summary refs log tree commit diff
path: root/src/gateway/opcodes/Identify.ts
blob: e097e44cb74ffd30d26890ea2c69d27e2b2c20fe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
/*
	Spacebar: A FOSS re-implementation and extension of the Discord.com backend.
	Copyright (C) 2023 Spacebar and Spacebar Contributors
	
	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU Affero General Public License as published
	by the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU Affero General Public License for more details.
	
	You should have received a copy of the GNU Affero General Public License
	along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/

import {
	CLOSECODES,
	Capabilities,
	OPCODES,
	Payload,
	Send,
	WebSocket,
	setupListener,
} from "@spacebar/gateway";
import {
	Application,
	Config,
	DMChannel,
	DefaultUserGuildSettings,
	EVENTEnum,
	Guild,
	GuildOrUnavailable,
	IdentifySchema,
	Intents,
	Member,
	MemberPrivateProjection,
	OPCodes,
	Permissions,
	PresenceUpdateEvent,
	PrivateSessionProjection,
	PrivateUserProjection,
	PublicUser,
	PublicUserProjection,
	ReadState,
	ReadyEventData,
	ReadyGuildDTO,
	ReadyUserGuildSettingsEntries,
	Recipient,
	Session,
	SessionsReplace,
	UserSettings,
	checkToken,
	emitEvent,
} from "@spacebar/util";
import { check } from "./instanceOf";

// TODO: user sharding
// TODO: check privileged intents, if defined in the config

export async function onIdentify(this: WebSocket, data: Payload) {
	if (this.user_id) {
		// we've already identified
		return this.close(CLOSECODES.Already_authenticated);
	}

	clearTimeout(this.readyTimeout);

	// Check payload matches schema
	check.call(this, IdentifySchema, data.d);
	const identify: IdentifySchema = data.d;

	this.capabilities = new Capabilities(identify.capabilities || 0);

	const { user } = await checkToken(identify.token, {
		relations: ["relationships", "relationships.to", "settings"],
		select: [...PrivateUserProjection, "relationships"],
	});
	if (!user) return this.close(CLOSECODES.Authentication_failed);
	this.user_id = user.id;

	// Check intents
	if (!identify.intents) identify.intents = 30064771071n; // TODO: what is this number?
	this.intents = new Intents(identify.intents);

	// TODO: actually do intent things.

	// Validate sharding
	if (identify.shard) {
		this.shard_id = identify.shard[0];
		this.shard_count = identify.shard[1];

		if (
			this.shard_count == null ||
			this.shard_id == null ||
			this.shard_id > this.shard_count ||
			this.shard_id < 0 ||
			this.shard_count <= 0
		) {
			// TODO: why do we even care about this right now?
			console.log(
				`[Gateway] Invalid sharding from ${user.id}: ${identify.shard}`,
			);
			return this.close(CLOSECODES.Invalid_shard);
		}
	}

	// Generate a new gateway session ( id is already made, just save it in db )
	const session = Session.create({
		user_id: this.user_id,
		session_id: this.session_id,
		status: identify.presence?.status || "online",
		client_info: {
			client: identify.properties?.$device,
			os: identify.properties?.os,
			version: 0,
		},
		activities: identify.presence?.activities, // TODO: validation
	});

	// Get from database:
	// * the users read states
	// * guild members for this user
	// * recipients ( dm channels )
	// * the bot application, if it exists
	const [, application, read_states, members, recipients] = await Promise.all(
		[
			session.save(),

			Application.findOne({
				where: { id: this.user_id },
				select: ["id", "flags"],
			}),

			ReadState.find({
				where: { user_id: this.user_id },
				select: [
					"id",
					"channel_id",
					"last_message_id",
					"last_pin_timestamp",
					"mention_count",
				],
			}),

			Member.find({
				where: { id: this.user_id },
				select: {
					// We only want some member props
					...Object.fromEntries(
						MemberPrivateProjection.map((x) => [x, true]),
					),
					settings: true, // guild settings
					roles: { id: true }, // the full role is fetched from the `guild` relation

