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path: root/src/api/routes/guilds/#guild_id/widget.json.ts
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/*
	Fosscord: A FOSS re-implementation and extension of the Discord.com backend.
	Copyright (C) 2023 Fosscord and Fosscord Contributors
	
	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU Affero General Public License as published
	by the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU Affero General Public License for more details.
	
	You should have received a copy of the GNU Affero General Public License
	along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/

import { Request, Response, Router } from "express";
import { Permissions, Guild, Invite, Channel, Member } from "@fosscord/util";
import { HTTPError } from "lambert-server";
import { random, route } from "@fosscord/api";

const router: Router = Router();

// Undocumented API notes:
// An invite is created for the widget_channel_id on request (only if an existing one created by the widget doesn't already exist)
// This invite created doesn't include an inviter object like user created ones and has a default expiry of 24 hours
// Missing user object information is intentional (https://github.com/discord/discord-api-docs/issues/1287)
// channels returns voice channel objects where @everyone has the CONNECT permission
// members (max 100 returned) is a sample of all members, and bots par invisible status, there exists some alphabetical distribution pattern between the members returned

// https://discord.com/developers/docs/resources/guild#get-guild-widget
// TODO: Cache the response for a guild for 5 minutes regardless of response
router.get("/", route({}), async (req: Request, res: Response) => {
	const { guild_id } = req.params;

	const guild = await Guild.findOneOrFail({ where: { id: guild_id } });
	if (!guild.widget_enabled) throw new HTTPError("Widget Disabled", 404);

	// Fetch existing widget invite for widget channel
	let invite = await Invite.findOne({
		where: { channel_id: guild.widget_channel_id },
	});

	if (guild.widget_channel_id && !invite) {
		// Create invite for channel if none exists
		// TODO: Refactor invite create code to a shared function
		const max_age = 86400; // 24 hours
		const expires_at = new Date(max_age * 1000 + Date.now());

		invite = await Invite.create({
			code: random(),
			temporary: false,
			uses: 0,
			max_uses: 0,
			max_age: max_age,
			expires_at,
			created_at: new Date(),
			guild_id,
			channel_id: guild.widget_channel_id,
		}).save();
	}

	// Fetch voice channels, and the @everyone permissions object
	const channels: { id: string; name: string; position: number }[] = [];

	(
		await Channel.find({
			where: { guild_id: guild_id, type: 2 },
			order: { position: "ASC" },
		})
	).filter((doc) => {
		// Only return channels where @everyone has the CONNECT permission
		if (
			doc.permission_overwrites === undefined ||
			Permissions.channelPermission(
				doc.permission_overwrites,
				Permissions.FLAGS.CONNECT,
			) === Permissions.FLAGS.CONNECT
		) {
			channels.push({
				id: doc.id,
				name: doc.name ?? "Unknown channel",
				position: doc.position ?? 0,
			});
		}
	});

	// Fetch members
	// TODO: Understand how Discord's max 100 random member sample works, and apply to here (see top of this file)
	const members = await Member.find({ where: { guild_id: guild_id } });

	// Construct object to respond with
	const data = {
		id: guild_id,
		name: guild.name,
		instant_invite: invite?.code,
		channels: channels,
		members: members,
		presence_count: guild.presence_count,
	};

	res.set("Cache-Control", "public, max-age=300");
	return res.json(data);
});

export default router;