1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
|
# -*- coding: utf-8 -*-
# Copyright 2014-2016 OpenMarket Ltd
# Copyright 2020 The Matrix.org Foundation C.I.C.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""This module is responsible for keeping track of presence status of local
and remote users.
The methods that define policy are:
- PresenceHandler._update_states
- PresenceHandler._handle_timeouts
- should_notify
"""
import abc
import logging
from contextlib import contextmanager
from typing import Dict, Iterable, List, Set, Tuple
from prometheus_client import Counter
from typing_extensions import ContextManager
import synapse.metrics
from synapse.api.constants import EventTypes, Membership, PresenceState
from synapse.api.errors import SynapseError
from synapse.logging.context import run_in_background
from synapse.logging.utils import log_function
from synapse.metrics import LaterGauge
from synapse.metrics.background_process_metrics import run_as_background_process
from synapse.state import StateHandler
from synapse.storage.data_stores.main import DataStore
from synapse.storage.presence import UserPresenceState
from synapse.types import JsonDict, UserID, get_domain_from_id
from synapse.util.async_helpers import Linearizer
from synapse.util.caches.descriptors import cached
from synapse.util.metrics import Measure
from synapse.util.wheel_timer import WheelTimer
MYPY = False
if MYPY:
import synapse.server
logger = logging.getLogger(__name__)
notified_presence_counter = Counter("synapse_handler_presence_notified_presence", "")
federation_presence_out_counter = Counter(
"synapse_handler_presence_federation_presence_out", ""
)
presence_updates_counter = Counter("synapse_handler_presence_presence_updates", "")
timers_fired_counter = Counter("synapse_handler_presence_timers_fired", "")
federation_presence_counter = Counter(
"synapse_handler_presence_federation_presence", ""
)
bump_active_time_counter = Counter("synapse_handler_presence_bump_active_time", "")
get_updates_counter = Counter("synapse_handler_presence_get_updates", "", ["type"])
notify_reason_counter = Counter(
"synapse_handler_presence_notify_reason", "", ["reason"]
)
state_transition_counter = Counter(
"synapse_handler_presence_state_transition", "", ["from", "to"]
)
# If a user was last active in the last LAST_ACTIVE_GRANULARITY, consider them
# "currently_active"
LAST_ACTIVE_GRANULARITY = 60 * 1000
# How long to wait until a new /events or /sync request before assuming
# the client has gone.
SYNC_ONLINE_TIMEOUT = 30 * 1000
# How long to wait before marking the user as idle. Compared against last active
IDLE_TIMER = 5 * 60 * 1000
# How often we expect remote servers to resend us presence.
FEDERATION_TIMEOUT = 30 * 60 * 1000
# How often to resend presence to remote servers
FEDERATION_PING_INTERVAL = 25 * 60 * 1000
# How long we will wait before assuming that the syncs from an external process
# are dead.
EXTERNAL_PROCESS_EXPIRY = 5 * 60 * 1000
assert LAST_ACTIVE_GRANULARITY < IDLE_TIMER
class BasePresenceHandler(abc.ABC):
"""Parts of the PresenceHandler that are shared between workers and master"""
def __init__(self, hs: "synapse.server.HomeServer"):
self.clock = hs.get_clock()
self.store = hs.get_datastore()
active_presence = self.store.take_presence_startup_info()
self.user_to_current_state = {state.user_id: state for state in active_presence}
@abc.abstractmethod
async def user_syncing(
self, user_id: str, affect_presence: bool
) -> ContextManager[None]:
"""Returns a context manager that should surround any stream requests
from the user.
This allows us to keep track of who is currently streaming and who isn't
without having to have timers outside of this module to avoid flickering
when users disconnect/reconnect.
Args:
user_id: the user that is starting a sync
affect_presence: If false this function will be a no-op.
Useful for streams that are not associated with an actual
client that is being used by a user.
"""
@abc.abstractmethod
def get_currently_syncing_users_for_replication(self) -> Iterable[str]:
"""Get an iterable of syncing users on this worker, to send to the presence handler
This is called when a replication connection is established. It should return
a list of user ids, which are then sent as USER_SYNC commands to inform the
process handling presence about those users.
Returns:
An iterable of user_id strings.
"""
async def get_state(self, target_user: UserID) -> UserPresenceState:
results = await self.get_states([target_user.to_string()])
return results[0]
async def get_states(
self, target_user_ids: Iterable[str]
) -> List[UserPresenceState]:
"""Get the presence state for users."""
updates_d = await self.current_state_for_users(target_user_ids)
updates = list(updates_d.values())
for user_id in set(target_user_ids) - {u.user_id for u in updates}:
updates.append(UserPresenceState.default(user_id))
return updates
async def current_state_for_users(
self, user_ids: Iterable[str]
) -> Dict[str, UserPresenceState]:
"""Get the current presence state for multiple users.
