From 89ba802b23bf1fd22afbc5e9a4b3b732264e3c18 Mon Sep 17 00:00:00 2001 From: Mark Haines Date: Tue, 4 Nov 2014 15:57:23 +0000 Subject: Move webclient to a python module so that it can be installed --- webclient/js/angular-animate.js | 1880 --------------------------------------- 1 file changed, 1880 deletions(-) delete mode 100644 webclient/js/angular-animate.js (limited to 'webclient/js/angular-animate.js') diff --git a/webclient/js/angular-animate.js b/webclient/js/angular-animate.js deleted file mode 100644 index c15f793c1b..0000000000 --- a/webclient/js/angular-animate.js +++ /dev/null @@ -1,1880 +0,0 @@ -/** - * @license AngularJS v1.3.0-rc.1 - * (c) 2010-2014 Google, Inc. http://angularjs.org - * License: MIT - */ -(function(window, angular, undefined) {'use strict'; - -/* jshint maxlen: false */ - -/** - * @ngdoc module - * @name ngAnimate - * @description - * - * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. - * - *
- * - * # Usage - * - * To see animations in action, all that is required is to define the appropriate CSS classes - * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: - * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation - * by using the `$animate` service. - * - * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: - * - * | Directive | Supported Animations | - * |-----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------| - * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move | - * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave | - * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave | - * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave | - * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave | - * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove (the CSS class(es) present) | - * | {@link ng.directive:ngShow#usage_animations ngShow} & {@link ng.directive:ngHide#usage_animations ngHide} | add and remove (the ng-hide class value) | - * | {@link ng.directive:form#usage_animations form} & {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | - * | {@link ngMessages.directive:ngMessage#usage_animations ngMessages} | add and remove (ng-active & ng-inactive) | - * | {@link ngMessages.directive:ngMessage#usage_animations ngMessage} | enter and leave | - * - * You can find out more information about animations upon visiting each directive page. - * - * Below is an example of how to apply animations to a directive that supports animation hooks: - * - * ```html - * - * - * - * - * ``` - * - * Keep in mind that, by default, if an animation is running, any child elements cannot be animated - * until the parent element's animation has completed. This blocking feature can be overridden by - * placing the `ng-animate-children` attribute on a parent container tag. - * - * ```html - *
- *
- *
- * ... - *
- *
- *
- * ``` - * - * When the `on` expression value changes and an animation is triggered then each of the elements within - * will all animate without the block being applied to child elements. - * - * ## Are animations run when the application starts? - * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid - * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work, - * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering - * layout changes in the application will trigger animations as normal. - * - * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular - * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests - * are complete. - * - *

CSS-defined Animations

- * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes - * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported - * and can be used to play along with this naming structure. - * - * The following code below demonstrates how to perform animations using **CSS transitions** with Angular: - * - * ```html - * - * - *
- *
- *
- * ``` - * - * The following code below demonstrates how to perform animations using **CSS animations** with Angular: - * - * ```html - * - * - *
- *
- *
- * ``` - * - * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. - * - * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add - * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically - * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be - * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end - * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element - * has no CSS transition/animation classes applied to it. - * - * ### Structural transition animations - * - * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition - * value to force the browser into rendering the styles defined in the setup (.ng-enter, .ng-leave - * or .ng-move) class. This means that any active transition animations operating on the element - * will be cut off to make way for the enter, leave or move animation. - * - * ### Class-based transition animations - * - * Class-based transitions refer to transition animations that are triggered when a CSS class is - * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`, - * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`). - * They are different when compared to structural animations since they **do not cancel existing - * animations** nor do they **block successive transitions** from rendering on the same element. - * This distinction allows for **multiple class-based transitions** to be performed on the same element. - * - * In addition to ngAnimate supporting the default (natural) functionality of class-based transition - * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the - * developer in further styling the element throughout the transition animation. Earlier versions - * of ngAnimate may have caused natural CSS transitions to break and not render properly due to - * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class - * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of - * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS - * class transitions are compatible with ngAnimate. - * - * There is, however, one special case when dealing with class-based transitions in ngAnimate. - * When rendering class-based transitions that make use of the setup and active CSS classes - * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define - * the transition value **on the active CSS class** and not the setup class. - * - * ```css - * .fade-add { - * /* remember to place a 0s transition here - * to ensure that the styles are applied instantly - * even if the element already has a transition style */ - * transition:0s linear all; - * - * /* starting CSS styles */ - * opacity:1; - * } - * .fade-add.fade-add-active { - * /* this will be the length of the animation */ - * transition:1s linear all; - * opacity:0; - * } - * ``` - * - * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it - * has a duration of zero. This may not be required, however, incase the browser is unable to render - * the styling present in this CSS class instantly then it could be that the browser is attempting - * to perform an unnecessary transition. - * - * This workaround, however, does not apply to standard class-based transitions that are rendered - * when a CSS class containing a transition is applied to an element: - * - * ```css - * .fade { - * /* this works as expected */ - * transition:1s linear all; - * opacity:0; - * } - * ``` - * - * Please keep this in mind when coding the CSS markup that will be used within class-based transitions. - * Also, try not to mix the two class-based animation flavors together since the CSS code may become - * overly complex. - * - * ### CSS Staggering Animations - * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a - * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be - * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for - * the animation. The style property expected within the stagger class can either be a **transition-delay** or an - * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). - * - * ```css - * .my-animation.ng-enter { - * /* standard transition code */ - * -webkit-transition: 1s linear all; - * transition: 1s linear all; - * opacity:0; - * } - * .my-animation.ng-enter-stagger { - * /* this will have a 100ms delay between each successive leave animation */ - * -webkit-transition-delay: 0.1s; - * transition-delay: 0.1s; - * - * /* in case the stagger doesn't work then these two values - * must be set to 0 to avoid an accidental CSS inheritance */ - * -webkit-transition-duration: 0s; - * transition-duration: 0s; - * } - * .my-animation.ng-enter.ng-enter-active { - * /* standard transition styles */ - * opacity:1; - * } - * ``` - * - * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations - * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this - * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation - * will also be reset if more than 10ms has passed after the last animation has been fired. - * - * The following code will issue the **ng-leave-stagger** event on the element provided: - * - * ```js - * var kids = parent.children(); - * - * $animate.leave(kids[0]); //stagger index=0 - * $animate.leave(kids[1]); //stagger index=1 - * $animate.leave(kids[2]); //stagger index=2 - * $animate.leave(kids[3]); //stagger index=3 - * $animate.leave(kids[4]); //stagger index=4 - * - * $timeout(function() { - * //stagger has reset itself - * $animate.leave(kids[5]); //stagger index=0 - * $animate.leave(kids[6]); //stagger index=1 - * }, 100, false); - * ``` - * - * Stagger animations are currently only supported within CSS-defined animations. - * - * ## JavaScript-defined Animations - * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not - * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. - * - * ```js - * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application. - * var ngModule = angular.module('YourApp', ['ngAnimate']); - * ngModule.animation('.my-crazy-animation', function() { - * return { - * enter: function(element, done) { - * //run the animation here and call done when the animation is complete - * return function(cancelled) { - * //this (optional) function will be called when the animation - * //completes or when the animation is cancelled (the cancelled - * //flag will be set to true if cancelled). - * }; - * }, - * leave: function(element, done) { }, - * move: function(element, done) { }, - * - * //animation that can be triggered before the class is added - * beforeAddClass: function(element, className, done) { }, - * - * //animation that can be triggered after the class is added - * addClass: function(element, className, done) { }, - * - * //animation that can be triggered before the class is removed - * beforeRemoveClass: function(element, className, done) { }, - * - * //animation that can be triggered after the class is removed - * removeClass: function(element, className, done) { } - * }; - * }); - * ``` - * - * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run - * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits - * the element's CSS class attribute value and then run the matching animation event function (if found). - * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will - * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). - * - * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. - * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, - * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation - * or transition code that is defined via a stylesheet). - * - */ - -angular.module('ngAnimate', ['ng']) - - /** - * @ngdoc provider - * @name $animateProvider - * @description - * - * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. - * When an animation is triggered, the $animate service will query the $animate service to find any animations that match - * the provided name value. - * - * Requires the {@link ngAnimate `ngAnimate`} module to be installed. - * - * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. - * - */ - .directive('ngAnimateChildren', function() { - var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; - return function(scope, element, attrs) { - var val = attrs.ngAnimateChildren; - if (angular.isString(val) && val.length === 0) { //empty attribute - element.data(NG_ANIMATE_CHILDREN, true); - } else { - scope.$watch(val, function(value) { - element.data(NG_ANIMATE_CHILDREN, !!value); - }); - } - }; - }) - - //this private service is only used within CSS-enabled animations - //IE8 + IE9 do not support rAF natively, but that is fine since they - //also don't support transitions and keyframes which means that the code - //below will never be used by the two browsers. - .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) { - var bod = $document[0].body; - return function(fn) { - //the returned function acts as the cancellation function - return $$rAF(function() { - //the line below will force the browser to perform a repaint - //so that all the animated elements within the animation frame - //will be properly updated and drawn on screen. This is - //required to perform multi-class CSS based animations with - //Firefox. DO NOT REMOVE THIS LINE. - var a = bod.offsetWidth + 1; - fn(); - }); - }; - }]) - - .config(['$provide', '$animateProvider', function($provide, $animateProvider) { - var noop = angular.noop; - var forEach = angular.forEach; - var selectors = $animateProvider.$$selectors; - var isArray = angular.isArray; - - var ELEMENT_NODE = 1; - var NG_ANIMATE_STATE = '$$ngAnimateState'; - var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; - var NG_ANIMATE_CLASS_NAME = 'ng-animate'; - var rootAnimateState = {running: true}; - - function extractElementNode(element) { - for(var i = 0; i < element.length; i++) { - var elm = element[i]; - if (elm.nodeType == ELEMENT_NODE) { - return elm; - } - } - } - - function prepareElement(element) { - return element && angular.element(element); - } - - function stripCommentsFromElement(element) { - return angular.element(extractElementNode(element)); - } - - function isMatchingElement(elm1, elm2) { - return extractElementNode(elm1) == extractElementNode(elm2); - } - - $provide.decorator('$animate', - ['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest', - function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest) { - - $rootElement.data(NG_ANIMATE_STATE, rootAnimateState); - - // Wait until all directive and route-related templates are downloaded and - // compiled. The $templateRequest.totalPendingRequests variable keeps track of - // all of the remote templates being currently downloaded. If there are no - // templates currently downloading then the watcher will still fire anyway. - var deregisterWatch = $rootScope.$watch( - function() { return $templateRequest.totalPendingRequests; }, - function(val, oldVal) { - if (val !== 0) return; - deregisterWatch(); - - // Now that all templates have been downloaded, $animate will wait until - // the post digest queue is empty before enabling animations. By having two - // calls to $postDigest calls we can ensure that the flag is enabled at the - // very end of the post digest queue. Since all of the animations in $animate - // use $postDigest, it's important that the code below executes at the end. - // This basically means that the page is fully downloaded and compiled before - // any animations are triggered. - $rootScope.$$postDigest(function() { - $rootScope.$$postDigest(function() { - rootAnimateState.running = false; - }); - }); - } - ); - - var globalAnimationCounter = 0; - var classNameFilter = $animateProvider.classNameFilter(); - var isAnimatableClassName = !classNameFilter - ? function() { return true; } - : function(className) { - return classNameFilter.test(className); - }; - - function classBasedAnimationsBlocked(element, setter) { - var data = element.data(NG_ANIMATE_STATE) || {}; - if (setter) { - data.running = true; - data.structural = true; - element.data(NG_ANIMATE_STATE, data); - } - return data.disabled || (data.running && data.structural); - } - - function runAnimationPostDigest(fn) { - var cancelFn, defer = $$q.defer(); - defer.promise.