From 4f475c7697722e946e39e42f38f3dd03a95d8765 Mon Sep 17 00:00:00 2001 From: "matrix.org" Date: Tue, 12 Aug 2014 15:10:52 +0100 Subject: Reference Matrix Home Server --- webclient/js/angular-animate.js | 1689 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 1689 insertions(+) create mode 100644 webclient/js/angular-animate.js (limited to 'webclient/js/angular-animate.js') diff --git a/webclient/js/angular-animate.js b/webclient/js/angular-animate.js new file mode 100644 index 0000000000..bea4bc5232 --- /dev/null +++ b/webclient/js/angular-animate.js @@ -0,0 +1,1689 @@ +/** + * @license AngularJS v1.2.20 + * (c) 2010-2014 Google, Inc. http://angularjs.org + * License: MIT + */ +(function(window, angular, undefined) {'use strict'; + +/* jshint maxlen: false */ + +/** + * @ngdoc module + * @name ngAnimate + * @description + * + * # ngAnimate + * + * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. + * + * + *
+ * + * # Usage + * + * To see animations in action, all that is required is to define the appropriate CSS classes + * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: + * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation + * by using the `$animate` service. + * + * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: + * + * | Directive | Supported Animations | + * |---------------------------------------------------------- |----------------------------------------------------| + * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move | + * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave | + * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave | + * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave | + * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave | + * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove | + * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) | + * | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) | + * | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | + * + * You can find out more information about animations upon visiting each directive page. + * + * Below is an example of how to apply animations to a directive that supports animation hooks: + * + * ```html + * + * + * + * + * ``` + * + * Keep in mind that, by default, if an animation is running, any child elements cannot be animated + * until the parent element's animation has completed. This blocking feature can be overridden by + * placing the `ng-animate-children` attribute on a parent container tag. + * + * ```html + *
+ *
+ *
+ * ... + *
+ *
+ *
+ * ``` + * + * When the `on` expression value changes and an animation is triggered then each of the elements within + * will all animate without the block being applied to child elements. + * + *

CSS-defined Animations

+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes + * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported + * and can be used to play along with this naming structure. + * + * The following code below demonstrates how to perform animations using **CSS transitions** with Angular: + * + * ```html + * + * + *
+ *
+ *
+ * ``` + * + * The following code below demonstrates how to perform animations using **CSS animations** with Angular: + * + * ```html + * + * + *
+ *
+ *
+ * ``` + * + * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. + * + * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add + * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically + * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be + * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end + * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element + * has no CSS transition/animation classes applied to it. + * + *

CSS Staggering Animations

+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a + * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be + * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for + * the animation. The style property expected within the stagger class can either be a **transition-delay** or an + * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). + * + * ```css + * .my-animation.ng-enter { + * /* standard transition code */ + * -webkit-transition: 1s linear all; + * transition: 1s linear all; + * opacity:0; + * } + * .my-animation.ng-enter-stagger { + * /* this will have a 100ms delay between each successive leave animation */ + * -webkit-transition-delay: 0.1s; + * transition-delay: 0.1s; + * + * /* in case the stagger doesn't work then these two values + * must be set to 0 to avoid an accidental CSS inheritance */ + * -webkit-transition-duration: 0s; + * transition-duration: 0s; + * } + * .my-animation.ng-enter.ng-enter-active { + * /* standard transition styles */ + * opacity:1; + * } + * ``` + * + * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations + * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this + * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation + * will also be reset if more than 10ms has passed after the last animation has been fired. + * + * The following code will issue the **ng-leave-stagger** event on the element provided: + * + * ```js + * var kids = parent.children(); + * + * $animate.leave(kids[0]); //stagger index=0 + * $animate.leave(kids[1]); //stagger index=1 + * $animate.leave(kids[2]); //stagger index=2 + * $animate.leave(kids[3]); //stagger index=3 + * $animate.leave(kids[4]); //stagger index=4 + * + * $timeout(function() { + * //stagger has reset itself + * $animate.leave(kids[5]); //stagger index=0 + * $animate.leave(kids[6]); //stagger index=1 + * }, 100, false); + * ``` + * + * Stagger animations are currently only supported within CSS-defined animations. + * + *

JavaScript-defined Animations

+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not + * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. + * + * ```js + * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application. + * var ngModule = angular.module('YourApp', ['ngAnimate']); + * ngModule.animation('.my-crazy-animation', function() { + * return { + * enter: function(element, done) { + * //run the animation here and call done when the animation is complete + * return function(cancelled) { + * //this (optional) function will be called when the animation + * //completes or when the animation is cancelled (the cancelled + * //flag will be set to true if cancelled). + * }; + * }, + * leave: function(element, done) { }, + * move: function(element, done) { }, + * + * //animation that can be triggered before the class is added + * beforeAddClass: function(element, className, done) { }, + * + * //animation that can be triggered after the class is added + * addClass: function(element, className, done) { }, + * + * //animation that can be triggered before the class is removed + * beforeRemoveClass: function(element, className, done) { }, + * + * //animation that can be triggered after the class is removed + * removeClass: function(element, className, done) { } + * }; + * }); + * ``` + * + * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run + * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits + * the element's CSS class attribute value and then run the matching animation event function (if found). + * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will + * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). + * + * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. + * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, + * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation + * or transition code that is defined via a stylesheet). + * + */ + +angular.module('ngAnimate', ['ng']) + + /** + * @ngdoc provider + * @name $animateProvider + * @description + * + * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. + * When an animation is triggered, the $animate service will query the $animate service to find any animations that match + * the provided name value. + * + * Requires the {@link ngAnimate `ngAnimate`} module to be installed. + * + * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. + * + */ + .directive('ngAnimateChildren', function() { + var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; + return function(scope, element, attrs) { + var val = attrs.ngAnimateChildren; + if(angular.isString(val) && val.length === 0) { //empty attribute + element.data(NG_ANIMATE_CHILDREN, true); + } else { + scope.$watch(val, function(value) { + element.data(NG_ANIMATE_CHILDREN, !!value); + }); + } + }; + }) + + //this private service is only used within CSS-enabled animations + //IE8 + IE9 do not support rAF natively, but that is fine since they + //also don't support transitions and keyframes which means that the code + //below will never be used by the two browsers. + .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) { + var bod = $document[0].body; + return function(fn) { + //the returned function acts as the cancellation function + return $$rAF(function() { + //the line below will force the browser to perform a repaint + //so that all the animated elements within the animation frame + //will be properly updated and drawn on screen. This is + //required to perform multi-class CSS based animations with + //Firefox. DO NOT REMOVE THIS LINE. + var a = bod.offsetWidth + 1; + fn(); + }); + }; + }]) + + .config(['$provide', '$animateProvider', function($provide, $animateProvider) { + var noop = angular.noop; + var forEach = angular.forEach; + var selectors = $animateProvider.$$selectors; + + var ELEMENT_NODE = 1; + var NG_ANIMATE_STATE = '$$ngAnimateState'; + var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; + var NG_ANIMATE_CLASS_NAME = 'ng-animate'; + var rootAnimateState = {running: true}; + + function extractElementNode(element) { + for(var i = 0; i < element.length; i++) { + var elm = element[i]; + if(elm.nodeType == ELEMENT_NODE) { + return elm; + } + } + } + + function prepareElement(element) { + return element && angular.element(element); + } + + function stripCommentsFromElement(element) { + return angular.element(extractElementNode(element)); + } + + function isMatchingElement(elm1, elm2) { + return extractElementNode(elm1) == extractElementNode(elm2); + } + + $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', + function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) { + + var globalAnimationCounter = 0; + $rootElement.data(NG_ANIMATE_STATE, rootAnimateState); + + // disable animations during bootstrap, but once we bootstrapped, wait again + // for another digest until enabling animations. The reason why we digest twice + // is because all structural animations (enter, leave and move) all perform a + // post digest operation before animating. If we only wait for a single digest + // to pass then the structural animation would render its animation on page load. + // (which is what we're trying to avoid when the application first boots up.) + $rootScope.$$postDigest(function() { + $rootScope.$$postDigest(function() { + rootAnimateState.running = false; + }); + }); + + var classNameFilter = $animateProvider.classNameFilter(); + var isAnimatableClassName = !classNameFilter + ? function() { return true; } + : function(className) { + return classNameFilter.test(className); + }; + + function blockElementAnimations(element) { + var data = element.data(NG_ANIMATE_STATE) || {}; + data.running = true; + element.data(NG_ANIMATE_STATE, data); + } + + function lookup(name) { + if (name) { + var matches = [], + flagMap = {}, + classes = name.substr(1).split('.'); + + //the empty string value is the default animation + //operation which performs CSS transition and keyframe + //animations sniffing. This is always included for each + //element animation procedure if the browser supports + //transitions and/or keyframe animations. The default + //animation is added to the top of the list to prevent + //any previous animations from affecting the element styling + //prior to the element being animated. + if ($sniffer.transitions || $sniffer.animations) { + matches.push($injector.get(selectors[''])); + } + + for(var i=0; i < classes.length; i++) { + var klass = classes[i], + selectorFactoryName = selectors[klass]; + if(selectorFactoryName && !flagMap[klass]) { + matches.push($injector.get(selectorFactoryName)); + flagMap[klass] = true; + } + } + return matches; + } + } + + function animationRunner(element, animationEvent, className) { + //transcluded directives may sometimes fire an animation using only comment nodes + //best to catch this early on to prevent any animation operations from occurring + var node = element[0]; + if(!node) { + return; + } + + var isSetClassOperation = animationEvent == 'setClass'; + var isClassBased = isSetClassOperation || + animationEvent == 'addClass' || + animationEvent == 'removeClass'; + + var classNameAdd, classNameRemove; + if(angular.isArray(className)) { + classNameAdd = className[0]; + classNameRemove = className[1]; + className = classNameAdd + ' ' + classNameRemove; + } + + var currentClassName = element.attr('class'); + var classes = currentClassName + ' ' + className; + if(!isAnimatableClassName(classes)) { + return; + } + + var beforeComplete = noop, + beforeCancel = [], + before = [], + afterComplete = noop, + afterCancel = [], + after = []; + + var animationLookup = (' ' + classes).replace(/\s+/g,'.'); + forEach(lookup(animationLookup), function(animationFactory) { + var created = registerAnimation(animationFactory, animationEvent); + if(!created && isSetClassOperation) { + registerAnimation(animationFactory, 'addClass'); + registerAnimation(animationFactory, 