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@page "/Tools/Room/FixCanonicalParentSpace"
@using System.Collections.ObjectModel
@using System.Text.Json.Serialization
@using ArcaneLibs.Extensions
@using LibMatrix
@using LibMatrix.EventTypes.Spec.State
@using LibMatrix.RoomTypes
<h3>Fix canonical parent space</h3>
<hr/>
<p>Note: This requires relevant privileges in space children.</p>
<p>You <b>MUST</b> click "check" before executing, otherwise nothing will happen!</p>
<p>Also, worth noting that canonical parent will be set if none or multiple were set previously!</p>
<br/>
<span>Old space ID: </span>
<InputText @bind-Value="@OldSpaceId"></InputText>
<br/>
<span>New space ID: </span>
<InputText @bind-Value="@NewSpaceId"></InputText>
<br/>
<br/>
<LinkButton OnClick="Check">Check</LinkButton>
<LinkButton OnClick="Execute">Execute</LinkButton>
<br/>
<br/>
@foreach (var line in log.Reverse()) {
<pre>@line</pre>
}
@code {
private ObservableCollection<string> log { get; set; } = new();
[Parameter, SupplyParameterFromQuery(Name = "OldSpaceId")]
public string OldSpaceId { get; set; }
[Parameter, SupplyParameterFromQuery(Name = "NewSpaceId")]
public string NewSpaceId { get; set; }
private AuthenticatedHomeserverGeneric hs { get; set; }
private Dictionary<GenericRoom, CurrentStatus> _children = new();
private string[] NewVias = [];
protected override async Task OnInitializedAsync() {
log.CollectionChanged += (sender, args) => StateHasChanged();
hs = await RMUStorage.GetCurrentSessionOrNavigate();
if (hs is null) return;
log.Add($"Signed in as {hs.UserId}... Ready for input!");
StateHasChanged();
Console.WriteLine("Rerendered!");
await base.OnInitializedAsync();
}
private async Task Check() {
_children.Clear();
var newSpace = hs.GetRoom(NewSpaceId).AsSpace;
await foreach (var room in newSpace.GetChildrenAsync()) {
try {
var status = new CurrentStatus();
status.PowerLevels = await room.GetPowerLevelsAsync();
status.HasPermission = status.PowerLevels.UserHasStatePermission(hs.UserId, SpaceParentEventContent.EventId);
status.RoomState = await room.GetFullStateAsListAsync();
var parentEvents = status.RoomState.Where(x => x.Type == SpaceParentEventContent.EventId);
status.CurrentCanonicalParents = parentEvents
.Where(x => x.RawContent?["canonical"]?.GetValue<bool?>() == true)
.Select(x => x.StateKey)
.ToList()!;
// Just for end user usage:
status.Name = await room.GetNameOrFallbackAsync(maxMemberNames: 4);
log.Add($"{room.RoomId}: {status.ToJson()}");
_children.Add(room, status);
}
catch (MatrixException e) {
if (e is { ErrorCode: "M_FORBIDDEN" }) {
log.Add($"Warning: not in room {room.RoomId}!");
}
else {
log.Add($"Error checking {room.RoomId}: {e.Message}");
}
}
}
log.Add("Calculating new Via's...");
// Not compliant with spec recommendations, but selecting top 10 servers by member count is a fairly safe bet
var newSpaceMembers = await newSpace.GetMembersByHomeserverAsync();
NewVias = newSpaceMembers
.OrderByDescending(x => x.Value.Count)
.Select(x=>x.Key)
.Take(10)
.ToArray();
log.Add("New vias: " + NewVias.ToJson());
log.Add("Done! Verify that everything looks okay, and then click Execute!");
}
private async Task Execute() {
foreach (var (room, status) in _children) {
if (!status.HasPermission) {
log.Add($"Skipping {room.RoomId} due to lack of permissions!");
continue;
}
log.Add($"Updating parent spaces for {room.RoomId}");
foreach (var parentId in status.CurrentCanonicalParents) {
var oldParentEvent = await room.GetStateEventAsync(SpaceParentEventContent.EventId, parentId);
oldParentEvent.RawContent!["canonical"] = false;
await room.SendStateEventAsync(SpaceParentEventContent.EventId, parentId, oldParentEvent.RawContent);
}
var newParentEvent = new SpaceParentEventContent() {
Canonical = true,
Via = NewVias
};
await room.SendStateEventAsync(SpaceParentEventContent.EventId, NewSpaceId, newParentEvent);
}
log.Add("Done!");
}
private class CurrentStatus {
public string Name { get; set; } = "";
public bool HasPermission { get; set; }
public List<string> CurrentCanonicalParents { get; set; } = [];
[JsonIgnore]
public List<StateEventResponse> RoomState { get; set; } = [];
[JsonIgnore]
public RoomPowerLevelEventContent PowerLevels { get; set; } = new();
}
}
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