diff --git a/crypto/bzip2/src/BZip2Constants.cs b/crypto/bzip2/src/BZip2Constants.cs
new file mode 100644
index 000000000..4a5442d8b
--- /dev/null
+++ b/crypto/bzip2/src/BZip2Constants.cs
@@ -0,0 +1,103 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/*
+ * This package is based on the work done by Keiron Liddle, Aftex Software
+ * <keiron@aftexsw.com> to whom the Ant project is very grateful for his
+ * great code.
+ */
+
+using System;
+
+namespace Org.BouncyCastle.Apache.Bzip2
+{
+ /**
+ * Base class for both the compress and decompress classes.
+ * Holds common arrays, and static data.
+ *
+ * @author <a href="mailto:keiron@aftexsw.com">Keiron Liddle</a>
+ */
+ public class BZip2Constants {
+
+ public const int baseBlockSize = 100000;
+ public const int MAX_ALPHA_SIZE = 258;
+ public const int MAX_CODE_LEN = 23;
+ public const int RUNA = 0;
+ public const int RUNB = 1;
+ public const int N_GROUPS = 6;
+ public const int G_SIZE = 50;
+ public const int N_ITERS = 4;
+ public const int MAX_SELECTORS = (2 + (900000 / G_SIZE));
+ public const int NUM_OVERSHOOT_BYTES = 20;
+
+ public static readonly int[] rNums = {
+ 619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
+ 985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
+ 733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
+ 419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
+ 878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
+ 862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
+ 150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
+ 170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
+ 73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
+ 909, 545, 703, 919, 874, 474, 882, 500, 594, 612,
+ 641, 801, 220, 162, 819, 984, 589, 513, 495, 799,
+ 161, 604, 958, 533, 221, 400, 386, 867, 600, 782,
+ 382, 596, 414, 171, 516, 375, 682, 485, 911, 276,
+ 98, 553, 163, 354, 666, 933, 424, 341, 533, 870,
+ 227, 730, 475, 186, 263, 647, 537, 686, 600, 224,
+ 469, 68, 770, 919, 190, 373, 294, 822, 808, 206,
+ 184, 943, 795, 384, 383, 461, 404, 758, 839, 887,
+ 715, 67, 618, 276, 204, 918, 873, 777, 604, 560,
+ 951, 160, 578, 722, 79, 804, 96, 409, 713, 940,
+ 652, 934, 970, 447, 318, 353, 859, 672, 112, 785,
+ 645, 863, 803, 350, 139, 93, 354, 99, 820, 908,
+ 609, 772, 154, 274, 580, 184, 79, 626, 630, 742,
+ 653, 282, 762, 623, 680, 81, 927, 626, 789, 125,
+ 411, 521, 938, 300, 821, 78, 343, 175, 128, 250,
+ 170, 774, 972, 275, 999, 639, 495, 78, 352, 126,
+ 857, 956, 358, 619, 580, 124, 737, 594, 701, 612,
+ 669, 112, 134, 694, 363, 992, 809, 743, 168, 974,
+ 944, 375, 748, 52, 600, 747, 642, 182, 862, 81,
+ 344, 805, 988, 739, 511, 655, 814, 334, 249, 515,
+ 897, 955, 664, 981, 649, 113, 974, 459, 893, 228,
+ 433, 837, 553, 268, 926, 240, 102, 654, 459, 51,
+ 686, 754, 806, 760, 493, 403, 415, 394, 687, 700,
+ 946, 670, 656, 610, 738, 392, 760, 799, 887, 653,
+ 978, 321, 576, 617, 626, 502, 894, 679, 243, 440,
+ 680, 879, 194, 572, 640, 724, 926, 56, 204, 700,
+ 707, 151, 457, 449, 797, 195, 791, 558, 945, 679,
+ 297, 59, 87, 824, 713, 663, 412, 693, 342, 606,
+ 134, 108, 571, 364, 631, 212, 174, 643, 304, 329,
+ 343, 97, 430, 751, 497, 314, 983, 374, 822, 928,
+ 140, 206, 73, 263, 980, 736, 876, 478, 430, 305,
+ 170, 514, 364, 692, 829, 82, 855, 953, 676, 246,
+ 369, 970, 294, 750, 807, 827, 150, 790, 288, 923,
+ 804, 378, 215, 828, 592, 281, 565, 555, 710, 82,
+ 896, 831, 547, 261, 524, 462, 293, 465, 502, 56,
+ 661, 821, 976, 991, 658, 869, 905, 758, 745, 193,
+ 768, 550, 608, 933, 378, 286, 215, 979, 792, 961,
+ 61, 688, 793, 644, 986, 403, 106, 366, 905, 644,
+ 372, 567, 466, 434, 645, 210, 389, 550, 919, 135,
+ 780, 773, 635, 389, 707, 100, 626, 958, 165, 504,
+ 920, 176, 193, 713, 857, 265, 203, 50, 668, 108,
+ 645, 990, 626, 197, 510, 357, 358, 850, 858, 364,
+ 936, 638
+ };
+ }
+}
\ No newline at end of file
diff --git a/crypto/bzip2/src/CBZip2InputStream.cs b/crypto/bzip2/src/CBZip2InputStream.cs
new file mode 100644
index 000000000..7efb3b3ab
--- /dev/null
+++ b/crypto/bzip2/src/CBZip2InputStream.cs
@@ -0,0 +1,919 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/*
+ * This package is based on the work done by Keiron Liddle, Aftex Software
+ * <keiron@aftexsw.com> to whom the Ant project is very grateful for his
+ * great code.
+ */
+
+using System;
+using System.IO;
+
+namespace Org.BouncyCastle.Apache.Bzip2
+{
+ /**
+ * An input stream that decompresses from the BZip2 format (with the file
+ * header chars) to be read as any other stream.
+ *
+ * @author <a href="mailto:keiron@aftexsw.com">Keiron Liddle</a>
+ *
+ * <b>NB:</b> note this class has been modified to read the leading BZ from the
+ * start of the BZIP2 stream to make it compatible with other PGP programs.
+ */
+ public class CBZip2InputStream : Stream
+ {
+ private static void Cadvise() {
+ //System.out.Println("CRC Error");
+ //throw new CCoruptionError();
+ }
+
+// private static void BadBGLengths() {
+// Cadvise();
+// }
+//
+// private static void BitStreamEOF() {
+// Cadvise();
+// }
+
+ private static void CompressedStreamEOF() {
+ Cadvise();
+ }
+
+ private void MakeMaps() {
+ int i;
+ nInUse = 0;
+ for (i = 0; i < 256; i++) {
+ if (inUse[i]) {
+ seqToUnseq[nInUse] = (char) i;
+ unseqToSeq[i] = (char) nInUse;
+ nInUse++;
+ }
+ }
+ }
+
+ /*
+ index of the last char in the block, so
+ the block size == last + 1.
+ */
+ private int last;
+
+ /*
+ index in zptr[] of original string after sorting.
+ */
+ private int origPtr;
+
+ /*
+ always: in the range 0 .. 9.
+ The current block size is 100000 * this number.
+ */
+ private int blockSize100k;
+
+ private bool blockRandomised;
+
+ private int bsBuff;
+ private int bsLive;
+ private CRC mCrc = new CRC();
+
+ private bool[] inUse = new bool[256];
+ private int nInUse;
+
+ private char[] seqToUnseq = new char[256];
+ private char[] unseqToSeq = new char[256];
+
+ private char[] selector = new char[BZip2Constants.MAX_SELECTORS];
+ private char[] selectorMtf = new char[BZip2Constants.MAX_SELECTORS];
+
+ private int[] tt;
+ private char[] ll8;
+
+ /*
+ freq table collected to save a pass over the data
+ during decompression.
