diff options
Diffstat (limited to 'synapse/state/__init__.py')
-rw-r--r-- | synapse/state/__init__.py | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/synapse/state/__init__.py b/synapse/state/__init__.py index a601303fa3..9bf2ec368f 100644 --- a/synapse/state/__init__.py +++ b/synapse/state/__init__.py @@ -25,6 +25,7 @@ from typing import ( Sequence, Set, Union, + cast, overload, ) @@ -41,7 +42,7 @@ from synapse.logging.utils import log_function from synapse.state import v1, v2 from synapse.storage.databases.main.events_worker import EventRedactBehaviour from synapse.storage.roommember import ProfileInfo -from synapse.types import Collection, StateMap +from synapse.types import Collection, MutableStateMap, StateMap from synapse.util import Clock from synapse.util.async_helpers import Linearizer from synapse.util.caches.expiringcache import ExpiringCache @@ -205,7 +206,7 @@ class StateHandler(object): logger.debug("calling resolve_state_groups from get_current_state_ids") ret = await self.resolve_state_groups_for_events(room_id, latest_event_ids) - return dict(ret.state) + return ret.state async def get_current_users_in_room( self, room_id: str, latest_event_ids: Optional[List[str]] = None @@ -302,7 +303,7 @@ class StateHandler(object): # if we're given the state before the event, then we use that state_ids_before_event = { (s.type, s.state_key): s.event_id for s in old_state - } + } # type: StateMap[str] state_group_before_event = None state_group_before_event_prev_group = None deltas_to_state_group_before_event = None @@ -315,7 +316,7 @@ class StateHandler(object): event.room_id, event.prev_event_ids() ) - state_ids_before_event = dict(entry.state) + state_ids_before_event = entry.state state_group_before_event = entry.state_group state_group_before_event_prev_group = entry.prev_group deltas_to_state_group_before_event = entry.delta_ids @@ -540,7 +541,7 @@ class StateResolutionHandler(object): # # XXX: is this actually worthwhile, or should we just let # resolve_events_with_store do it? - new_state = {} + new_state = {} # type: MutableStateMap[str] conflicted_state = False for st in state_groups_ids.values(): for key, e_id in st.items(): @@ -554,13 +555,20 @@ class StateResolutionHandler(object): if conflicted_state: logger.info("Resolving conflicted state for %r", room_id) with Measure(self.clock, "state._resolve_events"): - new_state = await resolve_events_with_store( - self.clock, - room_id, - room_version, - list(state_groups_ids.values()), - event_map=event_map, - state_res_store=state_res_store, + # resolve_events_with_store returns a StateMap, but we can + # treat it as a MutableStateMap as it is above. It isn't + # actually mutated anymore (and is frozen in + # _make_state_cache_entry below). + new_state = cast( + MutableStateMap, + await resolve_events_with_store( + self.clock, + room_id, + room_version, + list(state_groups_ids.values()), + event_map=event_map, + state_res_store=state_res_store, + ), ) # if the new state matches any of the input state groups, we can |