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#include "Ripple.h"
#include "RippleOverlay.h"
Ripple::Ripple(const QPoint ¢er, QObject *parent)
: QParallelAnimationGroup(parent)
, overlay_(0)
, radius_anim_(animate("radius"))
, opacity_anim_(animate("opacity"))
, radius_(0)
, opacity_(0)
, center_(center)
{
init();
}
Ripple::Ripple(const QPoint ¢er, RippleOverlay *overlay, QObject *parent)
: QParallelAnimationGroup(parent)
, overlay_(overlay)
, radius_anim_(animate("radius"))
, opacity_anim_(animate("opacity"))
, radius_(0)
, opacity_(0)
, center_(center)
{
init();
}
Ripple::~Ripple()
{
}
void
Ripple::setRadius(qreal radius)
{
Q_ASSERT(overlay_);
if (radius_ == radius)
return;
radius_ = radius;
overlay_->update();
}
void
Ripple::setOpacity(qreal opacity)
{
Q_ASSERT(overlay_);
if (opacity_ == opacity)
return;
opacity_ = opacity;
overlay_->update();
}
void
Ripple::setColor(const QColor &color)
{
if (brush_.color() == color)
return;
brush_.setColor(color);
if (overlay_)
overlay_->update();
}
void
Ripple::setBrush(const QBrush &brush)
{
brush_ = brush;
if (overlay_)
overlay_->update();
}
void
Ripple::destroy()
{
Q_ASSERT(overlay_);
overlay_->removeRipple(this);
}
QPropertyAnimation *
Ripple::animate(const QByteArray &property, const QEasingCurve &easing, int duration)
{
QPropertyAnimation *animation = new QPropertyAnimation;
animation->setTargetObject(this);
animation->setPropertyName(property);
animation->setEasingCurve(easing);
animation->setDuration(duration);
addAnimation(animation);
return animation;
}
void
Ripple::init()
{
setOpacityStartValue(0.5);
setOpacityEndValue(0);
setRadiusStartValue(0);
setRadiusEndValue(300);
brush_.setColor(Qt::black);
brush_.setStyle(Qt::SolidPattern);
connect(this, SIGNAL(finished()), this, SLOT(destroy()));
}
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