+ */
+ private int[] unzftab = new int[256];
+
+ private int[][] limit = InitIntArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
+ private int[][] basev = InitIntArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
+ private int[][] perm = InitIntArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
+ private int[] minLens = new int[BZip2Constants.N_GROUPS];
+
+ private Stream bsStream;
+
+ private bool streamEnd = false;
+
+ private int currentChar = -1;
+
+ private const int START_BLOCK_STATE = 1;
+ private const int RAND_PART_A_STATE = 2;
+ private const int RAND_PART_B_STATE = 3;
+ private const int RAND_PART_C_STATE = 4;
+ private const int NO_RAND_PART_A_STATE = 5;
+ private const int NO_RAND_PART_B_STATE = 6;
+ private const int NO_RAND_PART_C_STATE = 7;
+
+ private int currentState = START_BLOCK_STATE;
+
+ private int storedBlockCRC, storedCombinedCRC;
+ private int computedBlockCRC, computedCombinedCRC;
+
+ int i2, count, chPrev, ch2;
+ int i, tPos;
+ int rNToGo = 0;
+ int rTPos = 0;
+ int j2;
+ char z;
+
+ public CBZip2InputStream(Stream zStream) {
+ ll8 = null;
+ tt = null;
+ BsSetStream(zStream);
+ Initialize();
+ InitBlock();
+ SetupBlock();
+ }
+
+ internal static int[][] InitIntArray(int n1, int n2) {
+ int[][] a = new int[n1][];
+ for (int k = 0; k < n1; ++k) {
+ a[k] = new int[n2];
+ }
+ return a;
+ }
+
+ internal static char[][] InitCharArray(int n1, int n2) {
+ char[][] a = new char[n1][];
+ for (int k = 0; k < n1; ++k) {
+ a[k] = new char[n2];
+ }
+ return a;
+ }
+
+ public override int ReadByte() {
+ if (streamEnd) {
+ return -1;
+ } else {
+ int retChar = currentChar;
+ switch (currentState) {
+ case START_BLOCK_STATE:
+ break;
+ case RAND_PART_A_STATE:
+ break;
+ case RAND_PART_B_STATE:
+ SetupRandPartB();
+ break;
+ case RAND_PART_C_STATE:
+ SetupRandPartC();
+ break;
+ case NO_RAND_PART_A_STATE:
+ break;
+ case NO_RAND_PART_B_STATE:
+ SetupNoRandPartB();
+ break;
+ case NO_RAND_PART_C_STATE:
+ SetupNoRandPartC();
+ break;
+ default:
+ break;
+ }
+ return retChar;
+ }
+ }
+
+ private void Initialize() {
+ char magic3, magic4;
+ magic3 = BsGetUChar();
+ magic4 = BsGetUChar();
+ if (magic3 != 'B' && magic4 != 'Z')
+ {
+ throw new IOException("Not a BZIP2 marked stream");
+ }
+ magic3 = BsGetUChar();
+ magic4 = BsGetUChar();
+ if (magic3 != 'h' || magic4 < '1' || magic4 > '9') {
+ BsFinishedWithStream();
+ streamEnd = true;
+ return;
+ }
+
+ SetDecompressStructureSizes(magic4 - '0');
+ computedCombinedCRC = 0;
+ }
+
+ private void InitBlock() {
+ char magic1, magic2, magic3, magic4;
+ char magic5, magic6;
+ magic1 = BsGetUChar();
+ magic2 = BsGetUChar();
+ magic3 = BsGetUChar();
+ magic4 = BsGetUChar();
+ magic5 = BsGetUChar();
+ magic6 = BsGetUChar();
+ if (magic1 == 0x17 && magic2 == 0x72 && magic3 == 0x45
+ && magic4 == 0x38 && magic5 == 0x50 && magic6 == 0x90) {
+ Complete();
+ return;
+ }
+
+ if (magic1 != 0x31 || magic2 != 0x41 || magic3 != 0x59
+ || magic4 != 0x26 || magic5 != 0x53 || magic6 != 0x59) {
+ BadBlockHeader();
+ streamEnd = true;
+ return;
+ }
+
+ storedBlockCRC = BsGetInt32();
+
+ if (BsR(1) == 1) {
+ blockRandomised = true;
+ } else {
+ blockRandomised = false;
+ }
+
+ // currBlockNo++;
+ GetAndMoveToFrontDecode();
+
+ mCrc.InitialiseCRC();
+ currentState = START_BLOCK_STATE;
+ }
+
+ private void EndBlock() {
+ computedBlockCRC = mCrc.GetFinalCRC();
+ /* A bad CRC is considered a fatal error. */
+ if (storedBlockCRC != computedBlockCRC) {
+ CrcError();
+ }
+
+ computedCombinedCRC = (computedCombinedCRC << 1)
+ | (int)(((uint)computedCombinedCRC) >> 31);
+ computedCombinedCRC ^= computedBlockCRC;
+ }
+
+ private void Complete() {
+ storedCombinedCRC = BsGetInt32();
+ if (storedCombinedCRC != computedCombinedCRC) {
+ CrcError();
+ }
+
+ BsFinishedWithStream();
+ streamEnd = true;
+ }
+
+ private static void BlockOverrun() {
+ Cadvise();
+ }
+
+ private static void BadBlockHeader() {
+ Cadvise();
+ }
+
+ private static void CrcError() {
+ Cadvise();
+ }
+
+ private void BsFinishedWithStream() {
+ try {
+ if (this.bsStream != null) {
+ this.bsStream.Close();
+ this.bsStream = null;
+ }
+ } catch {
+ //ignore
+ }
+ }
+
+ private void BsSetStream(Stream f) {
+ bsStream = f;
+ bsLive = 0;
+ bsBuff = 0;
+ }
+
+ private int BsR(int n) {
+ int v;
+ while (bsLive < n) {
+ int zzi;
+ char thech = '\0';
+ try {
+ thech = (char) bsStream.ReadByte();
+ } catch (IOException) {
+ CompressedStreamEOF();
+ }
+ if (thech == '\uffff') {
+ CompressedStreamEOF();
+ }
+ zzi = thech;
+ bsBuff = (bsBuff << 8) | (zzi & 0xff);
+ bsLive += 8;
+ }
+
+ v = (bsBuff >> (bsLive - n)) & ((1 << n) - 1);
+ bsLive -= n;
+ return v;
+ }
+
+ private char BsGetUChar() {
+ return (char) BsR(8);
+ }
+
+ private int BsGetint() {
+ int u = 0;
+ u = (u << 8) | BsR(8);
+ u = (u << 8) | BsR(8);
+ u = (u << 8) | BsR(8);
+ u = (u << 8) | BsR(8);
+ return u;
+ }
+
+ private int BsGetIntVS(int numBits) {
+ return (int) BsR(numBits);
+ }
+
+ private int BsGetInt32() {
+ return (int) BsGetint();
+ }
+
+ private void HbCreateDecodeTables(int[] limit, int[] basev,
+ int[] perm, char[] length,
+ int minLen, int maxLen, int alphaSize) {
+ int pp, i, j, vec;
+
+ pp = 0;
+ for (i = minLen; i <= maxLen; i++) {
+ for (j = 0; j < alphaSize; j++) {
+ if (length[j] == i) {
+ perm[pp] = j;
+ pp++;
+ }
+ }
+ }
+
+ for (i = 0; i < BZip2Constants.MAX_CODE_LEN; i++) {
+ basev[i] = 0;
+ }
+ for (i = 0; i < alphaSize; i++) {
+ basev[length[i] + 1]++;
+ }
+
+ for (i = 1; i < BZip2Constants.MAX_CODE_LEN; i++) {
+ basev[i] += basev[i - 1];
+ }
+
+ for (i = 0; i < BZip2Constants.MAX_CODE_LEN; i++) {
+ limit[i] = 0;
+ }
+ vec = 0;
+
+ for (i = minLen; i <= maxLen; i++) {
+ vec += (basev[i + 1] - basev[i]);
+ limit[i] = vec - 1;
+ vec <<= 1;
+ }
+ for (i = minLen + 1; i <= maxLen; i++) {
+ basev[i] = ((limit[i - 1] + 1) << 1) - basev[i];
+ }
+ }
+
+ private void RecvDecodingTables() {
+ char[][] len = InitCharArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
+ int i, j, t, nGroups, nSelectors, alphaSize;
+ int minLen, maxLen;
+ bool[] inUse16 = new bool[16];
+
+ /* Receive the mapping table */
+ for (i = 0; i < 16; i++) {
+ if (BsR(1) == 1) {
+ inUse16[i] = true;
+ } else {
+ inUse16[i] = false;
+ }
+ }
+
+ for (i = 0; i < 256; i++) {
+ inUse[i] = false;
+ }
+
+ for (i = 0; i < 16; i++) {
+ if (inUse16[i]) {
+ for (j = 0; j < 16; j++) {
+ if (BsR(1) == 1) {
+ inUse[i * 16 + j] = true;
+ }
+ }
+ }
+ }
+
+ MakeMaps();
+ alphaSize = nInUse + 2;
+
+ /* Now the selectors */
+ nGroups = BsR(3);
+ nSelectors = BsR(15);
+ for (i = 0; i < nSelectors; i++) {
+ j = 0;
+ while (BsR(1) == 1) {
+ j++;
+ }
+ selectorMtf[i] = (char) j;
+ }
+
+ /* Undo the MTF values for the selectors. */
+ {
+ char[] pos = new char[BZip2Constants.N_GROUPS];
+ char tmp, v;
+ for (v = '\0'; v < nGroups; v++) {
+ pos[v] = v;
+ }
+
+ for (i = 0; i < nSelectors; i++) {
+ v = selectorMtf[i];
+ tmp = pos[v];
+ while (v > 0) {
+ pos[v] = pos[v - 1];
+ v--;
+ }
+ pos[0] = tmp;
+ selector[i] = tmp;
+ }
+ }
+
+ /* Now the coding tables */
+ for (t = 0; t < nGroups; t++) {
+ int curr = BsR(5);
+ for (i = 0; i < alphaSize; i++) {
+ while (BsR(1) == 1) {
+ if (BsR(1) == 0) {
+ curr++;
+ } else {
+ curr--;
+ }
+ }
+ len[t][i] = (char) curr;
+ }
+ }
+
+ /* Create the Huffman decoding tables */
+ for (t = 0; t < nGroups; t++) {
+ minLen = 32;
+ maxLen = 0;
+ for (i = 0; i < alphaSize; i++) {
+ if (len[t][i] > maxLen) {
+ maxLen = len[t][i];
+ }
+ if (len[t][i] < minLen) {
+ minLen = len[t][i];
+ }
+ }
+ HbCreateDecodeTables(limit[t], basev[t], perm[t], len[t], minLen,
+ maxLen, alphaSize);
+ minLens[t] = minLen;
+ }
+ }
+
+ private void GetAndMoveToFrontDecode() {
+ char[] yy = new char[256];
+ int i, j, nextSym, limitLast;
+ int EOB, groupNo, groupPos;
+
+ limitLast = BZip2Constants.baseBlockSize * blockSize100k;
+ origPtr = BsGetIntVS(24);
+
+ RecvDecodingTables();
+ EOB = nInUse + 1;
+ groupNo = -1;
+ groupPos = 0;
+
+ /*
+ Setting up the unzftab entries here is not strictly
+ necessary, but it does save having to do it later
+ in a separate pass, and so saves a block's worth of
+ cache misses.
+ */
+ for (i = 0; i <= 255; i++) {
+ unzftab[i] = 0;
+ }
+
+ for (i = 0; i <= 255; i++) {
+ yy[i] = (char) i;
+ }
+
+ last = -1;
+
+ {
+ int zt, zn, zvec, zj;
+ if (groupPos == 0) {
+ groupNo++;
+ groupPos = BZip2Constants.G_SIZE;
+ }
+ groupPos--;
+ zt = selector[groupNo];
+ zn = minLens[zt];
+ zvec = BsR(zn);
+ while (zvec > limit[zt][zn]) {
+ zn++;
+ {
+ {
+ while (bsLive < 1) {
+ int zzi;
+ char thech = '\0';
+ try {
+ thech = (char) bsStream.ReadByte();
+ } catch (IOException) {
+ CompressedStreamEOF();
+ }
+ if (thech == '\uffff') {
+ CompressedStreamEOF();
+ }
+ zzi = thech;
+ bsBuff = (bsBuff << 8) | (zzi & 0xff);
+ bsLive += 8;
+ }
+ }
+ zj = (bsBuff >> (bsLive - 1)) & 1;
+ bsLive--;
+ }
+ zvec = (zvec << 1) | zj;
+ }
+ nextSym = perm[zt][zvec - basev[zt][zn]];
+ }
+
+ while (true) {
+
+ if (nextSym == EOB) {
+ break;
+ }
+
+ if (nextSym == BZip2Constants.RUNA || nextSym == BZip2Constants.RUNB) {
+ char ch;
+ int s = -1;
+ int N = 1;
+ do {
+ if (nextSym == BZip2Constants.RUNA) {
+ s = s + (0 + 1) * N;
+ } else if (nextSym == BZip2Constants.RUNB) {
+ s = s + (1 + 1) * N;
+ }
+ N = N * 2;
+ {
+ int zt, zn, zvec, zj;
+ if (groupPos == 0) {
+ groupNo++;
+ groupPos = BZip2Constants.G_SIZE;
+ }
+ groupPos--;
+ zt = selector[groupNo];
+ zn = minLens[zt];
+ zvec = BsR(zn);
+ while (zvec > limit[zt][zn]) {
+ zn++;
+ {
+ {
+ while (bsLive < 1) {
+ int zzi;
+ char thech = '\0';
+ try {
+ thech = (char) bsStream.ReadByte();
+ } catch (IOException) {
+ CompressedStreamEOF();
+ }
+ if (thech == '\uffff') {
+ CompressedStreamEOF();
+ }
+ zzi = thech;
+ bsBuff = (bsBuff << 8) | (zzi & 0xff);
+ bsLive += 8;
+ }
+ }
+ zj = (bsBuff >> (bsLive - 1)) & 1;
+ bsLive--;
+ }
+ zvec = (zvec << 1) | zj;
+ }
+ nextSym = perm[zt][zvec - basev[zt][zn]];
+ }
+ } while (nextSym == BZip2Constants.RUNA || nextSym == BZip2Constants.RUNB);
+
+ s++;
+ ch = seqToUnseq[yy[0]];
+ unzftab[ch] += s;
+
+ while (s > 0) {
+ last++;
+ ll8[last] = ch;
+ s--;
+ }
+
+ if (last >= limitLast) {
+ BlockOverrun();
+ }
+ continue;
+ } else {
+ char tmp;
+ last++;
+ if (last >= limitLast) {
+ BlockOverrun();
+ }
+
+ tmp = yy[nextSym - 1];
+ unzftab[seqToUnseq[tmp]]++;
+ ll8[last] = seqToUnseq[tmp];
+
+ /*
+ This loop is hammered during decompression,
+ hence the unrolling.