'removeClass'); + } + }); + + function registerAnimation(animationFactory, event) { + var afterFn = animationFactory[event]; + var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)]; + if(afterFn || beforeFn) { + if(event == 'leave') { + beforeFn = afterFn; + //when set as null then animation knows to skip this phase + afterFn = null; + } + after.push({ + event : event, fn : afterFn + }); + before.push({ + event : event, fn : beforeFn + }); + return true; + } + } + + function run(fns, cancellations, allCompleteFn) { + var animations = []; + forEach(fns, function(animation) { + animation.fn && animations.push(animation); + }); + + var count = 0; + function afterAnimationComplete(index) { + if(cancellations) { + (cancellations[index] || noop)(); + if(++count < animations.length) return; + cancellations = null; + } + allCompleteFn(); + } + + //The code below adds directly to the array in order to work with + //both sync and async animations. Sync animations are when the done() + //operation is called right away. DO NOT REFACTOR! + forEach(animations, function(animation, index) { + var progress = function() { + afterAnimationComplete(index); + }; + switch(animation.event) { + case 'setClass': + cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress)); + break; + case 'addClass': + cancellations.push(animation.fn(element, classNameAdd || className, progress)); + break; + case 'removeClass': + cancellations.push(animation.fn(element, classNameRemove || className, progress)); + break; + default: + cancellations.push(animation.fn(element, progress)); + break; + } + }); + + if(cancellations && cancellations.length === 0) { + allCompleteFn(); + } + } + + return { + node : node, + event : animationEvent, + className : className, + isClassBased : isClassBased, + isSetClassOperation : isSetClassOperation, + before : function(allCompleteFn) { + beforeComplete = allCompleteFn; + run(before, beforeCancel, function() { + beforeComplete = noop; + allCompleteFn(); + }); + }, + after : function(allCompleteFn) { + afterComplete = allCompleteFn; + run(after, afterCancel, function() { + afterComplete = noop; + allCompleteFn(); + }); + }, + cancel : function() { + if(beforeCancel) { + forEach(beforeCancel, function(cancelFn) { + (cancelFn || noop)(true); + }); + beforeComplete(true); + } + if(afterCancel) { + forEach(afterCancel, function(cancelFn) { + (cancelFn || noop)(true); + }); + afterComplete(true); + } + } + }; + } + + /** + * @ngdoc service + * @name $animate + * @kind function + * + * @description + * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. + * When any of these operations are run, the $animate service + * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) + * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. + * + * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives + * will work out of the box without any extra configuration. + * + * Requires the {@link ngAnimate `ngAnimate`} module to be installed. + * + * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. + * + */ + return { + /** + * @ngdoc method + * @name $animate#enter + * @kind function + * + * @description + * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once + * the animation is started, the following CSS classes will be present on the element for the duration of the animation: + * + * Below is a breakdown of each step that occurs during enter animation: + * + * | Animation Step | What the element class attribute looks like | + * |----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.enter(...) is called | class="my-animation" | + * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" | + * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" | + * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" | + * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" | + * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | + * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | + * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | + * + * @param {DOMElement} element the element that will be the focus of the enter animation + * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation + * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + enter : function(element, parentElement, afterElement, doneCallback) { + element = angular.element(element); + parentElement = prepareElement(parentElement); + afterElement = prepareElement(afterElement); + + blockElementAnimations(element); + $delegate.enter(element, parentElement, afterElement); + $rootScope.$$postDigest(function() { + element = stripCommentsFromElement(element); + performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback); + }); + }, + + /** + * @ngdoc method + * @name $animate#leave + * @kind function + * + * @description + * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once + * the animation is started, the following CSS classes will be added for the duration of the animation: + * + * Below is a breakdown of each step that occurs during leave animation: + * + * | Animation Step | What the element class attribute looks like | + * |----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.leave(...) is called | class="my-animation" | + * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" | + * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" | + * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" | + * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | + * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | + * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 9. The element is removed from the DOM | ... | + * | 10. The doneCallback() callback is fired (if provided) | ... | + * + * @param {DOMElement} element the element that will be the focus of the leave animation + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + leave : function(element, doneCallback) { + element = angular.element(element); + cancelChildAnimations(element); + blockElementAnimations(element); + $rootScope.