					// TODO: we don't really need every property of
					// guild channels, emoji, roles, stickers
					// but we do want almost everything from guild.
					// How do you do that without just enumerating the guild props?
					guild: true,
				},
				relations: [
					"guild",
					"guild.channels",
					"guild.emojis",
					"guild.roles",
					"guild.stickers",
					"roles",

					// For these entities, `user` is always just the logged in user we fetched above
					// "user",
				],
			}),

			Recipient.find({
				where: { user_id: this.user_id, closed: false },
				relations: [
					"channel",
					"channel.recipients",
					"channel.recipients.user",
				],
				select: {
					channel: {
						id: true,
						flags: true,
						// is_spam: true,	// TODO
						last_message_id: true,
						last_pin_timestamp: true,
						type: true,
						icon: true,
						name: true,
						owner_id: true,
						recipients: {
							// we don't actually need this ID or any other information about the recipient info,
							// but typeorm does not select anything from the users relation of recipients unless we select
							// at least one column.
							id: true,
							// We only want public user data for each dm channel
							user: Object.fromEntries(
								PublicUserProjection.map((x) => [x, true]),
							),
						},
					},
				},
			}),
		],
	);

	// We forgot to migrate user settings from the JSON column of `users`
	// to the `user_settings` table theyre in now,
	// so for instances that migrated, users may not have a `user_settings` row.
	if (!user.settings) {
		user.settings = new UserSettings();
		await user.settings.save();
	}

	// Generate merged_members
	const merged_members = members.map((x) => {
		return [
			{
				...x,
				roles: x.roles.map((x) => x.id),

				// add back user, which we don't fetch from db
				// TODO: For guild profiles, this may need to be changed.
				// TODO: The only field required in the user prop is `id`,
				// but our types are annoying so I didn't bother.
				user: user.toPublicUser(),

				guild: {
					id: x.guild.id,
				},
				settings: undefined,
			},
		];
	});

	// Populated with guilds 'unavailable' currently
	// Just for bots
	const pending_guilds: Guild[] = [];

	// Generate guilds list ( make them unavailable if user is bot )
	const guilds: GuildOrUnavailable[] = members.map((member) => {
		// filter guild channels we don't have permission to view
		// TODO: check if this causes issues when the user is granted other roles?
		member.guild.channels = member.guild.channels.filter((channel) => {
			const perms = Permissions.finalPermission({
				user: {
					id: member.id,
					roles: member.roles.map((x) => x.id),
				},
				guild: member.guild,
				channel,
			});

			return perms.has("VIEW_CHANNEL");
		});

		if (user.bot) {
			pending_guilds.push(member.guild);
			return { id: member.guild.id, unavailable: true };
		}

		return {
			...member.guild.toJSON(),
			joined_at: member.joined_at,

			threads: [],
		};
	});

	// Generate user_guild_settings
	const user_guild_settings_entries: ReadyUserGuildSettingsEntries[] =
		members.map((x) => ({
			...DefaultUserGuildSettings,
			...x.settings,
			guild_id: x.guild_id,
			channel_overrides: Object.entries(
				x.settings.channel_overrides ?? {},
			).map((y) => ({
				...y[1],
				channel_id: y[0],
			})),
		}));

	// Popultaed with users from private channels, relationships.
	// Uses a set to dedupe for us.
	const users: Set<PublicUser> = new Set();

	// Generate dm channels from recipients list. Append recipients to `users` list
	const channels = recipients
		.filter(({ channel }) => channel.isDm())
		.map((r) => {
			// TODO: fix the types of Recipient
			// Their channels are only ever private (I think) and thus are always DM channels
			const channel = r.channel as DMChannel;

			// Remove ourself from the list of other users in dm channel
			channel.recipients = channel.recipients.filter(
				(recipient) => recipient.user.id !== this.user_id,
			);

			const channelUsers = channel.recipients?.map((recipient) =>
				recipient.user.toPublicUser(),
			);

			if (channelUsers && channelUsers.length > 0)
				channelUsers.forEach((user) => users.add(user));

			return {
				id: channel.id,
				flags: channel.flags,
				last_message_id: channel.last_message_id,
				type: channel.type,
				recipients: channelUsers || [],
				is_spam: false, // TODO
			};
		});