+
+ for (j = nextSym-1; j > 0; j--) yy[j] = yy[j-1];
+ */
+
+ j = nextSym - 1;
+ for (; j > 3; j -= 4) {
+ yy[j] = yy[j - 1];
+ yy[j - 1] = yy[j - 2];
+ yy[j - 2] = yy[j - 3];
+ yy[j - 3] = yy[j - 4];
+ }
+ for (; j > 0; j--) {
+ yy[j] = yy[j - 1];
+ }
+
+ yy[0] = tmp;
+ {
+ int zt, zn, zvec, zj;
+ if (groupPos == 0) {
+ groupNo++;
+ groupPos = BZip2Constants.G_SIZE;
+ }
+ groupPos--;
+ zt = selector[groupNo];
+ zn = minLens[zt];
+ zvec = BsR(zn);
+ while (zvec > limit[zt][zn]) {
+ zn++;
+ {
+ {
+ while (bsLive < 1) {
+ int zzi;
+ char thech = '\0';
+ try {
+ thech = (char) bsStream.ReadByte();
+ } catch (IOException) {
+ CompressedStreamEOF();
+ }
+ zzi = thech;
+ bsBuff = (bsBuff << 8) | (zzi & 0xff);
+ bsLive += 8;
+ }
+ }
+ zj = (bsBuff >> (bsLive - 1)) & 1;
+ bsLive--;
+ }
+ zvec = (zvec << 1) | zj;
+ }
+ nextSym = perm[zt][zvec - basev[zt][zn]];
+ }
+ continue;
+ }
+ }
+ }
+
+ private void SetupBlock() {
+ int[] cftab = new int[257];
+ char ch;
+
+ cftab[0] = 0;
+ for (i = 1; i <= 256; i++) {
+ cftab[i] = unzftab[i - 1];
+ }
+ for (i = 1; i <= 256; i++) {
+ cftab[i] += cftab[i - 1];
+ }
+
+ for (i = 0; i <= last; i++) {
+ ch = (char) ll8[i];
+ tt[cftab[ch]] = i;
+ cftab[ch]++;
+ }
+ cftab = null;
+
+ tPos = tt[origPtr];
+
+ count = 0;
+ i2 = 0;
+ ch2 = 256; /* not a char and not EOF */
+
+ if (blockRandomised) {
+ rNToGo = 0;
+ rTPos = 0;
+ SetupRandPartA();
+ } else {
+ SetupNoRandPartA();
+ }
+ }
+
+ private void SetupRandPartA() {
+ if (i2 <= last) {
+ chPrev = ch2;
+ ch2 = ll8[tPos];
+ tPos = tt[tPos];
+ if (rNToGo == 0) {
+ rNToGo = BZip2Constants.rNums[rTPos];
+ rTPos++;
+ if (rTPos == 512) {
+ rTPos = 0;
+ }
+ }
+ rNToGo--;
+ ch2 ^= (int) ((rNToGo == 1) ? 1 : 0);
+ i2++;
+
+ currentChar = ch2;
+ currentState = RAND_PART_B_STATE;
+ mCrc.UpdateCRC(ch2);
+ } else {
+ EndBlock();
+ InitBlock();
+ SetupBlock();
+ }
+ }
+
+ private void SetupNoRandPartA() {
+ if (i2 <= last) {
+ chPrev = ch2;
+ ch2 = ll8[tPos];
+ tPos = tt[tPos];
+ i2++;
+
+ currentChar = ch2;
+ currentState = NO_RAND_PART_B_STATE;
+ mCrc.UpdateCRC(ch2);
+ } else {
+ EndBlock();
+ InitBlock();
+ SetupBlock();
+ }
+ }
+
+ private void SetupRandPartB() {
+ if (ch2 != chPrev) {
+ currentState = RAND_PART_A_STATE;
+ count = 1;
+ SetupRandPartA();
+ } else {
+ count++;
+ if (count >= 4) {
+ z = ll8[tPos];
+ tPos = tt[tPos];
+ if (rNToGo == 0) {
+ rNToGo = BZip2Constants.rNums[rTPos];
+ rTPos++;
+ if (rTPos == 512) {
+ rTPos = 0;
+ }
+ }
+ rNToGo--;
+ z ^= (char)((rNToGo == 1) ? 1 : 0);
+ j2 = 0;
+ currentState = RAND_PART_C_STATE;
+ SetupRandPartC();
+ } else {
+ currentState = RAND_PART_A_STATE;
+ SetupRandPartA();
+ }
+ }
+ }
+
+ private void SetupRandPartC() {
+ if (j2 < (int) z) {
+ currentChar = ch2;
+ mCrc.UpdateCRC(ch2);
+ j2++;
+ } else {
+ currentState = RAND_PART_A_STATE;
+ i2++;
+ count = 0;
+ SetupRandPartA();
+ }
+ }
+
+ private void SetupNoRandPartB() {
+ if (ch2 != chPrev) {
+ currentState = NO_RAND_PART_A_STATE;
+ count = 1;
+ SetupNoRandPartA();
+ } else {
+ count++;
+ if (count >= 4) {
+ z = ll8[tPos];
+ tPos = tt[tPos];
+ currentState = NO_RAND_PART_C_STATE;
+ j2 = 0;
+ SetupNoRandPartC();
+ } else {
+ currentState = NO_RAND_PART_A_STATE;
+ SetupNoRandPartA();
+ }
+ }
+ }
+
+ private void SetupNoRandPartC() {
+ if (j2 < (int) z) {
+ currentChar = ch2;
+ mCrc.UpdateCRC(ch2);
+ j2++;
+ } else {
+ currentState = NO_RAND_PART_A_STATE;
+ i2++;
+ count = 0;
+ SetupNoRandPartA();
+ }
+ }
+
+ private void SetDecompressStructureSizes(int newSize100k) {
+ if (!(0 <= newSize100k && newSize100k <= 9 && 0 <= blockSize100k
+ && blockSize100k <= 9)) {
+ // throw new IOException("Invalid block size");
+ }
+
+ blockSize100k = newSize100k;
+
+ if (newSize100k == 0) {
+ return;
+ }
+
+ int n = BZip2Constants.baseBlockSize * newSize100k;
+ ll8 = new char[n];
+ tt = new int[n];
+ }
+
+ public override void Flush() {
+ }
+
+ public override int Read(byte[] buffer, int offset, int count) {
+ int c = -1;
+ int k;
+ for (k = 0; k < count; ++k) {
+ c = ReadByte();
+ if (c == -1)
+ break;
+ buffer[k + offset] = (byte)c;
+ }
+ return k;
+ }
+
+ public override long Seek(long offset, SeekOrigin origin) {
+ return 0;
+ }
+
+ public override void SetLength(long value) {
+ }
+
+ public override void Write(byte[] buffer, int offset, int count) {
+ }
+
+ public override bool CanRead {
+ get {
+ return true;
+ }
+ }
+
+ public override bool CanSeek {
+ get {
+ return false;
+ }
+ }
+
+ public override bool CanWrite {
+ get {
+ return false;
+ }
+ }
+
+ public override long Length {
+ get {
+ return 0;
+ }
+ }
+
+ public override long Position {
+ get {
+ return 0;
+ }
+ set {
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/crypto/bzip2/src/CBZip2OutputStream.cs b/crypto/bzip2/src/CBZip2OutputStream.cs
new file mode 100644
index 000000000..bf43a6a6c
--- /dev/null
+++ b/crypto/bzip2/src/CBZip2OutputStream.cs
@@ -0,0 +1,1691 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/*
+ * This package is based on the work done by Keiron Liddle, Aftex Software
+ * <keiron@aftexsw.com> to whom the Ant project is very grateful for his
+ * great code.
+ */
+
+using System;
+using System.IO;
+
+namespace Org.BouncyCastle.Apache.Bzip2
+{
+ /**
+ * An output stream that compresses into the BZip2 format (with the file
+ * header chars) into another stream.
+ *
+ * @author <a href="mailto:keiron@aftexsw.com">Keiron Liddle</a>
+ *
+ * TODO: Update to BZip2 1.0.1
+ * <b>NB:</b> note this class has been modified to add a leading BZ to the
+ * start of the BZIP2 stream to make it compatible with other PGP programs.
+ */
+ public class CBZip2OutputStream : Stream
+ {
+ protected const int SETMASK = (1 << 21);
+ protected const int CLEARMASK = (~SETMASK);
+ protected const int GREATER_ICOST = 15;
+ protected const int LESSER_ICOST = 0;
+ protected const int SMALL_THRESH = 20;
+ protected const int DEPTH_THRESH = 10;
+
+ /*
+ If you are ever unlucky/improbable enough
+ to get a stack overflow whilst sorting,
+ increase the following constant and try
+ again. In practice I have never seen the
+ stack go above 27 elems, so the following
+ limit seems very generous.
