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/*
Spacebar: A FOSS re-implementation and extension of the Discord.com backend.
Copyright (C) 2023 Spacebar and Spacebar Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import {
Channel,
ChannelType,
DiscordApiErrors,
emitEvent,
getPermission,
VoiceState,
VoiceStateUpdateEvent,
VoiceStateUpdateSchema,
} from "@spacebar/util";
import { route } from "@spacebar/api";
import { Request, Response, Router } from "express";
const router = Router();
//TODO need more testing when community guild and voice stage channel are working
router.patch(
"/",
route({ body: "VoiceStateUpdateSchema" }),
async (req: Request, res: Response) => {
const body = req.body as VoiceStateUpdateSchema;
const { guild_id } = req.params;
const user_id =
req.params.user_id === "@me" ? req.user_id : req.params.user_id;
const perms = await getPermission(
req.user_id,
guild_id,
body.channel_id,
);
/*
From https://discord.com/developers/docs/resources/guild#modify-current-user-voice-state
You must have the MUTE_MEMBERS permission to unsuppress others. You can always suppress yourself.
You must have the REQUEST_TO_SPEAK permission to request to speak. You can always clear your own request to speak.
*/
if (body.suppress && user_id !== req.user_id) {
perms.hasThrow("MUTE_MEMBERS");
}
if (!body.suppress) body.request_to_speak_timestamp = new Date();
if (body.request_to_speak_timestamp) perms.hasThrow("REQUEST_TO_SPEAK");
const voice_state = await VoiceState.findOne({
where: {
guild_id,
channel_id: body.channel_id,
user_id,
},
});
if (!voice_state) throw DiscordApiErrors.UNKNOWN_VOICE_STATE;
voice_state.assign(body);
const channel = await Channel.findOneOrFail({
where: { guild_id, id: body.channel_id },
});
if (channel.type !== ChannelType.GUILD_STAGE_VOICE) {
throw DiscordApiErrors.CANNOT_EXECUTE_ON_THIS_CHANNEL_TYPE;
}
await Promise.all([
voice_state.save(),
emitEvent({
event: "VOICE_STATE_UPDATE",
data: voice_state,
guild_id,
} as VoiceStateUpdateEvent),
]);
return res.sendStatus(204);
},
);
export default router;
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