1 files changed, 49 insertions, 0 deletions
diff --git a/src/schema/Activity.ts b/src/schema/Activity.ts
new file mode 100644
index 00000000..62cf7ad6
--- /dev/null
+++ b/src/schema/Activity.ts
@@ -0,0 +1,49 @@
+import { ActivityBodySchema } from "@fosscord/server-util";
+import { EmojiSchema } from "./Emoji";
+
+export const ActivitySchema = {
+ afk: Boolean,
+ status: String,
+ $activities: [ActivityBodySchema],
+ $since: Number, // unix time (in milliseconds) of when the client went idle, or null if the client is not idle
+};
+
+export interface ActivitySchema {
+ afk: boolean;
+ status: string;
+ activities?: [
+ {
+ name: string; // the activity's name
+ type: number; // activity type // TODO: check if its between range 0-5
+ url?: string; // stream url, is validated when type is 1
+ created_at?: number; // unix timestamp of when the activity was added to the user's session
+ timestamps?: {
+ // unix timestamps for start and/or end of the game
+ start: number;
+ end: number;
+ };
+ application_id?: string; // application id for the game
+ details?: string;
+ state?: string;
+ emoji?: EmojiSchema;
+ party?: {
+ id?: string;
+ size?: [number]; // used to show the party's current and maximum size // TODO: array length 2
+ };
+ assets?: {
+ large_image?: string; // the id for a large asset of the activity, usually a snowflake
+ large_text?: string; // text displayed when hovering over the large image of the activity
+ small_image?: string; // the id for a small asset of the activity, usually a snowflake
+ small_text?: string; // text displayed when hovering over the small image of the activity
+ };
+ secrets?: {
+ join?: string; // the secret for joining a party
+ spectate?: string; // the secret for spectating a game
+ match?: string; // the secret for a specific instanced match
+ };
+ instance?: boolean;
+ flags: bigint; // activity flags OR d together, describes what the payload includes
+ }
+ ];
+ since?: number; // unix time (in milliseconds) of when the client went idle, or null if the client is not idle
+}
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