/src/listener/listener.ts
index 6a6967d6..708bfe5c 100644
--- a/gateway/src/listener/listener.ts
+++ b/gateway/src/listener/listener.ts
@@ -1,63 +1,31 @@
 import {
 	db,
 	Event,
-	MongooseCache,
 	UserModel,
 	getPermission,
 	Permissions,
 	ChannelModel,
 	RabbitMQ,
 	EVENT,
-} from "@fosscord/server-util";
+	listenEvent,
+	EventOpts,
+	ListenEventOpts,
+} from "@fosscord/util";
 import { OPCODES } from "../util/Constants";
 import { Send } from "../util/Send";
 import WebSocket from "../util/WebSocket";
 import "missing-native-js-functions";
 import { ConsumeMessage } from "amqplib";
+import { Channel } from "amqplib";
 
 // TODO: close connection on Invalidated Token
 // TODO: check intent
 // TODO: Guild Member Update is sent for current-user updates regardless of whether the GUILD_MEMBERS intent is set.
-// ? How to resubscribe MongooseCache for new dm channel events? Maybe directly send them to the user_id regardless of the channel_id? -> max overhead of creating 10 events in database for dm user group. Or a new field in event -> recipient_ids?
 
 // Sharding: calculate if the current shard id matches the formula: shard_id = (guild_id >> 22) % num_shards
 // https://discord.com/developers/docs/topics/gateway#sharding
 
-export interface DispatchOpts {
-	eventStream: MongooseCache;
-	guilds: Array<string>;
-}
-
-function getPipeline(this: WebSocket, guilds: string[], channels: string[] = []) {
-	if (this.shard_count) {
-		guilds = guilds.filter((x) => (BigInt(x) >> 22n) % this.shard_count! === this.shard_id);
-	}
-
-	return [
-		{
-			$match: {
-				$or: [
-					{ "fullDocument.guild_id": { $in: guilds } },
-					{ "fullDocument.user_id": this.user_id },
-					{ "fullDocument.channel_id": { $in: channels } },
-				],
-			},
-		},
-	];
-}
-
-async function rabbitListen(this: WebSocket, id: string) {
-	await this.rabbitCh!.assertExchange(id, "fanout", { durable: false });
-	const q = await this.rabbitCh!.assertQueue("", { exclusive: true, autoDelete: true });
-
-	this.rabbitCh!.bindQueue(q.queue, id, "");
-	this.rabbitCh!.consume(q.queue, consume.bind(this), {
-		noAck: false,
-	});
-	this.rabbitCh!.queues[id] = q.queue;
-}
-
-// TODO: use already required guilds/channels of Identify and don't fetch them again
+// TODO: use already queried guilds/channels of Identify and don't fetch them again
 export async function setupListener(this: WebSocket) {
 	const user = await UserModel.findOne({ id: this.user_id }, { guilds: true }).exec();
 	const channels = await ChannelModel.find(
@@ -67,90 +35,77 @@ export async function setupListener(this: WebSocket) {
 	const dm_channels = channels.filter((x) => !x.guild_id);
 	const guild_channels = channels.filter((x) => x.guild_id);
 
+	const opts: { acknowledge: boolean; channel?: Channel } = { acknowledge: true };
+	const consumer = consume.bind(this);
+
 	if (RabbitMQ.connection) {
+		opts.channel = await RabbitMQ.connection.createChannel();
 		// @ts-ignore
-		this.rabbitCh = await RabbitMQ.connection.createChannel();
-		this.rabbitCh!.queues = {};
+		opts.channel.queues = {};
+	}
 
-		rabbitListen.call(this, this.user_id);
+	this.events[this.user_id] = await listenEvent(this.user_id, consumer, opts);
 
-		for (const channel of dm_channels) {
-			rabbitListen.call(this, channel.id);
-		}
-		for (const guild of user.guilds) {
-			// contains guild and dm channels
+	for (const channel of dm_channels) {
+		this.events[channel.id] = await listenEvent(channel.id, consumer, opts);
+	}
 
