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+                        <h1 id="how-do-faster-joins-work"><a class="header" href="#how-do-faster-joins-work">How do faster joins work?</a></h1>
+<p>This is a work-in-progress set of notes with two goals:</p>
+<ul>
+<li>act as a reference, explaining how Synapse implements faster joins; and</li>
+<li>record the rationale behind our choices.</li>
+</ul>
+<p>See also <a href="https://github.com/matrix-org/matrix-spec-proposals/pull/3902">MSC3902</a>.</p>
+<p>The key idea is described by <a href="https://github.com/matrix-org/matrix-spec-proposals/pull/3902">MSC706</a>. This allows servers to
+request a lightweight response to the federation <code>/send_join</code> endpoint.
+This is called a <strong>faster join</strong>, also known as a <strong>partial join</strong>. In these
+notes we'll usually use the word &quot;partial&quot; as it matches the database schema.</p>
+<h2 id="overview-processing-events-in-a-partially-joined-room"><a class="header" href="#overview-processing-events-in-a-partially-joined-room">Overview: processing events in a partially-joined room</a></h2>
+<p>The response to a partial join consists of</p>
+<ul>
+<li>the requested join event <code>J</code>,</li>
+<li>a list of the servers in the room (according to the state before <code>J</code>),</li>
+<li>a subset of the state of the room before <code>J</code>,</li>
+<li>the full auth chain of that state subset.</li>
+</ul>
+<p>Synapse marks the room as partially joined by adding a row to the database table
+<code>partial_state_rooms</code>. It also marks the join event <code>J</code> as &quot;partially stated&quot;,
+meaning that we have neither received nor computed the full state before/after
+<code>J</code>. This is done by adding a row to <code>partial_state_events</code>.</p>
+<details><summary>DB schema</summary>
+<pre><code>matrix=&gt; \d partial_state_events
+Table &quot;matrix.partial_state_events&quot;
+  Column  │ Type │ Collation │ Nullable │ Default
+══════════╪══════╪═══════════╪══════════╪═════════
+ room_id  │ text │           │ not null │
+ event_id │ text │           │ not null │
+ 
+matrix=&gt; \d partial_state_rooms
+                Table &quot;matrix.partial_state_rooms&quot;
+         Column         │  Type  │ Collation │ Nullable │ Default 
+════════════════════════╪════════╪═══════════╪══════════╪═════════
+ room_id                │ text   │           │ not null │ 
+ device_lists_stream_id │ bigint │           │ not null │ 0
+ join_event_id          │ text   │           │          │ 
+ joined_via             │ text   │           │          │ 
+
+matrix=&gt; \d partial_state_rooms_servers
+     Table &quot;matrix.partial_state_rooms_servers&quot;
+   Column    │ Type │ Collation │ Nullable │ Default 
+═════════════╪══════╪═══════════╪══════════╪═════════
+ room_id     │ text │           │ not null │ 
+ server_name │ text │           │ not null │ 
+</code></pre>
+<p>Indices, foreign-keys and check constraints are omitted for brevity.</p>
+</details>
+<p>While partially joined to a room, Synapse receives events <code>E</code> from remote
+homeservers as normal, and can create events at the request of its local users.
+However, we run into trouble when we enforce the <a href="https://spec.matrix.org/v1.5/server-server-api/#checks-performed-on-receipt-of-a-pdu">checks on an event</a>.</p>
+<blockquote>
+<ol>
+<li>Is a valid event, otherwise it is dropped. For an event to be valid, it
+must contain a room_id, and it must comply with the event format of that
+room version.</li>
+<li>Passes signature checks, otherwise it is dropped.</li>
+<li>Passes hash checks, otherwise it is redacted before being processed further.</li>
+<li>Passes authorization rules based on the event’s auth events, otherwise it
+is rejected.</li>
+<li><strong>Passes authorization rules based on the state before the event, otherwise
+it is rejected.</strong></li>
+<li><strong>Passes authorization rules based on the current state of the room,
+otherwise it is “soft failed”.</strong></li>
+</ol>
+</blockquote>
+<p>We can enforce checks 1--4 without any problems.
