1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
|
# -*- coding: utf-8 -*-
# Copyright 2014-2016 OpenMarket Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""This module is responsible for keeping track of presence status of local
and remote users.
The methods that define policy are:
- PresenceHandler._update_states
- PresenceHandler._handle_timeouts
- should_notify
"""
from twisted.internet import defer, reactor
from contextlib import contextmanager
from synapse.api.errors import SynapseError
from synapse.api.constants import PresenceState
from synapse.storage.presence import UserPresenceState
from synapse.util.logcontext import preserve_fn
from synapse.util.logutils import log_function
from synapse.util.wheel_timer import WheelTimer
from synapse.types import UserID
import synapse.metrics
from ._base import BaseHandler
import logging
logger = logging.getLogger(__name__)
metrics = synapse.metrics.get_metrics_for(__name__)
# If a user was last active in the last LAST_ACTIVE_GRANULARITY, consider them
# "currently_active"
LAST_ACTIVE_GRANULARITY = 60 * 1000
# How long to wait until a new /events or /sync request before assuming
# the client has gone.
SYNC_ONLINE_TIMEOUT = 30 * 1000
# How long to wait before marking the user as idle. Compared against last active
IDLE_TIMER = 5 * 60 * 1000
# How often we expect remote servers to resend us presence.
FEDERATION_TIMEOUT = 30 * 60 * 1000
# How often to resend presence to remote servers
FEDERATION_PING_INTERVAL = 25 * 60 * 1000
assert LAST_ACTIVE_GRANULARITY < IDLE_TIMER
def user_presence_changed(distributor, user, statuscache):
return distributor.fire("user_presence_changed", user, statuscache)
def collect_presencelike_data(distributor, user, content):
return distributor.fire("collect_presencelike_data", user, content)
class PresenceHandler(BaseHandler):
def __init__(self, hs):
super(PresenceHandler, self).__init__(hs)
self.hs = hs
self.clock = hs.get_clock()
self.store = hs.get_datastore()
self.wheel_timer = WheelTimer()
self.notifier = hs.get_notifier()
self.federation = hs.get_replication_layer()
self.federation.register_edu_handler(
"m.presence", self.incoming_presence
)
self.federation.register_edu_handler(
"m.presence_invite",
lambda origin, content: self.invite_presence(
observed_user=UserID.from_string(content["observed_user"]),
observer_user=UserID.from_string(content["observer_user"]),
)
)
self.federation.register_edu_handler(
"m.presence_accept",
lambda origin, content: self.accept_presence(
observed_user=UserID.from_string(content["observed_user"]),
observer_user=UserID.from_string(content["observer_user"]),
)
)
self.federation.register_edu_handler(
"m.presence_deny",
lambda origin, content: self.deny_presence(
observed_user=UserID.from_string(content["observed_user"]),
observer_user=UserID.from_string(content["observer_user"]),
)
)
distributor = hs.get_distributor()
distributor.observe("user_joined_room", self.user_joined_room)
active_presence = self.store.take_presence_startup_info()
# A dictionary of the current state of users. This is prefilled with
# non-offline presence from the DB. We should fetch from the DB if
# we can't find a users presence in here.
self.user_to_current_state = {
state.user_id: state
for state in active_presence
}
now = self.clock.time_msec()
for state in active_presence:
self.wheel_timer.insert(
now=now,
obj=state.user_id,
then=state.last_active + IDLE_TIMER,
)
self.wheel_timer.insert(
now=now,
obj=state.user_id,
then=state.last_user_sync + SYNC_ONLINE_TIMEOUT,
)
if self.hs.is_mine_id(state.user_id):
self.wheel_timer.insert(
now=now,
obj=state.user_id,
then=state.last_federation_update + FEDERATION_PING_INTERVAL,
)
else:
self.wheel_timer.insert(
now=now,
obj=state.user_id,
then=state.last_federation_update + FEDERATION_TIMEOUT,
)
# Set of users who have presence in the `user_to_current_state` that
# have not yet been persisted
self.unpersisted_users_changes = set()
reactor.addSystemEventTrigger("before", "shutdown", self._on_shutdown)
self.serial_to_user = {}
self._next_serial = 1
# Keeps track of the number of *ongoing* syncs. While this is non zero
# a user will never go offline.
self.user_to_num_current_syncs = {}
# Start a LoopingCall in 30s that fires every 5s.
# The initial delay is to allow disconnected clients a chance to
# reconnect before we treat them as offline.
self.clock.call_later(
0 * 1000,
self.clock.looping_call,
self._handle_timeouts,
5000,
)
@defer.inlineCallbacks
def _on_shutdown(self):
"""Gets called when shutting down. This lets us persist any updates that
we haven't yet persisted, e.g. updates that only changes some internal
timers. This allows changes to persist across startup without having to
persist every single change.
