From 64e927108b40d91ec15b971d760ad8fffa926131 Mon Sep 17 00:00:00 2001 From: Kegan Dougal Date: Thu, 28 Aug 2014 11:35:15 +0100 Subject: Added skeleton specification for a general feel of the layout. --- docs/specification.rst | 648 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 648 insertions(+) create mode 100644 docs/specification.rst (limited to 'docs') diff --git a/docs/specification.rst b/docs/specification.rst new file mode 100644 index 0000000000..c271308675 --- /dev/null +++ b/docs/specification.rst @@ -0,0 +1,648 @@ +Matrix Specification +==================== + +TODO(Introduction) : Matthew + - Similar to intro paragraph from README. + - Explaining the overall mission, what this spec describes... + - "What is Matrix?" + +Architecture +============ + +- Basic structure: What are clients/home servers and what are their + responsibilities? What are events. + +:: + + { Matrix clients } { Matrix clients } + ^ | ^ | + | events | | events | + | V | V + +------------------+ +------------------+ + | |---------( HTTP )---------->| | + | Home Server | | Home Server | + | |<--------( HTTP )-----------| | + +------------------+ +------------------+ + +- How do identity servers fit in? 3PIDs? Users? Aliases +- Pattern of the APIs (HTTP/JSON, REST + txns) +- Standard error response format. +- C-S Event stream + +Rooms +===== + +A room is a conceptual place where users can send and receive messages. Rooms +can be created, joined and left. Messages are sent to a room, and all +participants in that room will receive the message. Rooms are uniquely +identified via a room ID. There is exactly one room ID for each room. + +- Aliases +- Invite/join dance +- State and non-state data (+extensibility) + +TODO : Room permissions / config / power levels. + +Messages +======== + +This specification outlines several standard message types, all of which are +prefixed with "m.". + +- Namespacing? + +State messages +-------------- +- m.room.name +- m.room.topic +- m.room.member +- m.room.config +- m.room.invite_join + +What are they, when are they used, what do they contain, how should they be used + +Non-state messages +------------------ +- m.room.message +- m.room.message.feedback (and compressed format) + +What are they, when are they used, what do they contain, how should they be used + +m.room.message types +-------------------- +- m.text +- m.emote +- m.audio +- m.image +- m.video +- m.location + + +Presence +======== + +Each user has the concept of Presence information. This encodes a sense of the +"availability" of that user, suitable for display on other user's clients. + +The basic piece of presence information is an enumeration of a small set of +state; such as "free to chat", "online", "busy", or "offline". The default state +unless the user changes it is "online". Lower states suggest some amount of +decreased availability from normal, which might have some client-side effect +like muting notification sounds and suggests to other users not to bother them +unless it is urgent. Equally, the "free to chat" state exists to let the user +announce their general willingness to receive messages moreso than default. + +Home servers should also allow a user to set their state as "hidden" - a state +which behaves as offline, but allows the user to see the client state anyway and +generally interact with client features such as reading message history or +accessing contacts in the address book. + +This basic state field applies to the user as a whole, regardless of how many +client devices they have connected. The home server should synchronise this +status choice among multiple devices to ensure the user gets a consistent +experience. + +Idle Time +--------- +As well as the basic state field, the presence information can also show a sense +of an "idle timer". This should be maintained individually by the user's +clients, and the homeserver can take the highest reported time as that to +report. Likely this should be presented in fairly coarse granularity; possibly +being limited to letting the home server automatically switch from a "free to +chat" or "online" mode into "idle". + +When a user is offline, the Home Server can still report when the user was last +seen online, again perhaps in a somewhat coarse manner. + +Device Type +----------- +Client devices that may limit the user experience somewhat (such as "mobile" +devices with limited ability to type on a real keyboard or read large amounts of +text) should report this to the home server, as this is also useful information +to report as "presence" if the user cannot be expected to provide a good typed +response to messages. + +- m.presence and enums (when should they be used) + +Presence List +------------- +Each user's home server stores a "presence list" for that user. This stores a +list of other user IDs the user has chosen to add to it (remembering any ACL +Pointer if appropriate). + +To be added to a contact list, the user being added must grant permission. Once +granted, both user's HS(es) store this information, as it allows the user who +has added the contact some more abilities; see below. Since such subscriptions +are likely to be bidirectional, HSes may wish to automatically accept requests +when a reverse subscription already exists. + +As a convenience, presence