+But we cannot enforce checks 5 or 6 with complete certainty, since Synapse does
+not know the full state before <code>E</code>, nor that of the room.</p>
+<h3 id="partial-state"><a class="header" href="#partial-state">Partial state</a></h3>
+<p>Instead, we make a best-effort approximation.
+While the room is considered partially joined, Synapse tracks the &quot;partial
+state&quot; before events.
+This works in a similar way as regular state:</p>
+<ul>
+<li>The partial state before <code>J</code> is that given to us by the partial join response.</li>
+<li>The partial state before an event <code>E</code> is the resolution of the partial states
+after each of <code>E</code>'s <code>prev_event</code>s.</li>
+<li>If <code>E</code> is rejected or a message event, the partial state after <code>E</code> is the
+partial state before <code>E</code>.</li>
+<li>Otherwise, the partial state after <code>E</code> is the partial state before <code>E</code>, plus
+<code>E</code> itself.</li>
+</ul>
+<p>More concisely, partial state propagates just like full state; the only
+difference is that we &quot;seed&quot; it with an incomplete initial state.
+Synapse records that we have only calculated partial state for this event with
+a row in <code>partial_state_events</code>.</p>
+<p>While the room remains partially stated, check 5 on incoming events to that
+room becomes:</p>
+<blockquote>
+<ol start="5">
+<li>Passes authorization rules based on <strong>the resolution between the partial
+state before <code>E</code> and <code>E</code>'s auth events.</strong> If the event fails to pass
+authorization rules, it is rejected.</li>
+</ol>
+</blockquote>
+<p>Additionally, check 6 is deleted: no soft-failures are enforced.</p>
+<p>While partially joined, the current partial state of the room is defined as the
+resolution across the partial states after all forward extremities in the room.</p>
+<p><em>Remark.</em> Events with partial state are <em>not</em> considered
+<a href="../room-dag-concepts.html#outliers">outliers</a>.</p>
+<h3 id="approximation-error"><a class="header" href="#approximation-error">Approximation error</a></h3>
+<p>Using partial state means the auth checks can fail in a few different ways<sup class="footnote-reference"><a href="#2">1</a></sup>.</p>
+<div class="footnote-definition" id="2"><sup class="footnote-definition-label">1</sup>
+<p>Is this exhaustive?</p>
+</div>
+<ul>
+<li>We may erroneously accept an incoming event in check 5 based on partial state
+when it would have been rejected based on full state, or vice versa.</li>
+<li>This means that an event could erroneously be added to the current partial
+state of the room when it would not be present in the full state of the room,
+or vice versa.</li>
+<li>Additionally, we may have skipped soft-failing an event that would have been
+soft-failed based on full state.</li>
+</ul>
+<p>(Note that the discrepancies described in the last two bullets are user-visible.)</p>
+<p>This means that we have to be very careful when we want to lookup pieces of room
+state in a partially-joined room. Our approximation of the state may be
+incorrect or missing. But we can make some educated guesses. If</p>
+<ul>
+<li>our partial state is likely to be correct, or</li>
+<li>the consequences of our partial state being incorrect are minor,</li>
+</ul>
+<p>then we proceed as normal, and let the resync process fix up any mistakes (see
+below).</p>
+<p>When is our partial state likely to be correct?</p>
+<ul>
+<li>It's more accurate the closer we are to the partial join event. (So we should
+ideally complete the resync as soon as possible.)</li>
+<li>Non-member events: we will have received them as part of the partial join
+response, if they were part of the room state at that point. We may
+incorrectly accept or reject updates to that state (at first because we lack
+remote membership information; later because of compounding errors), so these
+can become incorrect over time.</li>
+<li>Local members' memberships: we are the only ones who can create join and
+knock events for our users. We can't be completely confident in the
+correctness of bans, invites and kicks from other homeservers, but the resync
+process should correct any mistakes.</li>