Returns:
dict: `user_id` -> `UserPresenceState`
"""
states = {
user_id: self.user_to_current_state.get(user_id, None)
for user_id in user_ids
}
missing = [user_id for user_id, state in states.items() if not state]
if missing:
# There are things not in our in memory cache. Lets pull them out of
# the database.
res = await self.store.get_presence_for_users(missing)
states.update(res)
missing = [user_id for user_id, state in states.items() if not state]
if missing:
new = {
user_id: UserPresenceState.default(user_id) for user_id in missing
}
states.update(new)
self.user_to_current_state.update(new)
return states
@abc.abstractmethod
async def set_state(
self, target_user: UserID, state: JsonDict, ignore_status_msg: bool = False
) -> None:
"""Set the presence state of the user. """
@abc.abstractmethod
async def bump_presence_active_time(self, user: UserID):
"""We've seen the user do something that indicates they're interacting
with the app.
"""
class PresenceHandler(BasePresenceHandler):
def __init__(self, hs: "synapse.server.HomeServer"):
super().__init__(hs)
self.hs = hs
self.is_mine_id = hs.is_mine_id
self.server_name = hs.hostname
self.wheel_timer = WheelTimer()
self.notifier = hs.get_notifier()
self.federation = hs.get_federation_sender()
self.state = hs.get_state_handler()
self._presence_enabled = hs.config.use_presence
federation_registry = hs.get_federation_registry()
federation_registry.register_edu_handler("m.presence", self.incoming_presence)
LaterGauge(
"synapse_handlers_presence_user_to_current_state_size",
"",
[],
lambda: len(self.user_to_current_state),
)
now = self.clock.time_msec()
for state in self.user_to_current_state.values():
self.wheel_timer.insert(
now=now, obj=state.user_id, then=state.last_active_ts + IDLE_TIMER
)
self.wheel_timer.insert(
now=now,
obj=state.user_id,
then=state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
)
if self.is_mine_id(state.user_id):
self.wheel_timer.insert(
now=now,
obj=state.user_id,
then=state.last_federation_update_ts + FEDERATION_PING_INTERVAL,
)
else:
self.wheel_timer.insert(
now=now,
obj=state.user_id,
then=state.last_federation_update_ts + FEDERATION_TIMEOUT,
)
# Set of users who have presence in the `user_to_current_state` that
# have not yet been persisted
self.unpersisted_users_changes = set() # type: Set[str]
hs.get_reactor().addSystemEventTrigger(
"before",
"shutdown",
run_as_background_process,
"presence.on_shutdown",
self._on_shutdown,
)
self._next_serial = 1
# Keeps track of the number of *ongoing* syncs on this process. While
# this is non zero a user will never go offline.
self.user_to_num_current_syncs = {} # type: Dict[str, int]
# Keeps track of the number of *ongoing* syncs on other processes.
# While any sync is ongoing on another process the user will never
# go offline.
# Each process has a unique identifier and an update frequency. If
# no update is received from that process within the update period then
# we assume that all the sync requests on that process have stopped.
# Stored as a dict from process_id to set of user_id, and a dict of
# process_id to millisecond timestamp last updated.
self.external_process_to_current_syncs = {} # type: Dict[int, Set[str]]
self.external_process_last_updated_ms = {} # type: Dict[int, int]
self.external_sync_linearizer = Linearizer(name="external_sync_linearizer")
# Start a LoopingCall in 30s that fires every 5s.
# The initial delay is to allow disconnected clients a chance to
# reconnect before we treat them as offline.
def run_timeout_handler():
return run_as_background_process(
"handle_presence_timeouts", self._handle_timeouts
)
self.clock.call_later(30, self.clock.looping_call, run_timeout_handler, 5000)
def run_persister():
return run_as_background_process(
"persist_presence_changes", self._persist_unpersisted_changes
)
self.clock.call_later(60, self.clock.looping_call, run_persister, 60 * 1000)
LaterGauge(
"synapse_handlers_presence_wheel_timer_size",
"",
[],
lambda: len(self.wheel_timer),
)
# Used to handle sending of presence to newly joined users/servers
if hs.config.use_presence:
self.notifier.add_replication_callback(self.notify_new_event)
# Presence is best effort and quickly heals itself, so lets just always
# stream from the current state when we restart.
self._event_pos = self.store.get_current_events_token()
self._event_processing = False
async def _on_shutdown(self):
"""Gets called when shutting down. This lets us persist any updates that
we haven't yet persisted, e.g. updates that only changes some internal
timers. This allows changes to persist across startup without having to
persist every single change.
