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import {
getPermission,
Permissions,
RabbitMQ,
listenEvent,
EventOpts,
ListenEventOpts,
Member,
EVENTEnum,
Relationship,
RelationshipType,
} from "@fosscord/util";
import { OPCODES } from "../util/Constants";
import { Send } from "../util/Send";
import { WebSocket } from "@fosscord/gateway";
import "missing-native-js-functions";
import { Channel as AMQChannel } from "amqplib";
import { Recipient } from "@fosscord/util";
// TODO: close connection on Invalidated Token
// TODO: check intent
// TODO: Guild Member Update is sent for current-user updates regardless of whether the GUILD_MEMBERS intent is set.
// Sharding: calculate if the current shard id matches the formula: shard_id = (guild_id >> 22) % num_shards
// https://discord.com/developers/docs/topics/gateway#sharding
export function handlePresenceUpdate(
this: WebSocket,
{ event, acknowledge, data }: EventOpts,
) {
acknowledge?.();
if (event === EVENTEnum.PresenceUpdate) {
return Send(this, {
op: OPCODES.Dispatch,
t: event,
d: data,
s: this.sequence++,
});
}
}
// TODO: use already queried guilds/channels of Identify and don't fetch them again
export async function setupListener(this: WebSocket) {
const [members, recipients, relationships] = await Promise.all([
Member.find({
where: { id: this.user_id },
relations: ["guild", "guild.channels"],
}),
Recipient.find({
where: { user_id: this.user_id, closed: false },
relations: ["channel"],
}),
Relationship.find({
where: {
from_id: this.user_id,
type: RelationshipType.friends,
},
}),
]);
const guilds = members.map((x) => x.guild);
const dm_channels = recipients.map((x) => x.channel);
const opts: { acknowledge: boolean; channel?: AMQChannel } = {
acknowledge: true,
};
this.listen_options = opts;
const consumer = consume.bind(this);
if (RabbitMQ.connection) {
opts.channel = await RabbitMQ.connection.createChannel();
// @ts-ignore
opts.channel.queues = {};
}
this.events[this.user_id] = await listenEvent(this.user_id, consumer, opts);
relationships.forEach(async (relationship) => {
this.events[relationship.to_id] = await listenEvent(
relationship.to_id,
handlePresenceUpdate.bind(this),
opts,
);
});
dm_channels.forEach(async (channel) => {
this.events[channel.id] = await listenEvent(channel.id, consumer, opts);
});
guilds.forEach(async (guild) => {
const permission = await getPermission(this.user_id, guild.id);
this.permissions[guild.id] = permission;
this.events[guild.id] = await listenEvent(guild.id, consumer, opts);
guild.channels.forEach(async (channel) => {
if (
permission
.overwriteChannel(channel.permission_overwrites!)
.has("VIEW_CHANNEL")
) {
this.events[channel.id] = await listenEvent(
channel.id,
consumer,
opts,
);
}
});
});
this.once("close", () => {
if (opts.channel) opts.channel.close();
else {
Object.values(this.events).forEach((x) => x());
Object.values(this.member_events).forEach((x) => x());
}
});
}
// TODO: only subscribe for events that are in the connection intents
async function consume(this: WebSocket, opts: EventOpts) {
const { data, event } = opts;
let id = data.id as string;
const permission = this.permissions[id] || new Permissions("ADMINISTRATOR"); // default permission for dm
const consumer = consume.bind(this);
const listenOpts = opts as ListenEventOpts;
opts.acknowledge?.();
// console.log("event", event);
// subscription managment
switch (event) {
case "GUILD_MEMBER_REMOVE":
this.member_events[data.user.id]?.();
delete this.member_events[data.user.id];
case "GUILD_MEMBER_ADD":
if (this.member_events[data.user.id]) break; // already subscribed
this.member_events[data.user.id] = await listenEvent(
data.user.id,
handlePresenceUpdate.bind(this),
this.listen_options,
);
break;
case "GUILD_MEMBER_REMOVE":
if (!this.member_events[data.user.id]) break;
this.member_events[data.user.id]();
break;
case "RELATIONSHIP_REMOVE":
case "CHANNEL_DELETE":
case "GUILD_DELETE":
delete this.events[id];
opts.cancel();
break;
case "CHANNEL_CREATE":
if (
!permission
.overwriteChannel(data.permission_overwrites)
.has("VIEW_CHANNEL")
) {
return;
}
this.events[id] = await listenEvent(id, consumer, listenOpts);
break;
case "RELATIONSHIP_ADD":
this.events[data.user.id] = await listenEvent(
data.user.id,
handlePresenceUpdate.bind(this),
this.listen_options,
);
break;
case "GUILD_CREATE":
this.events[id] = await listenEvent(id, consumer, listenOpts);
break;
case "CHANNEL_UPDATE":
const exists = this.events[id];
// @ts-ignore
if (
permission
.overwriteChannel(data.permission_overwrites)
.has("VIEW_CHANNEL")
) {
if (exists) break;
this.events[id] = await listenEvent(id, consumer, listenOpts);
} else {
if (!exists) return; // return -> do not send channel update events for hidden channels
opts.cancel(id);
delete this.events[id];
}
break;
}
// permission checking
switch (event) {
case "INVITE_CREATE":
case "INVITE_DELETE":
case "GUILD_INTEGRATIONS_UPDATE":
if (!permission.has("MANAGE_GUILD")) return;
break;
case "WEBHOOKS_UPDATE":
if (!permission.has("MANAGE_WEBHOOKS")) return;
break;
case "GUILD_MEMBER_ADD":
case "GUILD_MEMBER_REMOVE":
case "GUILD_MEMBER_UPDATE":
// only send them, if the user subscribed for this part of the member list, or is a bot
case "PRESENCE_UPDATE": // exception if user is friend
break;
case "GUILD_BAN_ADD":
case "GUILD_BAN_REMOVE":
if (!permission.has("BAN_MEMBERS")) return;
break;
case "VOICE_STATE_UPDATE":
case "MESSAGE_CREATE":
case "MESSAGE_DELETE":
case "MESSAGE_DELETE_BULK":
case "MESSAGE_UPDATE":
case "CHANNEL_PINS_UPDATE":
case "MESSAGE_REACTION_ADD":
case "MESSAGE_REACTION_REMOVE":
case "MESSAGE_REACTION_REMOVE_ALL":
case "MESSAGE_REACTION_REMOVE_EMOJI":
case "TYPING_START":
// only gets send if the user is alowed to view the current channel
if (!permission.has("VIEW_CHANNEL")) return;
break;
case "GUILD_CREATE":
case "GUILD_DELETE":
case "GUILD_UPDATE":
case "GUILD_ROLE_CREATE":
case "GUILD_ROLE_UPDATE":
case "GUILD_ROLE_DELETE":
case "CHANNEL_CREATE":
case "CHANNEL_DELETE":
case "CHANNEL_UPDATE":
case "GUILD_EMOJIS_UPDATE":
case "READY": // will be sent by the gateway
case "USER_UPDATE":
case "APPLICATION_COMMAND_CREATE":
case "APPLICATION_COMMAND_DELETE":
case "APPLICATION_COMMAND_UPDATE":
default:
// always gets sent
// Any events not defined in an intent are considered "passthrough" and will always be sent
break;
}
await Send(this, {
op: OPCODES.Dispatch,
t: event,
d: data,
s: this.sequence++,
});
}
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