| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Co-authored-by: Andrew Morgan <andrew@amorgan.xyz>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Some small cleanups after Python3.8 became EOL.
- Move some type imports from `typing_extensions` to `typing`
- Remove the `abi3-py38` feature from pyo3
### Pull Request Checklist
<!-- Please read
https://element-hq.github.io/synapse/latest/development/contributing_guide.html
before submitting your pull request -->
* [x] Pull request is based on the develop branch
* [x] Pull request includes a [changelog
file](https://element-hq.github.io/synapse/latest/development/contributing_guide.html#changelog).
The entry should:
- Be a short description of your change which makes sense to users.
"Fixed a bug that prevented receiving messages from other servers."
instead of "Moved X method from `EventStore` to `EventWorkerStore`.".
- Use markdown where necessary, mostly for `code blocks`.
- End with either a period (.) or an exclamation mark (!).
- Start with a capital letter.
- Feel free to credit yourself, by adding a sentence "Contributed by
@github_username." or "Contributed by [Your Name]." to the end of the
entry.
* [x] [Code
style](https://element-hq.github.io/synapse/latest/code_style.html) is
correct
(run the
[linters](https://element-hq.github.io/synapse/latest/development/contributing_guide.html#run-the-linters))
---------
Co-authored-by: Quentin Gliech <quenting@element.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For context of why we delay read receipts, see
https://github.com/matrix-org/synapse/issues/4730.
Element Web often sends read receipts in quick succession, if it reloads
the timeline it'll send one for the last message in the old timeline and
again for the last message in the new timeline. This caused remote users
to see a read receipt for older messages come through quickly, but then
the second read receipt taking a while to arrive for the most recent
message.
There are two things going on in this PR:
1. There was a mismatch between seconds and milliseconds, and so we
ended up delaying for far longer than intended.
2. Changing the logic to reuse the `DestinationWakeupQueue` (used for
presence)
The changes in logic are:
- Treat the first receipt and subsequent receipts in a room in the same
way
- Whitelist certain classes of receipts to never delay being sent, i.e.
receipts in small rooms, receipts for events that were sent within the
last 60s, and sending receipts to the event sender's server.
- The maximum delay a receipt can have before being sent to a server is
30s, and we'll send out receipts to remotes at least at 50Hz (by
default)
The upshot is that this should make receipts feel more snappy over
federation.
This new logic should send roughly between 10%–20% of transactions
immediately on matrix.org.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(#16925)
Fixes https://github.com/element-hq/synapse/issues/16680, as well as a
related bug, where servers which we had *never* successfully sent an
event to would not be retried.
In order to fix the case of pending to-device messages, we hook into the
existing `wake_destinations_needing_catchup` process, by extending it to
look for destinations that have pending to-device messages. The
federation transmission loop then attempts to send the pending to-device
messages as normal.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
This adds a module API which allows a module to update a user's
presence state/status message. This is useful for controlling presence
from an external system.
To fully control presence from the module the presence.enabled config
parameter gains a new state of "untracked" which disables internal tracking
of presence changes via user actions, etc. Only updates from the module will
be persisted and sent down sync properly).
|
| |
|
|
|
|
| |
(#16223)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add an `is_mine_server_name` method, similar to `is_mine_id`.
Ideally we would use this consistently, instead of sometimes comparing
against `hs.hostname` and other times reaching into
`hs.config.server.server_name`.
Also fix a bug in the tests where `hs.hostname` would sometimes differ
from `hs.config.server.server_name`.
Signed-off-by: Sean Quah <seanq@matrix.org>
|
|
|
|
|
|
| |
documentation mechanism using Sphinx. (#15265)
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
|
|
|
|
| |
`True` (#15297)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Ensure that the list of servers in a partial state room always contains
the server we joined off.
Also refactor `get_partial_state_servers_at_join` to return `None` when
the given room is no longer partial stated, to explicitly indicate when
the room has partial state. Otherwise it's not clear whether an empty
list means that the room has full state, or the room is partial stated,
but the server we joined off told us that there are no servers in the
room.
Signed-off-by: Sean Quah <seanq@matrix.org>
|
|
|
| |
Signed-off-by: Mathieu Velten <mathieuv@matrix.org>
|
|
|
|
|
|
|
| |
yet (#14408)
Signed-off-by: Mathieu Velten <mathieuv@matrix.org>
Co-authored-by: Sean Quah <8349537+squahtx@users.noreply.github.com>
|
| |
|
|
|
|
| |
have the original event. (#13813)
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Replace `get_new_events_for_appservice` with `get_all_new_events_stream`
The functions were near identical and this brings the AS worker closer
to the way federation senders work which can allow for multiple workers
to handle AS traffic.
* Pull received TS alongside events when processing the stream
This avoids an extra query -per event- when both federation sender
and appservice pusher process events.
|
|
|
|
|
| |
federation (#12964)
Reducing the amount of state we pull from the DB is useful as fetching state is expensive in terms of DB, CPU and memory.
|
| |
|
|
|
|
| |
... in order to debug some problems we've been having with certain events not
being sent when expected.
|
|
|
|
|
|
|
| |
As the comment says, there is no need to process such events, and indeed we
need to avoid doing so.
Fixes #12509.
|
| |
|
|
|
|
|
|
|
| |
The presence of this method was confusing, and mostly present for backwards
compatibility. Let's get rid of it.
Part of #11733
|
| |
|
|
|
|
| |
Instead of proxying through the magic getter of the RootConfig
object. This should be more performant (and is more explicit).
|
| |
|
|
|
|
|
|
| |
This is to help with performance, where trying to connect to thousands
of hosts at once can consume a lot of CPU (due to TLS etc).