If this does not run it simply means that some of the timers will fire
earlier than they should when synapse is restarted. This affect of this
is some spurious presence changes that will self-correct.
"""
# If the DB pool has already terminated, don't try updating
if not self.store.db.is_running():
return
logger.info(
"Performing _on_shutdown. Persisting %d unpersisted changes",
len(self.user_to_current_state),
)
if self.unpersisted_users_changes:
await self.store.update_presence(
[
self.user_to_current_state[user_id]
for user_id in self.unpersisted_users_changes
]
)
logger.info("Finished _on_shutdown")
async def _persist_unpersisted_changes(self):
"""We periodically persist the unpersisted changes, as otherwise they
may stack up and slow down shutdown times.
"""
unpersisted = self.unpersisted_users_changes
self.unpersisted_users_changes = set()
if unpersisted:
logger.info("Persisting %d unpersisted presence updates", len(unpersisted))
await self.store.update_presence(
[self.user_to_current_state[user_id] for user_id in unpersisted]
)
async def _update_states(self, new_states):
"""Updates presence of users. Sets the appropriate timeouts. Pokes
the notifier and federation if and only if the changed presence state
should be sent to clients/servers.
"""
now = self.clock.time_msec()
with Measure(self.clock, "presence_update_states"):
# NOTE: We purposefully don't await between now and when we've
# calculated what we want to do with the new states, to avoid races.
to_notify = {} # Changes we want to notify everyone about
to_federation_ping = {} # These need sending keep-alives
# Only bother handling the last presence change for each user
new_states_dict = {}
for new_state in new_states:
new_states_dict[new_state.user_id] = new_state
new_state = new_states_dict.values()
for new_state in new_states:
user_id = new_state.user_id
# Its fine to not hit the database here, as the only thing not in
# the current state cache are OFFLINE states, where the only field
# of interest is last_active which is safe enough to assume is 0
# here.
prev_state = self.user_to_current_state.get(
user_id, UserPresenceState.default(user_id)
)
new_state, should_notify, should_ping = handle_update(
prev_state,
new_state,
is_mine=self.is_mine_id(user_id),
wheel_timer=self.wheel_timer,
now=now,
)
self.user_to_current_state[user_id] = new_state
if should_notify:
to_notify[user_id] = new_state
elif should_ping:
to_federation_ping[user_id] = new_state
# TODO: We should probably ensure there are no races hereafter
presence_updates_counter.inc(len(new_states))
if to_notify:
notified_presence_counter.inc(len(to_notify))
await self._persist_and_notify(list(to_notify.values()))
self.unpersisted_users_changes |= {s.user_id for s in new_states}
self.unpersisted_users_changes -= set(to_notify.keys())
to_federation_ping = {
user_id: state
for user_id, state in to_federation_ping.items()
if user_id not in to_notify
}
if to_federation_ping:
federation_presence_out_counter.inc(len(to_federation_ping))
self._push_to_remotes(to_federation_ping.values())
async def _handle_timeouts(self):
"""Checks the presence of users that have timed out and updates as
appropriate.
"""
logger.debug("Handling presence timeouts")
now = self.clock.time_msec()
# Fetch the list of users that *may* have timed out. Things may have
# changed since the timeout was set, so we won't necessarily have to
# take any action.
users_to_check = set(self.wheel_timer.fetch(now))
# Check whether the lists of syncing processes from an external
# process have expired.
expired_process_ids = [
process_id
for process_id, last_update in self.external_process_last_updated_ms.items()
if now - last_update > EXTERNAL_PROCESS_EXPIRY
]
for process_id in expired_process_ids:
# For each expired process drop tracking info and check the users
# that were syncing on that process to see if they need to be timed
# out.
users_to_check.update(
self.external_process_to_current_syncs.pop(process_id, ())
)
self.external_process_last_updated_ms.pop(process_id)
states = [
self.user_to_current_state.get(user_id, UserPresenceState.default(user_id))
for user_id in users_to_check
]
timers_fired_counter.inc(len(states))
syncing_user_ids = {
user_id
for user_id, count in self.user_to_num_current_syncs.items()
if count
}
for user_ids in self.external_process_to_current_syncs.values():
syncing_user_ids.update(user_ids)
changes = handle_timeouts(
states,
is_mine_fn=self.is_mine_id,
syncing_user_ids=syncing_user_ids,
now=now,
)
return await self._update_states(changes)
async def bump_presence_active_time(self, user):
"""We've seen the user do something that indicates they're interacting
with the app.