$$postDigest(function() { + performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() { + $delegate.leave(element); + }, doneCallback); + }); + }, + + /** + * @ngdoc method + * @name $animate#move + * @kind function + * + * @description + * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or + * add the element directly after the afterElement element if present. Then the move animation will be run. Once + * the animation is started, the following CSS classes will be added for the duration of the animation: + * + * Below is a breakdown of each step that occurs during move animation: + * + * | Animation Step | What the element class attribute looks like | + * |----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.move(...) is called | class="my-animation" | + * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" | + * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" | + * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" | + * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" | + * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | + * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | + * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | + * + * @param {DOMElement} element the element that will be the focus of the move animation + * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation + * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + move : function(element, parentElement, afterElement, doneCallback) { + element = angular.element(element); + parentElement = prepareElement(parentElement); + afterElement = prepareElement(afterElement); + + cancelChildAnimations(element); + blockElementAnimations(element); + $delegate.move(element, parentElement, afterElement); + $rootScope.$$postDigest(function() { + element = stripCommentsFromElement(element); + performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback); + }); + }, + + /** + * @ngdoc method + * @name $animate#addClass + * + * @description + * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class. + * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide + * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions + * or keyframes are defined on the -add or base CSS class). + * + * Below is a breakdown of each step that occurs during addClass animation: + * + * | Animation Step | What the element class attribute looks like | + * |------------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.addClass(element, 'super') is called | class="my-animation" | + * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" | + * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" | + * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" | + * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" | + * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super super-add super-add-active" | + * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" | + * | 9. The super class is kept on the element | class="my-animation super" | + * | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" | + * + * @param {DOMElement} element the element that will be animated + * @param {string} className the CSS class that will be added to the element and then animated + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + addClass : function(element, className, doneCallback) { + element = angular.element(element); + element = stripCommentsFromElement(element); + performAnimation('addClass', className, element, null, null, function() { + $delegate.addClass(element, className); + }, doneCallback); + }, + + /** + * @ngdoc method + * @name $animate#removeClass + * + * @description + * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value + * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in + * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if + * no CSS transitions or keyframes are defined on the -remove or base CSS classes). + * + * Below is a breakdown of each step that occurs during removeClass animation: + * + * | Animation Step | What the element class attribute looks like | + * |-----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" | + * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" | + * | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"| + * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" | + * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" | + * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | + * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | + * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 9. The doneCallback() callback is fired (if provided) | class="my-animation" | + * + * + * @param {DOMElement} element the element that will be animated + * @param {string} className the CSS class that will be animated and then removed from the element + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + removeClass : function(element, className, doneCallback) { + element = angular.element(element); + element = stripCommentsFromElement(element); + performAnimation('removeClass', className, element, null, null, function() { + $delegate.removeClass(element, className); + }, doneCallback); + }, + + /** + * + * @ngdoc function + * @name $animate#setClass + * @function + * @description Adds and/or removes the given CSS classes to and from the element. + * Once complete, the done() callback will be fired (if provided). + * @param {DOMElement} element the element which will its CSS classes changed + * removed from it + * @param {string} add the CSS classes which will be added to the element + * @param {string} remove the CSS class which will be removed from the element + * @param {Function=} done the callback function (if provided) that will be fired after the + * CSS classes have been set on the element + */ + setClass : function(element, add, remove, doneCallback) { + element = angular.element(element); + element = stripCommentsFromElement(element); + performAnimation('setClass', [add, remove], element, null, null, function() { + $delegate.setClass(element, add, remove); + }, doneCallback); + }, + + /** + * @ngdoc method + * @name $animate#enabled + * @kind function + * + * @param {boolean=} value If provided then set the animation on or off. + * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation + * @return {boolean} Current animation state. + * + * @description + * Globally enables/disables animations. + * + */ + enabled : function(value, element) { + switch(arguments.length) { + case 2: + if(value) { + cleanup(element); + } else { + var data = element.data(NG_ANIMATE_STATE) || {}; + data.disabled = true; + element.data(NG_ANIMATE_STATE, data); + } + break; + + case 1: + rootAnimateState.disabled = !value; + break; + + default: + value = !rootAnimateState.disabled; + break; + } + return !!value; + } + }; + + /* + all animations call this shared animation triggering function internally. + The animationEvent variable refers to the JavaScript animation event that will be triggered + and the className value is the name of the animation that will be applied within the + CSS code. Element, parentElement and afterElement are provided DOM elements for the animation + and the onComplete callback will be fired once the animation is fully complete. + */ + function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) { + + var runner = animationRunner(element, animationEvent, className); + if(!runner) { + fireDOMOperation(); + fireBeforeCallbackAsync(); + fireAfterCallbackAsync(); + closeAnimation(); + return; + } + + className = runner.className; + var elementEvents = angular.element._data(runner.node); + elementEvents = elementEvents && elementEvents.events; + + if (!parentElement) { + parentElement = afterElement ? afterElement.parent() : element.parent(); + } + + var ngAnimateState = element.data(NG_ANIMATE_STATE) || {}; + var runningAnimations = ngAnimateState.active || {}; + var totalActiveAnimations = ngAnimateState.totalActive || 0; + var lastAnimation = ngAnimateState.last; + + //only allow animations if the currently running animation is not structural + //or if there is no animation running at all + var skipAnimations; + if (runner.isClassBased) { + skipAnimations = ngAnimateState.running || + ngAnimateState.disabled || + (lastAnimation && !lastAnimation.isClassBased); + } + + //skip the animation if animations are disabled, a parent is already being animated, + //the element is not currently attached to the document body or then completely close + //the animation if any matching animations are not found at all. + //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found. + if (skipAnimations || animationsDisabled(element, parentElement)) { + fireDOMOperation(); + fireBeforeCallbackAsync(); + fireAfterCallbackAsync(); + closeAnimation(); + return; + } + + var skipAnimation = false; + if(totalActiveAnimations > 0) { + var animationsToCancel = []; + if(!runner.isClassBased) { + if(animationEvent == 'leave' && runningAnimations['ng-leave']) { + skipAnimation = true; + } else { + //cancel all animations when a structural animation takes place + for(var klass in runningAnimations) { + animationsToCancel.push(runningAnimations[klass]); + cleanup(element, klass); + } + runningAnimations = {}; + totalActiveAnimations = 0; + } + } else if(lastAnimation.event == 'setClass') { + animationsToCancel.push(lastAnimation); + cleanup(element, className); + } + else if(runningAnimations[className]) { + var current = runningAnimations[className]; + if(current.event == animationEvent) { + skipAnimation = true; + } else { + animationsToCancel.push(current); + cleanup(element, className); + } + } + + if(animationsToCancel.length > 0) { + forEach(animationsToCancel, function(operation) { + operation.cancel(); + }); + } + } + + if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) { + skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR + } + + if(skipAnimation) { + fireDOMOperation(); + fireBeforeCallbackAsync(); + fireAfterCallbackAsync(); + fireDoneCallbackAsync(); + return; + } + + if(animationEvent == 'leave') { + //there's no need to ever remove the listener since the element + //will be removed (destroyed) after the leave animation ends or + //is cancelled midway + element.one('$destroy', function(e) { + var element = angular.element(this); + var state = element.data(NG_ANIMATE_STATE); + if(state) { + var activeLeaveAnimation = state.active['ng-leave']; + if(activeLeaveAnimation) { + activeLeaveAnimation.cancel(); + cleanup(element, 'ng-leave'); + } + } + }); + } + + //the ng-animate class does nothing, but it's here to allow for + //parent animations to find and cancel child animations when needed + element.addClass(NG_ANIMATE_CLASS_NAME); + + var localAnimationCount = globalAnimationCounter++; + totalActiveAnimations++; + runningAnimations[className] = runner; + + element.data(NG_ANIMATE_STATE, { + last : runner, + active : runningAnimations, + index : localAnimationCount, + totalActive : totalActiveAnimations + }); + + //first we run the before animations and when all of those are complete + //then we perform the DOM operation and run the next set of animations + fireBeforeCallbackAsync(); + runner.before(function(cancelled) { + var data = element.data(NG_ANIMATE_STATE); + cancelled = cancelled || + !data || !data.active[className] || + (runner.isClassBased && data.active[className].event != animationEvent); + + fireDOMOperation(); + if(cancelled === true) { + closeAnimation(); + } else { + fireAfterCallbackAsync(); + runner.after(closeAnimation); + } + }); + + function fireDOMCallback(animationPhase) { + var eventName = '$animate:' + animationPhase; + if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) { + $$asyncCallback(function() { + element.triggerHandler(eventName, { + event : animationEvent, + className : className + }); + }); + } + } + + function fireBeforeCallbackAsync() { + fireDOMCallback('before'); + } + + function fireAfterCallbackAsync() { + fireDOMCallback('after'); + } + + function fireDoneCallbackAsync() { + fireDOMCallback('close'); + if(doneCallback) { + $$asyncCallback(function() { + doneCallback(); + }); + } + } + + //it is less complicated to use a flag than managing and canceling + //timeouts containing multiple callbacks. + function fireDOMOperation() { + if(!fireDOMOperation.hasBeenRun) { + fireDOMOperation.hasBeenRun = true; + domOperation(); + } + } + + function closeAnimation() { + if(!closeAnimation.hasBeenRun) { + closeAnimation.hasBeenRun = true; + var data = element.data(NG_ANIMATE_STATE); + if(data) { + /* only structural animations wait for reflow before removing an + animation, but class-based animations don't. An example of this + failing would be when a parent HTML tag has a ng-class attribute + causing ALL directives below to skip animations during the digest */ + if(runner && runner.isClassBased) { + cleanup(element, className); + } else { + $$asyncCallback(function() { + var data = element.data(NG_ANIMATE_STATE) || {}; + if(localAnimationCount == data.index) { + cleanup(element, className, animationEvent); + } + }); + element.data(NG_ANIMATE_STATE, data); + } + } + fireDoneCallbackAsync(); + } + } + } + + function cancelChildAnimations(element) { + var node = extractElementNode(element); + if (node) { + var nodes = angular.isFunction(node.getElementsByClassName) ? + node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) : + node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME); + forEach(nodes, function(element) { + element = angular.element(element); + var data = element.data(NG_ANIMATE_STATE); + if(data && data.active) { + forEach(data.active, function(runner) { + runner.cancel(); + }); + } + }); + } + } + + function cleanup(element, className) { + if(isMatchingElement(element, $rootElement)) { + if(!rootAnimateState.disabled) { + rootAnimateState.running = false; + rootAnimateState.structural = false; + } + } else if(className) { + var data = element.data(NG_ANIMATE_STATE) || {}; + + var removeAnimations = className === true; + if(!removeAnimations && data.active && data.active[className]) { + data.totalActive--; + delete data.active[className]; + } + + if(removeAnimations || !data.totalActive) { + element.removeClass(NG_ANIMATE_CLASS_NAME); + element.removeData(NG_ANIMATE_STATE); + } + } + } + + function animationsDisabled(element, parentElement) { + if (rootAnimateState.disabled) { + return true; + } + + if (isMatchingElement(element, $rootElement)) { + return rootAnimateState.running; + } + + var allowChildAnimations, parentRunningAnimation, hasParent; + do { + //the element did not reach the root element which means that it + //is not apart of the DOM. Therefore there is no reason to do + //any animations on it + if (parentElement.length === 0) break; + + var isRoot = isMatchingElement(parentElement, $rootElement); + var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {}); + if (state.disabled) { + return true; + } + + //no matter what, for an animation to work it must reach the root element + //this implies that the element is attached to the DOM when the animation is run + if (isRoot) { + hasParent = true; + } + + //once a flag is found that is strictly false then everything before + //it will be discarded and all child animations will be restricted + if (allowChildAnimations !