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-rw-r--r--MatrixRoomUtils.Web/Pages/Tools/KnownHomeserverList.razor171
1 files changed, 171 insertions, 0 deletions
diff --git a/MatrixRoomUtils.Web/Pages/Tools/KnownHomeserverList.razor b/MatrixRoomUtils.Web/Pages/Tools/KnownHomeserverList.razor
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+++ b/MatrixRoomUtils.Web/Pages/Tools/KnownHomeserverList.razor
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+@page "/KnownHomeserverList"
+@using System.Diagnostics
+@using ArcaneLibs.Extensions
+@using LibMatrix.Homeservers
+@using LibMatrix.RoomTypes
+<h3>Known Homeserver List</h3>
+<hr/>
+
+@if (!IsFinished) {
+    <p>Loading... Please wait...</p>
+    <progress value="@QueryProgress.ProcessedRooms" max="@QueryProgress.TotalRooms"></progress>
+    <p>@QueryProgress.ProcessedRooms / @QueryProgress.TotalRooms</p>
+    @foreach (var (room, state) in QueryProgress.ProcessedUsers.Where(x => !x.Value.IsFinished).OrderByDescending(x => x.Value.Total).ToList()) {
+        @if (state.Blocked) {
+            <p>🔒 @room.RoomId - @state.Processed / @state.Total, @state.Timing.Elapsed elapsed...</p>
+        }
+        else if (state.Slowmode) {
+            <p>🐢 @room.RoomId - @state.Processed / @state.Total, @state.Timing.Elapsed elapsed...</p>
+        }
+        else {
+            <p>@room.RoomId - @state.Processed / @state.Total, @state.Timing.Elapsed elapsed...</p>
+        }
+        <progress value="@state.Processed" max="@state.Total"></progress>
+    }
+}
+else {
+    @foreach (var server in HomeServers.OrderByDescending(x => x.KnownUserCount).ThenBy(x => x.Server).ToList()) {
+        <p>@server.Server - @server.KnownUserCount</p>
+    }
+}
+<hr/>
+
+@code {
+    List<HomeServerInfo> HomeServers = new();
+    bool IsFinished { get; set; }
+    HomeServerInfoQueryProgress QueryProgress { get; set; } = new();
+    AuthenticatedHomeserverGeneric hs { get; set; }
+    protected override async Task OnInitializedAsync() {
+        hs = await MRUStorage.GetCurrentSessionOrNavigate();
+        if (hs is null) return;
+        var sw = Stopwatch.StartNew();
+        HomeServers = await GetHomeservers(progressCallback: async progress => {
+            if (sw.ElapsedMilliseconds > 1000) {
+                Console.WriteLine("Progress updated...");
+                QueryProgress = progress;
+                StateHasChanged();
+                Console.WriteLine("Progress rendered!");
+                sw.Restart();
+                await Task.Delay(100);
+                return true;
+            }
+            Console.WriteLine($"Progress updated, but not rendering because only {sw.ElapsedMilliseconds}ms elapsed since last call...");
+            return false;
+        });
+
+        IsFinished = true;
+        StateHasChanged();
+        Console.WriteLine("Rerendered!");
+        await base.OnInitializedAsync();
+    }
+
+    private async Task<List<HomeServerInfo>> GetHomeservers(int memberLimit = 1000, Func<HomeServerInfoQueryProgress, Task<bool>>? progressCallback = null) {
+        HomeServerInfoQueryProgress progress = new();
+        List<HomeServerInfo> homeServers = new();
+
+        var rooms = await hs.GetJoinedRooms();
+        progress.TotalRooms = rooms.Count;
+
+        var semaphore = new SemaphoreSlim(4);
+        var semLock = new SemaphoreSlim(1);
+        var tasks = rooms.Select(async room => {
+            await semaphore.WaitAsync();
+            progress.ProcessedUsers.Add(room, new HomeServerInfoQueryProgress.State());
+            Console.WriteLine($"Fetching states for room ({rooms.IndexOf(room)}/{rooms.Count}) ({room.RoomId})");
+            var states = room.GetFullStateAsync();
+            await foreach (var state in states) {
+                if (state.Type is not "m.room.member") continue;
+                progress.ProcessedUsers[room].Total++;
+
+                if (homeServers.Any(x => x.Server == state.StateKey.Split(':')[1])) continue;
+                homeServers.Add(new HomeServerInfo { Server = state.StateKey.Split(':')[1] });
+                Console.WriteLine($"Added new homeserver {state.StateKey.Split(':')[1]}");
+            }
+            semaphore.Release();