"""
# If presence is disabled, no-op
if not self.hs.config.use_presence:
return
user_id = user.to_string()
bump_active_time_counter.inc()
prev_state = await self.current_state_for_user(user_id)
new_fields = {"last_active_ts": self.clock.time_msec()}
if prev_state.state == PresenceState.UNAVAILABLE:
new_fields["state"] = PresenceState.ONLINE
await self._update_states([prev_state.copy_and_replace(**new_fields)])
async def user_syncing(
self, user_id: str, affect_presence: bool = True
) -> ContextManager[None]:
"""Returns a context manager that should surround any stream requests
from the user.
This allows us to keep track of who is currently streaming and who isn't
without having to have timers outside of this module to avoid flickering
when users disconnect/reconnect.
Args:
user_id (str)
affect_presence (bool): If false this function will be a no-op.
Useful for streams that are not associated with an actual
client that is being used by a user.
"""
# Override if it should affect the user's presence, if presence is
# disabled.
if not self.hs.config.use_presence:
affect_presence = False
if affect_presence:
curr_sync = self.user_to_num_current_syncs.get(user_id, 0)
self.user_to_num_current_syncs[user_id] = curr_sync + 1
prev_state = await self.current_state_for_user(user_id)
if prev_state.state == PresenceState.OFFLINE:
# If they're currently offline then bring them online, otherwise
# just update the last sync times.
await self._update_states(
[
prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=self.clock.time_msec(),
last_user_sync_ts=self.clock.time_msec(),
)
]
)
else:
await self._update_states(
[
prev_state.copy_and_replace(
last_user_sync_ts=self.clock.time_msec()
)
]
)
async def _end():
try:
self.user_to_num_current_syncs[user_id] -= 1
prev_state = await self.current_state_for_user(user_id)
await self._update_states(
[
prev_state.copy_and_replace(
last_user_sync_ts=self.clock.time_msec()
)
]
)
except Exception:
logger.exception("Error updating presence after sync")
@contextmanager
def _user_syncing():
try:
yield
finally:
if affect_presence:
run_in_background(_end)
return _user_syncing()
def get_currently_syncing_users_for_replication(self) -> Iterable[str]:
# since we are the process handling presence, there is nothing to do here.
return []
async def update_external_syncs_row(
self, process_id, user_id, is_syncing, sync_time_msec
):
"""Update the syncing users for an external process as a delta.
Args:
process_id (str): An identifier for the process the users are
syncing against. This allows synapse to process updates
as user start and stop syncing against a given process.
user_id (str): The user who has started or stopped syncing
is_syncing (bool): Whether or not the user is now syncing
sync_time_msec(int): Time in ms when the user was last syncing
"""
with (await self.external_sync_linearizer.queue(process_id)):
prev_state = await self.current_state_for_user(user_id)
process_presence = self.external_process_to_current_syncs.setdefault(
process_id, set()
)
updates = []
if is_syncing and user_id not in process_presence:
if prev_state.state == PresenceState.OFFLINE:
updates.append(
prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=sync_time_msec,
last_user_sync_ts=sync_time_msec,
)
)
else:
updates.append(
prev_state.copy_and_replace(last_user_sync_ts=sync_time_msec)
)
process_presence.add(user_id)
elif user_id in process_presence:
updates.append(
prev_state.copy_and_replace(last_user_sync_ts=sync_time_msec)
)
if not is_syncing:
process_presence.discard(user_id)
if updates:
await self._update_states(updates)
self.external_process_last_updated_ms[process_id] = self.clock.time_msec()
async def update_external_syncs_clear(self, process_id):
"""Marks all users that had been marked as syncing by a given process
as offline.
Used when the process has stopped/disappeared.
"""
with (await self.external_sync_linearizer.queue(process_id)):
process_presence = self.external_process_to_current_syncs.pop(
process_id, set()
)
prev_states = await self.current_state_for_users(process_presence)
time_now_ms = self.clock.time_msec()
await self._update_states(
[
prev_state.copy_and_replace(last_user_sync_ts=time_now_ms)
for prev_state in prev_states.values()
]
)
self.external_process_last_updated_ms.pop(process_id, None)
async def current_state_for_user(self, user_id):
"""Get the current presence state for a user.
"""
res = await self.current_state_for_users([user_id])
return res[user_id]
async def _persist_and_notify(self, states):
"""Persist states in the database, poke the notifier and send to
interested remote servers
"""
stream_id, max_token = await self.store.update_presence(states)
parties = await get_interested_parties(self.store, states)
room_ids_to_states, users_to_states = parties
self.notifier.on_new_event(
"presence_key",
stream_id,
rooms=room_ids_to_states.keys(),
users=[UserID.from_string(u) for u in users_to_states],
)
self._push_to_remotes(states)
async def notify_for_states(self, state, stream_id):
parties = await get_interested_parties(self.store, [state])
room_ids_to_states, users_to_states = parties
self.notifier.on_new_event(
"presence_key",
stream_id,
rooms=room_ids_to_states.keys(),
users=[UserID.from_string(u) for u in users_to_states],
)
def _push_to_remotes(self, states):
"""Sends state updates to remote servers.
