@page "/Rooms" @using LibMatrix.Helpers @using LibMatrix.Extensions @using LibMatrix.Responses @using System.Collections.ObjectModel @using System.Diagnostics @using LibMatrix.Utilities @using MatrixUtils.Abstractions @inject ILogger logger

Room list

@Status

@Status2

Create new room @code { private ObservableCollection _rooms = new(); private ObservableCollection Rooms { get => _rooms; set => _rooms = value; } private UserProfileResponse GlobalProfile { get; set; } private AuthenticatedHomeserverGeneric? Homeserver { get; set; } // private static SyncFilter filter = // private static SyncFilter profileUpdateFilter = new() { // AccountData = new SyncFilter.EventFilter { // NotTypes = new List { "*" }, // Limit = 1 // }, // Presence = new SyncFilter.EventFilter { // NotTypes = new List { "*" }, // Limit = 1 // }, // Room = new SyncFilter.RoomFilter { // AccountData = new SyncFilter.RoomFilter.StateFilter { // NotTypes = new List { "*" }, // Limit = 1 // }, // Ephemeral = new SyncFilter.RoomFilter.StateFilter { // NotTypes = new List { "*" }, // Limit = 1 // }, // State = new SyncFilter.RoomFilter.StateFilter { // Types = new List { // "m.room.member" // }, // Senders = new() // }, // Timeline = new SyncFilter.RoomFilter.StateFilter { // NotTypes = new List { "*" }, // Limit = 1 // } // } // }; private SyncHelper syncHelper; // SyncHelper profileSyncHelper; protected override async Task OnInitializedAsync() { Homeserver = await RMUStorage.GetCurrentSessionOrNavigate(); if (Homeserver is null) return; // var rooms = await Homeserver.GetJoinedRooms(); // SemaphoreSlim _semaphore = new(160, 160); GlobalProfile = await Homeserver.GetProfileAsync(Homeserver.WhoAmI.UserId); // var filter = await Homeserver.NamedCaches.FilterCache.GetOrSetValueAsync(CommonSyncFilters.GetBasicRoomInfo); var filter = await Homeserver.NamedCaches.FilterCache.GetOrSetValueAsync(CommonSyncFilters.GetBasicRoomInfo); var filterData = await Homeserver.GetFilterAsync(filter); // Rooms = new ObservableCollection(rooms.Select(room => new RoomInfo(room))); // foreach (var stateType in filterData.Room?.State?.Types ?? []) { // var tasks = Rooms.Select(async room => { // try { // await room.GetStateEvent(stateType); // } // catch (Exception e) { // Console.WriteLine($"Failed to get state event {stateType} for room {room.Room.RoomId}: {e}"); // } // }); // await Task.WhenAll(tasks); // Status = $"Fetched all {stateType} events..."; // // StateHasChanged(); // } RenderContents = true; Status = "Initial fetch done! Starting initial sync..."; // StateHasChanged(); await Task.Delay(1000); syncHelper = new SyncHelper(Homeserver, logger) { Timeout = 30000, FilterId = filter, MinimumDelay = TimeSpan.FromMilliseconds(5000) }; // profileSyncHelper = new SyncHelper(Homeserver, logger) { // Timeout = 10000, // Filter = profileUpdateFilter, // MinimumDelay = TimeSpan.FromMilliseconds(5000) // }; // profileUpdateFilter.Room.State.Senders.Add(Homeserver.WhoAmI.UserId); RunSyncLoop(syncHelper); // RunSyncLoop(profileSyncHelper); RunQueueProcessor(); await base.OnInitializedAsync(); } private async Task RunQueueProcessor() { var renderTimeSw = Stopwatch.StartNew(); var isInitialSync = true; while (true) { try { while (queue.Count == 0) { Console.WriteLine("Queue is empty, waiting..."); await Task.Delay(isInitialSync ? 100 : 2500); } Console.WriteLine($"Queue no longer empty after {renderTimeSw.Elapsed}!"); int maxUpdates = 50000; isInitialSync = false; while (maxUpdates-- > 0 && queue.TryDequeue(out var queueEntry)) { var (roomId, roomData) = queueEntry; Console.WriteLine($"Dequeued room {roomId}"); RoomInfo room; if (Rooms.Any(x => x.Room.RoomId == roomId)) { room = Rooms.First(x => x.Room.RoomId == roomId); Console.WriteLine($"QueueWorker: {roomId} already known with {room.StateEvents?.Count ?? 0} state events"); } else { Console.WriteLine($"QueueWorker: encountered new room {roomId}!"); room = new RoomInfo(Homeserver.GetRoom(roomId), roomData.State?.Events); Rooms.Add(room); } if (room.StateEvents is null) { Console.WriteLine($"QueueWorker: {roomId} does not have state events on record?"); throw new InvalidDataException("Somehow this is null???"); } if (roomData.State?.Events is { Count: > 0 }) room.StateEvents.MergeStateEventLists(roomData.State.Events); else { Console.WriteLine($"QueueWorker: could not merge state for {room.Room.RoomId} as new data contains no state events!"); } // await Task.Delay(100); } Console.WriteLine($"QueueWorker: {queue.Count} entries left in queue, {maxUpdates} maxUpdates left, RenderContents: {RenderContents}"); Status = $"Got {Rooms.Count} rooms so far! {queue.Count} entries in processing queue..."; // RenderContents |= queue.Count == 0; // await Task.Delay(Rooms.Count); } catch (Exception e) { Console.WriteLine("QueueWorker exception: " + e); } } } private bool RenderContents { get; set; } = false; private string _status; public string Status { get => _status; set { _status = value; StateHasChanged(); } } private string _status2; public string Status2 { get => _status2; set { _status2 = value; StateHasChanged(); } } private Queue> queue = new(); private async Task RunSyncLoop(SyncHelper syncHelper) { // Status = "Initial syncing..."; Console.WriteLine("starting sync"); var syncs = syncHelper.EnumerateSyncAsync(); await foreach (var sync in syncs) { Console.WriteLine("trying sync"); if (sync is null) continue; var filter = await Homeserver.GetFilterAsync(syncHelper.FilterId); Status = $"Got sync with {sync.Rooms?.Join?.Count ?? 0} room updates, next batch: {sync.NextBatch}!"; if (sync?.Rooms?.Join != null) foreach (var joinedRoom in sync.Rooms.Join) if ( /*joinedRoom.Value.AccountData?.Events?.Count > 0 ||*/ joinedRoom.Value.State?.Events?.Count > 0) { joinedRoom.Value.State.Events.RemoveAll(x => x.Type == "m.room.member" && x.StateKey != Homeserver.WhoAmI?.UserId); // We can't trust servers to give us what we ask for, and this ruins performance // Thanks, Conduit. joinedRoom.Value.State.Events.RemoveAll(x => filter.Room?.State?.Types?.Contains(x.Type) == false); if (filter.Room?.State?.NotSenders?.Any() ?? false) joinedRoom.Value.State.Events.RemoveAll(x => filter.Room?.State?.NotSenders?.Contains(x.Sender) ?? false); queue.Enqueue(joinedRoom); } if (sync.Rooms.Leave is { Count: > 0 }) foreach (var leftRoom in sync.Rooms.Leave) if (Rooms.Any(x => x.Room.RoomId == leftRoom.Key)) Rooms.Remove(Rooms.First(x => x.Room.RoomId == leftRoom.Key)); Status = $"Got {Rooms.Count} rooms so far! {queue.Count} entries in processing queue... " + $"{sync?.Rooms?.Join?.Count ?? 0} new updates!"; Status2 = $"Next batch: {sync.NextBatch}"; } } }