+ */
+ protected const int QSORT_STACK_SIZE = 1000;
+ private bool finished;
+
+ private static void Panic() {
+ //System.out.Println("panic");
+ //throw new CError();
+ }
+
+ private void MakeMaps() {
+ int i;
+ nInUse = 0;
+ for (i = 0; i < 256; i++) {
+ if (inUse[i]) {
+ seqToUnseq[nInUse] = (char) i;
+ unseqToSeq[i] = (char) nInUse;
+ nInUse++;
+ }
+ }
+ }
+
+ protected static void HbMakeCodeLengths(char[] len, int[] freq,
+ int alphaSize, int maxLen) {
+ /*
+ Nodes and heap entries run from 1. Entry 0
+ for both the heap and nodes is a sentinel.
+ */
+ int nNodes, nHeap, n1, n2, i, j, k;
+ bool tooLong;
+
+ int[] heap = new int[BZip2Constants.MAX_ALPHA_SIZE + 2];
+ int[] weight = new int[BZip2Constants.MAX_ALPHA_SIZE * 2];
+ int[] parent = new int[BZip2Constants.MAX_ALPHA_SIZE * 2];
+
+ for (i = 0; i < alphaSize; i++) {
+ weight[i + 1] = (freq[i] == 0 ? 1 : freq[i]) << 8;
+ }
+
+ while (true) {
+ nNodes = alphaSize;
+ nHeap = 0;
+
+ heap[0] = 0;
+ weight[0] = 0;
+ parent[0] = -2;
+
+ for (i = 1; i <= alphaSize; i++) {
+ parent[i] = -1;
+ nHeap++;
+ heap[nHeap] = i;
+ {
+ int zz, tmp;
+ zz = nHeap;
+ tmp = heap[zz];
+ while (weight[tmp] < weight[heap[zz >> 1]]) {
+ heap[zz] = heap[zz >> 1];
+ zz >>= 1;
+ }
+ heap[zz] = tmp;
+ }
+ }
+ if (!(nHeap < (BZip2Constants.MAX_ALPHA_SIZE + 2))) {
+ Panic();
+ }
+
+ while (nHeap > 1) {
+ n1 = heap[1];
+ heap[1] = heap[nHeap];
+ nHeap--;
+ {
+ int zz = 0, yy = 0, tmp = 0;
+ zz = 1;
+ tmp = heap[zz];
+ while (true) {
+ yy = zz << 1;
+ if (yy > nHeap) {
+ break;
+ }
+ if (yy < nHeap
+ && weight[heap[yy + 1]] < weight[heap[yy]]) {
+ yy++;
+ }
+ if (weight[tmp] < weight[heap[yy]]) {
+ break;
+ }
+ heap[zz] = heap[yy];
+ zz = yy;
+ }
+ heap[zz] = tmp;
+ }
+ n2 = heap[1];
+ heap[1] = heap[nHeap];
+ nHeap--;
+ {
+ int zz = 0, yy = 0, tmp = 0;
+ zz = 1;
+ tmp = heap[zz];
+ while (true) {
+ yy = zz << 1;
+ if (yy > nHeap) {
+ break;
+ }
+ if (yy < nHeap
+ && weight[heap[yy + 1]] < weight[heap[yy]]) {
+ yy++;
+ }
+ if (weight[tmp] < weight[heap[yy]]) {
+ break;
+ }
+ heap[zz] = heap[yy];
+ zz = yy;
+ }
+ heap[zz] = tmp;
+ }
+ nNodes++;
+ parent[n1] = parent[n2] = nNodes;
+
+ weight[nNodes] = (int)((uint)((weight[n1] & 0xffffff00)
+ + (weight[n2] & 0xffffff00))
+ | (uint)(1 + (((weight[n1] & 0x000000ff) >
+ (weight[n2] & 0x000000ff)) ?
+ (weight[n1] & 0x000000ff) :
+ (weight[n2] & 0x000000ff))));
+
+ parent[nNodes] = -1;
+ nHeap++;
+ heap[nHeap] = nNodes;
+ {
+ int zz = 0, tmp = 0;
+ zz = nHeap;
+ tmp = heap[zz];
+ while (weight[tmp] < weight[heap[zz >> 1]]) {
+ heap[zz] = heap[zz >> 1];
+ zz >>= 1;
+ }
+ heap[zz] = tmp;
+ }
+ }
+ if (!(nNodes < (BZip2Constants.MAX_ALPHA_SIZE * 2))) {
+ Panic();
+ }
+
+ tooLong = false;
+ for (i = 1; i <= alphaSize; i++) {
+ j = 0;
+ k = i;
+ while (parent[k] >= 0) {
+ k = parent[k];
+ j++;
+ }
+ len[i - 1] = (char) j;
+ if (j > maxLen) {
+ tooLong = true;
+ }
+ }
+
+ if (!tooLong) {
+ break;
+ }
+
+ for (i = 1; i < alphaSize; i++) {
+ j = weight[i] >> 8;
+ j = 1 + (j / 2);
+ weight[i] = j << 8;
+ }
+ }
+ }
+
+ /*
+ index of the last char in the block, so
+ the block size == last + 1.
+ */
+ int last;
+
+ /*
+ index in zptr[] of original string after sorting.
+ */
+ int origPtr;
+
+ /*
+ always: in the range 0 .. 9.
+ The current block size is 100000 * this number.
+ */
+ int blockSize100k;
+
+ bool blockRandomised;
+
+ int bytesOut;
+ int bsBuff;
+ int bsLive;
+ CRC mCrc = new CRC();
+
+ private bool[] inUse = new bool[256];
+ private int nInUse;
+
+ private char[] seqToUnseq = new char[256];
+ private char[] unseqToSeq = new char[256];
+
+ private char[] selector = new char[BZip2Constants.MAX_SELECTORS];
+ private char[] selectorMtf = new char[BZip2Constants.MAX_SELECTORS];
+
+ private char[] block;
+ private int[] quadrant;
+ private int[] zptr;
+ private short[] szptr;
+ private int[] ftab;
+
+ private int nMTF;
+
+ private int[] mtfFreq = new int[BZip2Constants.MAX_ALPHA_SIZE];
+
+ /*
+ * Used when sorting. If too many long comparisons
+ * happen, we stop sorting, randomise the block
+ * slightly, and try again.
+ */
+ private int workFactor;
+ private int workDone;
+ private int workLimit;
+ private bool firstAttempt;
+ private int nBlocksRandomised;
+
+ private int currentChar = -1;
+ private int runLength = 0;
+
+ public CBZip2OutputStream(Stream inStream) : this(inStream, 9) {
+ }
+
+ public CBZip2OutputStream(Stream inStream, int inBlockSize)
+ {
+ block = null;
+ quadrant = null;
+ zptr = null;
+ ftab = null;
+
+ inStream.WriteByte((byte)'B');
+ inStream.WriteByte((byte)'Z');
+
+ BsSetStream(inStream);
+
+ workFactor = 50;
+ if (inBlockSize > 9) {
+ inBlockSize = 9;
+ }
+ if (inBlockSize < 1) {
+ inBlockSize = 1;
+ }
+ blockSize100k = inBlockSize;
+ AllocateCompressStructures();
+ Initialize();
+ InitBlock();
+ }
+
+ /**
+ *
+ * modified by Oliver Merkel, 010128
+ *
+ */
+ public override void WriteByte(byte bv) {
+ int b = (256 + bv) % 256;
+ if (currentChar != -1) {
+ if (currentChar == b) {
+ runLength++;
+ if (runLength > 254) {
+ WriteRun();
+ currentChar = -1;
+ runLength = 0;
+ }
+ } else {
+ WriteRun();
+ runLength = 1;
+ currentChar = b;
+ }
+ } else {
+ currentChar = b;
+ runLength++;
+ }
+ }
+
+ private void WriteRun() {
+ if (last < allowableBlockSize) {
+ inUse[currentChar] = true;
+ for (int i = 0; i < runLength; i++) {
+ mCrc.UpdateCRC((char) currentChar);
+ }
+ switch (runLength) {
+ case 1:
+ last++;
+ block[last + 1] = (char) currentChar;
+ break;
+ case 2:
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ break;
+ case 3:
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ break;
+ default:
+ inUse[runLength - 4] = true;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) (runLength - 4);
+ break;
+ }
+ } else {
+ EndBlock();
+ InitBlock();
+ WriteRun();
+ }
+ }
+
+ bool closed = false;
+
+// protected void Finalize() {
+// Close();
+// }
+
+ public override void Close() {
+ if (closed) {
+ return;
+ }
+
+ Finish();
+
+ closed = true;
+ base.Close();
+ bsStream.Close();
+ }
+
+ public void Finish() {
+ if (finished) {
+ return;
+ }
+
+ if (runLength > 0) {
+ WriteRun();
+ }
+ currentChar = -1;
+ EndBlock();
+ EndCompression();
+ finished = true;
+ Flush();
+ }
+
+ public override void Flush() {
+ bsStream.Flush();
+ }
+
+ private int blockCRC, combinedCRC;
+
+ private void Initialize() {
+ bytesOut = 0;
+ nBlocksRandomised = 0;
+
+ /* Write `magic' bytes h indicating file-format == huffmanised,
+ followed by a digit indicating blockSize100k.
+ */
+ BsPutUChar('h');
+ BsPutUChar('0' + blockSize100k);
+
+ combinedCRC = 0;
+ }
+
+ private int allowableBlockSize;
+
+ private void InitBlock() {
+ // blockNo++;
+ mCrc.InitialiseCRC();
+ last = -1;
+ // ch = 0;
+
+ for (int i = 0; i < 256; i++) {
+ inUse[i] = false;
+ }
+
+ /* 20 is just a paranoia constant */
+ allowableBlockSize = BZip2Constants.baseBlockSize * blockSize100k - 20;
+ }
+
+ private void EndBlock() {
+ blockCRC = mCrc.GetFinalCRC();
+ combinedCRC = (combinedCRC << 1) | (int)(((uint)combinedCRC) >> 31);
+ combinedCRC ^= blockCRC;
+
+ /* sort the block and establish posn of original string */
+ DoReversibleTransformation();
+
+ /*
+ A 6-byte block header, the value chosen arbitrarily
+ as 0x314159265359 :-). A 32 bit value does not really
+ give a strong enough guarantee that the value will not
+ appear by chance in the compressed datastream. Worst-case
+ probability of this event, for a 900k block, is about
+ 2.0e-3 for 32 bits, 1.0e-5 for 40 bits and 4.0e-8 for 48 bits.
+ For a compressed file of size 100Gb -- about 100000 blocks --
+ only a 48-bit marker will do. NB: normal compression/
+ decompression do *not* rely on these statistical properties.