Args:
states (list(UserPresenceState))
"""
self.federation.send_presence(states)
async def incoming_presence(self, origin, content):
"""Called when we receive a `m.presence` EDU from a remote server.
"""
if not self._presence_enabled:
return
now = self.clock.time_msec()
updates = []
for push in content.get("push", []):
# A "push" contains a list of presence that we are probably interested
# in.
user_id = push.get("user_id", None)
if not user_id:
logger.info(
"Got presence update from %r with no 'user_id': %r", origin, push
)
continue
if get_domain_from_id(user_id) != origin:
logger.info(
"Got presence update from %r with bad 'user_id': %r",
origin,
user_id,
)
continue
presence_state = push.get("presence", None)
if not presence_state:
logger.info(
"Got presence update from %r with no 'presence_state': %r",
origin,
push,
)
continue
new_fields = {"state": presence_state, "last_federation_update_ts": now}
last_active_ago = push.get("last_active_ago", None)
if last_active_ago is not None:
new_fields["last_active_ts"] = now - last_active_ago
new_fields["status_msg"] = push.get("status_msg", None)
new_fields["currently_active"] = push.get("currently_active", False)
prev_state = await self.current_state_for_user(user_id)
updates.append(prev_state.copy_and_replace(**new_fields))
if updates:
federation_presence_counter.inc(len(updates))
await self._update_states(updates)
async def set_state(self, target_user, state, ignore_status_msg=False):
"""Set the presence state of the user.
"""
status_msg = state.get("status_msg", None)
presence = state["presence"]
valid_presence = (
PresenceState.ONLINE,
PresenceState.UNAVAILABLE,
PresenceState.OFFLINE,
)
if presence not in valid_presence:
raise SynapseError(400, "Invalid presence state")
user_id = target_user.to_string()
prev_state = await self.current_state_for_user(user_id)
new_fields = {"state": presence}
if not ignore_status_msg:
msg = status_msg if presence != PresenceState.OFFLINE else None
new_fields["status_msg"] = msg
if presence == PresenceState.ONLINE:
new_fields["last_active_ts"] = self.clock.time_msec()
await self._update_states([prev_state.copy_and_replace(**new_fields)])
async def is_visible(self, observed_user, observer_user):
"""Returns whether a user can see another user's presence.
"""
observer_room_ids = await self.store.get_rooms_for_user(
observer_user.to_string()
)
observed_room_ids = await self.store.get_rooms_for_user(
observed_user.to_string()
)
if observer_room_ids & observed_room_ids:
return True
return False
async def get_all_presence_updates(
self, instance_name: str, last_id: int, current_id: int, limit: int
) -> Tuple[List[Tuple[int, list]], int, bool]:
"""
Gets a list of presence update rows from between the given stream ids.
Each row has:
- stream_id(str)
- user_id(str)
- state(str)
- last_active_ts(int)
- last_federation_update_ts(int)
- last_user_sync_ts(int)
- status_msg(int)
- currently_active(int)
Args:
instance_name: The writer we want to fetch updates from. Unused
here since there is only ever one writer.
last_id: The token to fetch updates from. Exclusive.
current_id: The token to fetch updates up to. Inclusive.
limit: The requested limit for the number of rows to return. The
function may return more or fewer rows.
Returns:
A tuple consisting of: the updates, a token to use to fetch
subsequent updates, and whether we returned fewer rows than exists
between the requested tokens due to the limit.
The token returned can be used in a subsequent call to this
function to get further updatees.
The updates are a list of 2-tuples of stream ID and the row data
"""
# TODO(markjh): replicate the unpersisted changes.
# This could use the in-memory stores for recent changes.
rows = await self.store.get_all_presence_updates(
instance_name, last_id, current_id, limit
)
return rows
def notify_new_event(self):
"""Called when new events have happened. Handles users and servers
joining rooms and require being sent presence.
"""
if self._event_processing:
return
async def _process_presence():
assert not self._event_processing
self._event_processing = True
try:
await self._unsafe_process()
finally:
self._event_processing = False
run_as_background_process("presence.notify_new_event", _process_presence)
async def _unsafe_process(self):
# Loop round handling deltas until we're up to date
while True:
with Measure(self.clock, "presence_delta"):
room_max_stream_ordering = self.store.get_room_max_stream_ordering()
if self._event_pos == room_max_stream_ordering:
return
logger.debug(
"Processing presence stats %s->%s",
self._event_pos,
room_max_stream_ordering,
)
max_pos, deltas = await self.store.get_current_state_deltas(
self._event_pos, room_max_stream_ordering
)
await self._handle_state_delta(deltas)
self._event_pos = max_pos
# Expose current event processing position to prometheus
synapse.metrics.event_processing_positions.labels("presence").set(
max_pos
)
async def _handle_state_delta(self, deltas):
"""Process current state deltas to find new joins that need to be
handled.