lists should support the ability to collect users +into groups, which could allow things like inviting the entire group to a new +("ad-hoc") chat room, or easy interaction with the profile information ACL +implementation of the HS. + +Presence and Permissions +------------------------ +For a viewing user to be allowed to see the presence information of a target +user, either + + * The target user has allowed the viewing user to add them to their presence + list, or + + * The two users share at least one room in common + +In the latter case, this allows for clients to display some minimal sense of +presence information in a user list for a room. + +Home servers can also use the user's choice of presence state as a signal for +how to handle new private one-to-one chat message requests. For example, it +might decide: + + - "free to chat": accept anything + - "online": accept from anyone in my address book list + - "busy": accept from anyone in this "important people" group in my address + book list + +Typing notifications +==================== + +TODO : Leo + +Voice over IP +============= + +TODO : Dave + +Profiles +======== + +Internally within Matrix users are referred to by their user ID, which is not a +human-friendly string. Profiles grant users the ability to see human-readable +names for other users that are in some way meaningful to them. Additionally, +profiles can publish additional information, such as the user's age or location. + +It is also conceivable that since we are attempting to provide a +worldwide-applicable messaging system, that users may wish to present different +subsets of information in their profile to different other people, from a +privacy and permissions perspective. + +A Profile consists of a display name, an avatar picture, and a set of other +metadata fields that the user may wish to publish (email address, phone +numbers, website URLs, etc...). This specification puts no requirements on the +display name other than it being a valid Unicode string. + +- Metadata extensibility +- Bundled with which events? e.g. m.room.member + +Registration and login +====================== + +Clients must register with a home server in order to use Matrix. After +registering, the client will be given an access token which must be used in ALL +requests to that home server as a query parameter 'access_token'. + +- TODO Kegan : Make registration like login +- TODO Kegan : Allow alternative forms of login (>1 route) + +If the client has already registered, they need to be able to login to their +account. The home server may provide many different ways of logging in, such +as user/password auth, login via a social network (OAuth), login by confirming +a token sent to their email address, etc. This specification does not define how +home servers should authorise their users who want to login to their existing +accounts, but instead defines the standard interface which implementations +should follow so that ANY client can login to ANY home server. + +The login process breaks down into the following: + 1. Get login process info. + 2. Submit the login stage credentials. + 3. Get access token or be told the next stage in the login process and repeat + step 2. + +- What are types? + +Matrix-defined login types +-------------------------- +- m.login.password +- m.login.oauth2 +- m.login.email.code +- m.login.email.url + +Password-based +-------------- +Type: "m.login.password" +LoginSubmission:: + + { + "type": "m.login.password", + "user": , + "password": + } + +Example: +Assume you are @bob:matrix.org and you wish to login on another mobile device. +First, you GET /login which returns:: + + { + "type": "m.login.password" + } + +Your client knows how to handle this, so your client prompts the user to enter +their username and password. This is then submitted:: + + { + "type": "m.login.password", + "user": "@bob:matrix.org", + "password": "monkey" + } + +The server checks this, finds it is valid, and returns:: + + { + "access_token": "abcdef0123456789" + } + +The server may optionally return "user_id" to confirm or change the user's ID. +This is particularly useful if the home server wishes to support localpart entry +of usernames (e.g. "bob" rather than "@bob:matrix.org"). + +OAuth2-based +------------ +Type: "m.login.oauth2" +This is a multi-stage login. + +LoginSubmission:: + + { + "type": "m.login.oauth2", + "user": + } + +Returns:: + + { + "uri": + } + +The home server acts as a 'confidential' Client for the purposes of OAuth2. + +If the uri is a "sevice selection uri", it is a simple page which prompts the +user to choose which service to authorize with. On selection of a service, they +link through to Authorization Request URIs. If there is only 1 service which the +home server accepts when logging in, this indirection can be skipped and the +"uri" key can be the Authorization Request URI. + +The client visits the Authorization Request URI, which then shows the OAuth2 +Allow/Deny prompt. Hitting 'Allow' returns the redirect URI with the auth code. +Home servers can choose any path for the redirect URI. The client should visit +the redirect URI, which will then finish the OAuth2 login process, granting the +home server an access token for the chosen service. When the home server gets +this access token, it knows that