+ They are only important when trying to recover blocks from
+ damaged files.
+ */
+ BsPutUChar(0x31);
+ BsPutUChar(0x41);
+ BsPutUChar(0x59);
+ BsPutUChar(0x26);
+ BsPutUChar(0x53);
+ BsPutUChar(0x59);
+
+ /* Now the block's CRC, so it is in a known place. */
+ BsPutint(blockCRC);
+
+ /* Now a single bit indicating randomisation. */
+ if (blockRandomised) {
+ BsW(1, 1);
+ nBlocksRandomised++;
+ } else {
+ BsW(1, 0);
+ }
+
+ /* Finally, block's contents proper. */
+ MoveToFrontCodeAndSend();
+ }
+
+ private void EndCompression() {
+ /*
+ Now another magic 48-bit number, 0x177245385090, to
+ indicate the end of the last block. (Sqrt(pi), if
+ you want to know. I did want to use e, but it contains
+ too much repetition -- 27 18 28 18 28 46 -- for me
+ to feel statistically comfortable. Call me paranoid.)
+ */
+ BsPutUChar(0x17);
+ BsPutUChar(0x72);
+ BsPutUChar(0x45);
+ BsPutUChar(0x38);
+ BsPutUChar(0x50);
+ BsPutUChar(0x90);
+
+ BsPutint(combinedCRC);
+
+ BsFinishedWithStream();
+ }
+
+ private void HbAssignCodes(int[] code, char[] length, int minLen,
+ int maxLen, int alphaSize) {
+ int n, vec, i;
+
+ vec = 0;
+ for (n = minLen; n <= maxLen; n++) {
+ for (i = 0; i < alphaSize; i++) {
+ if (length[i] == n) {
+ code[i] = vec;
+ vec++;
+ }
+ };
+ vec <<= 1;
+ }
+ }
+
+ private void BsSetStream(Stream f) {
+ bsStream = f;
+ bsLive = 0;
+ bsBuff = 0;
+ bytesOut = 0;
+ }
+
+ private void BsFinishedWithStream() {
+ while (bsLive > 0) {
+ int ch = (bsBuff >> 24);
+ try {
+ bsStream.WriteByte((byte)ch); // write 8-bit
+ } catch (IOException e) {
+ throw e;
+ }
+ bsBuff <<= 8;
+ bsLive -= 8;
+ bytesOut++;
+ }
+ }
+
+ private void BsW(int n, int v) {
+ while (bsLive >= 8) {
+ int ch = (bsBuff >> 24);
+ try {
+ bsStream.WriteByte((byte)ch); // write 8-bit
+ } catch (IOException e) {
+ throw e;
+ }
+ bsBuff <<= 8;
+ bsLive -= 8;
+ bytesOut++;
+ }
+ bsBuff |= (v << (32 - bsLive - n));
+ bsLive += n;
+ }
+
+ private void BsPutUChar(int c) {
+ BsW(8, c);
+ }
+
+ private void BsPutint(int u) {
+ BsW(8, (u >> 24) & 0xff);
+ BsW(8, (u >> 16) & 0xff);
+ BsW(8, (u >> 8) & 0xff);
+ BsW(8, u & 0xff);
+ }
+
+ private void BsPutIntVS(int numBits, int c) {
+ BsW(numBits, c);
+ }
+
+ private void SendMTFValues() {
+ char[][] len = CBZip2InputStream.InitCharArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
+
+ int v, t, i, j, gs, ge, totc, bt, bc, iter;
+ int nSelectors = 0, alphaSize, minLen, maxLen, selCtr;
+ int nGroups;
+
+ alphaSize = nInUse + 2;
+ for (t = 0; t < BZip2Constants.N_GROUPS; t++) {
+ for (v = 0; v < alphaSize; v++) {
+ len[t][v] = (char) GREATER_ICOST;
+ }
+ }
+
+ /* Decide how many coding tables to use */
+ if (nMTF <= 0) {
+ Panic();
+ }
+
+ if (nMTF < 200) {
+ nGroups = 2;
+ } else if (nMTF < 600) {
+ nGroups = 3;
+ } else if (nMTF < 1200) {
+ nGroups = 4;
+ } else if (nMTF < 2400) {
+ nGroups = 5;
+ } else {
+ nGroups = 6;
+ }
+
+ /* Generate an initial set of coding tables */ {
+ int nPart, remF, tFreq, aFreq;
+
+ nPart = nGroups;
+ remF = nMTF;
+ gs = 0;
+ while (nPart > 0) {
+ tFreq = remF / nPart;
+ ge = gs - 1;
+ aFreq = 0;
+ while (aFreq < tFreq && ge < alphaSize - 1) {
+ ge++;
+ aFreq += mtfFreq[ge];
+ }
+
+ if (ge > gs && nPart != nGroups && nPart != 1
+ && ((nGroups - nPart) % 2 == 1)) {
+ aFreq -= mtfFreq[ge];
+ ge--;
+ }
+
+ for (v = 0; v < alphaSize; v++) {
+ if (v >= gs && v <= ge) {
+ len[nPart - 1][v] = (char) LESSER_ICOST;
+ } else {
+ len[nPart - 1][v] = (char) GREATER_ICOST;
+ }
+ }
+
+ nPart--;
+ gs = ge + 1;
+ remF -= aFreq;
+ }
+ }
+
+ int[][] rfreq = CBZip2InputStream.InitIntArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
+ int[] fave = new int[BZip2Constants.N_GROUPS];
+ short[] cost = new short[BZip2Constants.N_GROUPS];
+ /*
+ Iterate up to N_ITERS times to improve the tables.
+ */
+ for (iter = 0; iter < BZip2Constants.N_ITERS; iter++) {
+ for (t = 0; t < nGroups; t++) {
+ fave[t] = 0;
+ }
+
+ for (t = 0; t < nGroups; t++) {
+ for (v = 0; v < alphaSize; v++) {
+ rfreq[t][v] = 0;
+ }
+ }
+
+ nSelectors = 0;
+ totc = 0;
+ gs = 0;
+ while (true) {
+
+ /* Set group start & end marks. */
+ if (gs >= nMTF) {
+ break;
+ }
+ ge = gs + BZip2Constants.G_SIZE - 1;
+ if (ge >= nMTF) {
+ ge = nMTF - 1;
+ }
+
+ /*
+ Calculate the cost of this group as coded
+ by each of the coding tables.
+ */
+ for (t = 0; t < nGroups; t++) {
+ cost[t] = 0;
+ }
+
+ if (nGroups == 6) {
+ short cost0, cost1, cost2, cost3, cost4, cost5;
+ cost0 = cost1 = cost2 = cost3 = cost4 = cost5 = 0;
+ for (i = gs; i <= ge; i++) {
+ short icv = szptr[i];
+ cost0 += (short)len[0][icv];
+ cost1 += (short)len[1][icv];
+ cost2 += (short)len[2][icv];
+ cost3 += (short)len[3][icv];
+ cost4 += (short)len[4][icv];
+ cost5 += (short)len[5][icv];
+ }
+ cost[0] = cost0;
+ cost[1] = cost1;
+ cost[2] = cost2;
+ cost[3] = cost3;
+ cost[4] = cost4;
+ cost[5] = cost5;
+ } else {
+ for (i = gs; i <= ge; i++) {
+ short icv = szptr[i];
+ for (t = 0; t < nGroups; t++) {
+ cost[t] += (short)len[t][icv];
+ }
+ }
+ }
+
+ /*
+ Find the coding table which is best for this group,
+ and record its identity in the selector table.
+ */
+ bc = 999999999;
+ bt = -1;
+ for (t = 0; t < nGroups; t++) {
+ if (cost[t] < bc) {
+ bc = cost[t];
+ bt = t;
+ }
+ };
+ totc += bc;
+ fave[bt]++;
+ selector[nSelectors] = (char) bt;
+ nSelectors++;
+
+ /*
+ Increment the symbol frequencies for the selected table.
+ */
+ for (i = gs; i <= ge; i++) {
+ rfreq[bt][szptr[i]]++;
+ }
+
+ gs = ge + 1;
+ }
+
+ /*
+ Recompute the tables based on the accumulated frequencies.
