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path: root/third_party/SingleApplication-3.0.19/singleapplication_p.cpp
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// The MIT License (MIT)
//
// Copyright (c) Itay Grudev 2015 - 2018
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

//
//  W A R N I N G !!!
//  -----------------
//
// This file is not part of the SingleApplication API. It is used purely as an
// implementation detail. This header file may change from version to
// version without notice, or may even be removed.
//

#include <cstdlib>
#include <cstddef>

#include <QtCore/QDir>
#include <QtCore/QByteArray>
#include <QtCore/QDataStream>
#include <QtCore/QCryptographicHash>
#include <QtNetwork/QLocalServer>
#include <QtNetwork/QLocalSocket>

#include "singleapplication.h"
#include "singleapplication_p.h"

#ifdef Q_OS_UNIX
    #include <unistd.h>
    #include <sys/types.h>
    #include <pwd.h>
#endif

#ifdef Q_OS_WIN
    #include <windows.h>
    #include <lmcons.h>
#endif

SingleApplicationPrivate::SingleApplicationPrivate( SingleApplication *q_ptr )
    : q_ptr( q_ptr )
{
    server = nullptr;
    socket = nullptr;
    memory = nullptr;
    instanceNumber = -1;
}

SingleApplicationPrivate::~SingleApplicationPrivate()
{
    if( socket != nullptr ) {
        socket->close();
        delete socket;
    }

    memory->lock();
    InstancesInfo* inst = static_cast<InstancesInfo*>(memory->data());
    if( server != nullptr ) {
        server->close();
        delete server;
        inst->primary = false;
        inst->primaryPid = -1;
        inst->checksum = blockChecksum();
    }
    memory->unlock();

    delete memory;
}

void SingleApplicationPrivate::genBlockServerName()
{
    QCryptographicHash appData( QCryptographicHash::Sha256 );
    appData.addData( "SingleApplication", 17 );
    appData.addData( SingleApplication::app_t::applicationName().toUtf8() );
    appData.addData( SingleApplication::app_t::organizationName().toUtf8() );
    appData.addData( SingleApplication::app_t::organizationDomain().toUtf8() );

    if( ! (options & SingleApplication::Mode::ExcludeAppVersion) ) {
        appData.addData( SingleApplication::app_t::applicationVersion().toUtf8() );
    }

    if( ! (options & SingleApplication::Mode::ExcludeAppPath) ) {
#ifdef Q_OS_WIN
        appData.addData( SingleApplication::app_t::applicationFilePath().toLower().toUtf8() );
#else
        appData.addData( SingleApplication::app_t::applicationFilePath().toUtf8() );
#endif
    }

    // User level block requires a user specific data in the hash
    if( options & SingleApplication::Mode::User ) {
#ifdef Q_OS_WIN
        wchar_t username [ UNLEN + 1 ];
        // Specifies size of the buffer on input
        DWORD usernameLength = UNLEN + 1;
        if( GetUserNameW( username, &usernameLength ) ) {
            appData.addData( QString::fromWCharArray(username).toUtf8() );
        } else {
            appData.addData( qgetenv("USERNAME") );
        }
#endif
#ifdef Q_OS_UNIX
        QByteArray username;
        uid_t uid = geteuid();
        struct passwd *pw = getpwuid(uid);
        if( pw ) {
            username = pw->pw_name;
        }
        if( username.isEmpty() ) {
            username = qgetenv("USER");
        }
        appData.addData(username);
#endif
    }

    // Replace the backslash in RFC 2045 Base64 [a-zA-Z0-9+/=] to comply with
    // server naming requirements.
    blockServerName = appData.result().toBase64().replace("/", "_");
}

void SingleApplicationPrivate::initializeMemoryBlock()
{
    InstancesInfo* inst = static_cast<InstancesInfo*>( memory->data() );
    inst->primary = false;
    inst->secondary = 0;
    inst->primaryPid = -1;
    inst->checksum = blockChecksum();
}

void SingleApplicationPrivate::startPrimary()
{
    Q_Q(SingleApplication);

