diff --git a/tests/rest/client/test_room_access_rules.py b/tests/rest/client/test_room_access_rules.py
index 6582cd288d..de7856fba9 100644
--- a/tests/rest/client/test_room_access_rules.py
+++ b/tests/rest/client/test_room_access_rules.py
@@ -15,6 +15,7 @@
import json
import random
import string
+from typing import Optional
from mock import Mock
@@ -28,7 +29,7 @@ from synapse.third_party_rules.access_rules import (
AccessRules,
RoomAccessRules,
)
-from synapse.types import create_requester
+from synapse.types import JsonDict, create_requester
from tests import unittest
@@ -840,6 +841,134 @@ class RoomAccessTestCase(unittest.HomeserverTestCase):
)
self.assertTrue(can_join)
+ def test_freezing_a_room(self):
+ """Tests that the power levels in a room change to prevent new events from
+ non-admin users when the last admin of a room leaves.
+ """
+
+ def freeze_room_with_id_and_power_levels(
+ room_id: str, custom_power_levels_content: Optional[JsonDict] = None,
+ ):
+ # Invite a user to the room, they join with PL 0
+ self.helper.invite(
+ room=room_id, src=self.user_id, targ=self.invitee_id, tok=self.tok,
+ )
+
+ # Invitee joins the room
+ self.helper.join(
+ room=room_id, user=self.invitee_id, tok=self.invitee_tok,
+ )
+
+ if not custom_power_levels_content:
+ # Retrieve the room's current power levels event content
+ power_levels = self.helper.get_state(
+ room_id=room_id, event_type="m.room.power_levels", tok=self.tok,
+ )
+ else:
+ power_levels = custom_power_levels_content
+
+ # Override the room's power levels with the given power levels content
+ self.helper.send_state(
+ room_id=room_id,
+ event_type="m.room.power_levels",
+ body=custom_power_levels_content,
+ tok=self.tok,
+ )
+
+ # Ensure that the invitee leaving the room does not change the power levels
+ self.helper.leave(
+ room=room_id, user=self.invitee_id, tok=self.invitee_tok,
+ )
+
+ # Retrieve the new power levels of the room
+ new_power_levels = self.helper.get_state(
+ room_id=room_id, event_type="m.room.power_levels", tok=self.tok,
+ )
+
+ # Ensure they have not changed
+ self.assertDictEqual(power_levels, new_power_levels)
+
+ # Invite the user back again
+ self.helper.invite(
+ room=room_id, src=self.user_id, targ=self.invitee_id, tok=self.tok,
+ )
+
+ # Invitee joins the room
+ self.helper.join(
+ room=room_id, user=self.invitee_id, tok=self.invitee_tok,
+ )
+
+ # Now the admin leaves the room
+ self.helper.leave(
+ room=room_id, user=self.user_id, tok=self.tok,
+ )
+
+ # Check the power levels again
+ new_power_levels = self.helper.get_state(
+ room_id=room_id, event_type="m.room.power_levels", tok=self.invitee_tok,
+ )
+
+ # Ensure that the new power levels prevent anyone but admins from sending
+ # certain events
+ self.assertEquals(new_power_levels["state_default"], 100)
+ self.assertEquals(new_power_levels["events_default"], 100)
+ self.assertEquals(new_power_levels["kick"], 100)
+ self.assertEquals(new_power_levels["invite"], 100)
+ self.assertEquals(new_power_levels["ban"], 100)
+ self.assertEquals(new_power_levels["redact"], 100)
+ self.assertDictEqual(new_power_levels["events"], {})
+ self.assertDictEqual(new_power_levels["users"], {self.user_id: 100})
+
+ # Ensure new users entering the room aren't going to immediately become admins
+ self.assertEquals(new_power_levels["users_default"], 0)
+
+ # Test that freezing a room with the default power level state event content works
+ room1 = self.create_room()
+ freeze_room_with_id_and_power_levels(room1)
+
+ # Test that freezing a room with a power level state event that is missing
+ # `state_default` and `event_default` keys behaves as expected
+ room2 = self.create_room()
+ freeze_room_with_id_and_power_levels(
+ room2,
+ {
+ "ban": 50,
+ "events": {
+ "m.room.avatar": 50,
+ "m.room.canonical_alias": 50,
+ "m.room.history_visibility": 100,
+ "m.room.name": 50,
+ "m.room.power_levels": 100,
+ },
+ "invite": 0,
+ "kick": 50,
+ "redact": 50,
+ "users": {self.user_id: 100},
+ "users_default": 0,
+ # Explicitly remove `state_default` and `event_default` keys
+ },
+ )
+
+ # Test that freezing a room with a power level state event that is *additionally*
+ # missing `ban`, `invite`, `kick` and `redact` keys behaves as expected
+ room3 = self.create_room()
+ freeze_room_with_id_and_power_levels(
+ room3,
+ {
+ "events": {
+ "m.room.avatar": 50,
+ "m.room.canonical_alias": 50,
+ "m.room.history_visibility": 100,
+ "m.room.name": 50,
+ "m.room.power_levels": 100,
+ },
+ "users": {self.user_id: 100},
+ "users_default": 0,
+ # Explicitly remove `state_default` and `event_default` keys
+ # Explicitly remove `ban`, `invite`, `kick` and `redact` keys
+ },
+ )
+
def create_room(
self,
direct=False,
|