== false) { + var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN); + if(angular.isDefined(animateChildrenFlag)) { + allowChildAnimations = animateChildrenFlag; + } + } + + parentRunningAnimation = parentRunningAnimation || + state.running || + (state.last && !state.last.isClassBased); + } + while(parentElement = parentElement.parent()); + + return !hasParent || (!allowChildAnimations && parentRunningAnimation); + } + }]); + + $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow', + function($window, $sniffer, $timeout, $$animateReflow) { + // Detect proper transitionend/animationend event names. + var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; + + // If unprefixed events are not supported but webkit-prefixed are, use the latter. + // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. + // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` + // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. + // Register both events in case `window.onanimationend` is not supported because of that, + // do the same for `transitionend` as Safari is likely to exhibit similar behavior. + // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit + // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition + if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) { + CSS_PREFIX = '-webkit-'; + TRANSITION_PROP = 'WebkitTransition'; + TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; + } else { + TRANSITION_PROP = 'transition'; + TRANSITIONEND_EVENT = 'transitionend'; + } + + if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) { + CSS_PREFIX = '-webkit-'; + ANIMATION_PROP = 'WebkitAnimation'; + ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; + } else { + ANIMATION_PROP = 'animation'; + ANIMATIONEND_EVENT = 'animationend'; + } + + var DURATION_KEY = 'Duration'; + var PROPERTY_KEY = 'Property'; + var DELAY_KEY = 'Delay'; + var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; + var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey'; + var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data'; + var NG_ANIMATE_BLOCK_CLASS_NAME = 'ng-animate-block-transitions'; + var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3; + var CLOSING_TIME_BUFFER = 1.5; + var ONE_SECOND = 1000; + + var lookupCache = {}; + var parentCounter = 0; + var animationReflowQueue = []; + var cancelAnimationReflow; + function afterReflow(element, callback) { + if(cancelAnimationReflow) { + cancelAnimationReflow(); + } + animationReflowQueue.push(callback); + cancelAnimationReflow = $$animateReflow(function() { + forEach(animationReflowQueue, function(fn) { + fn(); + }); + + animationReflowQueue = []; + cancelAnimationReflow = null; + lookupCache = {}; + }); + } + + var closingTimer = null; + var closingTimestamp = 0; + var animationElementQueue = []; + function animationCloseHandler(element, totalTime) { + var node = extractElementNode(element); + element = angular.element(node); + + //this item will be garbage collected by the closing + //animation timeout + animationElementQueue.push(element); + + //but it may not need to cancel out the existing timeout + //if the timestamp is less than the previous one + var futureTimestamp = Date.now() + totalTime; + if(futureTimestamp <= closingTimestamp) { + return; + } + + $timeout.cancel(closingTimer); + + closingTimestamp = futureTimestamp; + closingTimer = $timeout(function() { + closeAllAnimations(animationElementQueue); + animationElementQueue = []; + }, totalTime, false); + } + + function closeAllAnimations(elements) { + forEach(elements, function(element) { + var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); + if(elementData) { + (elementData.closeAnimationFn || noop)(); + } + }); + } + + function getElementAnimationDetails(element, cacheKey) { + var data = cacheKey ? lookupCache[cacheKey] : null; + if(!data) { + var transitionDuration = 0; + var transitionDelay = 0; + var animationDuration = 0; + var animationDelay = 0; + var transitionDelayStyle; + var animationDelayStyle; + var transitionDurationStyle; + var transitionPropertyStyle; + + //we want all the styles defined before and after + forEach(element, function(element) { + if (element.nodeType == ELEMENT_NODE) { + var elementStyles = $window.getComputedStyle(element) || {}; + + transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY]; + + transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration); + + transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY]; + + transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY]; + + transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay); + + animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY]; + + animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay); + + var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]); + + if(aDuration > 0) { + aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1; + } + + animationDuration = Math.max(aDuration, animationDuration); + } + }); + data = { + total : 0, + transitionPropertyStyle: transitionPropertyStyle, + transitionDurationStyle: transitionDurationStyle, + transitionDelayStyle: transitionDelayStyle, + transitionDelay: transitionDelay, + transitionDuration: transitionDuration, + animationDelayStyle: animationDelayStyle, + animationDelay: animationDelay, + animationDuration: animationDuration + }; + if(cacheKey) { + lookupCache[cacheKey] = data; + } + } + return data; + } + + function parseMaxTime(str) { + var maxValue = 0; + var values = angular.isString(str) ? + str.split(/\s*,\s*/) : + []; + forEach(values, function(value) { + maxValue = Math.max(parseFloat(value) || 0, maxValue); + }); + return maxValue; + } + + function getCacheKey(element) { + var parentElement = element.parent(); + var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY); + if(!parentID) { + parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter); + parentID = parentCounter; + } + return parentID + '-' + extractElementNode(element).getAttribute('class'); + } + + function animateSetup(animationEvent, element, className, calculationDecorator) { + var cacheKey = getCacheKey(element); + var eventCacheKey = cacheKey + ' ' + className; + var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0; + + var stagger = {}; + if(itemIndex > 0) { + var staggerClassName = className + '-stagger'; + var staggerCacheKey = cacheKey + ' ' + staggerClassName; + var applyClasses = !lookupCache[staggerCacheKey]; + + applyClasses && element.addClass(staggerClassName); + + stagger = getElementAnimationDetails(element, staggerCacheKey); + + applyClasses && element.removeClass(staggerClassName); + } + + /* the animation itself may need to add/remove special CSS classes + * before calculating the anmation styles */ + calculationDecorator = calculationDecorator || + function(fn) { return fn(); }; + + element.addClass(className); + + var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {}; + + var timings = calculationDecorator(function() { + return getElementAnimationDetails(element, eventCacheKey); + }); + + var transitionDuration = timings.transitionDuration; + var animationDuration = timings.animationDuration; + if(transitionDuration === 0 && animationDuration === 0) { + element.removeClass(className); + return false; + } + + element.data(NG_ANIMATE_CSS_DATA_KEY, { + running : formerData.running || 0, + itemIndex : itemIndex, + stagger : stagger, + timings : timings, + closeAnimationFn : noop + }); + + //temporarily disable the transition so that the enter styles + //don't animate twice (this is here to avoid a bug in Chrome/FF). + var isCurrentlyAnimating = formerData.running > 0 || animationEvent == 'setClass'; + if(transitionDuration > 0) { + blockTransitions(element, className, isCurrentlyAnimating); + } + + //staggering keyframe animations work by adjusting the `animation-delay` CSS property + //on the given element, however, the delay value can only calculated after the reflow + //since by that time $animate knows how many elements are being animated. Therefore, + //until the reflow occurs the element needs to be blocked (where the keyframe animation + //is set to `none 0s`). This blocking mechanism should only be set for when a stagger + //animation is detected and when the element item index is greater than 0. + if(animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0) { + blockKeyframeAnimations(element); + } + + return true; + } + + function isStructuralAnimation(className) { + return className == 'ng-enter' || className == 'ng-move' || className == 'ng-leave'; + } + + function blockTransitions(element, className, isAnimating) { + if(isStructuralAnimation(className) || !isAnimating) { + extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none'; + } else { + element.addClass(NG_ANIMATE_BLOCK_CLASS_NAME); + } + } + + function blockKeyframeAnimations(element) { + extractElementNode(element).style[ANIMATION_PROP] = 'none 0s'; + } + + function unblockTransitions(element, className) { + var prop = TRANSITION_PROP + PROPERTY_KEY; + var node = extractElementNode(element); + if(node.style[prop] && node.style[prop].length > 0) { + node.style[prop] = ''; + } + element.removeClass(NG_ANIMATE_BLOCK_CLASS_NAME); + } + + function unblockKeyframeAnimations(element) { + var prop = ANIMATION_PROP; + var node = extractElementNode(element); + if(node.style[prop] && node.style[prop].length > 0) { + node.style[prop] = ''; + } + } + + function animateRun(animationEvent, element, className, activeAnimationComplete) { + var node = extractElementNode(element); + var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); + if(node.getAttribute('class').indexOf(className) == -1 || !elementData) { + activeAnimationComplete(); + return; + } + + var activeClassName = ''; + forEach(className.split(' '), function(klass, i) { + activeClassName += (i > 0 ? ' ' : '') + klass + '-active'; + }); + + var stagger = elementData.stagger; + var timings = elementData.timings; + var itemIndex = elementData.itemIndex; + var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration); + var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay); + var maxDelayTime = maxDelay * ONE_SECOND; + + var startTime = Date.now(); + var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT; + + var style = '', appliedStyles = []; + if(timings.transitionDuration > 0) { + var propertyStyle = timings.transitionPropertyStyle; + if(propertyStyle.indexOf('all') == -1) { + style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';'; + style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ';'; + appliedStyles.push(CSS_PREFIX + 'transition-property'); + appliedStyles.push(CSS_PREFIX + 'transition-duration'); + } + } + + if(itemIndex > 0) { + if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) { + var delayStyle = timings.transitionDelayStyle; + style += CSS_PREFIX + 'transition-delay: ' + + prepareStaggerDelay(delayStyle, stagger.transitionDelay, itemIndex) + '; '; + appliedStyles.push(CSS_PREFIX + 'transition-delay'); + } + + if(stagger.animationDelay > 0 && stagger.animationDuration === 0) { + style += CSS_PREFIX + 'animation-delay: ' + + prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, itemIndex) + '; '; + appliedStyles.push(CSS_PREFIX + 'animation-delay'); + } + } + + if(appliedStyles.length > 0) { + //the element being animated may sometimes contain comment nodes in + //the jqLite object, so we're safe to use a single variable to house + //the styles since there is always only one element being animated + var oldStyle = node.getAttribute('style') || ''; + node.setAttribute('style', oldStyle + '; ' + style); + } + + element.on(css3AnimationEvents, onAnimationProgress); + element.addClass(activeClassName); + elementData.closeAnimationFn = function() { + onEnd(); + activeAnimationComplete(); + }; + + var staggerTime = itemIndex * (Math.max(stagger.animationDelay, stagger.transitionDelay) || 0); + var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER; + var totalTime = (staggerTime + animationTime) * ONE_SECOND; + + elementData.running++; + animationCloseHandler(element, totalTime); + return onEnd; + + // This will automatically be called by $animate so + // there is no need to attach this internally to the + // timeout done method. + function onEnd(cancelled) { + element.off(css3AnimationEvents, onAnimationProgress); + element.removeClass(activeClassName); + animateClose(element, className); + var node = extractElementNode(element); + for (var i in appliedStyles) { + node.style.removeProperty(appliedStyles[i]); + } + } + + function onAnimationProgress(event) { + event.stopPropagation(); + var ev = event.originalEvent || event; + var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now(); + + /* Firefox (or possibly just Gecko) likes to not round values up + * when a ms measurement is used for the animation */ + var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES)); + + /* $manualTimeStamp is a mocked timeStamp value which is set + * within browserTrigger(). This is only here so that tests can + * mock animations properly. Real events fallback to event.timeStamp, + * or, if they don't, then a timeStamp is automatically created for them. + * We're checking to see if the timeStamp surpasses the expected delay, + * but we're using elapsedTime instead of the timeStamp on the 2nd + * pre-condition since animations sometimes close off early */ + if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) { + activeAnimationComplete(); + } + } + } + + function prepareStaggerDelay(delayStyle, staggerDelay, index) { + var style = ''; + forEach(delayStyle.split(','), function(val, i) { + style += (i > 0 ? ',' : '') + + (index * staggerDelay + parseInt(val, 10)) + 's'; + }); + return style; + } + + function animateBefore(animationEvent, element, className, calculationDecorator) { + if(animateSetup(animationEvent, element, className, calculationDecorator)) { + return function(cancelled) { + cancelled && animateClose(element, className); + }; + } + } + + function animateAfter(animationEvent, element, className, afterAnimationComplete) { + if(element.data(NG_ANIMATE_CSS_DATA_KEY)) { + return animateRun(animationEvent, element, className, afterAnimationComplete); + } else { + animateClose(element, className); + afterAnimationComplete(); + } + } + + function animate(animationEvent, element, className, animationComplete) { + //If the animateSetup function doesn't bother returning a + //cancellation function then it means that there is no animation + //to perform at all + var preReflowCancellation = animateBefore(animationEvent, element, className); + if(!preReflowCancellation) { + animationComplete(); + return; + } + + //There are two cancellation functions: one is before the first + //reflow animation and the second is during the active state + //animation. The first function will take care of removing the + //data from the element which will not make the 2nd animation + //happen in the first place + var cancel = preReflowCancellation; + afterReflow(element, function() { + unblockTransitions(element, className); + unblockKeyframeAnimations(element); + //once the reflow is complete then we point cancel to + //the new cancellation function which will remove all of the + //animation properties from the active animation + cancel = animateAfter(animationEvent, element, className, animationComplete); + }); + + return function(cancelled) { + (cancel || noop)(cancelled); + }; + } + + function animateClose(element, className) { + element.removeClass(className); + var data = element.data(NG_ANIMATE_CSS_DATA_KEY); + if(data) { + if(data.running) { + data.running--; + } + if(!data.running || data.running === 0) { + element.removeData(NG_ANIMATE_CSS_DATA_KEY); + } + } + } + + return { + enter : function(element, animationCompleted) { + return animate('enter', element, 'ng-enter', animationCompleted); + }, + + leave : function(element, animationCompleted) { + return animate('leave', element, 'ng-leave', animationCompleted); + }, + + move : function(element, animationCompleted) { + return animate('move', element, 'ng-move', animationCompleted); + }, + + beforeSetClass : function(element, add, remove, animationCompleted) { + var className = suffixClasses(remove, '-remove') + ' ' + + suffixClasses(add, '-add'); + var cancellationMethod = animateBefore('setClass', element, className, function(fn) { + /* when classes are removed from an element then the transition style + * that is applied is the transition defined on the element without the + * CSS class being there. This is how CSS3 functions outside of ngAnimate. + * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */ + var klass = element.attr('class'); + element.removeClass(remove); + element.addClass(add); + var timings = fn(); + element.attr('class', klass); + return timings; + }); + + if(cancellationMethod) { + afterReflow(element, function() { + unblockTransitions(element, className); + unblockKeyframeAnimations(element); + animationCompleted(); + }); + return cancellationMethod; + } + animationCompleted(); + }, + + beforeAddClass : function(element, className, animationCompleted) { + var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), function(fn) { + + /* when a CSS class is added to an element then the transition style that + * is applied is the transition defined on the element when the CSS class + * is added at the time of the animation. This is how CSS3 functions + * outside of ngAnimate. */ + element.addClass(className); + var timings = fn(); + element.removeClass(className); + return timings; + }); + + if(cancellationMethod) { + afterReflow(element, function() { + unblockTransitions(element, className); + unblockKeyframeAnimations(element); + animationCompleted(); + }); + return cancellationMethod; + } + animationCompleted(); + }, + + setClass : function(element, add, remove, animationCompleted) { + remove = suffixClasses(remove, '-remove'); + add = suffixClasses(add, '-add'); + var className = remove + ' ' + add; + return animateAfter('setClass', element, className, animationCompleted); + }, + + addClass : function(element, className, animationCompleted) { + return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted); + }, + + beforeRemoveClass : function(element, className, animationCompleted) { + var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), function(fn) { + /* when classes are removed from an element then the transition style + * that is applied is the transition defined on the element without the + * CSS class being there. This is how CSS3 functions outside of ngAnimate. + * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */ + var klass = element.attr('class'); + element.removeClass(className); + var timings = fn(); + element.attr('class', klass); + return timings; + }); + + if(cancellationMethod) { + afterReflow(element, function() { + unblockTransitions(element, className); + unblockKeyframeAnimations(element); + animationCompleted(); + }); + return cancellationMethod; + } + animationCompleted(); + }, + + removeClass : function(element, className, animationCompleted) { + return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted); + } + }; + + function suffixClasses(classes, suffix) { + var className = ''; + classes = angular.isArray(classes) ? classes : classes.split(/\s+/); + forEach(classes, function(klass, i) { + if(klass && klass.length > 0) { + className += (i > 0 ? ' ' : '') + klass + suffix; + } + }); + return className; + } + }]); + }]); + + +})(window, window.angular); -- cgit 1.4.1