    // Successful creation means that no main process exists
    // So we start a QLocalServer to listen for connections
    QLocalServer::removeServer( blockServerName );
    server = new QLocalServer();

    // Restrict access to the socket according to the
    // SingleApplication::Mode::User flag on User level or no restrictions
    if( options & SingleApplication::Mode::User ) {
      server->setSocketOptions( QLocalServer::UserAccessOption );
    } else {
      server->setSocketOptions( QLocalServer::WorldAccessOption );
    }

    server->listen( blockServerName );
    QObject::connect(
        server,
        &QLocalServer::newConnection,
        this,
        &SingleApplicationPrivate::slotConnectionEstablished
    );

    // Reset the number of connections
    InstancesInfo* inst = static_cast <InstancesInfo*>( memory->data() );

    inst->primary = true;
    inst->primaryPid = q->applicationPid();
    inst->checksum = blockChecksum();

    instanceNumber = 0;
}

void SingleApplicationPrivate::startSecondary()
{
}

void SingleApplicationPrivate::connectToPrimary( int msecs, ConnectionType connectionType )
{
    // Connect to the Local Server of the Primary Instance if not already
    // connected.
    if( socket == nullptr ) {
        socket = new QLocalSocket();
    }

    // If already connected - we are done;
    if( socket->state() == QLocalSocket::ConnectedState )
        return;

    // If not connect
    if( socket->state() == QLocalSocket::UnconnectedState ||
        socket->state() == QLocalSocket::ClosingState ) {
        socket->connectToServer( blockServerName );
    }

    // Wait for being connected
    if( socket->state() == QLocalSocket::ConnectingState ) {
        socket->waitForConnected( msecs );
    }

    // Initialisation message according to the SingleApplication protocol
    if( socket->state() == QLocalSocket::ConnectedState ) {
        // Notify the parent that a new instance had been started;
        QByteArray initMsg;
        QDataStream writeStream(&initMsg, QIODevice::WriteOnly);

#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
        writeStream.setVersion(QDataStream::Qt_5_6);
#endif

        writeStream << blockServerName.toLatin1();
        writeStream << static_cast<quint8>(connectionType);
        writeStream << instanceNumber;
        quint16 checksum = qChecksum(initMsg.constData(), static_cast<quint32>(initMsg.length()));
        writeStream << checksum;

        // The header indicates the message length that follows
        QByteArray header;
        QDataStream headerStream(&header, QIODevice::WriteOnly);

#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
        headerStream.setVersion(QDataStream::Qt_5_6);
#endif
        headerStream << static_cast <quint64>( initMsg.length() );

        socket->write( header );
        socket->write( initMsg );
        socket->flush();
        socket->waitForBytesWritten( msecs );
    }
}

quint16 SingleApplicationPrivate::blockChecksum()
{
    return qChecksum(
       static_cast <const char *>( memory->data() ),
       offsetof( InstancesInfo, checksum )
   );
}

qint64 SingleApplicationPrivate::primaryPid()
{
    qint64 pid;

    memory->lock();
    InstancesInfo* inst = static_cast<InstancesInfo*>( memory->data() );
    pid = inst->primaryPid;
    memory->unlock();

    return pid;
}

/**
 * @brief Executed when a connection has been made to the LocalServer
 */
void SingleApplicationPrivate::slotConnectionEstablished()
{
    QLocalSocket *nextConnSocket = server->nextPendingConnection();
    connectionMap.insert(nextConnSocket, ConnectionInfo());

    QObject::connect(nextConnSocket, &QLocalSocket::aboutToClose,
        [nextConnSocket, this]() {
            auto &info = connectionMap[nextConnSocket];
            Q_EMIT this->slotClientConnectionClosed( nextConnSocket, info.instanceId );
        }
    );