If this does not run it simply means that some of the timers will fire
earlier than they should when synapse is restarted. This affect of this
is some spurious presence changes that will self-correct.
"""
logger.info(
"Performing _on_shutdown. Persiting %d unpersisted changes",
len(self.user_to_current_state)
)
if self.unpersisted_users_changes:
yield self.store.update_presence([
self.user_to_current_state[user_id]
for user_id in self.unpersisted_users_changes
])
logger.info("Finished _on_shutdown")
@defer.inlineCallbacks
def _update_states(self, new_states):
"""Updates presence of users. Sets the appropriate timeouts. Pokes
the notifier and federation if and only if the changed presence state
should be sent to clients/servers.
"""
now = self.clock.time_msec()
# NOTE: We purposefully don't yield between now and when we've
# calculated what we want to do with the new states, to avoid races.
to_notify = {} # Changes we want to notify everyone about
to_federation_ping = {} # These need sending keep-alives
for new_state in new_states:
user_id = new_state.user_id
prev_state = self.user_to_current_state.get(
user_id, UserPresenceState.default(user_id)
)
# If the users are ours then we want to set up a bunch of timers
# to time things out.
if self.hs.is_mine_id(user_id):
if new_state.state == PresenceState.ONLINE:
# Idle timer
self.wheel_timer.insert(
now=now,
obj=user_id,
then=new_state.last_active + IDLE_TIMER
)
if new_state.state != PresenceState.OFFLINE:
# User has stopped syncing
self.wheel_timer.insert(
now=now,
obj=user_id,
then=new_state.last_user_sync + SYNC_ONLINE_TIMEOUT
)
last_federate = new_state.last_federation_update
if now - last_federate > FEDERATION_PING_INTERVAL:
# Been a while since we've poked remote servers
new_state = new_state.copy_and_replace(
last_federation_update=now,
)
to_federation_ping[user_id] = new_state
else:
self.wheel_timer.insert(
now=now,
obj=user_id,
then=new_state.last_federation_update + FEDERATION_TIMEOUT
)
if new_state.state == PresenceState.ONLINE:
currently_active = now - new_state.last_active < LAST_ACTIVE_GRANULARITY
new_state = new_state.copy_and_replace(
currently_active=currently_active,
)
# Check whether the change was something worth notifying about
if should_notify(prev_state, new_state):
new_state.copy_and_replace(
last_federation_update=now,
)
to_notify[user_id] = new_state
self.user_to_current_state[user_id] = new_state
# TODO: We should probably ensure there are no races hereafter
if to_notify:
yield self._persist_and_notify(to_notify.values())
self.unpersisted_users_changes |= set(s.user_id for s in new_states)
self.unpersisted_users_changes -= set(to_notify.keys())
to_federation_ping = {
user_id: state for user_id, state in to_federation_ping.items()
if user_id not in to_notify
}
if to_federation_ping:
_, _, hosts_to_states = yield self._get_interested_parties(
to_federation_ping.values()
)
self._push_to_remotes(hosts_to_states)
def _handle_timeouts(self):
"""Checks the presence of users that have timed out and updates as
appropriate.