"""
for delta in deltas:
typ = delta["type"]
state_key = delta["state_key"]
room_id = delta["room_id"]
event_id = delta["event_id"]
prev_event_id = delta["prev_event_id"]
logger.debug("Handling: %r %r, %s", typ, state_key, event_id)
if typ != EventTypes.Member:
continue
if event_id is None:
# state has been deleted, so this is not a join. We only care about
# joins.
continue
event = await self.store.get_event(event_id, allow_none=True)
if not event or event.content.get("membership") != Membership.JOIN:
# We only care about joins
continue
if prev_event_id:
prev_event = await self.store.get_event(prev_event_id, allow_none=True)
if (
prev_event
and prev_event.content.get("membership") == Membership.JOIN
):
# Ignore changes to join events.
continue
await self._on_user_joined_room(room_id, state_key)
async def _on_user_joined_room(self, room_id: str, user_id: str) -> None:
"""Called when we detect a user joining the room via the current state
delta stream.
"""
if self.is_mine_id(user_id):
# If this is a local user then we need to send their presence
# out to hosts in the room (who don't already have it)
# TODO: We should be able to filter the hosts down to those that
# haven't previously seen the user
state = await self.current_state_for_user(user_id)
hosts = await self.state.get_current_hosts_in_room(room_id)
# Filter out ourselves.
hosts = {host for host in hosts if host != self.server_name}
self.federation.send_presence_to_destinations(
states=[state], destinations=hosts
)
else:
# A remote user has joined the room, so we need to:
# 1. Check if this is a new server in the room
# 2. If so send any presence they don't already have for
# local users in the room.
# TODO: We should be able to filter the users down to those that
# the server hasn't previously seen
# TODO: Check that this is actually a new server joining the
# room.
user_ids = await self.state.get_current_users_in_room(room_id)
user_ids = list(filter(self.is_mine_id, user_ids))
states_d = await self.current_state_for_users(user_ids)
# Filter out old presence, i.e. offline presence states where
# the user hasn't been active for a week. We can change this
# depending on what we want the UX to be, but at the least we
# should filter out offline presence where the state is just the
# default state.
now = self.clock.time_msec()
states = [
state
for state in states_d.values()
if state.state != PresenceState.OFFLINE
or now - state.last_active_ts < 7 * 24 * 60 * 60 * 1000
or state.status_msg is not None
]
if states:
self.federation.send_presence_to_destinations(
states=states, destinations=[get_domain_from_id(user_id)]
)
def should_notify(old_state, new_state):
"""Decides if a presence state change should be sent to interested parties.
"""
if old_state == new_state:
return False
if old_state.status_msg != new_state.status_msg:
notify_reason_counter.labels("status_msg_change").inc()
return True
if old_state.state != new_state.state:
notify_reason_counter.labels("state_change").inc()
state_transition_counter.labels(old_state.state, new_state.state).inc()
return True
if old_state.state == PresenceState.ONLINE:
if new_state.currently_active != old_state.currently_active:
notify_reason_counter.labels("current_active_change").inc()
return True
if (
new_state.last_active_ts - old_state.last_active_ts
> LAST_ACTIVE_GRANULARITY
):
# Only notify about last active bumps if we're not currently acive
if not new_state.currently_active:
notify_reason_counter.labels("last_active_change_online").inc()
return True
elif new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
# Always notify for a transition where last active gets bumped.
notify_reason_counter.labels("last_active_change_not_online").inc()
return True
return False
def format_user_presence_state(state, now, include_user_id=True):
"""Convert UserPresenceState to a format that can be sent down to clients
and to other servers.
The "user_id" is optional so that this function can be used to format presence
updates for client /sync responses and for federation /send requests.
