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@@ -4663,29 +4663,6 @@ on this homeserver.</p> <pre><code class="language-yaml">allow_device_name_lookup_over_federation: true </code></pre> <hr /> -<h3 id="federation-1"><a class="header" href="#federation-1"><code>federation</code></a></h3> -<p>The federation section defines some sub-options related to federation.</p> -<p>The following options are related to configuring timeout and retry logic for one request, -independently of the others. -Short retry algorithm is used when something or someone will wait for the request to have an -answer, while long retry is used for requests that happen in the background, -like sending a federation transaction.</p> -<ul> -<li><code>client_timeout</code>: timeout for the federation requests in seconds. Default to 60s.</li> -<li><code>max_short_retry_delay</code>: maximum delay to be used for the short retry algo in seconds. Default to 2s.</li> -<li><code>max_long_retry_delay</code>: maximum delay to be used for the short retry algo in seconds. Default to 60s.</li> -<li><code>max_short_retries</code>: maximum number of retries for the short retry algo. Default to 3 attempts.</li> -<li><code>max_long_retries</code>: maximum number of retries for the long retry algo. Default to 10 attempts.</li> -</ul> -<p>Example configuration:</p> -<pre><code class="language-yaml">federation: - client_timeout: 180 - max_short_retry_delay: 7 - max_long_retry_delay: 100 - max_short_retries: 5 - max_long_retries: 20 -</code></pre> -<hr /> <h2 id="caching"><a class="header" href="#caching">Caching</a></h2> <p>Options related to caching.</p> <hr /> @@ -15404,7 +15381,7 @@ present this information through a series of pretty graphs.</p> <p><img src="https://user-images.githubusercontent.com/1342360/82240467-62030100-9932-11ea-8db9-917f2d977fe1.png" alt="image" /></p> <p>Still, it's probably worth investigating why we're getting users from the database that often, and whether it's possible to reduce the amount of queries we make by adjusting our cache factor(s).</p> <p>The <code>persist_events</code> transaction is responsible for saving new room events to the Synapse database, so can often show a high transaction duration.</p> -<h2 id="federation-2"><a class="header" href="#federation-2">Federation</a></h2> +<h2 id="federation-1"><a class="header" href="#federation-1">Federation</a></h2> <p>The charts in the &quot;Federation&quot; section show information about incoming and outgoing federation requests. Federation data can be divided into two basic types:</p> <ul> <li>PDU (Persistent Data Unit) - room events: messages, state events (join/leave), etc. These are permanently stored in the database.</li>