"""
now = self.clock.time_msec()
# Fetch the list of users that *may* have timed out. Things may have
# changed since the timeout was set, so we won't necessarily have to
# take any action.
users_to_check = self.wheel_timer.fetch(now)
changes = {} # Actual changes we need to notify people about
for user_id in set(users_to_check):
state = self.user_to_current_state.get(user_id, None)
if not state:
continue
if self.hs.is_mine_id(user_id):
if state.state == PresenceState.OFFLINE:
continue
if state.state == PresenceState.ONLINE:
if now - state.last_active > IDLE_TIMER:
# Currently online, but last activity ages ago so auto
# idle
changes[user_id] = state.copy_and_replace(
state=PresenceState.UNAVAILABLE,
)
elif now - state.last_active > LAST_ACTIVE_GRANULARITY:
# So that we send down a notification that we've
# stopped updating.
changes[user_id] = state
if now - state.last_federation_update > FEDERATION_PING_INTERVAL:
# Need to send ping to other servers to ensure they don't
# timeout and set us to offline
changes[user_id] = state
# If there are have been no sync for a while (and none ongoing),
# set presence to offline
if not self.user_to_num_current_syncs.get(user_id, 0):
if now - state.last_user_sync > SYNC_ONLINE_TIMEOUT:
changes[user_id] = state.copy_and_replace(
state=PresenceState.OFFLINE,
)
else:
# We expect to be poked occaisonally by the other side.
# This is to protect against forgetful/buggy servers, so that
# no one gets stuck online forever.
if now - state.last_federation_update > FEDERATION_TIMEOUT:
if state.state != PresenceState.OFFLINE:
# The other side seems to have disappeared.
changes[user_id] = state.copy_and_replace(
state=PresenceState.OFFLINE,
)
preserve_fn(self._update_states)(changes.values())
@defer.inlineCallbacks
def bump_presence_active_time(self, user):
"""We've seen the user do something that indicates they're interacting
with the app.
"""
user_id = user.to_string()
prev_state = yield self.current_state_for_user(user_id)
yield self._update_states([prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active=self.clock.time_msec(),
)])
@defer.inlineCallbacks
def user_syncing(self, user_id, affect_presence=True):
"""Returns a context manager that should surround any stream requests
from the user.
This allows us to keep track of who is currently streaming and who isn't
without having to have timers outside of this module to avoid flickering
when users disconnect/reconnect.
Args:
user_id (str)
affect_presence (bool): If false this function will be a no-op.
Useful for streams that are not associated with an actual
client that is being used by a user.
"""
if affect_presence:
curr_sync = self.user_to_num_current_syncs.get(user_id, 0)
self.user_to_num_current_syncs[user_id] = curr_sync + 1
prev_state = yield self.current_state_for_user(user_id)
if prev_state.state == PresenceState.OFFLINE:
# If they're currently offline then bring them online, otherwise
# just update the last sync times.
yield self._update_states([prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active=self.clock.time_msec(),
last_user_sync=self.clock.time_msec(),
)])
else:
yield self._update_states([prev_state.copy_and_replace(
last_user_sync=self.clock.time_msec(),
)])
@defer.inlineCallbacks
def _end():
if affect_presence:
self.user_to_num_current_syncs[user_id] -= 1
prev_state = yield self.current_state_for_user(user_id)
yield self._update_states([prev_state.copy_and_replace(
last_user_sync=self.clock.time_msec(),
)])
@contextmanager
def _user_syncing():
try:
yield
finally:
preserve_fn(_end)()
defer.returnValue(_user_syncing())
@defer.inlineCallbacks
def current_state_for_user(self, user_id):
"""Get the current presence state for a user.
"""
res = yield self.current_state_for_users([user_id])
defer.returnValue(res[user_id])
@defer.inlineCallbacks
def current_state_for_users(self, user_ids):
"""Get the current presence state for multiple users.
Returns:
dict: `user_id` -> `UserPresenceState`
"""
states = {
user_id: self.user_to_current_state.get(user_id, None)
for user_id in user_ids
}
missing = [user_id for user_id, state in states.items() if not state]
if missing:
# There are things not in our in memory cache. Lets pull them out of
# the database.
res = yield self.store.get_presence_for_users(missing)
states.update({state.user_id: state for state in res})
missing = [user_id for user_id, state in states.items() if not state]
if missing:
states.update({
user_id: UserPresenceState.default(user_id)
for user_id in missing
})
defer.returnValue(states)
@defer.inlineCallbacks
def _get_interested_parties(self, states):
"""Given a list of states return which entities (rooms, users, servers)
are interested in the given states.