the cilent has authed with the 3rd party, and +so can return a LoginResult. + +The OAuth redirect URI (with auth code) MUST return a LoginResult. + +Example: +Assume you are @bob:matrix.org and you wish to login on another mobile device. +First, you GET /login which returns:: + + { + "type": "m.login.oauth2" + } + +Your client knows how to handle this, so your client prompts the user to enter +their username. This is then submitted:: + + { + "type": "m.login.oauth2", + "user": "@bob:matrix.org" + } + +The server only accepts auth from Google, so returns the Authorization Request +URI for Google:: + + { + "uri": "https://accounts.google.com/o/oauth2/auth?response_type=code& + client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos" + } + +The client then visits this URI and authorizes the home server. The client then +visits the REDIRECT_URI with the auth code= query parameter which returns:: + + { + "access_token": "0123456789abcdef" + } + +Email-based (code) +------------------ +Type: "m.login.email.code" +This is a multi-stage login. + +First LoginSubmission:: + + { + "type": "m.login.email.code", + "user": + "email": + } + +Returns:: + + { + "type": m.login.email.code + "session": + } + +The email contains a code which must be sent in the next LoginSubmission:: + + { + "type": "m.login.email.code", + "session": , + "code": + } + +Returns:: + + { + "access_token": + } + +Email-based (url) +----------------- +Type: "m.login.email.url" +This is a multi-stage login. + +First LoginSubmission:: + + { + "type": "m.login.email.url", + "user": + "email": + } + +Returns:: + + { + "session": + } + +The email contains a URL which must be clicked. After it has been clicked, the +client should perform a request:: + + { + "type": "m.login.email.code", + "session": + } + +Returns:: + + { + "access_token": + } + +Example: +Assume you are @bob:matrix.org and you wish to login on another mobile device. +First, you GET /login which returns:: + + { + "type": "m.login.email.url" + } + +Your client knows how to handle this, so your client prompts the user to enter +their email address. This is then submitted:: + + { + "type": "m.login.email.url", + "user": "@bob:matrix.org", + "email": "bob@mydomain.com" + } + +The server confirms that bob@mydomain.com is linked to @bob:matrix.org, then +sends an email to this address and returns:: + + { + "session": "ewuigf7462" + } + +The client then starts polling the server with the following:: + + { + "type": "m.login.email.url", + "session": "ewuigf7462" + } + +(Alternatively, the server could send the device a push notification when the +email has been validated). The email arrives and it contains a URL to click on. +The user clicks on the which completes the login process with the server. The +next time the client polls, it returns:: + + { + "access_token": "abcdef0123456789" + } + +N-Factor auth +------------- +Multiple login stages can be combined with the "next" key in the LoginResult. + +Example: +A server demands an email.code then password auth before logging in. First, the +client performs a GET /login which returns:: + + { + "type": "m.login.email.code", + "stages": ["m.login.email.code", "m.login.password"] + } + +The client performs the email login (See "Email-based (code)"), but instead of +returning an access_token, it returns:: + + { + "next": "m.login.password" + } + +The client then presents a user/password screen and the login continues until +this is complete (See "Password-based"), which then returns the "access_token". + +Fallback +-------- + +If the client does NOT know how to handle the given type, they should:: + + GET /login/fallback + +This MUST return an HTML page which can perform the entire login process. + +Identity +======== + +TODO : Dave +- 3PIDs and identity server, functions + +Federation +========== + +Federation is the term used to describe how to communicate between Matrix home +servers. Federation is a mechanism by which two home servers can exchange +Matrix event messages, both as a real-time push of current events, and as a +historic fetching mechanism to synchronise past history for clients to view. It +uses HTTP connections between each pair of servers involved as the underlying +transport. Messages are exchanged between servers in real-time by active pushing +from each server's HTTP client into the server of the other. Queries to fetch +historic data for the purpose of back-filling scrollback buffers and the like +can also be performed. + +There are three main kinds of communication that occur between home servers: + + * Queries + These are single request/response interactions between a given pair of + servers, initiated by one side sending an HTTP request to obtain some + information, and responded by the other. They are not persisted and contain + no long-term significant history. They simply request a snapshot state at the + instant the query is made. + + * EDUs - Ephemeral Data Units + These are notifications of events that are pushed from one home server to + another. They are not persisted and contain no long-term significant history, + nor does the receiving home server have to reply to them. + + * PDUs - Persisted Data Units + These are notifications of events that are broadcast from one home server to + any others that are interested in the