$$cancelFn = function() { - cancelFn && cancelFn(); - }; - $rootScope.$$postDigest(function() { - cancelFn = fn(function() { - defer.resolve(); - }); - }); - return defer.promise; - } - - function resolveElementClasses(element, cache, runningAnimations) { - runningAnimations = runningAnimations || {}; - var map = {}; - - forEach(cache.add, function(className) { - if (className && className.length) { - map[className] = map[className] || 0; - map[className]++; - } - }); - - forEach(cache.remove, function(className) { - if (className && className.length) { - map[className] = map[className] || 0; - map[className]--; - } - }); - - var lookup = []; - forEach(runningAnimations, function(data, selector) { - forEach(selector.split(' '), function(s) { - lookup[s]=data; - }); - }); - - var toAdd = [], toRemove = []; - forEach(map, function(status, className) { - var hasClass = angular.$$hasClass(element[0], className); - var matchingAnimation = lookup[className] || {}; - - // When addClass and removeClass is called then $animate will check to - // see if addClass and removeClass cancel each other out. When there are - // more calls to removeClass than addClass then the count falls below 0 - // and then the removeClass animation will be allowed. Otherwise if the - // count is above 0 then that means an addClass animation will commence. - // Once an animation is allowed then the code will also check to see if - // there exists any on-going animation that is already adding or remvoing - // the matching CSS class. - if (status < 0) { - //does it have the class or will it have the class - if (hasClass || matchingAnimation.event == 'addClass') { - toRemove.push(className); - } - } else if (status > 0) { - //is the class missing or will it be removed? - if (!hasClass || matchingAnimation.event == 'removeClass') { - toAdd.push(className); - } - } - }); - - return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')]; - } - - function lookup(name) { - if (name) { - var matches = [], - flagMap = {}, - classes = name.substr(1).split('.'); - - //the empty string value is the default animation - //operation which performs CSS transition and keyframe - //animations sniffing. This is always included for each - //element animation procedure if the browser supports - //transitions and/or keyframe animations. The default - //animation is added to the top of the list to prevent - //any previous animations from affecting the element styling - //prior to the element being animated. - if ($sniffer.transitions || $sniffer.animations) { - matches.push($injector.get(selectors[''])); - } - - for(var i=0; i < classes.length; i++) { - var klass = classes[i], - selectorFactoryName = selectors[klass]; - if (selectorFactoryName && !flagMap[klass]) { - matches.push($injector.get(selectorFactoryName)); - flagMap[klass] = true; - } - } - return matches; - } - } - - function animationRunner(element, animationEvent, className) { - //transcluded directives may sometimes fire an animation using only comment nodes - //best to catch this early on to prevent any animation operations from occurring - var node = element[0]; - if (!node) { - return; - } - - var classNameAdd; - var classNameRemove; - if (isArray(className)) { - classNameAdd = className[0]; - classNameRemove = className[1]; - if (!classNameAdd) { - className = classNameRemove; - animationEvent = 'removeClass'; - } else if (!classNameRemove) { - className = classNameAdd; - animationEvent = 'addClass'; - } else { - className = classNameAdd + ' ' + classNameRemove; - } - } - - var isSetClassOperation = animationEvent == 'setClass'; - var isClassBased = isSetClassOperation || - animationEvent == 'addClass' || - animationEvent == 'removeClass'; - - var currentClassName = element.attr('class'); - var classes = currentClassName + ' ' + className; - if (!isAnimatableClassName(classes)) { - return; - } - - var beforeComplete = noop, - beforeCancel = [], - before = [], - afterComplete = noop, - afterCancel = [], - after = []; - - var animationLookup = (' ' + classes).replace(/\s+/g,'.'); - forEach(lookup(animationLookup), function(animationFactory) { - var created = registerAnimation(animationFactory, animationEvent); - if (!created && isSetClassOperation) { - registerAnimation(animationFactory, 'addClass'); - registerAnimation(animationFactory, 'removeClass'); - } - }); - - function registerAnimation(animationFactory, event) { - var afterFn = animationFactory[event]; - var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)]; - if (afterFn || beforeFn) { - if (event == 'leave') { - beforeFn = afterFn; - //when set as null then animation knows to skip this phase - afterFn = null; - } - after.push({ - event : event, fn : afterFn - }); - before.push({ - event : event, fn : beforeFn - }); - return true; - } - } - - function run(fns, cancellations, allCompleteFn) { - var animations = []; - forEach(fns, function(animation) { - animation.fn && animations.push(animation); - }); - - var count = 0; - function afterAnimationComplete(index) { - if (cancellations) { - (cancellations[index] || noop)(); - if (++count < animations.length) return; - cancellations = null; - } - allCompleteFn(); - } - - //The code below adds directly to the array in order to work with - //both sync and async animations. Sync animations are when the done() - //operation is called right away. DO NOT REFACTOR! - forEach(animations, function(animation, index) { - var progress = function() { - afterAnimationComplete(index); - }; - switch(animation.event) { - case 'setClass': - cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress)); - break; - case 'addClass': - cancellations.push(animation.fn(element, classNameAdd || className, progress)); - break; - case 'removeClass': - cancellations.push(animation.fn(element, classNameRemove || className, progress)); - break; - default: - cancellations.push(animation.fn(element, progress)); - break; - } - }); - - if (cancellations && cancellations.length === 0) { - allCompleteFn(); - } - } - - return { - node : node, - event : animationEvent, - className : className, - isClassBased : isClassBased, - isSetClassOperation : isSetClassOperation, - before : function(allCompleteFn) { - beforeComplete = allCompleteFn; - run(before, beforeCancel, function() { - beforeComplete = noop; - allCompleteFn(); - }); - }, - after : function(allCompleteFn) { - afterComplete = allCompleteFn; - run(after, afterCancel, function() { - afterComplete = noop; - allCompleteFn(); - }); - }, - cancel : function() { - if (beforeCancel) { - forEach(beforeCancel, function(cancelFn) { - (cancelFn || noop)(true); - }); - beforeComplete(true); - } - if (afterCancel) { - forEach(afterCancel, function(cancelFn) { - (cancelFn || noop)(true); - }); - afterComplete(true); - } - } - }; - } - - /** - * @ngdoc service - * @name $animate - * @kind object - * - * @description - * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. - * When any of these operations are run, the $animate service - * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) - * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. - * - * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives - * will work out of the box without any extra configuration. - * - * Requires the {@link ngAnimate `ngAnimate`} module to be installed. - * - * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. - * ## Callback Promises - * With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The - * promise itself is then resolved once the animation has completed itself, has been cancelled or has been - * skipped due to animations being disabled. (Note that even if the animation is cancelled it will still - * call the resolve function of the animation.) - * - * ```js - * $animate.enter(element, container).then(function() { - * //...this is called once the animation is complete... - * }); - * ``` - * - * Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope, - * location of the page, etc...) is executed within the callback promise then be sure to wrap the code using - * `$scope.