@page "/RoomManager" @inject ILocalStorageService LocalStorage @inject NavigationManager NavigationManager

Room manager


@if (Rooms.Count == 0) {

You are not in any rooms!

@*

Loading progress: @checkedRoomCount/@totalRoomCount

*@ } else {

You are in @Rooms.Count rooms and @Spaces.Count spaces

Create room

Space List @foreach (var room in Spaces) { }
Room List @foreach (var room in Rooms) { }
}
@code { public List Rooms { get; set; } = new(); public List Spaces { get; set; } = new(); protected override async Task OnInitializedAsync() { Console.WriteLine("Initializing room manager"); await LocalStorageWrapper.LoadFromLocalStorage(LocalStorage); Console.WriteLine("Loaded from local storage"); await base.OnInitializedAsync(); Console.WriteLine("Initialized base"); if (RuntimeCache.CurrentHomeServer == null) { NavigationManager.NavigateTo("/Login"); return; } Console.WriteLine("Fetching joined rooms"); var _rooms = await RuntimeCache.CurrentHomeServer.GetJoinedRooms(); StateHasChanged(); Console.WriteLine($"Got {_rooms.Count} rooms"); var semaphore = new SemaphoreSlim(10); var tasks = new List>(); foreach (var room in _rooms) { tasks.Add(CheckIfSpace(room, semaphore)); } await Task.WhenAll(tasks); Console.WriteLine("Fetched joined rooms!"); } private async Task CheckIfSpace(Room room, SemaphoreSlim semaphore) { await semaphore.WaitAsync(); // Console.WriteLine($"Checking if {room.RoomId} is a space"); try { var state = await room.GetStateAsync("m.room.create"); if (state != null) { //Console.WriteLine(state.Value.ToJson()); if (state.Type != null) { if (state.Type == "m.space") { Console.WriteLine($"Room {room.RoomId} is a space!"); Spaces.Add(room); StateHasChanged(); return room; } else { Console.WriteLine($"Encountered unknown room type {state.Type}"); } } else { Rooms.Add(room); //this is fine, apprently... // Console.WriteLine($"Room {room.RoomId} has no Content.type in m.room.create!"); } } } catch (Exception e) { Console.WriteLine(e); return null; } finally { semaphore.Release(); } return null; } }