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authorq234rty <q23456yuiop@gmail.com>2024-05-16 18:32:50 +0800
committerq234rty <q23456yuiop@gmail.com>2024-05-16 19:00:55 +0800
commit2a6cd88b7aa18937b2a29ddb5eaeb645067964ad (patch)
tree7f66e7ec4d755d27ded82c5f9ceb33a039f56296 /src
parentWindows screenshare/video call support, general call improvements (#1725) (diff)
downloadnheko-2a6cd88b7aa18937b2a29ddb5eaeb645067964ad.tar.xz
Use XDG_ACTIVATION_TOKEN from environment variables by default
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 9d1872b9..15519b8a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -259,7 +259,10 @@ main(int argc, char *argv[])
         // getting a valid activation token on wayland is a bit of a pain, it works most reliably
         // when you have an actual window, that has the focus...
         auto waylandApp = app.nativeInterface<QNativeInterface::QWaylandApplication>();
-        if (waylandApp) {
+        // When the token is set in the env, use it by default as that's what we're supposed to do
+        // But leave a env knob so users can workaround terminal emulators that leak tokens
+        if (waylandApp &&
+            (!qEnvironmentVariableIsEmpty("NHEKO_FORCE_ACTIVATION_SPLASH") || token.isEmpty())) {
             QQuickView window;
             window.setTitle("Activate main instance");
             window.setMaximumSize(QSize(100, 50));