+<li>Remote members' memberships: we did not receive these in the /send_join
+response, so we have essentially no idea if these are correct or not.</li>
+</ul>
+<p>In short, we deem it acceptable to trust the partial state for non-membership
+and local membership events. For remote membership events, we wait for the
+resync to complete, at which point we have the full state of the room and can
+proceed as normal.</p>
+<h3 id="fixing-the-approximation-with-a-resync"><a class="header" href="#fixing-the-approximation-with-a-resync">Fixing the approximation with a resync</a></h3>
+<p>The partial-state approximation is only a temporary affair. In the background,
+synapse beings a &quot;resync&quot; process. This is a continuous loop, starting at the
+partial join event and proceeding downwards through the event graph. For each 
+<code>E</code> seen in the room since partial join, Synapse will fetch </p>
+<ul>
+<li>the event ids in the state of the room before <code>E</code>, via 
+<a href="https://spec.matrix.org/v1.5/server-server-api/#get_matrixfederationv1state_idsroomid"><code>/state_ids</code></a>;</li>
+<li>the event ids in the full auth chain of <code>E</code>, included in the <code>/state_ids</code> 
+response; and</li>
+<li>any events from the previous two bullets that Synapse hasn't persisted, via
+<a href="https://spec.matrix.org/v1.5/server-server-api/#get_matrixfederationv1stateroomid">`/state</a>.</li>
+</ul>
+<p>This means Synapse has (or can compute) the full state before <code>E</code>, which allows
+Synapse to properly authorise or reject <code>E</code>. At this point ,the event
+is considered to have &quot;full state&quot; rather than &quot;partial state&quot;. We record this
+by removing <code>E</code> from the <code>partial_state_events</code> table.</p>
+<p>[<strong>TODO:</strong> Does Synapse persist a new state group for the full state
+before <code>E</code>, or do we alter the (partial-)state group in-place? Are state groups
+ever marked as partially-stated? ]</p>
+<p>This scheme means it is possible for us to have accepted and sent an event to 
+clients, only to reject it during the resync. From a client's perspective, the 
+effect is similar to a retroactive 
+state change due to state resolution---i.e. a &quot;state reset&quot;.<sup class="footnote-reference"><a href="#3">2</a></sup></p>
+<div class="footnote-definition" id="3"><sup class="footnote-definition-label">2</sup>
+<p>Clients should refresh caches to detect such a change. Rumour has it that 
+sliding sync will fix this.</p>
+</div>
+<p>When all events since the join <code>J</code> have been fully-stated, the room resync
+process is complete. We record this by removing the room from
+<code>partial_state_rooms</code>.</p>
+<h2 id="faster-joins-on-workers"><a class="header" href="#faster-joins-on-workers">Faster joins on workers</a></h2>
+<p>For the time being, the resync process happens on the master worker.
+A new replication stream <code>un_partial_stated_room</code> is added. Whenever a resync
+completes and a partial-state room becomes fully stated, a new message is sent
+into that stream containing the room ID.</p>
+<h2 id="notes-on-specific-cases"><a class="header" href="#notes-on-specific-cases">Notes on specific cases</a></h2>
+<blockquote>
+<p><strong>NB.</strong> The notes below are rough. Some of them are hidden under <code>&lt;details&gt;</code>
+disclosures because they have yet to be implemented in mainline Synapse.</p>
+</blockquote>
+<h3 id="creating-events-during-a-partial-join"><a class="header" href="#creating-events-during-a-partial-join">Creating events during a partial join</a></h3>
+<p>When sending out messages during a partial join, we assume our partial state is 
+accurate and proceed as normal. For this to have any hope of succeeding at all,
+our partial state must contain an entry for each of the (type, state key) pairs
+<a href="https://spec.matrix.org/v1.3/rooms/v10/#authorization-rules">specified by the auth rules</a>:</p>
+<ul>
+<li><code>m.room.create</code></li>
+<li><code>m.room.join_rules</code></li>
+<li><code>m.room.power_levels</code></li>
+<li><code>m.room.third_party_invite</code></li>
+<li><code>m.room.member</code></li>
+</ul>
