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@page "/RoomManager"
@inject ILocalStorageService LocalStorage
@inject NavigationManager NavigationManager
<h3>Room manager</h3>
<hr/>
@if (Rooms.Count == 0)
{
<p>You are not in any rooms!</p>
@* <p>Loading progress: @checkedRoomCount/@totalRoomCount</p> *@
}
else
{
<p>You are in @Rooms.Count rooms and @Spaces.Count spaces</p>
<p>
<a href="/RoomManagerCreateRoom">Create room</a>
</p>
<details open>
<summary>Space List</summary>
@foreach (var room in Spaces)
{
<a style="color: unset; text-decoration: unset;" href="/RoomManager/Space/@room.RoomId.Replace('.', '~')">
<RoomListItem Room="@room" ShowOwnProfile="false"></RoomListItem>
</a>
}
</details>
<details open>
<summary>Room List</summary>
@foreach (var room in Rooms)
{
<a style="color: unset; text-decoration: unset;" href="/RoomManager/Room/@room.RoomId.Replace('.', '~')">
<RoomListItem Room="@room" ShowOwnProfile="true"></RoomListItem>
</a>
}
</details>
}
<div style="margin-bottom: 4em;"></div>
<LogView></LogView>
@code {
public List<Room> Rooms { get; set; } = new();
public List<Room> Spaces { get; set; } = new();
protected override async Task OnInitializedAsync()
{
Console.WriteLine("Initializing room manager");
await LocalStorageWrapper.LoadFromLocalStorage(LocalStorage);
Console.WriteLine("Loaded from local storage");
await base.OnInitializedAsync();
Console.WriteLine("Initialized base");
if (RuntimeCache.CurrentHomeServer == null)
{
NavigationManager.NavigateTo("/Login");
return;
}
Console.WriteLine("Fetching joined rooms");
var _rooms = await RuntimeCache.CurrentHomeServer.GetJoinedRooms();
StateHasChanged();
Console.WriteLine($"Got {_rooms.Count} rooms");
var semaphore = new SemaphoreSlim(10);
var tasks = new List<Task<Room?>>();
foreach (var room in _rooms)
{
tasks.Add(CheckIfSpace(room, semaphore));
}
await Task.WhenAll(tasks);
Console.WriteLine("Fetched joined rooms!");
}
private async Task<Room?> CheckIfSpace(Room room, SemaphoreSlim semaphore)
{
await semaphore.WaitAsync();
// Console.WriteLine($"Checking if {room.RoomId} is a space");
try
{
var state = await room.GetStateAsync<CreateEvent>("m.room.create");
if (state != null)
{
//Console.WriteLine(state.Value.ToJson());
if (state.Type != null)
{
if (state.Type == "m.space")
{
Console.WriteLine($"Room {room.RoomId} is a space!");
Spaces.Add(room);
StateHasChanged();
return room;
}
else
{
Console.WriteLine($"Encountered unknown room type {state.Type}");
}
}
else
{
Rooms.Add(room);
//this is fine, apprently...
// Console.WriteLine($"Room {room.RoomId} has no Content.type in m.room.create!");
}
}
}
catch (Exception e)
{
Console.WriteLine(e);
return null;
}
finally
{
semaphore.Release();
}
return null;
}
}
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