+ */
+ for (t = 0; t < nGroups; t++) {
+ HbMakeCodeLengths(len[t], rfreq[t], alphaSize, 20);
+ }
+ }
+
+ rfreq = null;
+ fave = null;
+ cost = null;
+
+ if (!(nGroups < 8)) {
+ Panic();
+ }
+ if (!(nSelectors < 32768 && nSelectors <= (2 + (900000 / BZip2Constants.G_SIZE)))) {
+ Panic();
+ }
+
+
+ /* Compute MTF values for the selectors. */
+ {
+ char[] pos = new char[BZip2Constants.N_GROUPS];
+ char ll_i, tmp2, tmp;
+ for (i = 0; i < nGroups; i++) {
+ pos[i] = (char) i;
+ }
+ for (i = 0; i < nSelectors; i++) {
+ ll_i = selector[i];
+ j = 0;
+ tmp = pos[j];
+ while (ll_i != tmp) {
+ j++;
+ tmp2 = tmp;
+ tmp = pos[j];
+ pos[j] = tmp2;
+ }
+ pos[0] = tmp;
+ selectorMtf[i] = (char) j;
+ }
+ }
+
+ int[][] code = CBZip2InputStream.InitIntArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
+
+ /* Assign actual codes for the tables. */
+ for (t = 0; t < nGroups; t++) {
+ minLen = 32;
+ maxLen = 0;
+ for (i = 0; i < alphaSize; i++) {
+ if (len[t][i] > maxLen) {
+ maxLen = len[t][i];
+ }
+ if (len[t][i] < minLen) {
+ minLen = len[t][i];
+ }
+ }
+ if (maxLen > 20) {
+ Panic();
+ }
+ if (minLen < 1) {
+ Panic();
+ }
+ HbAssignCodes(code[t], len[t], minLen, maxLen, alphaSize);
+ }
+
+ /* Transmit the mapping table. */
+ {
+ bool[] inUse16 = new bool[16];
+ for (i = 0; i < 16; i++) {
+ inUse16[i] = false;
+ for (j = 0; j < 16; j++) {
+ if (inUse[i * 16 + j]) {
+ inUse16[i] = true;
+ }
+ }
+ }
+
+ for (i = 0; i < 16; i++) {
+ if (inUse16[i]) {
+ BsW(1, 1);
+ } else {
+ BsW(1, 0);
+ }
+ }
+
+ for (i = 0; i < 16; i++) {
+ if (inUse16[i]) {
+ for (j = 0; j < 16; j++) {
+ if (inUse[i * 16 + j]) {
+ BsW(1, 1);
+ } else {
+ BsW(1, 0);
+ }
+ }
+ }
+ }
+
+ }
+
+ /* Now the selectors. */
+ BsW(3, nGroups);
+ BsW(15, nSelectors);
+ for (i = 0; i < nSelectors; i++) {
+ for (j = 0; j < selectorMtf[i]; j++) {
+ BsW(1, 1);
+ }
+ BsW(1, 0);
+ }
+
+ /* Now the coding tables. */
+ for (t = 0; t < nGroups; t++) {
+ int curr = len[t][0];
+ BsW(5, curr);
+ for (i = 0; i < alphaSize; i++) {
+ while (curr < len[t][i]) {
+ BsW(2, 2);
+ curr++; /* 10 */
+ }
+ while (curr > len[t][i]) {
+ BsW(2, 3);
+ curr--; /* 11 */
+ }
+ BsW(1, 0);
+ }
+ }
+
+ /* And finally, the block data proper */
+ selCtr = 0;
+ gs = 0;
+ while (true) {
+ if (gs >= nMTF) {
+ break;
+ }
+ ge = gs + BZip2Constants.G_SIZE - 1;
+ if (ge >= nMTF) {
+ ge = nMTF - 1;
+ }
+ for (i = gs; i <= ge; i++) {
+ BsW(len[selector[selCtr]][szptr[i]],
+ code[selector[selCtr]][szptr[i]]);
+ }
+
+ gs = ge + 1;
+ selCtr++;
+ }
+ if (!(selCtr == nSelectors)) {
+ Panic();
+ }
+ }
+
+ private void MoveToFrontCodeAndSend() {
+ BsPutIntVS(24, origPtr);
+ GenerateMTFValues();
+ SendMTFValues();
+ }
+
+ private Stream bsStream;
+
+ private void SimpleSort(int lo, int hi, int d) {
+ int i, j, h, bigN, hp;
+ int v;
+
+ bigN = hi - lo + 1;
+ if (bigN < 2) {
+ return;
+ }
+
+ hp = 0;
+ while (incs[hp] < bigN) {
+ hp++;
+ }
+ hp--;
+
+ for (; hp >= 0; hp--) {
+ h = incs[hp];
+
+ i = lo + h;
+ while (true) {
+ /* copy 1 */
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (FullGtU(zptr[j - h] + d, v + d)) {
+ zptr[j] = zptr[j - h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ /* copy 2 */
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (FullGtU(zptr[j - h] + d, v + d)) {
+ zptr[j] = zptr[j - h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ /* copy 3 */
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (FullGtU(zptr[j - h] + d, v + d)) {
+ zptr[j] = zptr[j - h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ }
+ }
+ }
+
+ private void Vswap(int p1, int p2, int n) {
+ int temp = 0;
+ while (n > 0) {
+ temp = zptr[p1];
+ zptr[p1] = zptr[p2];
+ zptr[p2] = temp;
+ p1++;
+ p2++;
+ n--;
+ }
+ }
+
+ private char Med3(char a, char b, char c) {
+ char t;
+ if (a > b) {
+ t = a;
+ a = b;
+ b = t;
+ }
+ if (b > c) {
+ t = b;
+ b = c;
+ c = t;
+ }
+ if (a > b) {
+ b = a;
+ }
+ return b;
+ }
+
+ internal class StackElem {
+ internal int ll;
+ internal int hh;
+ internal int dd;
+ }
+
+ private void QSort3(int loSt, int hiSt, int dSt) {
+ int unLo, unHi, ltLo, gtHi, med, n, m;
+ int sp, lo, hi, d;
+ StackElem[] stack = new StackElem[QSORT_STACK_SIZE];
+ for (int count = 0; count < QSORT_STACK_SIZE; count++) {
+ stack[count] = new StackElem();
+ }
+
+ sp = 0;
+
+ stack[sp].ll = loSt;
+ stack[sp].hh = hiSt;
+ stack[sp].dd = dSt;
+ sp++;
+
+ while (sp > 0) {
+ if (sp >= QSORT_STACK_SIZE) {
+ Panic();
+ }
+
+ sp--;
+ lo = stack[sp].ll;
+ hi = stack[sp].hh;
+ d = stack[sp].dd;
+
+ if (hi - lo < SMALL_THRESH || d > DEPTH_THRESH) {
+ SimpleSort(lo, hi, d);
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ continue;
+ }
+
+ med = Med3(block[zptr[lo] + d + 1],
+ block[zptr[hi ] + d + 1],
+ block[zptr[(lo + hi) >> 1] + d + 1]);
+
+ unLo = ltLo = lo;
+ unHi = gtHi = hi;
+
+ while (true) {
+ while (true) {
+ if (unLo > unHi) {
+ break;
+ }
+ n = ((int) block[zptr[unLo] + d + 1]) - med;
+ if (n == 0) {
+ int temp = 0;
+ temp = zptr[unLo];
+ zptr[unLo] = zptr[ltLo];
+ zptr[ltLo] = temp;
+ ltLo++;
+ unLo++;
+ continue;
+ };
+ if (n > 0) {
+ break;
+ }
+ unLo++;
+ }
+ while (true) {
+ if (unLo > unHi) {
+ break;
+ }
+ n = ((int) block[zptr[unHi] + d + 1]) - med;
+ if (n == 0) {
+ int temp = 0;
+ temp = zptr[unHi];
+ zptr[unHi] = zptr[gtHi];
+ zptr[gtHi] = temp;
+ gtHi--;
+ unHi--;
+ continue;
+ };
+ if (n < 0) {
+ break;
+ }
+ unHi--;
+ }
+ if (unLo > unHi) {
+ break;
+ }
+ int tempx = zptr[unLo];
+ zptr[unLo] = zptr[unHi];
+ zptr[unHi] = tempx;
+ unLo++;
+ unHi--;
+ }
+
+ if (gtHi < ltLo) {
+ stack[sp].ll = lo;
+ stack[sp].hh = hi;
+ stack[sp].dd = d + 1;
+ sp++;
+ continue;
+ }
+
+ n = ((ltLo - lo) < (unLo - ltLo)) ? (ltLo - lo) : (unLo - ltLo);
+ Vswap(lo, unLo - n, n);
+ m = ((hi - gtHi) < (gtHi - unHi)) ? (hi - gtHi) : (gtHi - unHi);
+ Vswap(unLo, hi - m + 1, m);
+
+ n = lo + unLo - ltLo - 1;
+ m = hi - (gtHi - unHi) + 1;
+
+ stack[sp].ll = lo;
+ stack[sp].hh = n;
+ stack[sp].dd = d;
+ sp++;
+
+ stack[sp].ll = n + 1;
+ stack[sp].hh = m - 1;
+ stack[sp].dd = d + 1;
+ sp++;
+
+ stack[sp].ll = m;
+ stack[sp].hh = hi;
+ stack[sp].dd = d;
+ sp++;
+ }
+ }
+
+ private void MainSort() {
+ int i, j, ss, sb;
+ int[] runningOrder = new int[256];
+ int[] copy = new int[256];
+ bool[] bigDone = new bool[256];
+ int c1, c2;
+ int numQSorted;
+
+ /*
+ In the various block-sized structures, live data runs
+ from 0 to last+NUM_OVERSHOOT_BYTES inclusive. First,
+ set up the overshoot area for block.
+ */
+
+ // if (verbosity >= 4) fprintf ( stderr, " sort initialise ...\n" );
+ for (i = 0; i < BZip2Constants.NUM_OVERSHOOT_BYTES; i++) {
+ block[last + i + 2] = block[(i % (last + 1)) + 1];
+ }
+ for (i = 0; i <= last + BZip2Constants.NUM_OVERSHOOT_BYTES; i++) {
+ quadrant[i] = 0;
+ }
+
+ block[0] = (char) (block[last + 1]);
+
+ if (last < 4000) {
+ /*
+ Use SimpleSort(), since the full sorting mechanism
+ has quite a large constant overhead.
+ */
+ for (i = 0; i <= last; i++) {
+ zptr[i] = i;
+ }
+ firstAttempt = false;
+ workDone = workLimit = 0;
+ SimpleSort(0, last, 0);
+ } else {
+ numQSorted = 0;
+ for (i = 0; i <= 255; i++) {
+ bigDone[i] = false;
+ }
+
+ for (i = 0; i <= 65536; i++) {
+ ftab[i] = 0;
+ }
+
+ c1 = block[0];
+ for (i = 0; i <= last; i++) {
+ c2 = block[i + 1];
+ ftab[(c1 << 8) + c2]++;
+ c1 = c2;
+ }
+
+ for (i = 1; i <= 65536; i++) {
+ ftab[i] += ftab[i - 1];
+ }
+
+ c1 = block[1];
+ for (i = 0; i < last; i++) {
+ c2 = block[i + 2];
+ j = (c1 << 8) + c2;
+ c1 = c2;
+ ftab[j]--;
+ zptr[ftab[j]] = i;
+ }
+
+ j = ((block[last + 1]) << 8) + (block[1]);
+ ftab[j]--;
+ zptr[ftab[j]] = last;
+
+ /*
+ Now ftab contains the first loc of every small bucket.
+ Calculate the running order, from smallest to largest
+ big bucket.
+ */
+
+ for (i = 0; i <= 255; i++) {
+ runningOrder[i] = i;
+ }
+
+ {
+ int vv;
+ int h = 1;
+ do {
+ h = 3 * h + 1;
+ }
+ while (h <= 256);
+ do {
+ h = h / 3;
+ for (i = h; i <= 255; i++) {
+ vv = runningOrder[i];
+ j = i;
+ while ((ftab[((runningOrder[j - h]) + 1) << 8]
+ - ftab[(runningOrder[j - h]) << 8]) >
+ (ftab[((vv) + 1) << 8] - ftab[(vv) << 8])) {
+ runningOrder[j] = runningOrder[j - h];
+ j = j - h;
+ if (j <= (h - 1)) {
+ break;
+ }
+ }
+ runningOrder[j] = vv;
+ }
+ } while (h != 1);
+ }
+
+ /*
+ The main sorting loop.
+ */
+ for (i = 0; i <= 255; i++) {
+
+ /*
+ Process big buckets, starting with the least full.
+ */
+ ss = runningOrder[i];
+
+ /*
+ Complete the big bucket [ss] by quicksorting
+ any unsorted small buckets [ss, j]. Hopefully
+ previous pointer-scanning phases have already
+ completed many of the small buckets [ss, j], so
+ we don't have to sort them at all.