	// From user relationships ( friends ), also append to `users` list
	user.relationships.forEach((x) => users.add(x.to.toPublicUser()));

	// Send SESSIONS_REPLACE and PRESENCE_UPDATE
	const allSessions = (
		await Session.find({
			where: { user_id: this.user_id },
			select: PrivateSessionProjection,
		})
	).map((x) => ({
		// TODO how is active determined?
		// in our lazy request impl, we just pick the 'most relevant' session
		active: x.session_id == session.session_id,
		activities: x.activities ?? [],
		client_info: x.client_info,
		session_id: x.session_id, // TODO: discord.com sends 'all', what is that???
		status: x.status,
	}));

	Promise.all([
		emitEvent({
			event: "SESSIONS_REPLACE",
			user_id: this.user_id,
			data: allSessions,
		} as SessionsReplace),
		emitEvent({
			event: "PRESENCE_UPDATE",
			user_id: this.user_id,
			data: {
				user: user.toPublicUser(),
				activities: session.activities,
				client_status: session.client_info,
				status: session.status,
			},
		} as PresenceUpdateEvent),
	]);

	// Build READY

	read_states.forEach((x) => {
		x.id = x.channel_id;
	});

	const d: ReadyEventData = {
		v: 9,
		application: application
			? { id: application.id, flags: application.flags }
			: undefined,
		user: user.toPrivateUser(),
		user_settings: user.settings,
		guilds: this.capabilities.has(Capabilities.FLAGS.CLIENT_STATE_V2)
			? guilds.map((x) => new ReadyGuildDTO(x).toJSON())
			: guilds,
		relationships: user.relationships.map((x) => x.toPublicRelationship()),
		read_state: {
			entries: read_states,
			partial: false,
			version: 0, // TODO
		},
		user_guild_settings: {
			entries: user_guild_settings_entries,
			partial: false,
			version: 0, // TODO
		},
		private_channels: channels,
		session_id: this.session_id,
		country_code: user.settings.locale, // TODO: do ip analysis instead
		users: Array.from(users),
		merged_members: merged_members,
		sessions: allSessions,

		resume_gateway_url:
			Config.get().gateway.endpointClient ||
			Config.get().gateway.endpointPublic ||
			"ws://127.0.0.1:3001",

		// lol hack whatever
		required_action:
			Config.get().login.requireVerification && !user.verified
				? "REQUIRE_VERIFIED_EMAIL"
				: undefined,

		consents: {
			personalization: {
				consented: false, // TODO
			},
		},
		experiments: [],
		guild_join_requests: [],
		connected_accounts: [],
		guild_experiments: [],
		geo_ordered_rtc_regions: [],
		api_code_version: 1,
		friend_suggestion_count: 0,
		analytics_token: "",
		tutorial: null,
		session_type: "normal", // TODO
		auth_session_id_hash: "", // TODO
	};

	// Send READY
	await Send(this, {
		op: OPCODES.Dispatch,
		t: EVENTEnum.Ready,
		s: this.sequence++,
		d,
	});

	// If we're a bot user, send GUILD_CREATE for each unavailable guild
	await Promise.all(
		pending_guilds.map((x) =>
			Send(this, {
				op: OPCODES.Dispatch,
				t: EVENTEnum.GuildCreate,
				s: this.sequence++,
				d: x,
			})?.catch((e) =>
				console.error(`[Gateway] error when sending bot guilds`, e),
			),
		),
	);

	// TODO: ready supplemental
	await Send(this, {
		op: OPCodes.DISPATCH,
		t: EVENTEnum.ReadySupplemental,
		s: this.sequence++,
		d: {
			merged_presences: {
				guilds: [],
				friends: [],
			},
			// these merged members seem to be all users currently in vc in your guilds
			merged_members: [],
			lazy_private_channels: [],
			guilds: [], // { voice_states: [], id: string, embedded_activities: [] }
			// embedded_activities are users currently in an activity?
			disclose: [], // Config.get().general.uniqueUsernames ? ["pomelo"] : []
		},
	});

	//TODO send GUILD_MEMBER_LIST_UPDATE
	//TODO send VOICE_STATE_UPDATE to let the client know if another device is already connected to a voice channel

	await setupListener.call(this);
}