+            progress.ProcessedUsers[room].IsFinished = true;
+            progress.ProcessedRooms++;
+            if (progressCallback is not null)
+                await progressCallback.Invoke(progress);
+
+
+
+    //         states.RemoveAll(x => x.Type != "m.room.member" || (x.TypedContent as RoomMemberEventContent).Membership != "join");
+    //         Console.WriteLine($"Room {room.RoomId} has {states.Count} members");
+    //         if (states.Count > memberLimit) {
+    //             Console.WriteLine("Skipping!");
+    //             semaphore.Release();
+    //             progress.ProcessedUsers.Remove(room);
+    //             progress.TotalRooms--;
+    //             return;
+    //         }
+    //         progress.ProcessedUsers[room].Total = states.Count;
+    //         var updateInterval = progress.ProcessedUsers[room].Total >= 1000 ? 1000 : 100;
+    //         while (progress.ProcessedUsers.Any(x => x.Value.Total == 0) && progress.ProcessedUsers[room].Total >= 1000) {
+    //             progress.ProcessedUsers[room].Blocked = true;
+    //             await Task.Delay(1000);
+    // // if(progressCallback is not null)
+    // //     await progressCallback.Invoke(progress);
+    //         }
+    //         progress.ProcessedUsers[room].Blocked = false;
+    //         var processedStates = 0;
+    //         foreach (var state in states) {
+    //             await semLock.WaitAsync();
+    //             semLock.Release();
+    //             if (progress.ProcessedUsers.Count(x => x.Value.Total == 0) > 5 && progress.ProcessedUsers[room].Total >= 200) {
+    //                 progress.ProcessedUsers[room].Slowmode = true;
+    //                 await Task.Delay(progress.ProcessedUsers[room].Total >= 500 ? 1000 : 100);
+    //             }
+    //             else {
+    //                 progress.ProcessedUsers[room].Slowmode = false;
+    //             }
+    //             if (!homeServers.Any(x => x.Server == state.StateKey.Split(':')[1])) {
+    //                 homeServers.Add(new HomeServerInfo { Server = state.StateKey.Split(':')[1] });
+    //             }
+    //             var hs = homeServers.First(x => x.Server == state.StateKey.Split(':')[1]);
+    //             if (!hs.KnownUsers.Contains(state.StateKey.Split(':')[0]))
+    //                 hs.KnownUsers.Add(state.StateKey.Split(':')[0]);
+    //             if (++progress.ProcessedUsers[room].Processed % updateInterval == 0 && progressCallback is not null) {
+    //                 await semLock.WaitAsync();
+    //                 var _ = await progressCallback.Invoke(progress);
+    //                 semLock.Release();
+    //             }
+    //         }
+            // Console.WriteLine("Collected states!");
+            // progress.ProcessedRooms++;
+            // progress.ProcessedUsers[room].IsFinished = true;
+            // progressCallback?.Invoke(progress);
+            // semaphore.Release();
+        });
+        await Task.WhenAll(tasks);
+
+        Console.WriteLine("Calculating member counts...");
+        homeServers.ForEach(x => x.KnownUserCount = x.KnownUsers.Count);
+        Console.WriteLine(homeServers.First(x => x.Server == "rory.gay").ToJson());
+        Console.WriteLine("Recalculated!");
+        return homeServers;
+    }
+
+    class HomeServerInfo {
+        public string Server { get; set; }
+        public int? KnownUserCount { get; set; }
+        public List<string> KnownUsers { get; } = new();
+    }
+
+    class HomeServerInfoQueryProgress {
+        public int ProcessedRooms { get; set; }
+        public int TotalRooms { get; set; }
+        public Dictionary<GenericRoom, State> ProcessedUsers { get; } = new();
+        public List<HomeServerInfo> CurrentState { get; set; } = new();
+
+        public class State {
+            public int Processed { get; set; }
+            public int Total { get; set; }
+            public bool Blocked { get; set; }
+            public bool Slowmode { get; set; }
+            public float Progress => (float)Processed / Total;
+            public bool IsFinished { get; set; }
+            public Stopwatch Timing { get; } = Stopwatch.StartNew();
+        }
+    }
+
+}