+<p>The first four of these should be present in the state before <code>J</code> that is given
+to us in the partial join response; only membership events are omitted. In order
+for us to consider the user joined, we must have their membership event. That
+means the only possible omission is the target's membership in an invite, kick
+or ban.</p>
+<p>The worst possibility is that we locally invite someone who is banned according to
+the full state, because we lack their ban in our current partial state. The rest 
+of the federation---at least, those who are fully joined---should correctly 
+enforce the <a href="https://spec.matrix.org/v1.3/client-server-api/#room-membership">membership transition constraints</a>. So any the erroneous invite should be ignored by fully-joined
+homeservers and resolved by the resync for partially-joined homeservers.</p>
+<p>In more generality, there are two problems we're worrying about here:</p>
+<ul>
+<li>We might create an event that is valid under our partial state, only to later
+find out that is actually invalid according to the full state.</li>
+<li>Or: we might refuse to create an event that is invalid under our partial
+state, even though it would be perfectly valid under the full state.</li>
+</ul>
+<p>However we expect such problems to be unlikely in practise, because</p>
+<ul>
+<li>We trust that the room has sensible power levels, e.g. that bad actors with
+high power levels are demoted before their ban.</li>
+<li>We trust that the resident server provides us up-to-date power levels, join
+rules, etc.</li>
+<li>State changes in rooms are relatively infrequent, and the resync period is
+relatively quick.</li>
+</ul>
+<h4 id="sending-out-the-event-over-federation"><a class="header" href="#sending-out-the-event-over-federation">Sending out the event over federation</a></h4>
+<p><strong>TODO:</strong> needs prose fleshing out.</p>
+<p>Normally: send out in a fed txn to all HSes in the room.
+We only know that some HSes were in the room at some point. Wat do.
+Send it out to the list of servers from the first join.
+<strong>TODO</strong> what do we do here if we have full state?
+If the prev event was created by us, we can risk sending it to the wrong HS. (Motivation: privacy concern of the content. Not such a big deal for a public room or an encrypted room. But non-encrypted invite-only...)
+But don't want to send out sensitive data in other HS's events in this way.</p>
+<p>Suppose we discover after resync that we shouldn't have sent out one our events (not a prev_event) to a target HS. Not much we can do.
+What about if we didn't send them an event but shouldn't've?
+E.g. what if someone joined from a new HS shortly after you did? We wouldn't talk to them.
+Could imagine sending out the &quot;Missed&quot; events after the resync but... painful to work out what they shuld have seen if they joined/left.
+Instead, just send them the latest event (if they're still in the room after resync) and let them backfill.(?)</p>
+<ul>
+<li>Don't do this currently.</li>
+<li>If anyone who has received our messages sends a message to a HS we missed, they can backfill our messages</li>
+<li>Gap: rooms which are infrequently used and take a long time to resync.</li>
+</ul>
+<h3 id="joining-after-a-partial-join"><a class="header" href="#joining-after-a-partial-join">Joining after a partial join</a></h3>
+<p><strong>NB.</strong> Not yet implemented.</p>
+<details>
+<p><strong>TODO:</strong> needs prose fleshing out. Liase with Matthieu. Explain why /send_join
+(Rich was surprised we didn't just create it locally. Answer: to try and avoid
+a join which then gets rejected after resync.)</p>
+<p>We don't know for sure that any join we create would be accepted.
+E.g. the joined user might have been banned; the join rules might have changed in a way that we didn't realise... some way in which the partial state was mistaken.
+Instead, do another partial make-join/send-join handshake to confirm that the join works.</p>
+<ul>
+<li>Probably going to get a bunch of duplicate state events and auth events.... but the point of partial joins is that these should be small. Many are already persisted = good.</li>
+<li>What if the second send_join response includes a different list of reisdent HSes? Could ignore it.