Returns:
3-tuple: `(room_ids_to_states, users_to_states, hosts_to_states)`,
with each item being a dict of `entity_name` -> `[UserPresenceState]`
"""
room_ids_to_states = {}
users_to_states = {}
for state in states:
events = yield self.store.get_rooms_for_user(state.user_id)
for e in events:
room_ids_to_states.setdefault(e.room_id, []).append(state)
plist = yield self.store.get_presence_list_observers_accepted(state.user_id)
for u in plist:
users_to_states.setdefault(u, []).append(state)
# Always notify self
users_to_states.setdefault(state.user_id, []).append(state)
hosts_to_states = {}
for room_id, states in room_ids_to_states.items():
hosts = yield self.store.get_joined_hosts_for_room(room_id)
for host in hosts:
hosts_to_states.setdefault(host, []).extend(states)
for user_id, states in users_to_states.items():
host = UserID.from_string(user_id).domain
hosts_to_states.setdefault(host, []).extend(states)
# TODO: de-dup hosts_to_states, as a single host might have multiple
# of same presence
defer.returnValue((room_ids_to_states, users_to_states, hosts_to_states))
@defer.inlineCallbacks
def _persist_and_notify(self, states):
"""Persist states in the database, poke the notifier and send to
interested remote servers
"""
stream_id, max_token = yield self.store.update_presence(states)
parties = yield self._get_interested_parties(states)
room_ids_to_states, users_to_states, hosts_to_states = parties
self.notifier.on_new_event(
"presence_key", stream_id, rooms=room_ids_to_states.keys(),
users=[UserID.from_string(u) for u in users_to_states.keys()]
)
self._push_to_remotes(hosts_to_states)
def _push_to_remotes(self, hosts_to_states):
"""Sends state updates to remote servers.
Args:
hosts_to_states (dict): Mapping `server_name` -> `[UserPresenceState]`
"""
now = self.clock.time_msec()
for host, states in hosts_to_states.items():
self.federation.send_edu(
destination=host,
edu_type="m.presence",
content={
"push": [
_format_user_presence_state(state, now)
for state in states
]
}
)
@defer.inlineCallbacks
def incoming_presence(self, origin, content):
"""Called when we receive a `m.presence` EDU from a remote server.
"""
now = self.clock.time_msec()
updates = []
for push in content.get("push", []):
# A "push" contains a list of presence that we are probably interested
# in.
# TODO: Actually check if we're interested, rather than blindly
# accepting presence updates.
user_id = push.get("user_id", None)
if not user_id:
logger.info(
"Got presence update from %r with no 'user_id': %r",
origin, push,
)
continue
presence_state = push.get("presence", None)
if not presence_state:
logger.info(
"Got presence update from %r with no 'presence_state': %r",
origin, push,
)
continue
new_fields = {
"state": presence_state,
"last_federation_update": now,
}
last_active_ago = push.get("last_active_ago", None)
if last_active_ago is not None:
new_fields["last_active"] = now - last_active_ago
new_fields["status_msg"] = push.get("status_msg", None)
prev_state = yield self.current_state_for_user(user_id)
updates.append(prev_state.copy_and_replace(**new_fields))
if updates:
yield self._update_states(updates)
@defer.inlineCallbacks
def get_state(self, target_user, as_event=False):
results = yield self.get_states(
[target_user.to_string()],
as_event=as_event,
)
defer.returnValue(results[0])
@defer.inlineCallbacks
def get_states(self, target_user_ids, as_event=False):
"""Get the presence state for users.
Args:
target_user_ids (list)
as_event (bool): Whether to format it as a client event or not.
Returns:
list
"""
updates = yield self.current_state_for_users(target_user_ids)
updates = updates.values()
for user_id in set(target_user_ids) - set(u.user_id for u in updates):
updates.append(UserPresenceState.default(user_id))
now = self.clock.time_msec()
if as_event:
defer.returnValue([
{
"type": "m.presence",
"content": _format_user_presence_state(state, now),
}
for state in updates
])
else:
defer.returnValue([
_format_user_presence_state(state, now) for state in updates
])
@defer.inlineCallbacks
def set_state(self, target_user, state):
"""Set the presence state of the user.