$apply(...)`; - * - * ```js - * $animate.leave(element).then(function() { - * $scope.$apply(function() { - * $location.path('/new-page'); - * }); - * }); - * ``` - * - * An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided - * promise that was returned when the animation was started. - * - * ```js - * var promise = $animate.addClass(element, 'super-long-animation').then(function() { - * //this will still be called even if cancelled - * }); - * - * element.on('click', function() { - * //tooo lazy to wait for the animation to end - * $animate.cancel(promise); - * }); - * ``` - * - * (Keep in mind that the promise cancellation is unique to `$animate` since promises in - * general cannot be cancelled.) - * - */ - return { - /** - * @ngdoc method - * @name $animate#enter - * @kind function - * - * @description - * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once - * the animation is started, the following CSS classes will be present on the element for the duration of the animation: - * - * Below is a breakdown of each step that occurs during enter animation: - * - * | Animation Step | What the element class attribute looks like | - * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------| - * | 1. $animate.enter(...) is called | class="my-animation" | - * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" | - * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | - * | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | - * | 5. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" | - * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" | - * | 7. $animate blocks all CSS transitions on the element to ensure the .ng-enter class styling is applied right away | class="my-animation ng-animate ng-enter" | - * | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-enter" | - * | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-enter" | - * | 10. the .ng-enter-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-enter ng-enter-active" | - * | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-enter ng-enter-active" | - * | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 13. The returned promise is resolved. | class="my-animation" | - * - * @param {DOMElement} element the element that will be the focus of the enter animation - * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation - * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation - * @return {Promise} the animation callback promise - */ - enter : function(element, parentElement, afterElement) { - element = angular.element(element); - parentElement = prepareElement(parentElement); - afterElement = prepareElement(afterElement); - - classBasedAnimationsBlocked(element, true); - $delegate.enter(element, parentElement, afterElement); - return runAnimationPostDigest(function(done) { - return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, done); - }); - }, - - /** - * @ngdoc method - * @name $animate#leave - * @kind function - * - * @description - * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once - * the animation is started, the following CSS classes will be added for the duration of the animation: - * - * Below is a breakdown of each step that occurs during leave animation: - * - * | Animation Step | What the element class attribute looks like | - * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------| - * | 1. $animate.leave(...) is called | class="my-animation" | - * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | - * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | - * | 4. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" | - * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" | - * | 6. $animate blocks all CSS transitions on the element to ensure the .ng-leave class styling is applied right away | class="my-animation ng-animate ng-leave” | - * | 7. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-leave" | - * | 8. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-leave” | - * | 9. the .ng-leave-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-leave ng-leave-active" | - * | 10. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-leave ng-leave-active" | - * | 11. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 12. The element is removed from the DOM | ... | - * | 13. The returned promise is resolved. | ... | - * - * @param {DOMElement} element the element that will be the focus of the leave animation - * @return {Promise} the animation callback promise - */ - leave : function(element) { - element = angular.element(element); - - cancelChildAnimations(element); - classBasedAnimationsBlocked(element, true); - this.enabled(false, element); - return runAnimationPostDigest(function(done) { - return performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() { - $delegate.leave(element); - }, done); - }); - }, - - /** - * @ngdoc method - * @name $animate#move - * @kind function - * - * @description - * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or - * add the element directly after the afterElement element if present. Then the move animation will be run. Once - * the animation is started, the following CSS classes will be added for the duration of the animation: - * - * Below is a breakdown of each step that occurs during move animation: - * - * | Animation Step | What the element class attribute looks like | - * |------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------| - * | 1. $animate.move(...) is called | class="my-animation" | - * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" | - * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | - * | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | - * | 5. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" | - * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" | - * | 7. $animate blocks all CSS transitions on the element to ensure the .ng-move class styling is applied right away | class="my-animation ng-animate ng-move” | - * | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-move" | - * | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-move” | - * | 10. the .ng-move-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-move ng-move-active" | - * | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-move ng-move-active" | - * | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 13. The returned promise is resolved. | class="my-animation" | - * - * @param {DOMElement} element the element that will be the focus of the move animation - * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation - * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation - * @return {Promise} the animation callback promise - */ - move : function(element, parentElement, afterElement) { - element = angular.element(element); - parentElement = prepareElement(parentElement); - afterElement = prepareElement(afterElement); - - cancelChildAnimations(element); - classBasedAnimationsBlocked(element, true); - $delegate.move(element, parentElement, afterElement); - return runAnimationPostDigest(function(done) { - return performAnimation('move', 'ng-move', stripCommentsFromElement(element), parentElement, afterElement, noop, done); - }); - }, - - /** - * @ngdoc method - * @name $animate#addClass - * - * @description - * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class. - * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide - * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions - * or keyframes are defined on the -add-active or base CSS class). - * - * Below is a breakdown of each step that occurs during addClass animation: - * - * | Animation Step | What the element class attribute looks like | - * |----------------------------------------------------------------------------------------------------|------------------------------------------------------------------| - * | 1. $animate.addClass(element, 'super') is called | class="my-animation" | - * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | - * | 3. the .super-add class is added to the element | class="my-animation ng-animate super-add" | - * | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate super-add" | - * | 5. the .super and .super-add-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate super super-add super-add-active" | - * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" | - * | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation super super-add super-add-active" | - * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" | - * | 9. The super class is kept on the element | class="my-animation super" | - * | 10. The returned promise is resolved. | class="my-animation super" | - * - * @param {DOMElement} element the element that will be animated - * @param {string} className the CSS class that will be added to the element and then animated - * @return {Promise} the animation callback promise - */ - addClass : function(element, className) { - return this.setClass(element, className, []); - }, - - /** - * @ngdoc method - * @name $animate#removeClass - * - * @description - * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value - * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in - * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if - * no CSS transitions or keyframes are defined on the -remove or base CSS classes). - * - * Below is a breakdown of each step that occurs during removeClass animation: - * - * | Animation Step | What the element class attribute looks like | - * |------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------| - * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" | - * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate" | - * | 3. the .super-remove class is added to the element | class="my-animation super ng-animate super-remove" | - * | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation super ng-animate super-remove" | - * | 5. the .super-remove-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate super-remove super-remove-active" | - * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" | - * | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate super-remove super-remove-active" | - * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 9. The returned promise is resolved. | class="my-animation" | - * - * - * @param {DOMElement} element the element that will be animated - * @param {string} className the CSS class that will be animated and then removed from the element - * @return {Promise} the animation callback promise - */ - removeClass : function(element, className) { - return this.setClass(element, [], className); - }, - - /** - * - * @ngdoc method - * @name $animate#setClass - * - * @description Adds and/or removes the given CSS classes to and from the element. - * Once complete, the done() callback will be fired (if provided). - * - * | Animation Step | What the element class attribute looks like | - * |--------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------| - * | 1. $animate.removeClass(element, ‘on’, ‘off’) is called | class="my-animation super off” | - * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate off” | - * | 3. the .on-add and .off-remove classes are added to the element | class="my-animation ng-animate on-add off-remove off” | - * | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate on-add off-remove off” | - * | 5. the .on, .on-add-active and .off-remove-active classes are added and .off is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active” | - * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" | - * | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" | - * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation on" | - * | 9. The returned promise is resolved. | class="my-animation on" | - * - * @param {DOMElement} element the element which will have its CSS classes changed - * removed from it - * @param {string} add the CSS classes which will be added to the element - * @param {string} remove the CSS class which will be removed from the element - * CSS classes have been set on the element - * @return {Promise} the animation callback promise - */ - setClass : function(element, add, remove) { - var STORAGE_KEY = '$$animateClasses'; - element = angular.element(element); - element = stripCommentsFromElement(element); - - if (classBasedAnimationsBlocked(element)) { - return $delegate.setClass(element, add, remove); - } - - add = isArray(add) ? add : add.split(' '); - remove = isArray(remove) ? remove : remove.split(' '); - - var cache = element.data(STORAGE_KEY); - if (cache) { - cache.add = cache.add.concat(add); - cache.remove = cache.remove.concat(remove); - - //the digest cycle will combine all the animations into one function - return cache.promise; - } else { - element.data(STORAGE_KEY, cache = { - add : add, - remove : remove - }); - } - - return cache.promise = runAnimationPostDigest(function(done) { - var cache = element.data(STORAGE_KEY); - element.removeData(STORAGE_KEY); - - var state = element.data(NG_ANIMATE_STATE) || {}; - var classes = resolveElementClasses(element, cache, state.active); - return !classes - ? done() - : performAnimation('setClass', classes, element, null, null, function() { - $delegate.setClass(element, classes[0], classes[1]); - }, done); - }); - }, - - /** - * @ngdoc method - * @name $animate#cancel - * @kind function - * - * @param {Promise} animationPromise The animation promise that is returned when an animation is started. - * - * @description - * Cancels the provided animation. - */ - cancel : function(promise) { - promise.$$cancelFn(); - }, - - /** - * @ngdoc method - * @name $animate#enabled - * @kind function - * - * @param {boolean=} value If provided then set the animation on or off. - * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation - * @return {boolean} Current animation state. - * - * @description - * Globally enables/disables animations. - * - */ - enabled : function(value, element) { - switch(arguments.length) { - case 2: - if (value) { - cleanup(element); - } else { - var data = element.data(NG_ANIMATE_STATE) || {}; - data.disabled = true; - element.data(NG_ANIMATE_STATE, data); - } - break; - - case 1: - rootAnimateState.disabled = !value; - break; - - default: - value = !rootAnimateState.disabled; - break; - } - return !!value; - } - }; - - /* - all animations call this shared animation triggering function internally. - The animationEvent variable refers to the JavaScript animation event that will be triggered - and the className value is the name of the animation that will be applied within the - CSS code. Element, parentElement and afterElement are provided DOM elements for the animation - and the onComplete callback will be fired once the animation is fully complete. - */ - function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) { - - var noopCancel = noop; - var runner = animationRunner(element, animationEvent, className); - if (!runner) { - fireDOMOperation(); - fireBeforeCallbackAsync(); - fireAfterCallbackAsync(); - closeAnimation(); - return noopCancel; - } - - animationEvent = runner.event; - className = runner.className; - var elementEvents = angular.element._data(runner.node); - elementEvents = elementEvents && elementEvents.events; - - if (!parentElement) { - parentElement = afterElement ? afterElement.parent() : element.parent(); - } - - //skip