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import { EmojiSchema } from "./Emoji";
export const ActivitySchema = {
afk: Boolean,
status: String,
$activities: [
{
name: String,
type: Number,
$url: String,
$created_at: Date,
$timestamps: [
{
$start: Number,
$end: Number,
},
],
$application_id: String,
$details: String,
$state: String,
$emoji: {
$name: String,
$id: String,
$amimated: Boolean,
},
$party: {
$id: String,
$size: [Number, Number],
},
$assets: {
$large_image: String,
$large_text: String,
$small_image: String,
$small_text: String,
},
$secrets: {
$join: String,
$spectate: String,
$match: String,
},
$instance: Boolean,
$flags: String,
},
],
$since: Number, // unix time (in milliseconds) of when the client went idle, or null if the client is not idle
};
export interface ActivitySchema {
afk: boolean;
status: string;
activities?: [
{
name: string; // the activity's name
type: number; // activity type // TODO: check if its between range 0-5
url?: string; // stream url, is validated when type is 1
created_at?: number; // unix timestamp of when the activity was added to the user's session
timestamps?: {
// unix timestamps for start and/or end of the game
start: number;
end: number;
};
application_id?: string; // application id for the game
details?: string;
state?: string;
emoji?: EmojiSchema;
party?: {
id?: string;
size?: [number]; // used to show the party's current and maximum size // TODO: array length 2
};
assets?: {
large_image?: string; // the id for a large asset of the activity, usually a snowflake
large_text?: string; // text displayed when hovering over the large image of the activity
small_image?: string; // the id for a small asset of the activity, usually a snowflake
small_text?: string; // text displayed when hovering over the small image of the activity
};
secrets?: {
join?: string; // the secret for joining a party
spectate?: string; // the secret for spectating a game
match?: string; // the secret for a specific instanced match
};
instance?: boolean;
flags: string; // activity flags OR d together, describes what the payload includes
}
];
since?: number; // unix time (in milliseconds) of when the client went idle, or null if the client is not idle
}
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