@page "/KnownHomeserverList"
@using System.Diagnostics
@using ArcaneLibs.Extensions
@using LibMatrix.Homeservers
@using LibMatrix.RoomTypes
Known Homeserver List
@if (!IsFinished) {
Loading... Please wait...
@QueryProgress.ProcessedRooms / @QueryProgress.TotalRooms
@foreach (var (room, state) in QueryProgress.ProcessedUsers.Where(x => !x.Value.IsFinished).OrderByDescending(x => x.Value.Total).ToList()) {
@if (state.Blocked) {
🔒 @room.RoomId - @state.Processed / @state.Total, @state.Timing.Elapsed elapsed...
}
else if (state.Slowmode) {
🐢 @room.RoomId - @state.Processed / @state.Total, @state.Timing.Elapsed elapsed...
}
else {
@room.RoomId - @state.Processed / @state.Total, @state.Timing.Elapsed elapsed...
}
}
}
else {
@foreach (var server in Homeservers.OrderByDescending(x => x.KnownUserCount).ThenBy(x => x.Server).ToList()) {
@server.Server - @server.KnownUserCount
}
}
@code {
List Homeservers = new();
bool IsFinished { get; set; }
HomeserverInfoQueryProgress QueryProgress { get; set; } = new();
AuthenticatedHomeserverGeneric hs { get; set; }
protected override async Task OnInitializedAsync() {
hs = await MRUStorage.GetCurrentSessionOrNavigate();
if (hs is null) return;
var sw = Stopwatch.StartNew();
Homeservers = await GetHomeservers(progressCallback: async progress => {
if (sw.ElapsedMilliseconds > 1000) {
Console.WriteLine("Progress updated...");
QueryProgress = progress;
StateHasChanged();
Console.WriteLine("Progress rendered!");
sw.Restart();
await Task.Delay(100);
return true;
}
Console.WriteLine($"Progress updated, but not rendering because only {sw.ElapsedMilliseconds}ms elapsed since last call...");
return false;
});
IsFinished = true;
StateHasChanged();
Console.WriteLine("Rerendered!");
await base.OnInitializedAsync();
}
private async Task> GetHomeservers(int memberLimit = 1000, Func>? progressCallback = null) {
HomeserverInfoQueryProgress progress = new();
List homeServers = new();
var rooms = await hs.GetJoinedRooms();
progress.TotalRooms = rooms.Count;
var semaphore = new SemaphoreSlim(4);
var tasks = rooms.Select(async room => {
await semaphore.WaitAsync();
progress.ProcessedUsers.Add(room, new HomeserverInfoQueryProgress.State());
Console.WriteLine($"Fetching states for room ({rooms.IndexOf(room)}/{rooms.Count}) ({room.RoomId})");
var states = room.GetMembersAsync();
await foreach (var state in states) {
if (state.Type is not "m.room.member") continue;
progress.ProcessedUsers[room].Total++;
if (homeServers.Any(x => x.Server == state.StateKey.Split(':')[1])) continue;
homeServers.Add(new HomeserverInfo { Server = state.StateKey.Split(':')[1] });
Console.WriteLine($"Added new homeserver {state.StateKey.Split(':')[1]}");
}
semaphore.Release();
progress.ProcessedUsers[room].IsFinished = true;
progress.ProcessedRooms++;
if (progressCallback is not null)
await progressCallback.Invoke(progress);
});
// var results = tasks.ToAsyncEnumerable();
await Task.WhenAll(tasks);
Console.WriteLine("Calculating member counts...");
homeServers.ForEach(x => x.KnownUserCount = x.KnownUsers.Count);
Console.WriteLine(homeServers.First(x => x.Server == "rory.gay").ToJson());
Console.WriteLine("Recalculated!");
return homeServers;
}
class HomeserverInfo {
public string Server { get; set; }
public int? KnownUserCount { get; set; }
public List KnownUsers { get; } = new();
}
class HomeserverInfoQueryProgress {
public int ProcessedRooms { get; set; }
public int TotalRooms { get; set; }
public Dictionary ProcessedUsers { get; } = new();
public List CurrentState { get; set; } = new();
public class State {
public int Processed { get; set; }
public int Total { get; set; }
public bool Blocked { get; set; }
public bool Slowmode { get; set; }
public float Progress => (float)Processed / Total;
public bool IsFinished { get; set; }
public Stopwatch Timing { get; } = Stopwatch.StartNew();
}
}
}