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using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MatrixRoomUtils.Core;
public class StateEvent {
[JsonPropertyName("content")]
public dynamic Content { get; set; } = new { };
[JsonPropertyName("state_key")]
public string StateKey { get; set; } = "";
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("replaces_state")]
public string? ReplacesState { get; set; }
//extra properties
[JsonIgnore]
public JsonNode ContentAsJsonNode {
get => JsonSerializer.SerializeToNode(Content);
set => Content = value;
}
public string dtype {
get {
var res = GetType().Name switch {
"StateEvent`1" => $"StateEvent<{Content.GetType().Name}>",
_ => GetType().Name
};
return res;
}
}
public StateEvent<T> As<T>() where T : class => (StateEvent<T>)this;
}
public class StateEvent<T> : StateEvent where T : class {
public StateEvent() {
//import base content if not an empty object
if (base.Content.GetType() == typeof(T)) {
Console.WriteLine($"StateEvent<{typeof(T)}> created with base content of type {base.Content.GetType()}. Importing base content.");
Content = base.Content;
}
}
[JsonPropertyName("content")]
public new T Content { get; set; }
}
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