-			getPermission(this.user_id, guild)
-				.then((x) => {
-					this.permissions[guild] = x;
-					rabbitListen.call(this, guild);
-					for (const channel of guild_channels) {
-						if (x.overwriteChannel(channel.permission_overwrites).has("VIEW_CHANNEL")) {
-							rabbitListen.call(this, channel.id);
-						}
+	for (const guild of user.guilds) {
+		// contains guild and dm channels
+
+		getPermission(this.user_id, guild)
+			.then(async (x) => {
+				this.permissions[guild] = x;
+				this.listeners;
+				this.events[guild] = await listenEvent(guild, consumer, opts);
+				for (const channel of guild_channels) {
+					if (x.overwriteChannel(channel.permission_overwrites).has("VIEW_CHANNEL")) {
+						this.events[channel.id] = await listenEvent(channel.id, consumer, opts);
 					}
-				})
-				.catch((e) => {});
-		}
-
-		this.once("close", () => {
-			this.rabbitCh!.close();
-		});
-	} else {
-		const eventStream = new MongooseCache(
-			db.collection("events"),
-			getPipeline.call(
-				this,
-				user.guilds,
-				channels.map((x) => x.id)
-			),
-			{
-				onlyEvents: true,
-			}
-		);
-
-		await eventStream.init();
-		eventStream.on("insert", (document: Event) =>
-			dispatch.call(this, document, { eventStream, guilds: user.guilds })
-		);
-
-		this.once("close", () => eventStream.destroy());
+				}
+			})
+			.catch((e) => {});
 	}
+
+	this.once("close", () => {
+		if (opts.channel) opts.channel.close();
+		else Object.values(this.events).forEach((x) => x());
+	});
 }
 
-// TODO: use rabbitmq to only receive events that are included in intents
-function consume(this: WebSocket, opts: ConsumeMessage | null) {
-	if (!opts) return;
-	if (!this.rabbitCh) return;
-	const data = JSON.parse(opts.content.toString());
+// TODO: only subscribe for events that are in the connection intents
+function consume(this: WebSocket, opts: EventOpts) {
+	const { data, event } = opts;
 	const id = data.id as string;
-	const event = opts.properties.type as EVENT;
 	const permission = this.permissions[id] || new Permissions("ADMINISTRATOR"); // default permission for dm
 
-	console.log("rabbitmq event", event);
+	const consumer = consume.bind(this);
+	const listenOpts = opts as ListenEventOpts;
+	console.log("event", event);
 
