| Commit message (Collapse) | Author | Age | Files | Lines |
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In state res v2, we apply two passes of iterative auth checks. The first
pass replays power events and events in their auth chains, but only
those belonging to the full conflicted set. The source code as written
suggests that we want only those belonging to the auth difference (which
is a smaller set of events).
At runtime we were doing the correct thing anyway, because the only
callsite of `_reverse_topological_power_sort` passes in the
`full_conflicted_set`. So this really is just a rename.
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Previously, `_resolve_state_at_missing_prevs` returned the resolved
state before an event and a partial state flag. These were unwieldy to
carry around would only ever be used to build an event context. Build
the event context directly instead.
Signed-off-by: Sean Quah <seanq@matrix.org>
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(#13355)
Avoid blocking on full state in `_resolve_state_at_missing_prevs` and
return a new flag indicating whether the resolved state is partial.
Thread that flag around so that it makes it into the event context.
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
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Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
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There are two fixes here:
1. A long-standing bug where we incorrectly calculated `delta_ids`; and
2. A bug introduced in #13267 where we got current state incorrect.
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There is a corner in `_check_event_auth` (long known as "the weird corner") where, if we get an event with auth_events which don't match those we were expecting, we attempt to resolve the diffence between our state and the remote's with a state resolution.
This isn't specced, and there's general agreement we shouldn't be doing it.
However, it turns out that the faster-joins code was relying on it, so we need to introduce something similar (but rather simpler) for that.
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Bounce recalculation of current state to the correct event persister and
move recalculation of current state into the event persistence queue, to
avoid concurrent updates to a room's current state.
Also give recalculation of a room's current state a real stream
ordering.
Signed-off-by: Sean Quah <seanq@matrix.org>
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When we receive an event over federation during a faster join, there is no need
to wait for full state, since we have a whole reconciliation process designed
to take the partial state into account.
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* Add auth events to events used in tests
* Move some event auth checks out to a different method
Some of the event auth checks apply to an event's auth_events, rather than the
state at the event - which means they can play no part in state
resolution. Move them out to a separate method.
* Rename check_auth_rules_for_event
Now it only checks the state-dependent auth rules, it needs a better name.
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Instead, use the `room_version` property of the event we're checking.
The `room_version` was originally added as a parameter somewhere around #4482,
but really it's been redundant since #6875 added a `room_version` field to `EventBase`.
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federation (#12964)
Reducing the amount of state we pull from the DB is useful as fetching state is expensive in terms of DB, CPU and memory.
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no state resolution happens. (#12775)
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Refactor how the `EventContext` class works, with the intention of reducing the amount of state we fetch from the DB during event processing.
The idea here is to get rid of the cached `current_state_ids` and `prev_state_ids` that live in the `EventContext`, and instead defer straight to the database (and its caching).
One change that may have a noticeable effect is that we now no longer prefill the `get_current_state_ids` cache on a state change. However, that query is relatively light, since its just a case of reading a table from the DB (unlike fetching state at an event which is more heavyweight). For deployments with workers this cache isn't even used.
Part of #12684
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Refactor and convert `Linearizer` to async. This makes a `Linearizer`
cancellation bug easier to fix.
Also refactor to use an async context manager, which eliminates an
unlikely footgun where code that doesn't immediately use the context
manager could forget to release the lock.
Signed-off-by: Sean Quah <seanq@element.io>
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We make multiple passes over this, so a regular iterable won't do.
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When we get a partial_state response from send_join, store information in the
database about it:
* store a record about the room as a whole having partial state, and stash the
list of member servers too.
* flag the join event itself as having partial state
* also, for any new events whose prev-events are partial-stated, note that
they will *also* be partial-stated.
We don't yet make any attempt to interpret this data, so API calls (and a bunch
of other things) are just going to get incorrect data.
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The presence of this method was confusing, and mostly present for backwards
compatibility. Let's get rid of it.
Part of #11733
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I've never found this terribly useful. I think it was added in the early days
of Synapse, without much thought as to what would actually be useful to log,
and has just been cargo-culted ever since.
Rather, it tends to clutter up debug logs with useless information.
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To improve type hints throughout the code.
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Also refactor the stream ID trackers/generators a bit and try to
document them better.
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Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
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This fixes a bug where we would accept an event whose `auth_events` include
rejected events, if the rejected event was shadowed by another `auth_event`
with same `(type, state_key)`.
The approach is to pass a list of auth events into
`check_auth_rules_for_event` instead of a dict, which of course means updating
the call sites.
This is an extension of #10956.
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* `disallow-untyped-defs` for `synapse.state`
Much smaller than I was expecting!
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Broadly, the existing `event_auth.check` function has two parts:
* a validation section: checks that the event isn't too big, that it has the rught signatures, etc.
This bit is independent of the rest of the state in the room, and so need only be done once
for each event.