the animation if animations are disabled, a parent is already being animated, - //the element is not currently attached to the document body or then completely close - //the animation if any matching animations are not found at all. - //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found. - if (animationsDisabled(element, parentElement)) { - fireDOMOperation(); - fireBeforeCallbackAsync(); - fireAfterCallbackAsync(); - closeAnimation(); - return noopCancel; - } - - var ngAnimateState = element.data(NG_ANIMATE_STATE) || {}; - var runningAnimations = ngAnimateState.active || {}; - var totalActiveAnimations = ngAnimateState.totalActive || 0; - var lastAnimation = ngAnimateState.last; - var skipAnimation = false; - - if (totalActiveAnimations > 0) { - var animationsToCancel = []; - if (!runner.isClassBased) { - if (animationEvent == 'leave' && runningAnimations['ng-leave']) { - skipAnimation = true; - } else { - //cancel all animations when a structural animation takes place - for(var klass in runningAnimations) { - animationsToCancel.push(runningAnimations[klass]); - } - ngAnimateState = {}; - cleanup(element, true); - } - } else if (lastAnimation.event == 'setClass') { - animationsToCancel.push(lastAnimation); - cleanup(element, className); - } - else if (runningAnimations[className]) { - var current = runningAnimations[className]; - if (current.event == animationEvent) { - skipAnimation = true; - } else { - animationsToCancel.push(current); - cleanup(element, className); - } - } - - if (animationsToCancel.length > 0) { - forEach(animationsToCancel, function(operation) { - operation.cancel(); - }); - } - } - - if (runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) { - skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR - } - - if (skipAnimation) { - fireDOMOperation(); - fireBeforeCallbackAsync(); - fireAfterCallbackAsync(); - fireDoneCallbackAsync(); - return noopCancel; - } - - runningAnimations = ngAnimateState.active || {}; - totalActiveAnimations = ngAnimateState.totalActive || 0; - - if (animationEvent == 'leave') { - //there's no need to ever remove the listener since the element - //will be removed (destroyed) after the leave animation ends or - //is cancelled midway - element.one('$destroy', function(e) { - var element = angular.element(this); - var state = element.data(NG_ANIMATE_STATE); - if (state) { - var activeLeaveAnimation = state.active['ng-leave']; - if (activeLeaveAnimation) { - activeLeaveAnimation.cancel(); - cleanup(element, 'ng-leave'); - } - } - }); - } - - //the ng-animate class does nothing, but it's here to allow for - //parent animations to find and cancel child animations when needed - element.addClass(NG_ANIMATE_CLASS_NAME); - - var localAnimationCount = globalAnimationCounter++; - totalActiveAnimations++; - runningAnimations[className] = runner; - - element.data(NG_ANIMATE_STATE, { - last : runner, - active : runningAnimations, - index : localAnimationCount, - totalActive : totalActiveAnimations - }); - - //first we run the before animations and when all of those are complete - //then we perform the DOM operation and run the next set of animations - fireBeforeCallbackAsync(); - runner.before(function(cancelled) { - var data = element.data(NG_ANIMATE_STATE); - cancelled = cancelled || - !data || !data.active[className] || - (runner.isClassBased && data.active[className].event != animationEvent); - - fireDOMOperation(); - if (cancelled === true) { - closeAnimation(); - } else { - fireAfterCallbackAsync(); - runner.after(closeAnimation); - } - }); - - return runner.cancel; - - function fireDOMCallback(animationPhase) { - var eventName = '$animate:' + animationPhase; - if (elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) { - $$asyncCallback(function() { - element.triggerHandler(eventName, { - event : animationEvent, - className : className - }); - }); - } - } - - function fireBeforeCallbackAsync() { - fireDOMCallback('before'); - } - - function fireAfterCallbackAsync() { - fireDOMCallback('after'); - } - - function fireDoneCallbackAsync() { - fireDOMCallback('close'); - doneCallback(); - } - - //it is less complicated to use a flag than managing and canceling - //timeouts containing multiple callbacks. - function fireDOMOperation() { - if (!fireDOMOperation.hasBeenRun) { - fireDOMOperation.hasBeenRun = true; - domOperation(); - } - } - - function closeAnimation() { - if (!closeAnimation.hasBeenRun) { - closeAnimation.hasBeenRun = true; - var data = element.data(NG_ANIMATE_STATE); - if (data) { - /* only structural animations wait for reflow before removing an - animation, but class-based animations don't. An example of this - failing would be when a parent HTML tag has a ng-class attribute - causing ALL directives below to skip animations during the digest */ - if (runner && runner.isClassBased) { - cleanup(element, className); - } else { - $$asyncCallback(function() { - var data = element.data(NG_ANIMATE_STATE) || {}; - if (localAnimationCount == data.index) { - cleanup(element, className, animationEvent); - } - }); - element.data(NG_ANIMATE_STATE, data); - } - } - fireDoneCallbackAsync(); - } - } - } - - function cancelChildAnimations(element) { - var node = extractElementNode(element); - if (node) { - var nodes = angular.isFunction(node.getElementsByClassName) ? - node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) : - node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME); - forEach(nodes, function(element) { - element = angular.element(element); - var data = element.data(NG_ANIMATE_STATE); - if (data && data.active) { - forEach(data.active, function(runner) { - runner.cancel(); - }); - } - }); - } - } - - function cleanup(element, className) { - if (isMatchingElement(element, $rootElement)) { - if (!rootAnimateState.disabled) { - rootAnimateState.running = false; - rootAnimateState.structural = false; - } - } else if (className) { - var data = element.data(NG_ANIMATE_STATE) || {}; - - var removeAnimations = className === true; - if (!removeAnimations && data.active && data.active[className]) { - data.totalActive--; - delete data.active[className]; - } - - if (removeAnimations || !data.totalActive) { - element.removeClass(NG_ANIMATE_CLASS_NAME); - element.removeData(NG_ANIMATE_STATE); - } - } - } - - function animationsDisabled(element, parentElement) { - if (rootAnimateState.disabled) { - return true; - } - - if (isMatchingElement(element, $rootElement)) { - return rootAnimateState.running; - } - - var allowChildAnimations, parentRunningAnimation, hasParent; - do { - //the element did not reach the root element which means that it - //is not apart of the DOM. Therefore there is no reason to do - //any animations on it - if (parentElement.length === 0) break; - - var isRoot = isMatchingElement(parentElement, $rootElement); - var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {}); - if (state.disabled) { - return true; - } - - //no matter what, for an animation to work it must reach the root element - //this implies that the element is attached to the DOM when the animation is run - if (isRoot) { - hasParent = true; - } - - //once a flag is found that is strictly false then everything before - //it will be discarded and all child animations will be restricted - if (allowChildAnimations !