"""
content = {"presence": state.state}
if include_user_id:
content["user_id"] = state.user_id
if state.last_active_ts:
content["last_active_ago"] = now - state.last_active_ts
if state.status_msg and state.state != PresenceState.OFFLINE:
content["status_msg"] = state.status_msg
if state.state == PresenceState.ONLINE:
content["currently_active"] = state.currently_active
return content
class PresenceEventSource(object):
def __init__(self, hs):
# We can't call get_presence_handler here because there's a cycle:
#
# Presence -> Notifier -> PresenceEventSource -> Presence
#
self.get_presence_handler = hs.get_presence_handler
self.clock = hs.get_clock()
self.store = hs.get_datastore()
self.state = hs.get_state_handler()
@log_function
async def get_new_events(
self,
user,
from_key,
room_ids=None,
include_offline=True,
explicit_room_id=None,
**kwargs
):
# The process for getting presence events are:
# 1. Get the rooms the user is in.
# 2. Get the list of user in the rooms.
# 3. Get the list of users that are in the user's presence list.
# 4. If there is a from_key set, cross reference the list of users
# with the `presence_stream_cache` to see which ones we actually
# need to check.
# 5. Load current state for the users.
#
# We don't try and limit the presence updates by the current token, as
# sending down the rare duplicate is not a concern.
with Measure(self.clock, "presence.get_new_events"):
if from_key is not None:
from_key = int(from_key)
max_token = self.store.get_current_presence_token()
if from_key == max_token:
# This is necessary as due to the way stream ID generators work
# we may get updates that have a stream ID greater than the max
# token (e.g. max_token is N but stream generator may return
# results for N+2, due to N+1 not having finished being
# persisted yet).
#
# This is usually fine, as it just means that we may send down
# some presence updates multiple times. However, we need to be
# careful that the sync stream either actually does make some
# progress or doesn't return, otherwise clients will end up
# tight looping calling /sync due to it immediately returning
# the same token repeatedly.
#
# Hence this guard where we just return nothing so that the sync
# doesn't return. C.f. #5503.
return [], max_token
presence = self.get_presence_handler()
stream_change_cache = self.store.presence_stream_cache
users_interested_in = await self._get_interested_in(user, explicit_room_id)
user_ids_changed = set()
changed = None
if from_key:
changed = stream_change_cache.get_all_entities_changed(from_key)
if changed is not None and len(changed) < 500:
# For small deltas, its quicker to get all changes and then
# work out if we share a room or they're in our presence list
get_updates_counter.labels("stream").inc()
for other_user_id in changed:
if other_user_id in users_interested_in:
user_ids_changed.add(other_user_id)
else:
# Too many possible updates. Find all users we can see and check
# if any of them have changed.
get_updates_counter.labels("full").inc()
if from_key:
user_ids_changed = stream_change_cache.get_entities_changed(
users_interested_in, from_key
)
else:
user_ids_changed = users_interested_in
updates = await presence.current_state_for_users(user_ids_changed)
if include_offline:
return (list(updates.values()), max_token)
else:
return (
[s for s in updates.values() if s.state != PresenceState.OFFLINE],
max_token,
)
def get_current_key(self):
return self.store.get_current_presence_token()
async def get_pagination_rows(self, user, pagination_config, key):
return await self.get_new_events(user, from_key=None, include_offline=False)
@cached(num_args=2, cache_context=True)
async def _get_interested_in(self, user, explicit_room_id, cache_context):
"""Returns the set of users that the given user should see presence
updates for
"""
user_id = user.to_string()
users_interested_in = set()
users_interested_in.add(user_id) # So that we receive our own presence
users_who_share_room = await self.store.get_users_who_share_room_with_user(
user_id, on_invalidate=cache_context.invalidate
)
users_interested_in.update(users_who_share_room)
if explicit_room_id:
user_ids = await self.store.get_users_in_room(
explicit_room_id, on_invalidate=cache_context.invalidate
)
users_interested_in.update(user_ids)
return users_interested_in
def handle_timeouts(user_states, is_mine_fn, syncing_user_ids, now):
"""Checks the presence of users that have timed out and updates as
appropriate.
Args:
user_states(list): List of UserPresenceState's to check.
is_mine_fn (fn): Function that returns if a user_id is ours
syncing_user_ids (set): Set of user_ids with active syncs.
now (int): Current time in ms.
Returns:
List of UserPresenceState updates
"""
changes = {} # Actual changes we need to notify people about
for state in user_states:
is_mine = is_mine_fn(state.user_id)
new_state = handle_timeout(state, is_mine, syncing_user_ids, now)
if new_state:
changes[state.user_id] = new_state
return list(changes.values())
def handle_timeout(state, is_mine, syncing_user_ids, now):
"""Checks the presence of the user to see if any of the timers have elapsed
Args:
state (UserPresenceState)
is_mine (bool): Whether the user is ours
syncing_user_ids (set): Set of user_ids with active syncs.
now (int): Current time in ms.
Returns:
A UserPresenceState update or None if no update.
