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-rw-r--r--src/gateway/opcodes/VoiceStateUpdate.ts49
1 files changed, 19 insertions, 30 deletions
diff --git a/src/gateway/opcodes/VoiceStateUpdate.ts b/src/gateway/opcodes/VoiceStateUpdate.ts
index c4297a68..20502584 100644
--- a/src/gateway/opcodes/VoiceStateUpdate.ts
+++ b/src/gateway/opcodes/VoiceStateUpdate.ts
@@ -1,18 +1,18 @@
 import { Payload, WebSocket } from "@fosscord/gateway";
-import { genVoiceToken } from "../util/SessionUtils";
-import { check } from "./instanceOf";
 import {
 	Config,
 	emitEvent,
 	Guild,
 	Member,
+	OrmUtils,
+	Region,
 	VoiceServerUpdateEvent,
 	VoiceState,
 	VoiceStateUpdateEvent,
-	VoiceStateUpdateSchema,
+	VoiceStateUpdateSchema
 } from "@fosscord/util";
-import { OrmUtils } from "@fosscord/util";
-import { Region } from "@fosscord/util";
+import { genVoiceToken } from "../util/SessionUtils";
+import { check } from "./instanceOf";
 // TODO: check if a voice server is setup
 // Notice: Bot users respect the voice channel's user limit, if set. When the voice channel is full, you will not receive the Voice State Update or Voice Server Update events in response to your own Voice State Update. Having MANAGE_CHANNELS permission bypasses this limit and allows you to join regardless of the channel being full or not.
 
@@ -20,7 +20,7 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 	check.call(this, VoiceStateUpdateSchema, data.d);
 	const body = data.d as VoiceStateUpdateSchema;
 
-	if(body.guild_id == null) {
+	if (body.guild_id == null) {
 		console.log(`[Gateway] VoiceStateUpdate called with guild_id == null by user ${this.user_id}!`);
 		return;
 	}
@@ -28,26 +28,20 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 	let voiceState: VoiceState;
 	try {
 		voiceState = await VoiceState.findOneOrFail({
-			where: { user_id: this.user_id },
+			where: { user_id: this.user_id }
 		});
-		if (
-			voiceState.session_id !== this.session_id &&
-			body.channel_id === null
-		) {
+		if (voiceState.session_id !== this.session_id && body.channel_id === null) {
 			//Should we also check guild_id === null?
 			//changing deaf or mute on a client that's not the one with the same session of the voicestate in the database should be ignored
 			return;
 		}
 
 		//If a user change voice channel between guild we should send a left event first
-		if (
-			voiceState.guild_id !== body.guild_id &&
-			voiceState.session_id === this.session_id
-		) {
+		if (voiceState.guild_id !== body.guild_id && voiceState.session_id === this.session_id) {
 			await emitEvent({
 				event: "VOICE_STATE_UPDATE",
 				data: { ...voiceState, channel_id: null },
-				guild_id: voiceState.guild_id,
+				guild_id: voiceState.guild_id
 			});
 		}
 
@@ -60,7 +54,7 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 			user_id: this.user_id,
 			deaf: false,
 			mute: false,
-			suppress: false,
+			suppress: false
 		});
 	}
 
@@ -69,12 +63,11 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 	//TODO this may fail
 	voiceState.member = await Member.findOneOrFail({
 		where: { id: voiceState.user_id, guild_id: voiceState.guild_id },
-		relations: ["user", "roles"],
+		relations: ["user", "roles"]
 	});
 
 	//If the session changed we generate a new token
-	if (voiceState.session_id !== this.session_id)
-		voiceState.token = genVoiceToken();
+	if (voiceState.session_id !== this.session_id) voiceState.token = genVoiceToken();
 	voiceState.session_id = this.session_id;
 
 	const { id, ...newObj } = voiceState;
@@ -84,8 +77,8 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 		emitEvent({
 			event: "VOICE_STATE_UPDATE",
 			data: newObj,
-			guild_id: voiceState.guild_id,
-		} as VoiceStateUpdateEvent),
+			guild_id: voiceState.guild_id
+		} as VoiceStateUpdateEvent)
 	]);
 
 	//If it's null it means that we are leaving the channel and this event is not needed
@@ -94,13 +87,9 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 		const regions = Config.get().regions;
 		let guildRegion: Region;
 		if (guild && guild.region) {
-			guildRegion = regions.available.filter(
-				(r) => r.id === guild.region
-			)[0];
+			guildRegion = regions.available.filter((r) => r.id === guild.region)[0];
 		} else {
-			guildRegion = regions.available.filter(
-				(r) => r.id === regions.default
-			)[0];
+			guildRegion = regions.available.filter((r) => r.id === regions.default)[0];
 		}
 
 		await emitEvent({
@@ -108,9 +97,9 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 			data: {
 				token: voiceState.token,
 				guild_id: voiceState.guild_id,
-				endpoint: guildRegion.endpoint,
+				endpoint: guildRegion.endpoint
 			},
-			guild_id: voiceState.guild_id,
+			guild_id: voiceState.guild_id
 		} as VoiceServerUpdateEvent);
 	}
 }