== false) { - var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN); - if (angular.isDefined(animateChildrenFlag)) { - allowChildAnimations = animateChildrenFlag; - } - } - - parentRunningAnimation = parentRunningAnimation || - state.running || - (state.last && !state.last.isClassBased); - } - while(parentElement = parentElement.parent()); - - return !hasParent || (!allowChildAnimations && parentRunningAnimation); - } - }]); - - $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow', - function($window, $sniffer, $timeout, $$animateReflow) { - // Detect proper transitionend/animationend event names. - var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; - - // If unprefixed events are not supported but webkit-prefixed are, use the latter. - // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. - // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` - // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. - // Register both events in case `window.onanimationend` is not supported because of that, - // do the same for `transitionend` as Safari is likely to exhibit similar behavior. - // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit - // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition - if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) { - CSS_PREFIX = '-webkit-'; - TRANSITION_PROP = 'WebkitTransition'; - TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; - } else { - TRANSITION_PROP = 'transition'; - TRANSITIONEND_EVENT = 'transitionend'; - } - - if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) { - CSS_PREFIX = '-webkit-'; - ANIMATION_PROP = 'WebkitAnimation'; - ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; - } else { - ANIMATION_PROP = 'animation'; - ANIMATIONEND_EVENT = 'animationend'; - } - - var DURATION_KEY = 'Duration'; - var PROPERTY_KEY = 'Property'; - var DELAY_KEY = 'Delay'; - var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; - var ANIMATION_PLAYSTATE_KEY = 'PlayState'; - var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey'; - var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data'; - var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3; - var CLOSING_TIME_BUFFER = 1.5; - var ONE_SECOND = 1000; - - var lookupCache = {}; - var parentCounter = 0; - var animationReflowQueue = []; - var cancelAnimationReflow; - function afterReflow(element, callback) { - if (cancelAnimationReflow) { - cancelAnimationReflow(); - } - animationReflowQueue.push(callback); - cancelAnimationReflow = $$animateReflow(function() { - forEach(animationReflowQueue, function(fn) { - fn(); - }); - - animationReflowQueue = []; - cancelAnimationReflow = null; - lookupCache = {}; - }); - } - - var closingTimer = null; - var closingTimestamp = 0; - var animationElementQueue = []; - function animationCloseHandler(element, totalTime) { - var node = extractElementNode(element); - element = angular.element(node); - - //this item will be garbage collected by the closing - //animation timeout - animationElementQueue.push(element); - - //but it may not need to cancel out the existing timeout - //if the timestamp is less than the previous one - var futureTimestamp = Date.now() + totalTime; - if (futureTimestamp <= closingTimestamp) { - return; - } - - $timeout.cancel(closingTimer); - - closingTimestamp = futureTimestamp; - closingTimer = $timeout(function() { - closeAllAnimations(animationElementQueue); - animationElementQueue = []; - }, totalTime, false); - } - - function closeAllAnimations(elements) { - forEach(elements, function(element) { - var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); - if (elementData) { - forEach(elementData.closeAnimationFns, function(fn) { - fn(); - }); - } - }); - } - - function getElementAnimationDetails(element, cacheKey) { - var data = cacheKey ? lookupCache[cacheKey] : null; - if (!data) { - var transitionDuration = 0; - var transitionDelay = 0; - var animationDuration = 0; - var animationDelay = 0; - - //we want all the styles defined before and after - forEach(element, function(element) { - if (element.nodeType == ELEMENT_NODE) { - var elementStyles = $window.getComputedStyle(element) || {}; - - var transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY]; - transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration); - - var transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY]; - transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay); - - var animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY]; - animationDelay = Math.max(parseMaxTime(elementStyles[ANIMATION_PROP + DELAY_KEY]), animationDelay); - - var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]); - - if (aDuration > 0) { - aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1; - } - animationDuration = Math.max(aDuration, animationDuration); - } - }); - data = { - total : 0, - transitionDelay: transitionDelay, - transitionDuration: transitionDuration, - animationDelay: animationDelay, - animationDuration: animationDuration - }; - if (cacheKey) { - lookupCache[cacheKey] = data; - } - } - return data; - } - - function parseMaxTime(str) { - var maxValue = 0; - var values = angular.isString(str) ? - str.split(/\s*,\s*/) : - []; - forEach(values, function(value) { - maxValue = Math.max(parseFloat(value) || 0, maxValue); - }); - return maxValue; - } - - function getCacheKey(element) { - var parentElement = element.parent(); - var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY); - if (!parentID) { - parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter); - parentID = parentCounter; - } - return parentID + '-' + extractElementNode(element).getAttribute('class'); - } - - function animateSetup(animationEvent, element, className) { - var structural = ['ng-enter','ng-leave','ng-move'].indexOf(className) >= 0; - - var cacheKey = getCacheKey(element); - var eventCacheKey = cacheKey + ' ' + className; - var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0; - - var stagger = {}; - if (itemIndex > 0) { - var staggerClassName = className + '-stagger'; - var staggerCacheKey = cacheKey + ' ' + staggerClassName; - var applyClasses = !lookupCache[staggerCacheKey]; - - applyClasses && element.addClass(staggerClassName); - - stagger = getElementAnimationDetails(element, staggerCacheKey); - - applyClasses && element.removeClass(staggerClassName); - } - - element.addClass(className); - - var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {}; - var timings = getElementAnimationDetails(element, eventCacheKey); - var transitionDuration = timings.transitionDuration; - var animationDuration = timings.animationDuration; - - if (structural && transitionDuration === 0 && animationDuration === 0) { - element.removeClass(className); - return false; - } - - var blockTransition = structural && transitionDuration > 0; - var blockAnimation = animationDuration > 0 && - stagger.animationDelay > 0 && - stagger.animationDuration === 0; - - var closeAnimationFns = formerData.closeAnimationFns || []; - element.data(NG_ANIMATE_CSS_DATA_KEY, { - stagger : stagger, - cacheKey : eventCacheKey, - running : formerData.running || 0, - itemIndex : itemIndex, - blockTransition : blockTransition, - closeAnimationFns : closeAnimationFns - }); - - var node = extractElementNode(element); - - if (blockTransition) { - blockTransitions(node, true); - } - - if (blockAnimation) { - blockAnimations(node, true); - } - - return true; - } - - function animateRun(animationEvent, element, className, activeAnimationComplete) { - var node = extractElementNode(element); - var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); - if (node.getAttribute('class').indexOf(className) == -1 || !elementData) { - activeAnimationComplete(); - return; - } - - if (elementData.blockTransition) { - blockTransitions(node, false); - } - - var activeClassName = ''; - var pendingClassName = ''; - forEach(className.split(' '), function(klass, i) { - var prefix = (i > 0 ? ' ' : '') + klass; - activeClassName += prefix + '-active'; - pendingClassName += prefix + '-pending'; - }); - - var style = ''; - var appliedStyles = []; - var itemIndex = elementData.itemIndex; - var stagger = elementData.stagger; - var staggerTime = 0; - if (itemIndex > 0) { - var transitionStaggerDelay = 0; - if (stagger.transitionDelay > 0 && stagger.transitionDuration === 0) { - transitionStaggerDelay = stagger.transitionDelay * itemIndex; - } - - var animationStaggerDelay = 0; - if (stagger.animationDelay > 0 && stagger.animationDuration === 0) { - animationStaggerDelay = stagger.animationDelay * itemIndex; - appliedStyles.push(CSS_PREFIX + 'animation-play-state'); - } - - staggerTime = Math.round(Math.max(transitionStaggerDelay, animationStaggerDelay) * 100) / 100; - } - - if (!staggerTime) { - element.addClass(activeClassName); - } - - var eventCacheKey = elementData.cacheKey + ' ' + activeClassName; - var timings = getElementAnimationDetails(element, eventCacheKey); - var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration); - if (maxDuration === 0) { - element.removeClass(activeClassName); - animateClose(element, className); - activeAnimationComplete(); - return; - } - - var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay); - var maxDelayTime = maxDelay * ONE_SECOND; - - if (appliedStyles.length > 0) { - //the element being animated may sometimes contain comment nodes in - //the jqLite object, so we're safe to use a single variable to house - //the styles since there is always only one element being animated - var oldStyle = node.getAttribute('style') || ''; - if (oldStyle.charAt(oldStyle.length-1) !