* an auth section: ensures that the event is allowed, given the rest of the state in the room.
This gets done multiple times, against various sets of room state, because it forms part of
the state res algorithm.
Currently, this is implemented with `do_sig_check` and `do_size_check` parameters, but I think
that makes everything hard to follow. Instead, we split the function in two and call each part
separately where it is needed.
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Constructing an EventContext for an outlier is actually really simple, and
there's no sense in going via an `async` method in the `StateHandler`.
This also means that we can resolve a bunch of FIXMEs.
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(#10254)
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This is no longer required, since we have dropped support for Python 3.5.
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Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
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- Update black version to the latest
- Run black auto formatting over the codebase
- Run autoformatting according to [`docs/code_style.md
`](https://github.com/matrix-org/synapse/blob/80d6dc9783aa80886a133756028984dbf8920168/docs/code_style.md)
- Update `code_style.md` docs around installing black to use the correct version
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This had two effects 1) it'd give the wrong answer and b) would iterate
*all* power levels in the auth chain of each event. The latter of which
can be *very* expensive for certain types of IRC bridge rooms that have
large numbers of power level changes.
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This is so that we can choose which algorithm to use based on the room ID.
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(#8827)
We do state res with unpersisted events when calculating the new current state of the room, so that should be the only thing impacted. I don't think this is tooooo big of a deal as:
1. the next time a state event happens in the room the current state should correct itself;
2. in the common case all the unpersisted events' auth events will be pulled in by other state, so will still return the correct result (or one which is sufficiently close to not affect the result); and
3. we mostly use the state at an event to do important operations, which isn't affected by this.
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I'd like to get a better insight into what we are doing with respect to state
res. The list of state groups we are resolving across should be short (if it
isn't, that's a massive problem in itself), so it should be fine to log it in
ite entiretly.
I've done some grepping and found approximately zero cases in which the
"shortcut" code delivered the result, so I've ripped that out too.
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slots use less memory (and attribute access is faster) while slightly
limiting the flexibility of the class attributes. This focuses on objects
which are instantiated "often" and for short periods of time.
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State res v2 across large data sets can be very CPU intensive, and if
all the relevant events are in the cache the algorithm will run from
start to finish within a single reactor tick. This can result in
blocking the reactor tick for several seconds, which can have major
repercussions on other requests.
To fix this we simply add the occaisonal `sleep(0)` during iterations to
yield execution until the next reactor tick. The aim is to only do this
for large data sets so that we don't impact otherwise quick resolutions.=
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variables (#6391)
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It was originally implemented by pulling the full auth chain of all
state sets out of the database and doing set comparison. However, that
can take a lot work if the state and auth chains are large.
Instead, lets try and fetch the auth chains at the same time and
calculate the difference on the fly, allowing us to bail early if all
the auth chains converge. Assuming that the auth chains do converge more
often than not, this should improve performance. Hopefully.
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Ensure good comprehension hygiene using flake8-comprehensions.
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The state res v2 algorithm only cares about the difference between auth
chains, so we can pass in the known common state to the `get_auth_chain`
storage function so that it can ignore those events.
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... to make way for a forthcoming get_room_version which returns a RoomVersion
object.
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These are easier to work with than the strings and we normally have one around.
This fixes `FederationHander._persist_auth_tree` which was passing a
RoomVersion object into event_auth.check instead of a string.
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When we have an event which refers to non-existent auth_events, ignore said events rather than exploding in a ball of fire.
Fixes #6605.
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When we perform state resolution, check that all of the events involved are in
the right room.
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When we perform state resolution, check that all of the events involved are in
the right room.
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(#6320)
Fixes a bug where rejected events were persisted with the wrong state group.
Also fixes an occasional internal-server-error when receiving events over
federation which are rejected and (possibly because they are
backwards-extremities) have no prev_group.
Fixes #6289.
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Remove all the "double return" statements which were a result of us removing all the instances of
```
defer.returnValue(...)
return
```
statements when we switched to python3 fully.
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erikj/histogram_extremities
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Collect all the things that make room-versions different to one another into
one place, so that it's easier to define new room versions.
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Add v2 room version
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It turns out that we accept events with non-ascii IDs, which would later cause
an explosion during state res.
Fixes #4226
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* Add helpers for getting prev and auth events
This is in preparation for allowing the event format to change between
room versions.
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We hook this up to the vdh test room version.
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Some logging tweaks to help with debugging incoming federation transactions
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ExpiringCache required that `start()` be called before it would actually
start expiring entries. A number of places didn't do that.
This PR removes `start` from ExpiringCache, and automatically starts
backround reaping process on creation instead.
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We only ever used the synchronous resolve_events_with_state_map in one
place, which is trivial to replace with the async version.
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erikj/refactor_state_handler
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We split out the actual state resolution algorithm to prepare for having
multiple versions.
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