Co-authored-by: Brendan Abolivier <babolivier@matrix.org>
|
| |
|
|
|
|
| |
This reverts commit 05e8c70c059f8ebb066e029bc3aa3e0cefef1019.
|
|
|
| |
This is no longer required, since we have dropped support for Python 3.5.
|
| |
|
| |
|
|
|
|
|
| |
This basically speeds up federation by "squeezing" each individual dual database call (to destinations and destination_rooms), which previously happened per every event, into one call for an entire batch (100 max).
Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>
|
|
|
|
|
|
|
| |
Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
|
|
|
|
|
|
|
| |
We pull all destinations requiring catchup from the DB in batches.
However, if all those destinations get filtered out (due to the
federation sender being sharded), then the `last_processed` destination
doesn't get updated, and we keep requesting the same set repeatedly.
|
|
|
|
|
|
|
|
|
|
|
|
| |
At the moment, if you'd like to share presence between local or remote users, those users must be sharing a room together. This isn't always the most convenient or useful situation though.
This PR adds a module to Synapse that will allow deployments to set up extra logic on where presence updates should be routed. The module must implement two methods, `get_users_for_states` and `get_interested_users`. These methods are given presence updates or user IDs and must return information that Synapse will use to grant passing presence updates around.
A method is additionally added to `ModuleApi` which allows triggering a set of users to receive the current, online presence information for all users they are considered interested in. This is the equivalent of that user receiving presence information during an initial sync.
The goal of this module is to be fairly generic and useful for a variety of applications, with hard requirements being:
* Sending state for a specific set or all known users to a defined set of local and remote users.
* The ability to trigger an initial sync for specific users, so they receive all current state.
|
|
|
|
| |
Includes an abstract base class which both the FederationSender
and the FederationRemoteSendQueue must implement.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(#9402)
This PR attempts to eliminate unnecessary presence sending work when your local server joins a room, or when a remote server joins a room your server is participating in by processing state deltas in chunks rather than individually.
---
When your server joins a room for the first time, it requests the historical state as well. This chunk of new state is passed to the presence handler which, after filtering that state down to only membership joins, will send presence updates to homeservers for each join processed.
It turns out that we were being a bit naive and processing each event individually, and sending out presence updates for every one of those joins. Even if many different joins were users on the same server (hello IRC bridges), we'd send presence to that same homeserver for every remote user join we saw.
This PR attempts to deduplicate all of that by processing the entire batch of state deltas at once, instead of only doing each join individually. We process the joins and note down which servers need which presence:
* If it was a local user join, send that user's latest presence to all servers in the room
* If it was a remote user join, send the presence for all local users in the room to that homeserver
We deduplicate by inserting all of those pending updates into a dictionary of the form:
```
{
server_name1: {presence_update1, ...},
server_name2: {presence_update1, presence_update2, ...}
}
```
Only after building this dict do we then start sending out presence updates.
|
|
|
|
|
|
|
| |
- Update black version to the latest
- Run black auto formatting over the codebase
- Run autoformatting according to [`docs/code_style.md
`](https://github.com/matrix-org/synapse/blob/80d6dc9783aa80886a133756028984dbf8920168/docs/code_style.md)
- Update `code_style.md` docs around installing black to use the correct version
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(#8536)
* Fix outbound federaion with multiple event persisters.
We incorrectly notified federation senders that the minimum persisted
stream position had advanced when we got an `RDATA` from an event
persister.
Notifying of federation senders already correctly happens in the
notifier, so we just delete the offending line.
* Change some interfaces to use RoomStreamToken.
By enforcing use of `RoomStreamTokens` we make it less likely that
people pass in random ints that they got from somewhere random.
|
|
|
|
|
|
|
|
| |
There's no need for it to be in the dict as well as the events table. Instead,
we store it in a separate attribute in the EventInternalMetadata object, and
populate that on load.
This means that we can rely on it being correctly populated for any event which
has been persited to the database.
|
|
|
|
|
|
|
|
|
|
| |
Signed-off-by: Olivier Wilkinson (reivilibre) <olivier@librepush.net>
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
* Fix _set_destination_retry_timings
This came about because the code assumed that retry_interval
could not be NULL — which has been challenged by catch-up.
|
|
|
| |
Signed-off-by: Olivier Wilkinson (reivilibre) <olivier@librepush.net>
|
| |
|
|
|
| |
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
|
| |
|
| |
|
|\ |
|
| | |
|
|/ |
|
| |
|
| |
|
|
|
| |
This reuses the same scheme as federation sender sharding
|
| |
|
|
|
|
| |
Introduced in #7755, not yet released.
|
| |
|
| |
|
|
|
|
| |
looks like we managed to break this during the refactorathon.
|
|
|
| |
This changes the replication protocol so that the server does not send down `RDATA` for rows that happened before the client connected. Instead, the server will send a `POSITION` and clients then query the database (or master out of band) to get up to date.
|
| |
|
|
|
|
|
| |
This will be used to retry outbound transactions to a remote server if
we think it might have come back up.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
Adds new config option `cleanup_extremities_with_dummy_events` which
periodically sends dummy events to rooms with more than 10 extremities.
THIS IS REALLY EXPERIMENTAL.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Primarily this fixes a bug in the handling of remote users joining a
room where the server sent out the presence for all local users in the
room to all servers in the room.
We also change to using the state delta stream, rather than the
distributor, as it will make it easier to split processing out of the
master process (as well as being more flexible).
Finally, when sending presence states to newly joined servers we filter
out old presence states to reduce the number sent. Initially we filter
out states that are offline and have a last active more than a week ago,
though this can be changed down the line.
Fixes #3962
|
|
|
|
| |
Rate-limit outgoing read-receipts as per #4730.
|
|
|