    QObject::connect(nextConnSocket, &QLocalSocket::disconnected,
        [nextConnSocket, this](){
            connectionMap.remove(nextConnSocket);
            nextConnSocket->deleteLater();
        }
    );

    QObject::connect(nextConnSocket, &QLocalSocket::readyRead,
        [nextConnSocket, this]() {
            auto &info = connectionMap[nextConnSocket];
            switch(info.stage) {
            case StageHeader:
                readInitMessageHeader(nextConnSocket);
                break;
            case StageBody:
                readInitMessageBody(nextConnSocket);
                break;
            case StageConnected:
                Q_EMIT this->slotDataAvailable( nextConnSocket, info.instanceId );
                break;
            default:
                break;
            };
        }
    );
}

void SingleApplicationPrivate::readInitMessageHeader( QLocalSocket *sock )
{
    if (!connectionMap.contains( sock )) {
        return;
    }

    if( sock->bytesAvailable() < ( qint64 )sizeof( quint64 ) ) {
        return;
    }

    QDataStream headerStream( sock );

#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
    headerStream.setVersion( QDataStream::Qt_5_6 );
#endif

    // Read the header to know the message length
    quint64 msgLen = 0;
    headerStream >> msgLen;
    ConnectionInfo &info = connectionMap[sock];
    info.stage = StageBody;
    info.msgLen = msgLen;

    if ( sock->bytesAvailable() >= (qint64) msgLen ) {
        readInitMessageBody( sock );
    }
}

void SingleApplicationPrivate::readInitMessageBody( QLocalSocket *sock )
{
    Q_Q(SingleApplication);

    if (!connectionMap.contains( sock )) {
        return;
    }

    ConnectionInfo &info = connectionMap[sock];
    if( sock->bytesAvailable() < ( qint64 )info.msgLen ) {
        return;
    }

    // Read the message body
    QByteArray msgBytes = sock->read(info.msgLen);
    QDataStream readStream(msgBytes);

#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
    readStream.setVersion( QDataStream::Qt_5_6 );
#endif

    // server name
    QByteArray latin1Name;
    readStream >> latin1Name;

    // connection type
    ConnectionType connectionType = InvalidConnection;
    quint8 connTypeVal = InvalidConnection;
    readStream >> connTypeVal;
    connectionType = static_cast <ConnectionType>( connTypeVal );

    // instance id
    quint32 instanceId = 0;
    readStream >> instanceId;

    // checksum
    quint16 msgChecksum = 0;
    readStream >> msgChecksum;

    const quint16 actualChecksum = qChecksum( msgBytes.constData(), static_cast<quint32>( msgBytes.length() - sizeof( quint16 ) ) );

    bool isValid = readStream.status() == QDataStream::Ok &&
                   QLatin1String(latin1Name) == blockServerName &&
                   msgChecksum == actualChecksum;

    if( !isValid ) {
        sock->close();
        return;
    }

    info.instanceId = instanceId;
    info.stage = StageConnected;

    if( connectionType == NewInstance ||
        ( connectionType == SecondaryInstance &&
          options & SingleApplication::Mode::SecondaryNotification ) )
    {
        Q_EMIT q->instanceStarted();
    }

    if (sock->bytesAvailable() > 0) {
        Q_EMIT this->slotDataAvailable( sock, instanceId );
    }
}

void SingleApplicationPrivate::slotDataAvailable( QLocalSocket *dataSocket, quint32 instanceId )
{
    Q_Q(SingleApplication);
    Q_EMIT q->receivedMessage( instanceId, dataSocket->readAll() );
}

void SingleApplicationPrivate::slotClientConnectionClosed( QLocalSocket *closedSocket, quint32 instanceId )
{
    if( closedSocket->bytesAvailable() > 0 )
        Q_EMIT slotDataAvailable( closedSocket, instanceId  );
}