diff options
Diffstat (limited to 'synapse')
-rw-r--r-- | synapse/state/__init__.py | 64 |
1 files changed, 16 insertions, 48 deletions
diff --git a/synapse/state/__init__.py b/synapse/state/__init__.py index 56d6afb863..5a5ea39e01 100644 --- a/synapse/state/__init__.py +++ b/synapse/state/__init__.py @@ -25,7 +25,6 @@ from typing import ( Sequence, Set, Union, - cast, overload, ) @@ -42,7 +41,7 @@ from synapse.logging.utils import log_function from synapse.state import v1, v2 from synapse.storage.databases.main.events_worker import EventRedactBehaviour from synapse.storage.roommember import ProfileInfo -from synapse.types import Collection, MutableStateMap, StateMap +from synapse.types import Collection, StateMap from synapse.util import Clock from synapse.util.async_helpers import Linearizer from synapse.util.caches.expiringcache import ExpiringCache @@ -472,10 +471,9 @@ class StateResolutionHandler: def __init__(self, hs): self.clock = hs.get_clock() - # dict of set of event_ids -> _StateCacheEntry. - self._state_cache = None self.resolve_linearizer = Linearizer(name="state_resolve_lock") + # dict of set of event_ids -> _StateCacheEntry. self._state_cache = ExpiringCache( cache_name="state_cache", clock=self.clock, @@ -519,57 +517,28 @@ class StateResolutionHandler: Returns: The resolved state """ - logger.debug("resolve_state_groups state_groups %s", state_groups_ids.keys()) - group_names = frozenset(state_groups_ids.keys()) with (await self.resolve_linearizer.queue(group_names)): - if self._state_cache is not None: - cache = self._state_cache.get(group_names, None) - if cache: - return cache + cache = self._state_cache.get(group_names, None) + if cache: + return cache logger.info( - "Resolving state for %s with %d groups", room_id, len(state_groups_ids) + "Resolving state for %s with groups %s", room_id, list(group_names), ) state_groups_histogram.observe(len(state_groups_ids)) - # start by assuming we won't have any conflicted state, and build up the new - # state map by iterating through the state groups. If we discover a conflict, - # we give up and instead use `resolve_events_with_store`. - # - # XXX: is this actually worthwhile, or should we just let - # resolve_events_with_store do it? - new_state = {} # type: MutableStateMap[str] - conflicted_state = False - for st in state_groups_ids.values(): - for key, e_id in st.items(): - if key in new_state: - conflicted_state = True - break - new_state[key] = e_id - if conflicted_state: - break - - if conflicted_state: - logger.info("Resolving conflicted state for %r", room_id) - with Measure(self.clock, "state._resolve_events"): - # resolve_events_with_store returns a StateMap, but we can - # treat it as a MutableStateMap as it is above. It isn't - # actually mutated anymore (and is frozen in - # _make_state_cache_entry below). - new_state = cast( - MutableStateMap, - await resolve_events_with_store( - self.clock, - room_id, - room_version, - list(state_groups_ids.values()), - event_map=event_map, - state_res_store=state_res_store, - ), - ) + with Measure(self.clock, "state._resolve_events"): + new_state = await resolve_events_with_store( + self.clock, + room_id, + room_version, + list(state_groups_ids.values()), + event_map=event_map, + state_res_store=state_res_store, + ) # if the new state matches any of the input state groups, we can # use that state group again. Otherwise we will generate a state_id @@ -579,8 +548,7 @@ class StateResolutionHandler: with Measure(self.clock, "state.create_group_ids"): cache = _make_state_cache_entry(new_state, state_groups_ids) - if self._state_cache is not None: - self._state_cache[group_names] = cache + self._state_cache[group_names] = cache return cache |