"""
status_msg = state.get("status_msg", None)
presence = state["presence"]
user_id = target_user.to_string()
prev_state = yield self.current_state_for_user(user_id)
new_fields = {
"state": presence,
"status_msg": status_msg
}
if presence == PresenceState.ONLINE:
new_fields["last_active"] = self.clock.time_msec()
yield self._update_states([prev_state.copy_and_replace(**new_fields)])
@defer.inlineCallbacks
def user_joined_room(self, user, room_id):
"""Called (via the distributor) when a user joins a room. This funciton
sends presence updates to servers, either:
1. the joining user is a local user and we send their presence to
all servers in the room.
2. the joining user is a remote user and so we send presence for all
local users in the room.
"""
# We only need to send presence to servers that don't have it yet. We
# don't need to send to local clients here, as that is done as part
# of the event stream/sync.
# TODO: Only send to servers not already in the room.
if self.hs.is_mine(user):
state = yield self.current_state_for_user(user.to_string())
hosts = yield self.store.get_joined_hosts_for_room(room_id)
self._push_to_remotes({host: (state,) for host in hosts})
else:
user_ids = yield self.store.get_users_in_room(room_id)
user_ids = filter(self.hs.is_mine_id, user_ids)
states = yield self.current_state_for_users(user_ids)
self._push_to_remotes({user.domain: states.values()})
@defer.inlineCallbacks
def get_presence_list(self, observer_user, accepted=None):
"""Returns the presence for all users in their presence list.
"""
if not self.hs.is_mine(observer_user):
raise SynapseError(400, "User is not hosted on this Home Server")
presence_list = yield self.store.get_presence_list(
observer_user.localpart, accepted=accepted
)
results = yield self.get_states(
target_user_ids=[row["observed_user_id"] for row in presence_list],
as_event=False,
)
is_accepted = {
row["observed_user_id"]: row["accepted"] for row in presence_list
}
for result in results:
result.update({
"accepted": is_accepted,
})
defer.returnValue(results)
@defer.inlineCallbacks
def send_presence_invite(self, observer_user, observed_user):
"""Sends a presence invite.
"""
yield self.store.add_presence_list_pending(
observer_user.localpart, observed_user.to_string()
)
if self.hs.is_mine(observed_user):
yield self.invite_presence(observed_user, observer_user)
else:
yield self.federation.send_edu(
destination=observed_user.domain,
edu_type="m.presence_invite",
content={
"observed_user": observed_user.to_string(),
"observer_user": observer_user.to_string(),
}
)
@defer.inlineCallbacks
def invite_presence(self, observed_user, observer_user):
"""Handles new presence invites.
"""
if not self.hs.is_mine(observed_user):
raise SynapseError(400, "User is not hosted on this Home Server")
# TODO: Don't auto accept
if self.hs.is_mine(observer_user):
yield self.accept_presence(observed_user, observer_user)
else:
self.federation.send_edu(
destination=observer_user.domain,
edu_type="m.presence_accept",
content={
"observed_user": observed_user.to_string(),
"observer_user": observer_user.to_string(),
}
)
state_dict = yield self.get_state(observed_user, as_event=False)
self.federation.send_edu(
destination=observer_user.domain,
edu_type="m.presence",
content={
"push": [state_dict]
}
)
@defer.inlineCallbacks
def accept_presence(self, observed_user, observer_user):
"""Handles a m.presence_accept EDU. Mark a presence invite from a
local or remote user as accepted in a local user's presence list.
Starts polling for presence updates from the local or remote user.
Args:
observed_user(UserID): The user to update in the presence list.
observer_user(UserID): The owner of the presence list to update.
"""
yield self.store.set_presence_list_accepted(
observer_user.localpart, observed_user.to_string()
)
@defer.inlineCallbacks
def deny_presence(self, observed_user, observer_user):
"""Handle a m.presence_deny EDU. Removes a local or remote user from a
local user's presence list.
Args:
observed_user(UserID): The local or remote user to remove from the
list.
observer_user(UserID): The local owner of the presence list.
Returns:
A Deferred.
"""
yield self.store.del_presence_list(
observer_user.localpart, observed_user.to_string()
)
# TODO(paul): Inform the user somehow?
@defer.inlineCallbacks
def drop(self, observed_user, observer_user):
"""Remove a local or remote user from a local user's presence list and
unsubscribe the local user from updates that user.