+ */
+ for (j = 0; j <= 255; j++) {
+ sb = (ss << 8) + j;
+ if (!((ftab[sb] & SETMASK) == SETMASK)) {
+ int lo = ftab[sb] & CLEARMASK;
+ int hi = (ftab[sb + 1] & CLEARMASK) - 1;
+ if (hi > lo) {
+ QSort3(lo, hi, 2);
+ numQSorted += (hi - lo + 1);
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ }
+ ftab[sb] |= SETMASK;
+ }
+ }
+
+ /*
+ The ss big bucket is now done. Record this fact,
+ and update the quadrant descriptors. Remember to
+ update quadrants in the overshoot area too, if
+ necessary. The "if (i < 255)" test merely skips
+ this updating for the last bucket processed, since
+ updating for the last bucket is pointless.
+ */
+ bigDone[ss] = true;
+
+ if (i < 255) {
+ int bbStart = ftab[ss << 8] & CLEARMASK;
+ int bbSize = (ftab[(ss + 1) << 8] & CLEARMASK) - bbStart;
+ int shifts = 0;
+
+ while ((bbSize >> shifts) > 65534) {
+ shifts++;
+ }
+
+ for (j = 0; j < bbSize; j++) {
+ int a2update = zptr[bbStart + j];
+ int qVal = (j >> shifts);
+ quadrant[a2update] = qVal;
+ if (a2update < BZip2Constants.NUM_OVERSHOOT_BYTES) {
+ quadrant[a2update + last + 1] = qVal;
+ }
+ }
+
+ if (!(((bbSize - 1) >> shifts) <= 65535)) {
+ Panic();
+ }
+ }
+
+ /*
+ Now scan this big bucket so as to synthesise the
+ sorted order for small buckets [t, ss] for all t != ss.
+ */
+ for (j = 0; j <= 255; j++) {
+ copy[j] = ftab[(j << 8) + ss] & CLEARMASK;
+ }
+
+ for (j = ftab[ss << 8] & CLEARMASK;
+ j < (ftab[(ss + 1) << 8] & CLEARMASK); j++) {
+ c1 = block[zptr[j]];
+ if (!bigDone[c1]) {
+ zptr[copy[c1]] = zptr[j] == 0 ? last : zptr[j] - 1;
+ copy[c1]++;
+ }
+ }
+
+ for (j = 0; j <= 255; j++) {
+ ftab[(j << 8) + ss] |= SETMASK;
+ }
+ }
+ }
+ }
+
+ private void RandomiseBlock() {
+ int i;
+ int rNToGo = 0;
+ int rTPos = 0;
+ for (i = 0; i < 256; i++) {
+ inUse[i] = false;
+ }
+
+ for (i = 0; i <= last; i++) {
+ if (rNToGo == 0) {
+ rNToGo = (char) BZip2Constants.rNums[rTPos];
+ rTPos++;
+ if (rTPos == 512) {
+ rTPos = 0;
+ }
+ }
+ rNToGo--;
+ block[i + 1] ^= (char)((rNToGo == 1) ? 1 : 0);
+ // handle 16 bit signed numbers
+ block[i + 1] &= (char)0xFF;
+
+ inUse[block[i + 1]] = true;
+ }
+ }
+
+ private void DoReversibleTransformation() {
+ int i;
+
+ workLimit = workFactor * last;
+ workDone = 0;
+ blockRandomised = false;
+ firstAttempt = true;
+
+ MainSort();
+
+ if (workDone > workLimit && firstAttempt) {
+ RandomiseBlock();
+ workLimit = workDone = 0;
+ blockRandomised = true;
+ firstAttempt = false;
+ MainSort();
+ }
+
+ origPtr = -1;
+ for (i = 0; i <= last; i++) {
+ if (zptr[i] == 0) {
+ origPtr = i;
+ break;
+ }
+ };
+
+ if (origPtr == -1) {
+ Panic();
+ }
+ }
+
+ private bool FullGtU(int i1, int i2) {
+ int k;
+ char c1, c2;
+ int s1, s2;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ k = last + 1;
+
+ do {
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ if (i1 > last) {
+ i1 -= last;
+ i1--;
+ };
+ if (i2 > last) {
+ i2 -= last;
+ i2--;
+ };
+
+ k -= 4;
+ workDone++;
+ } while (k >= 0);
+
+ return false;
+ }
+
+ /*
+ Knuth's increments seem to work better
+ than Incerpi-Sedgewick here. Possibly
+ because the number of elems to sort is
+ usually small, typically <= 20.
+ */
+ private int[] incs = { 1, 4, 13, 40, 121, 364, 1093, 3280,
+ 9841, 29524, 88573, 265720,
+ 797161, 2391484 };
+
+ private void AllocateCompressStructures() {
+ int n = BZip2Constants.baseBlockSize * blockSize100k;
+ block = new char[(n + 1 + BZip2Constants.NUM_OVERSHOOT_BYTES)];
+ quadrant = new int[(n + BZip2Constants.NUM_OVERSHOOT_BYTES)];
+ zptr = new int[n];
+ ftab = new int[65537];
+
+ if (block == null || quadrant == null || zptr == null
+ || ftab == null) {
+ //int totalDraw = (n + 1 + NUM_OVERSHOOT_BYTES) + (n + NUM_OVERSHOOT_BYTES) + n + 65537;
+ //compressOutOfMemory ( totalDraw, n );
+ }
+
+ /*
+ The back end needs a place to store the MTF values
+ whilst it calculates the coding tables. We could
+ put them in the zptr array. However, these values
+ will fit in a short, so we overlay szptr at the
+ start of zptr, in the hope of reducing the number
+ of cache misses induced by the multiple traversals
+ of the MTF values when calculating coding tables.
+ Seems to improve compression speed by about 1%.
+ */
+ // szptr = zptr;
+
+
+ szptr = new short[2 * n];
+ }
+
+ private void GenerateMTFValues() {
+ char[] yy = new char[256];
+ int i, j;
+ char tmp;
+ char tmp2;
+ int zPend;
+ int wr;
+ int EOB;
+
+ MakeMaps();
+ EOB = nInUse + 1;
+
+ for (i = 0; i <= EOB; i++) {
+ mtfFreq[i] = 0;
+ }
+
+ wr = 0;
+ zPend = 0;
+ for (i = 0; i < nInUse; i++) {
+ yy[i] = (char) i;
+ }
+
+
+ for (i = 0; i <= last; i++) {
+ char ll_i;
+
+ ll_i = unseqToSeq[block[zptr[i]]];
+
+ j = 0;
+ tmp = yy[j];
+ while (ll_i != tmp) {
+ j++;
+ tmp2 = tmp;
+ tmp = yy[j];
+ yy[j] = tmp2;
+ };
+ yy[0] = tmp;
+
+ if (j == 0) {
+ zPend++;
+ } else {
+ if (zPend > 0) {
+ zPend--;
+ while (true) {
+ switch (zPend % 2) {
+ case 0:
+ szptr[wr] = (short) BZip2Constants.RUNA;
+ wr++;
+ mtfFreq[BZip2Constants.RUNA]++;
+ break;
+ case 1:
+ szptr[wr] = (short) BZip2Constants.RUNB;
+ wr++;
+ mtfFreq[BZip2Constants.RUNB]++;
+ break;
+ };
+ if (zPend < 2) {
+ break;
+ }
+ zPend = (zPend - 2) / 2;
+ };
+ zPend = 0;
+ }
+ szptr[wr] = (short) (j + 1);
+ wr++;
+ mtfFreq[j + 1]++;
+ }
+ }
+
+ if (zPend > 0) {
+ zPend--;
+ while (true) {
+ switch (zPend % 2) {
+ case 0:
+ szptr[wr] = (short) BZip2Constants.RUNA;
+ wr++;
+ mtfFreq[BZip2Constants.RUNA]++;
+ break;
+ case 1:
+ szptr[wr] = (short) BZip2Constants.RUNB;
+ wr++;
+ mtfFreq[BZip2Constants.RUNB]++;
+ break;
+ }
+ if (zPend < 2) {
+ break;
+ }
+ zPend = (zPend - 2) / 2;
+ }
+ }
+
+ szptr[wr] = (short) EOB;
+ wr++;
+ mtfFreq[EOB]++;
+
+ nMTF = wr;
+ }
+
+ public override int Read(byte[] buffer, int offset, int count) {
+ return 0;
+ }
+
+ public override long Seek(long offset, SeekOrigin origin) {
+ return 0;
+ }
+
+ public override void SetLength(long value) {
+ }
+
+ public override void Write(byte[] buffer, int offset, int count) {
+ for (int k = 0; k < count; ++k) {
+ WriteByte(buffer[k + offset]);
+ }
+ }
+
+ public override bool CanRead {
+ get {
+ return false;
+ }
+ }
+
+ public override bool CanSeek {
+ get {
+ return false;
+ }
+ }
+
+ public override bool CanWrite {
+ get {
+ return true;
+ }
+ }
+
+ public override long Length {
+ get {
+ return 0;
+ }
+ }
+
+ public override long Position {
+ get {
+ return 0;
+ }
+ set {
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/crypto/bzip2/src/CRC.cs b/crypto/bzip2/src/CRC.cs
new file mode 100644
index 000000000..278a9f336
--- /dev/null
+++ b/crypto/bzip2/src/CRC.cs
@@ -0,0 +1,134 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/*
+ * This package is based on the work done by Keiron Liddle), Aftex Software
+ * <keiron@aftexsw.com> to whom the Ant project is very grateful for his
+ * great code.
+ */
+
+using System;
+
+namespace Org.BouncyCastle.Apache.Bzip2
+{
+ /**
+ * A simple class the hold and calculate the CRC for sanity checking
+ * of the data.
