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export declare type BitFieldResolvable = number | BigInt | BitField | string | BitFieldResolvable[];
/**
* Data structure that makes it easy to interact with a bitfield.
*/
export declare class BitField {
bitfield: bigint;
static FLAGS: Record<string, bigint>;
constructor(bits?: BitFieldResolvable);
/**
* Checks whether the bitfield has a bit, or any of multiple bits.
*/
any(bit: BitFieldResolvable): boolean;
/**
* Checks if this bitfield equals another
*/
equals(bit: BitFieldResolvable): boolean;
/**
* Checks whether the bitfield has a bit, or multiple bits.
*/
has(bit: BitFieldResolvable): boolean;
/**
* Gets all given bits that are missing from the bitfield.
*/
missing(bits: BitFieldResolvable): BitFieldResolvable[];
/**
* Freezes these bits, making them immutable.
*/
freeze(): Readonly<BitField>;
/**
* Adds bits to these ones.
* @param {...BitFieldResolvable} [bits] Bits to add
* @returns {BitField} These bits or new BitField if the instance is frozen.
*/
add(...bits: BitFieldResolvable[]): BitField;
/**
* Removes bits from these.
* @param {...BitFieldResolvable} [bits] Bits to remove
*/
remove(...bits: BitFieldResolvable[]): BitField;
/**
* Gets an object mapping field names to a {@link boolean} indicating whether the
* bit is available.
* @param {...*} hasParams Additional parameters for the has method, if any
*/
serialize(): Record<string, boolean>;
/**
* Gets an {@link Array} of bitfield names based on the bits available.
*/
toArray(): string[];
toJSON(): bigint;
valueOf(): bigint;
[Symbol.iterator](): Generator<string, void, undefined>;
/**
* Data that can be resolved to give a bitfield. This can be:
* * A bit number (this can be a number literal or a value taken from {@link BitField.FLAGS})
* * An instance of BitField
* * An Array of BitFieldResolvable
* @typedef {number|BitField|BitFieldResolvable[]} BitFieldResolvable
*/
/**
* Resolves bitfields to their numeric form.
* @param {BitFieldResolvable} [bit=0] - bit(s) to resolve
* @returns {number}
*/
static resolve(bit?: BitFieldResolvable): bigint;
}
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