== ';') { - oldStyle += ';'; - } - node.setAttribute('style', oldStyle + ' ' + style); - } - - var startTime = Date.now(); - var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT; - var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER; - var totalTime = (staggerTime + animationTime) * ONE_SECOND; - - var staggerTimeout; - if (staggerTime > 0) { - element.addClass(pendingClassName); - staggerTimeout = $timeout(function() { - staggerTimeout = null; - element.addClass(activeClassName); - element.removeClass(pendingClassName); - if (timings.animationDuration > 0) { - blockAnimations(node, false); - } - }, staggerTime * ONE_SECOND, false); - } - - element.on(css3AnimationEvents, onAnimationProgress); - elementData.closeAnimationFns.push(function() { - onEnd(); - activeAnimationComplete(); - }); - - elementData.running++; - animationCloseHandler(element, totalTime); - return onEnd; - - // This will automatically be called by $animate so - // there is no need to attach this internally to the - // timeout done method. - function onEnd(cancelled) { - element.off(css3AnimationEvents, onAnimationProgress); - element.removeClass(activeClassName); - element.removeClass(pendingClassName); - if (staggerTimeout) { - $timeout.cancel(staggerTimeout); - } - animateClose(element, className); - var node = extractElementNode(element); - for (var i in appliedStyles) { - node.style.removeProperty(appliedStyles[i]); - } - } - - function onAnimationProgress(event) { - event.stopPropagation(); - var ev = event.originalEvent || event; - var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now(); - - /* Firefox (or possibly just Gecko) likes to not round values up - * when a ms measurement is used for the animation */ - var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES)); - - /* $manualTimeStamp is a mocked timeStamp value which is set - * within browserTrigger(). This is only here so that tests can - * mock animations properly. Real events fallback to event.timeStamp, - * or, if they don't, then a timeStamp is automatically created for them. - * We're checking to see if the timeStamp surpasses the expected delay, - * but we're using elapsedTime instead of the timeStamp on the 2nd - * pre-condition since animations sometimes close off early */ - if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) { - activeAnimationComplete(); - } - } - } - - function blockTransitions(node, bool) { - node.style[TRANSITION_PROP + PROPERTY_KEY] = bool ? 'none' : ''; - } - - function blockAnimations(node, bool) { - node.style[ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY] = bool ? 'paused' : ''; - } - - function animateBefore(animationEvent, element, className, calculationDecorator) { - if (animateSetup(animationEvent, element, className, calculationDecorator)) { - return function(cancelled) { - cancelled && animateClose(element, className); - }; - } - } - - function animateAfter(animationEvent, element, className, afterAnimationComplete) { - if (element.data(NG_ANIMATE_CSS_DATA_KEY)) { - return animateRun(animationEvent, element, className, afterAnimationComplete); - } else { - animateClose(element, className); - afterAnimationComplete(); - } - } - - function animate(animationEvent, element, className, animationComplete) { - //If the animateSetup function doesn't bother returning a - //cancellation function then it means that there is no animation - //to perform at all - var preReflowCancellation = animateBefore(animationEvent, element, className); - if (!preReflowCancellation) { - animationComplete(); - return; - } - - //There are two cancellation functions: one is before the first - //reflow animation and the second is during the active state - //animation. The first function will take care of removing the - //data from the element which will not make the 2nd animation - //happen in the first place - var cancel = preReflowCancellation; - afterReflow(element, function() { - //once the reflow is complete then we point cancel to - //the new cancellation function which will remove all of the - //animation properties from the active animation - cancel = animateAfter(animationEvent, element, className, animationComplete); - }); - - return function(cancelled) { - (cancel || noop)(cancelled); - }; - } - - function animateClose(element, className) { - element.removeClass(className); - var data = element.data(NG_ANIMATE_CSS_DATA_KEY); - if (data) { - if (data.running) { - data.running--; - } - if (!data.running || data.running === 0) { - element.removeData(NG_ANIMATE_CSS_DATA_KEY); - } - } - } - - return { - enter : function(element, animationCompleted) { - return animate('enter', element, 'ng-enter', animationCompleted); - }, - - leave : function(element, animationCompleted) { - return animate('leave', element, 'ng-leave', animationCompleted); - }, - - move : function(element, animationCompleted) { - return animate('move', element, 'ng-move', animationCompleted); - }, - - beforeSetClass : function(element, add, remove, animationCompleted) { - var className = suffixClasses(remove, '-remove') + ' ' + - suffixClasses(add, '-add'); - var cancellationMethod = animateBefore('setClass', element, className); - if (cancellationMethod) { - afterReflow(element, animationCompleted); - return cancellationMethod; - } - animationCompleted(); - }, - - beforeAddClass : function(element, className, animationCompleted) { - var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add')); - if (cancellationMethod) { - afterReflow(element, animationCompleted); - return cancellationMethod; - } - animationCompleted(); - }, - - beforeRemoveClass : function(element, className, animationCompleted) { - var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove')); - if (cancellationMethod) { - afterReflow(element, animationCompleted); - return cancellationMethod; - } - animationCompleted(); - }, - - setClass : function(element, add, remove, animationCompleted) { - remove = suffixClasses(remove, '-remove'); - add = suffixClasses(add, '-add'); - var className = remove + ' ' + add; - return animateAfter('setClass', element, className, animationCompleted); - }, - - addClass : function(element, className, animationCompleted) { - return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted); - }, - - removeClass : function(element, className, animationCompleted) { - return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted); - } - }; - - function suffixClasses(classes, suffix) { - var className = ''; - classes = isArray(classes) ? classes : classes.split(/\s+/); - forEach(classes, function(klass, i) { - if (klass && klass.length > 0) { - className += (i > 0 ? ' ' : '') + klass + suffix; - } - }); - return className; - } - }]); - }]); - - -})(window, window.angular); -- cgit 1.4.1