"""
if state.state == PresenceState.OFFLINE:
# No timeouts are associated with offline states.
return None
changed = False
user_id = state.user_id
if is_mine:
if state.state == PresenceState.ONLINE:
if now - state.last_active_ts > IDLE_TIMER:
# Currently online, but last activity ages ago so auto
# idle
state = state.copy_and_replace(state=PresenceState.UNAVAILABLE)
changed = True
elif now - state.last_active_ts > LAST_ACTIVE_GRANULARITY:
# So that we send down a notification that we've
# stopped updating.
changed = True
if now - state.last_federation_update_ts > FEDERATION_PING_INTERVAL:
# Need to send ping to other servers to ensure they don't
# timeout and set us to offline
changed = True
# If there are have been no sync for a while (and none ongoing),
# set presence to offline
if user_id not in syncing_user_ids:
# If the user has done something recently but hasn't synced,
# don't set them as offline.
sync_or_active = max(state.last_user_sync_ts, state.last_active_ts)
if now - sync_or_active > SYNC_ONLINE_TIMEOUT:
state = state.copy_and_replace(
state=PresenceState.OFFLINE, status_msg=None
)
changed = True
else:
# We expect to be poked occasionally by the other side.
# This is to protect against forgetful/buggy servers, so that
# no one gets stuck online forever.
if now - state.last_federation_update_ts > FEDERATION_TIMEOUT:
# The other side seems to have disappeared.
state = state.copy_and_replace(state=PresenceState.OFFLINE, status_msg=None)
changed = True
return state if changed else None
def handle_update(prev_state, new_state, is_mine, wheel_timer, now):
"""Given a presence update:
1. Add any appropriate timers.
2. Check if we should notify anyone.
Args:
prev_state (UserPresenceState)
new_state (UserPresenceState)
is_mine (bool): Whether the user is ours
wheel_timer (WheelTimer)
now (int): Time now in ms
Returns:
3-tuple: `(new_state, persist_and_notify, federation_ping)` where:
- new_state: is the state to actually persist
- persist_and_notify (bool): whether to persist and notify people
- federation_ping (bool): whether we should send a ping over federation
"""
user_id = new_state.user_id
persist_and_notify = False
federation_ping = False
# If the users are ours then we want to set up a bunch of timers
# to time things out.
if is_mine:
if new_state.state == PresenceState.ONLINE:
# Idle timer
wheel_timer.insert(
now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER
)
active = now - new_state.last_active_ts < LAST_ACTIVE_GRANULARITY
new_state = new_state.copy_and_replace(currently_active=active)
if active:
wheel_timer.insert(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
)
if new_state.state != PresenceState.OFFLINE:
# User has stopped syncing
wheel_timer.insert(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
)
last_federate = new_state.last_federation_update_ts
if now - last_federate > FEDERATION_PING_INTERVAL:
# Been a while since we've poked remote servers
new_state = new_state.copy_and_replace(last_federation_update_ts=now)
federation_ping = True
else:
wheel_timer.insert(
now=now,
obj=user_id,
then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
)
# Check whether the change was something worth notifying about
if should_notify(prev_state, new_state):
new_state = new_state.copy_and_replace(last_federation_update_ts=now)
persist_and_notify = True
return new_state, persist_and_notify, federation_ping
async def get_interested_parties(
store: DataStore, states: List[UserPresenceState]
) -> Tuple[Dict[str, List[UserPresenceState]], Dict[str, List[UserPresenceState]]]:
"""Given a list of states return which entities (rooms, users)
are interested in the given states.
Args:
store
states
Returns:
A 2-tuple of `(room_ids_to_states, users_to_states)`,
with each item being a dict of `entity_name` -> `[UserPresenceState]`
"""
room_ids_to_states = {} # type: Dict[str, List[UserPresenceState]]
users_to_states = {} # type: Dict[str, List[UserPresenceState]]
for state in states:
room_ids = await store.get_rooms_for_user(state.user_id)
for room_id in room_ids:
room_ids_to_states.setdefault(room_id, []).append(state)
# Always notify self
users_to_states.setdefault(state.user_id, []).append(state)
return room_ids_to_states, users_to_states
async def get_interested_remotes(
store: DataStore, states: List[UserPresenceState], state_handler: StateHandler
) -> List[Tuple[List[str], List[UserPresenceState]]]:
"""Given a list of presence states figure out which remote servers
should be sent which.
All the presence states should be for local users only.
Args:
store
states
state_handler
Returns:
A list of 2-tuples of destinations and states, where for
each tuple the list of UserPresenceState should be sent to each
destination
"""
hosts_and_states = []
# First we look up the rooms each user is in (as well as any explicit
# subscriptions), then for each distinct room we look up the remote
# hosts in those rooms.
room_ids_to_states, users_to_states = await get_interested_parties(store, states)
for room_id, states in room_ids_to_states.items():
hosts = await state_handler.get_current_hosts_in_room(room_id)
hosts_and_states.append((hosts, states))
for user_id, states in users_to_states.items():
host = get_domain_from_id(user_id)
hosts_and_states.append(([host], states))
return hosts_and_states
|