Args:
observed_user(UserId): The local or remote user to remove from the
list.
observer_user(UserId): The local owner of the presence list.
Returns:
A Deferred.
"""
if not self.hs.is_mine(observer_user):
raise SynapseError(400, "User is not hosted on this Home Server")
yield self.store.del_presence_list(
observer_user.localpart, observed_user.to_string()
)
# TODO: Inform the remote that we've dropped the presence list.
@defer.inlineCallbacks
def is_visible(self, observed_user, observer_user):
observer_rooms = yield self.store.get_rooms_for_user(observer_user.to_string())
observed_rooms = yield self.store.get_rooms_for_user(observed_user.to_string())
observer_room_ids = set(r.room_id for r in observer_rooms)
observed_room_ids = set(r.room_id for r in observed_rooms)
if observer_room_ids & observed_room_ids:
defer.returnValue(True)
accepted_observers = yield self.store.get_presence_list_observers_accepted(
observed_user.to_string()
)
defer.returnValue(observer_user.to_string() in accepted_observers)
def should_notify(old_state, new_state):
"""Decides if a presence state change should be sent to interested parties.
"""
if old_state.status_msg != new_state.status_msg:
return True
if old_state.state == PresenceState.ONLINE:
if new_state.state != PresenceState.ONLINE:
# Always notify for online -> anything
return True
if new_state.currently_active != old_state.currently_active:
return True
if new_state.last_active - old_state.last_active > LAST_ACTIVE_GRANULARITY:
# Always notify for a transition where last active gets bumped.
return True
if old_state.state != new_state.state:
# Nothing to report.
return True
return False
def _format_user_presence_state(state, now):
"""Convert UserPresenceState to a format that can be sent down to clients
and to other servers.
"""
content = {
"presence": state.state,
"user_id": state.user_id,
}
if state.last_active:
content["last_active_ago"] = now - state.last_active
if state.status_msg and state.state != PresenceState.OFFLINE:
content["status_msg"] = state.status_msg
if state.state == PresenceState.ONLINE:
content["currently_active"] = state.currently_active
return content
class PresenceEventSource(object):
def __init__(self, hs):
self.hs = hs
self.clock = hs.get_clock()
self.store = hs.get_datastore()
@defer.inlineCallbacks
@log_function
def get_new_events(self, user, from_key, room_ids=None, include_offline=True,
**kwargs):
# The process for getting presence events are:
# 1. Get the rooms the user is in.
# 2. Get the list of user in the rooms.
# 3. Get the list of users that are in the user's presence list.
# 4. If there is a from_key set, cross reference the list of users
# with the `presence_stream_cache` to see which ones we actually
# need to check.
# 5. Load current state for the users.
#
# We don't try and limit the presence updates by the current token, as
# sending down the rare duplicate is not a concern.
user_id = user.to_string()
if from_key is not None:
from_key = int(from_key)
room_ids = room_ids or []
presence = self.hs.get_handlers().presence_handler
if not room_ids:
rooms = yield self.store.get_rooms_for_user(user_id)
room_ids = set(e.room_id for e in rooms)
user_ids_to_check = set()
for room_id in room_ids:
users = yield self.store.get_users_in_room(room_id)
user_ids_to_check.update(users)
plist = yield self.store.get_presence_list_accepted(user.localpart)
user_ids_to_check.update([row["observed_user_id"] for row in plist])
# Always include yourself. Only really matters for when the user is
# not in any rooms, but still.
user_ids_to_check.add(user_id)
max_token = self.store.get_current_presence_token()
if from_key:
user_ids_changed = self.store.presence_stream_cache.get_entities_changed(
user_ids_to_check, from_key,
)
else:
user_ids_changed = user_ids_to_check
updates = yield presence.current_state_for_users(user_ids_changed)
now = self.clock.time_msec()
defer.returnValue(([
{
"type": "m.presence",
"content": _format_user_presence_state(s, now),
}
for s in updates.values()
if include_offline or s.state != PresenceState.OFFLINE
], max_token))
def get_current_key(self):
return self.store.get_current_presence_token()
def get_pagination_rows(self, user, pagination_config, key):
return self.get_new_events(user, from_key=None, include_offline=False)
|