same "context" (namely, a Room ID). + They are persisted to long-term storage and form the record of history for + that context. + +Where Queries are presented directly across the HTTP connection as GET requests +to specific URLs, EDUs and PDUs are further wrapped in an envelope called a +Transaction, which is transferred from the origin to the destination home server +using a PUT request. + + +Transactions and EDUs/PDUs +-------------------------- +The transfer of EDUs and PDUs between home servers is performed by an exchange +of Transaction messages, which are encoded as JSON objects with a dict as the +top-level element, passed over an HTTP PUT request. A Transaction is meaningful +only to the pair of home servers that exchanged it; they are not globally- +meaningful. + +Each transaction has an opaque ID and timestamp (UNIX epoch time in +milliseconds) generated by its origin server, an origin and destination server +name, a list of "previous IDs", and a list of PDUs - the actual message payload +that the Transaction carries. + + {"transaction_id":"916d630ea616342b42e98a3be0b74113", + "ts":1404835423000, + "origin":"red", + "destination":"blue", + "prev_ids":["e1da392e61898be4d2009b9fecce5325"], + "pdus":[...], + "edus":[...]} + +The "previous IDs" field will contain a list of previous transaction IDs that +the origin server has sent to this destination. Its purpose is to act as a +sequence checking mechanism - the destination server can check whether it has +successfully received that Transaction, or ask for a retransmission if not. + +The "pdus" field of a transaction is a list, containing zero or more PDUs.[*] +Each PDU is itself a dict containing a number of keys, the exact details of +which will vary depending on the type of PDU. Similarly, the "edus" field is +another list containing the EDUs. This key may be entirely absent if there are +no EDUs to transfer. + +(* Normally the PDU list will be non-empty, but the server should cope with +receiving an "empty" transaction, as this is useful for informing peers of other +transaction IDs they should be aware of. This effectively acts as a push +mechanism to encourage peers to continue to replicate content.) + +All PDUs have an ID, a context, a declaration of their type, a list of other PDU +IDs that have been seen recently on that context (regardless of which origin +sent them), and a nested content field containing the actual event content. + +[[TODO(paul): Update this structure so that 'pdu_id' is a two-element +[origin,ref] pair like the prev_pdus are]] + + {"pdu_id":"a4ecee13e2accdadf56c1025af232176", + "context":"#example.green", + "origin":"green", + "ts":1404838188000, + "pdu_type":"m.text", + "prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]], + "content":... + "is_state":false} + +In contrast to the transaction layer, it is important to note that the prev_pdus +field of a PDU refers to PDUs that any origin server has sent, rather than +previous IDs that this origin has sent. This list may refer to other PDUs sent +by the same origin as the current one, or other origins. + +Because of the distributed nature of participants in a Matrix conversation, it +is impossible to establish a globally-consistent total ordering on the events. +However, by annotating each outbound PDU at its origin with IDs of other PDUs it +has received, a partial ordering can be constructed allowing causallity +relationships to be preserved. A client can then display these messages to the +end-user in some order consistent with their content and ensure that no message +that is semantically in reply of an earlier one is ever displayed before it. + +PDUs fall into two main categories: those that deliver Events, and those that +synchronise State. For PDUs that relate to State synchronisation, additional +keys exist to support this: + + {..., + "is_state":true, + "state_key":TODO + "power_level":TODO + "prev_state_id":TODO + "prev_state_origin":TODO} + +[[TODO(paul): At this point we should probably have a long description of how +State management works, with descriptions of clobbering rules, power levels, etc +etc... But some of that detail is rather up-in-the-air, on the whiteboard, and +so on. This part needs refining. And writing in its own document as the details +relate to the server/system as a whole, not specifically to server-server +federation.]] + +EDUs, by comparison to PDUs, do not have an ID, a context, or a list of +"previous" IDs. The only mandatory fields for these are the type, origin and +destination home server names, and the actual nested content. + + {"edu_type":"m.presence", + "origin":"blue", + "destination":"orange", + "content":...} + +Backfilling +----------- +- What it is, when is it used, how is it done + +SRV Records +----------- +- Why it is needed + +Security +======== +- rate limiting +- crypto (s-s auth) +- E2E +- Lawful intercept + Key Escrow + +TODO Mark + +Policy Servers +============== +TODO + +Content repository +================== +- thumbnail paths + +Address book repository +======================= +- format + + +Glossary +======== +- domain specific words/acronyms with definitions + +User ID: + An opaque ID which identifies an end-user, which consists of some opaque + localpart combined with the domain name of their home server. -- cgit 1.4.1