 	// subscription managment
 	switch (event) {
 		case "CHANNEL_DELETE":
 		case "GUILD_DELETE":
-			this.rabbitCh.cancel(id);
+			delete this.events[id];
+			opts.cancel();
 			break;
 		case "CHANNEL_CREATE":
+			if (!permission.overwriteChannel(data.permission_overwrites).has("VIEW_CHANNEL")) return;
 		// TODO: check if user has permission to channel
 		case "GUILD_CREATE":
-			rabbitListen.call(this, id);
+			listenEvent(id, consumer, listenOpts);
 			break;
 		case "CHANNEL_UPDATE":
-			const queue_id = this.rabbitCh.queues[id];
+			const exists = this.events[id];
 			// @ts-ignore
-			const exists = this.rabbitCh.consumers[id];
 			if (permission.overwriteChannel(data.permission_overwrites).has("VIEW_CHANNEL")) {
 				if (exists) break;
-				rabbitListen.call(this, id);
+				listenEvent(id, consumer, listenOpts);
 			} else {
-				if (!exists) break;
-				this.rabbitCh.cancel(queue_id);
-				this.rabbitCh.unbindQueue(queue_id, id, "");
+				if (!exists) return; // return -> do not send channel update events for hidden channels
+				opts.cancel(id);
+				delete this.events[id];
 			}
 			break;
 	}
@@ -216,167 +171,5 @@ function consume(this: WebSocket, opts: ConsumeMessage | null) {
 		d: data,
 		s: this.sequence++,
 	});
-	this.rabbitCh.ack(opts);
-}
-
-// TODO: cache permission
-// we shouldn't fetch the permission for every event, as a message send event with many channel members would result in many thousand db queries.
-// instead we should calculate all (guild, channel) permissions once and dynamically update if it changes.
-// TODO: only subscribe for events that are in the connection intents
-// TODO: only subscribe for channel/guilds that the user has access to (and re-subscribe if it changes)
-
-export async function dispatch(this: WebSocket, document: Event, { eventStream, guilds }: DispatchOpts) {
-	var permission = new Permissions("ADMINISTRATOR"); // default permission for dms
-	console.log("event", document);
-	var channel_id = document.channel_id || document.data?.channel_id;
-	// TODO: clean up
-	if (document.event === "GUILD_CREATE") {
-		guilds.push(document.data.id);
-		eventStream.changeStream(getPipeline.call(this, guilds));
-	} else if (document.event === "GUILD_DELETE") {
-		guilds.remove(document.guild_id!);
-		eventStream.changeStream(getPipeline.call(this, guilds));
-	} else if (document.event === "CHANNEL_DELETE") channel_id = null;
-	if (document.guild_id && !this.intents.has("GUILDS")) return;
-
-	try {
-		permission = await getPermission(this.user_id, document.guild_id, channel_id);
-	} catch (e) {
-		permission = new Permissions();
-	}
-
-	// check intents: https://discord.com/developers/docs/topics/gateway#gateway-intents
-	switch (document.event) {
-		case "GUILD_DELETE":
-		case "GUILD_CREATE":
-		case "GUILD_UPDATE":
-		case "GUILD_ROLE_CREATE":
-		case "GUILD_ROLE_UPDATE":
-		case "GUILD_ROLE_DELETE":
-		case "CHANNEL_CREATE":
-		case "CHANNEL_DELETE":
-		case "CHANNEL_UPDATE":
-			// gets sent if GUILDS intent is set (already checked in if document.guild_id)
-			break;
-		case "GUILD_INTEGRATIONS_UPDATE":
-			if (!this.intents.has("GUILD_INTEGRATIONS")) return;
-			break;
-		case "WEBHOOKS_UPDATE":
-			if (!this.intents.has("GUILD_WEBHOOKS")) return;
-			break;
-		case "GUILD_EMOJI_UPDATE":
-			if (!this.intents.has("GUILD_EMOJIS")) return;
-			break;
-		// only send them, if the user subscribed for this part of the member list, or is a bot
-		case "GUILD_MEMBER_ADD":
-		case "GUILD_MEMBER_REMOVE":
-		case "GUILD_MEMBER_UPDATE":