+ *
+ * @author <a href="mailto:keiron@aftexsw.com">Keiron Liddle</a>
+ */
+ internal class CRC
+ {
+ public static readonly int[] crc32Table = {
+ unchecked((int)0x00000000), unchecked((int)0x04c11db7), unchecked((int)0x09823b6e), unchecked((int)0x0d4326d9),
+ unchecked((int)0x130476dc), unchecked((int)0x17c56b6b), unchecked((int)0x1a864db2), unchecked((int)0x1e475005),
+ unchecked((int)0x2608edb8), unchecked((int)0x22c9f00f), unchecked((int)0x2f8ad6d6), unchecked((int)0x2b4bcb61),
+ unchecked((int)0x350c9b64), unchecked((int)0x31cd86d3), unchecked((int)0x3c8ea00a), unchecked((int)0x384fbdbd),
+ unchecked((int)0x4c11db70), unchecked((int)0x48d0c6c7), unchecked((int)0x4593e01e), unchecked((int)0x4152fda9),
+ unchecked((int)0x5f15adac), unchecked((int)0x5bd4b01b), unchecked((int)0x569796c2), unchecked((int)0x52568b75),
+ unchecked((int)0x6a1936c8), unchecked((int)0x6ed82b7f), unchecked((int)0x639b0da6), unchecked((int)0x675a1011),
+ unchecked((int)0x791d4014), unchecked((int)0x7ddc5da3), unchecked((int)0x709f7b7a), unchecked((int)0x745e66cd),
+ unchecked((int)0x9823b6e0), unchecked((int)0x9ce2ab57), unchecked((int)0x91a18d8e), unchecked((int)0x95609039),
+ unchecked((int)0x8b27c03c), unchecked((int)0x8fe6dd8b), unchecked((int)0x82a5fb52), unchecked((int)0x8664e6e5),
+ unchecked((int)0xbe2b5b58), unchecked((int)0xbaea46ef), unchecked((int)0xb7a96036), unchecked((int)0xb3687d81),
+ unchecked((int)0xad2f2d84), unchecked((int)0xa9ee3033), unchecked((int)0xa4ad16ea), unchecked((int)0xa06c0b5d),
+ unchecked((int)0xd4326d90), unchecked((int)0xd0f37027), unchecked((int)0xddb056fe), unchecked((int)0xd9714b49),
+ unchecked((int)0xc7361b4c), unchecked((int)0xc3f706fb), unchecked((int)0xceb42022), unchecked((int)0xca753d95),
+ unchecked((int)0xf23a8028), unchecked((int)0xf6fb9d9f), unchecked((int)0xfbb8bb46), unchecked((int)0xff79a6f1),
+ unchecked((int)0xe13ef6f4), unchecked((int)0xe5ffeb43), unchecked((int)0xe8bccd9a), unchecked((int)0xec7dd02d),
+ unchecked((int)0x34867077), unchecked((int)0x30476dc0), unchecked((int)0x3d044b19), unchecked((int)0x39c556ae),
+ unchecked((int)0x278206ab), unchecked((int)0x23431b1c), unchecked((int)0x2e003dc5), unchecked((int)0x2ac12072),
+ unchecked((int)0x128e9dcf), unchecked((int)0x164f8078), unchecked((int)0x1b0ca6a1), unchecked((int)0x1fcdbb16),
+ unchecked((int)0x018aeb13), unchecked((int)0x054bf6a4), unchecked((int)0x0808d07d), unchecked((int)0x0cc9cdca),
+ unchecked((int)0x7897ab07), unchecked((int)0x7c56b6b0), unchecked((int)0x71159069), unchecked((int)0x75d48dde),
+ unchecked((int)0x6b93dddb), unchecked((int)0x6f52c06c), unchecked((int)0x6211e6b5), unchecked((int)0x66d0fb02),
+ unchecked((int)0x5e9f46bf), unchecked((int)0x5a5e5b08), unchecked((int)0x571d7dd1), unchecked((int)0x53dc6066),
+ unchecked((int)0x4d9b3063), unchecked((int)0x495a2dd4), unchecked((int)0x44190b0d), unchecked((int)0x40d816ba),
+ unchecked((int)0xaca5c697), unchecked((int)0xa864db20), unchecked((int)0xa527fdf9), unchecked((int)0xa1e6e04e),
+ unchecked((int)0xbfa1b04b), unchecked((int)0xbb60adfc), unchecked((int)0xb6238b25), unchecked((int)0xb2e29692),
+ unchecked((int)0x8aad2b2f), unchecked((int)0x8e6c3698), unchecked((int)0x832f1041), unchecked((int)0x87ee0df6),
+ unchecked((int)0x99a95df3), unchecked((int)0x9d684044), unchecked((int)0x902b669d), unchecked((int)0x94ea7b2a),
+ unchecked((int)0xe0b41de7), unchecked((int)0xe4750050), unchecked((int)0xe9362689), unchecked((int)0xedf73b3e),
+ unchecked((int)0xf3b06b3b), unchecked((int)0xf771768c), unchecked((int)0xfa325055), unchecked((int)0xfef34de2),
+ unchecked((int)0xc6bcf05f), unchecked((int)0xc27dede8), unchecked((int)0xcf3ecb31), unchecked((int)0xcbffd686),
+ unchecked((int)0xd5b88683), unchecked((int)0xd1799b34), unchecked((int)0xdc3abded), unchecked((int)0xd8fba05a),
+ unchecked((int)0x690ce0ee), unchecked((int)0x6dcdfd59), unchecked((int)0x608edb80), unchecked((int)0x644fc637),
+ unchecked((int)0x7a089632), unchecked((int)0x7ec98b85), unchecked((int)0x738aad5c), unchecked((int)0x774bb0eb),
+ unchecked((int)0x4f040d56), unchecked((int)0x4bc510e1), unchecked((int)0x46863638), unchecked((int)0x42472b8f),
+ unchecked((int)0x5c007b8a), unchecked((int)0x58c1663d), unchecked((int)0x558240e4), unchecked((int)0x51435d53),
+ unchecked((int)0x251d3b9e), unchecked((int)0x21dc2629), unchecked((int)0x2c9f00f0), unchecked((int)0x285e1d47),
+ unchecked((int)0x36194d42), unchecked((int)0x32d850f5), unchecked((int)0x3f9b762c), unchecked((int)0x3b5a6b9b),
+ unchecked((int)0x0315d626), unchecked((int)0x07d4cb91), unchecked((int)0x0a97ed48), unchecked((int)0x0e56f0ff),
+ unchecked((int)0x1011a0fa), unchecked((int)0x14d0bd4d), unchecked((int)0x19939b94), unchecked((int)0x1d528623),
+ unchecked((int)0xf12f560e), unchecked((int)0xf5ee4bb9), unchecked((int)0xf8ad6d60), unchecked((int)0xfc6c70d7),
+ unchecked((int)0xe22b20d2), unchecked((int)0xe6ea3d65), unchecked((int)0xeba91bbc), unchecked((int)0xef68060b),
+ unchecked((int)0xd727bbb6), unchecked((int)0xd3e6a601), unchecked((int)0xdea580d8), unchecked((int)0xda649d6f),
+ unchecked((int)0xc423cd6a), unchecked((int)0xc0e2d0dd), unchecked((int)0xcda1f604), unchecked((int)0xc960ebb3),
+ unchecked((int)0xbd3e8d7e), unchecked((int)0xb9ff90c9), unchecked((int)0xb4bcb610), unchecked((int)0xb07daba7),
+ unchecked((int)0xae3afba2), unchecked((int)0xaafbe615), unchecked((int)0xa7b8c0cc), unchecked((int)0xa379dd7b),
+ unchecked((int)0x9b3660c6), unchecked((int)0x9ff77d71), unchecked((int)0x92b45ba8), unchecked((int)0x9675461f),
+ unchecked((int)0x8832161a), unchecked((int)0x8cf30bad), unchecked((int)0x81b02d74), unchecked((int)0x857130c3),
+ unchecked((int)0x5d8a9099), unchecked((int)0x594b8d2e), unchecked((int)0x5408abf7), unchecked((int)0x50c9b640),
+ unchecked((int)0x4e8ee645), unchecked((int)0x4a4ffbf2), unchecked((int)0x470cdd2b), unchecked((int)0x43cdc09c),
+ unchecked((int)0x7b827d21), unchecked((int)0x7f436096), unchecked((int)0x7200464f), unchecked((int)0x76c15bf8),
+ unchecked((int)0x68860bfd), unchecked((int)0x6c47164a), unchecked((int)0x61043093), unchecked((int)0x65c52d24),
+ unchecked((int)0x119b4be9), unchecked((int)0x155a565e), unchecked((int)0x18197087), unchecked((int)0x1cd86d30),
+ unchecked((int)0x029f3d35), unchecked((int)0x065e2082), unchecked((int)0x0b1d065b), unchecked((int)0x0fdc1bec),
+ unchecked((int)0x3793a651), unchecked((int)0x3352bbe6), unchecked((int)0x3e119d3f), unchecked((int)0x3ad08088),
+ unchecked((int)0x2497d08d), unchecked((int)0x2056cd3a), unchecked((int)0x2d15ebe3), unchecked((int)0x29d4f654),
+ unchecked((int)0xc5a92679), unchecked((int)0xc1683bce), unchecked((int)0xcc2b1d17), unchecked((int)0xc8ea00a0),
+ unchecked((int)0xd6ad50a5), unchecked((int)0xd26c4d12), unchecked((int)0xdf2f6bcb), unchecked((int)0xdbee767c),
+ unchecked((int)0xe3a1cbc1), unchecked((int)0xe760d676), unchecked((int)0xea23f0af), unchecked((int)0xeee2ed18),
+ unchecked((int)0xf0a5bd1d), unchecked((int)0xf464a0aa), unchecked((int)0xf9278673), unchecked((int)0xfde69bc4),
+ unchecked((int)0x89b8fd09), unchecked((int)0x8d79e0be), unchecked((int)0x803ac667), unchecked((int)0x84fbdbd0),
+ unchecked((int)0x9abc8bd5), unchecked((int)0x9e7d9662), unchecked((int)0x933eb0bb), unchecked((int)0x97ffad0c),
+ unchecked((int)0xafb010b1), unchecked((int)0xab710d06), unchecked((int)0xa6322bdf), unchecked((int)0xa2f33668),
+ unchecked((int)0xbcb4666d), unchecked((int)0xb8757bda), unchecked((int)0xb5365d03), unchecked((int)0xb1f740b4)
+ };
+
+ public CRC() {
+ InitialiseCRC();
+ }
+
+ internal void InitialiseCRC() {
+ globalCrc = unchecked((int)0xffffffff);
+ }
+
+ internal int GetFinalCRC() {
+ return ~globalCrc;
+ }
+
+ internal int GetGlobalCRC() {
+ return globalCrc;
+ }
+
+ internal void SetGlobalCRC(int newCrc) {
+ globalCrc = newCrc;
+ }
+
+ internal void UpdateCRC(int inCh) {
+ int temp = (globalCrc >> 24) ^ inCh;
+ if (temp < 0) {
+ temp = 256 + temp;
+ }
+ globalCrc = (globalCrc << 8) ^ CRC.crc32Table[temp];
+ }
+
+ internal int globalCrc;
+ }
+}
\ No newline at end of file
|