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#pragma once
#include <QScrollArea>
#include <QSharedPointer>
#include <QVBoxLayout>
#include "CacheStructs.h"
#include "CommunitiesListItem.h"
#include "ui/Theme.h"
namespace mtx::responses {
struct GroupProfile;
struct JoinedGroups;
}
class CommunitiesList : public QWidget
{
Q_OBJECT
public:
CommunitiesList(QWidget *parent = nullptr);
void clear() { communities_.clear(); }
void addCommunity(const std::string &id);
void removeCommunity(const QString &id) { communities_.erase(id); };
std::set<QString> roomList(const QString &id) const;
void syncTags(const std::map<QString, RoomInfo> &info);
void setTagsForRoom(const QString &id, const std::vector<std::string> &tags);
std::vector<std::string> currentTags() const;
std::set<QString> hiddenTagsAndCommunities() const;
signals:
void communityChanged(const QString &id);
void avatarRetrieved(const QString &id, const QPixmap &img);
void groupProfileRetrieved(const QString &group_id, const mtx::responses::GroupProfile &);
void groupRoomsRetrieved(const QString &group_id, const std::set<QString> &res);
public slots:
void updateCommunityAvatar(const QString &id, const QPixmap &img);
void highlightSelectedCommunity(const QString &id);
void setCommunities(const mtx::responses::JoinedGroups &groups);
private:
void fetchCommunityAvatar(const QString &id, const QString &avatarUrl);
void addGlobalItem() { addCommunity("world"); }
void sortEntries();
//! Check whether or not a community id is currently managed.
bool communityExists(const QString &id) const
{
return communities_.find(id) != communities_.end();
}
QString selectedCommunity_;
QVBoxLayout *topLayout_;
QVBoxLayout *contentsLayout_;
QScrollArea *scrollArea_;
std::map<QString, QSharedPointer<CommunitiesListItem>> communities_;
};
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