-			if (!this.intents.has("GUILD_MEMBERS")) return;
-			break;
-		case "VOICE_STATE_UPDATE":
-			if (!this.intents.has("GUILD_VOICE_STATES")) return;
-			break;
-		case "GUILD_BAN_ADD":
-		case "GUILD_BAN_REMOVE":
-			if (!this.intents.has("GUILD_BANS")) return;
-			break;
-		case "INVITE_CREATE":
-		case "INVITE_DELETE":
-			if (!this.intents.has("GUILD_INVITES")) return;
-		case "PRESENCE_UPDATE":
-			if (!this.intents.has("GUILD_PRESENCES")) return;
-			break;
-		case "MESSAGE_CREATE":
-		case "MESSAGE_DELETE":
-		case "MESSAGE_DELETE_BULK":
-		case "MESSAGE_UPDATE":
-		case "CHANNEL_PINS_UPDATE":
-			if (!this.intents.has("GUILD_MESSAGES") && document.guild_id) return;
-			if (!this.intents.has("DIRECT_MESSAGES") && !document.guild_id) return;
-			break;
-		case "MESSAGE_REACTION_ADD":
-		case "MESSAGE_REACTION_REMOVE":
-		case "MESSAGE_REACTION_REMOVE_ALL":
-		case "MESSAGE_REACTION_REMOVE_EMOJI":
-			if (!this.intents.has("GUILD_MESSAGE_REACTIONS") && document.guild_id) return;
-			if (!this.intents.has("DIRECT_MESSAGE_REACTIONS") && !document.guild_id) return;
-			break;
-
-		case "TYPING_START":
-			if (!this.intents.has("GUILD_MESSAGE_TYPING") && document.guild_id) return;
-			if (!this.intents.has("DIRECT_MESSAGE_TYPING") && !document.guild_id) return;
-			break;
-		case "READY": // will be sent by the gateway
-		case "USER_UPDATE":
-		case "APPLICATION_COMMAND_CREATE":
-		case "APPLICATION_COMMAND_DELETE":
-		case "APPLICATION_COMMAND_UPDATE":
-		default:
-			// Any events not defined in an intent are considered "passthrough" and will always be sent to you.
-			break;
-	}
-
-	// check permissions
-	switch (document.event) {
-		case "GUILD_INTEGRATIONS_UPDATE":
-			if (!permission.has("MANAGE_GUILD")) return;
-			break;
-		case "WEBHOOKS_UPDATE":
-			if (!permission.has("MANAGE_WEBHOOKS")) return;
-			break;
-		case "GUILD_MEMBER_ADD":
-		case "GUILD_MEMBER_REMOVE":
-		case "GUILD_MEMBER_UPDATE":
-			// only send them, if the user subscribed for this part of the member list, or is a bot
-			break;
-		case "GUILD_BAN_ADD":
-		case "GUILD_BAN_REMOVE":
-			if (!permission.has("BAN_MEMBERS")) break;
-			break;
-		case "INVITE_CREATE":
-		case "INVITE_DELETE":
-			if (!permission.has("MANAGE_GUILD")) break;
-		case "PRESENCE_UPDATE":
-			break;
-		case "VOICE_STATE_UPDATE":
-		case "MESSAGE_CREATE":
-		case "MESSAGE_DELETE":
-		case "MESSAGE_DELETE_BULK":
-		case "MESSAGE_UPDATE":
-		case "CHANNEL_PINS_UPDATE":
-		case "MESSAGE_REACTION_ADD":
-		case "MESSAGE_REACTION_REMOVE":
-		case "MESSAGE_REACTION_REMOVE_ALL":
-		case "MESSAGE_REACTION_REMOVE_EMOJI":
-		case "TYPING_START":
-			// only gets send if the user is alowed to view the current channel
-			if (!permission.has("VIEW_CHANNEL")) return;
-			break;
-		case "GUILD_CREATE":
-		case "GUILD_DELETE":
-		case "GUILD_UPDATE":
-		case "GUILD_ROLE_CREATE":
-		case "GUILD_ROLE_UPDATE":
-		case "GUILD_ROLE_DELETE":
-		case "CHANNEL_CREATE":
-		case "CHANNEL_DELETE":
-		case "CHANNEL_UPDATE":
-		case "GUILD_EMOJI_UPDATE":
-		case "READY": // will be sent by the gateway
-		case "USER_UPDATE":
-		case "APPLICATION_COMMAND_CREATE":
-		case "APPLICATION_COMMAND_DELETE":
-		case "APPLICATION_COMMAND_UPDATE":
-		default:
-			// always gets sent
-			// Any events not defined in an intent are considered "passthrough" and will always be sent
-			break;
-	}
-
-	return Send(this, {
-		op: OPCODES.Dispatch,
-		t: document.event,
-		d: document.data,
-		s: this.sequence++,
-	});
+	opts.acknowledge?.();
 }