+<ul>
+<li>Could even have a special flag that says &quot;just make me a join&quot;, i.e. don't bother giving me state or servers in room. Deffo want the auth chain tho.</li>
+</ul>
+</li>
+<li>SQ: wrt device lists it's a lot safer to ignore it!!!!!</li>
+<li>What if the state at the second join is inconsistent with what we have? Ignore it?</li>
+</ul>
+</details>
+<h3 id="leaving-and-kicks-and-bans-after-a-partial-join"><a class="header" href="#leaving-and-kicks-and-bans-after-a-partial-join">Leaving (and kicks and bans) after a partial join</a></h3>
+<p><strong>NB.</strong> Not yet implemented.</p>
+<details>
+<p>When you're fully joined to a room, to have <code>U</code> leave a room their homeserver
+needs to</p>
+<ul>
+<li>create a new leave event for <code>U</code> which will be accepted by other homeservers,
+and</li>
+<li>send that event <code>U</code> out to the homeservers in the federation.</li>
+</ul>
+<p>When is a leave event accepted? See
+<a href="https://spec.matrix.org/v1.5/rooms/v10/#authorization-rules">v10 auth rules</a>:</p>
+<blockquote>
+<ol start="4">
+<li>If type is m.room.member: [...]
+&gt;
+&gt;    5. If membership is leave:
+&gt;
+&gt;       1. If the sender matches state_key, allow if and only if that user’s current membership state is invite, join, or knock.
+2. [...]</li>
+</ol>
+</blockquote>
+<p>I think this means that (well-formed!) self-leaves are governed entirely by
+4.5.1. This means that if we correctly calculate state which says that <code>U</code> is
+invited, joined or knocked and include it in the leave's auth events, our event
+is accepted by checks 4 and 5 on incoming events.</p>
+<blockquote>
+<ol start="4">
+<li>Passes authorization rules based on the event’s auth events, otherwise
+&gt;    it is rejected.</li>
+<li>Passes authorization rules based on the state before the event, otherwise
+&gt;    it is rejected.</li>
+</ol>
+</blockquote>
+<p>The only way to fail check 6 is if the receiving server's current state of the
+room says that <code>U</code> is banned, has left, or has no membership event. But this is
+fine: the receiving server already thinks that <code>U</code> isn't in the room.</p>
+<blockquote>
+<ol start="6">
+<li>Passes authorization rules based on the current state of the room,
+&gt;    otherwise it is “soft failed”.</li>
+</ol>
+</blockquote>
+<p>For the second point (publishing the leave event), the best thing we can do is
+to is publish to all HSes we know to be currently in the room. If they miss that
+event, they might send us traffic in the room that we don't care about. This is
+a problem with leaving after a &quot;full&quot; join; we don't seek to fix this with
+partial joins.</p>
+<p>(With that said: there's nothing machine-readable in the /send response. I don't
+think we can deduce &quot;destination has left the room&quot; from a failure to /send an
+event into that room?)</p>
+<h4 id="can-we-still-do-this-during-a-partial-join"><a class="header" href="#can-we-still-do-this-during-a-partial-join">Can we still do this during a partial join?</a></h4>
+<p>We can create leave events and can choose what gets included in our auth events,
+so we can be sure that we pass check 4 on incoming events. For check 5, we might
+have an incorrect view of the state before an event.
+The only way we might erroneously think a leave is valid is if</p>
+<ul>
+<li>the partial state before the leave has <code>U</code> joined, invited or knocked, but</li>
+<li>the full state before the leave has <code>U</code> banned, left or not present,</li>
+</ul>
+<p>in which case the leave doesn't make anything worse: other HSes already consider
+us as not in the room, and will continue to do so after seeing the leave.</p>
+<p>The remaining obstacle is then: can we safely broadcast the leave event? We may
+miss servers or incorrectly think that a server is in the room. Or the
+destination server may be offline and miss the transaction containing our leave
+event.This should self-heal when they see an event whose <code>prev_events</code> descends
+from our leave.</p>
+<p>Another option we considered was to use federation <code>/send_leave</code> to ask a
+fully-joined server to send out the event on our behalf. But that introduces
+complexity without much benefit. Besides, as Rich put it,</p>
+<blockquote>
+<p>sending out leaves is pretty best-effort currently</p>
+</blockquote>
+<p>so this is probably good enough as-is.</p>
+<h4 id="cleanup-after-the-last-leave"><a class="header" href="#cleanup-after-the-last-leave">Cleanup after the last leave</a></h4>
+<p><strong>TODO</strong>: what cleanup is necessary? Is it all just nice-to-have to save unused
+work?</p>
+</details>
+
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