diff --git a/synapse/handlers/presence.py b/synapse/handlers/presence.py
index 3137c23509..d296953651 100644
--- a/synapse/handlers/presence.py
+++ b/synapse/handlers/presence.py
@@ -127,24 +127,24 @@ class PresenceHandler(BaseHandler):
self.wheel_timer.insert(
now=now,
obj=state.user_id,
- then=state.last_active + IDLE_TIMER,
+ then=state.last_active_ts + IDLE_TIMER,
)
self.wheel_timer.insert(
now=now,
obj=state.user_id,
- then=state.last_user_sync + SYNC_ONLINE_TIMEOUT,
+ then=state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
)
if self.hs.is_mine_id(state.user_id):
self.wheel_timer.insert(
now=now,
obj=state.user_id,
- then=state.last_federation_update + FEDERATION_PING_INTERVAL,
+ then=state.last_federation_update_ts + FEDERATION_PING_INTERVAL,
)
else:
self.wheel_timer.insert(
now=now,
obj=state.user_id,
- then=state.last_federation_update + FEDERATION_TIMEOUT,
+ then=state.last_federation_update_ts + FEDERATION_TIMEOUT,
)
# Set of users who have presence in the `user_to_current_state` that
@@ -225,7 +225,7 @@ class PresenceHandler(BaseHandler):
self.wheel_timer.insert(
now=now,
obj=user_id,
- then=new_state.last_active + IDLE_TIMER
+ then=new_state.last_active_ts + IDLE_TIMER
)
if new_state.state != PresenceState.OFFLINE:
@@ -233,14 +233,14 @@ class PresenceHandler(BaseHandler):
self.wheel_timer.insert(
now=now,
obj=user_id,
- then=new_state.last_user_sync + SYNC_ONLINE_TIMEOUT
+ then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
)
- last_federate = new_state.last_federation_update
+ last_federate = new_state.last_federation_update_ts
if now - last_federate > FEDERATION_PING_INTERVAL:
# Been a while since we've poked remote servers
new_state = new_state.copy_and_replace(
- last_federation_update=now,
+ last_federation_update_ts=now,
)
to_federation_ping[user_id] = new_state
@@ -248,11 +248,11 @@ class PresenceHandler(BaseHandler):
self.wheel_timer.insert(
now=now,
obj=user_id,
- then=new_state.last_federation_update + FEDERATION_TIMEOUT
+ then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT
)
if new_state.state == PresenceState.ONLINE:
- currently_active = now - new_state.last_active < LAST_ACTIVE_GRANULARITY
+ currently_active = now - new_state.last_active_ts < LAST_ACTIVE_GRANULARITY
new_state = new_state.copy_and_replace(
currently_active=currently_active,
)
@@ -260,7 +260,7 @@ class PresenceHandler(BaseHandler):
# Check whether the change was something worth notifying about
if should_notify(prev_state, new_state):
new_state.copy_and_replace(
- last_federation_update=now,
+ last_federation_update_ts=now,
)
to_notify[user_id] = new_state
@@ -309,18 +309,18 @@ class PresenceHandler(BaseHandler):
if self.hs.is_mine_id(user_id):
if state.state == PresenceState.ONLINE:
- if now - state.last_active > IDLE_TIMER:
+ if now - state.last_active_ts > IDLE_TIMER:
# Currently online, but last activity ages ago so auto
# idle
changes[user_id] = state.copy_and_replace(
state=PresenceState.UNAVAILABLE,
)
- elif now - state.last_active > LAST_ACTIVE_GRANULARITY:
+ elif now - state.last_active_ts > LAST_ACTIVE_GRANULARITY:
# So that we send down a notification that we've
# stopped updating.
changes[user_id] = state
- if now - state.last_federation_update > FEDERATION_PING_INTERVAL:
+ if now - state.last_federation_update_ts > FEDERATION_PING_INTERVAL:
# Need to send ping to other servers to ensure they don't
# timeout and set us to offline
changes[user_id] = state
@@ -328,7 +328,7 @@ class PresenceHandler(BaseHandler):
# If there are have been no sync for a while (and none ongoing),
# set presence to offline
if not self.user_to_num_current_syncs.get(user_id, 0):
- if now - state.last_user_sync > SYNC_ONLINE_TIMEOUT:
+ if now - state.last_user_sync_ts > SYNC_ONLINE_TIMEOUT:
changes[user_id] = state.copy_and_replace(
state=PresenceState.OFFLINE,
status_msg=None,
@@ -337,7 +337,7 @@ class PresenceHandler(BaseHandler):
# We expect to be poked occaisonally by the other side.
# This is to protect against forgetful/buggy servers, so that
# no one gets stuck online forever.
- if now - state.last_federation_update > FEDERATION_TIMEOUT:
+ if now - state.last_federation_update_ts > FEDERATION_TIMEOUT:
# The other side seems to have disappeared.
changes[user_id] = state.copy_and_replace(
state=PresenceState.OFFLINE,
@@ -356,7 +356,7 @@ class PresenceHandler(BaseHandler):
prev_state = yield self.current_state_for_user(user_id)
new_fields = {
- "last_active": self.clock.time_msec(),
+ "last_active_ts": self.clock.time_msec(),
}
if prev_state.state == PresenceState.UNAVAILABLE:
new_fields["state"] = PresenceState.ONLINE
@@ -388,12 +388,12 @@ class PresenceHandler(BaseHandler):
# just update the last sync times.
yield self._update_states([prev_state.copy_and_replace(
state=PresenceState.ONLINE,
- last_active=self.clock.time_msec(),
- last_user_sync=self.clock.time_msec(),
+ last_active_ts=self.clock.time_msec(),
+ last_user_sync_ts=self.clock.time_msec(),
)])
else:
yield self._update_states([prev_state.copy_and_replace(
- last_user_sync=self.clock.time_msec(),
+ last_user_sync_ts=self.clock.time_msec(),
)])
@defer.inlineCallbacks
@@ -403,7 +403,7 @@ class PresenceHandler(BaseHandler):
prev_state = yield self.current_state_for_user(user_id)
yield self._update_states([prev_state.copy_and_replace(
- last_user_sync=self.clock.time_msec(),
+ last_user_sync_ts=self.clock.time_msec(),
)])
@contextmanager
@@ -553,12 +553,12 @@ class PresenceHandler(BaseHandler):
new_fields = {
"state": presence_state,
- "last_federation_update": now,
+ "last_federation_update_ts": now,
}
last_active_ago = push.get("last_active_ago", None)
if last_active_ago is not None:
- new_fields["last_active"] = now - last_active_ago
+ new_fields["last_active_ts"] = now - last_active_ago
new_fields["status_msg"] = push.get("status_msg", None)
@@ -632,7 +632,7 @@ class PresenceHandler(BaseHandler):
}
if presence == PresenceState.ONLINE:
- new_fields["last_active"] = self.clock.time_msec()
+ new_fields["last_active_ts"] = self.clock.time_msec()
yield self._update_states([prev_state.copy_and_replace(**new_fields)])
@@ -823,7 +823,7 @@ def should_notify(old_state, new_state):
if new_state.currently_active != old_state.currently_active:
return True
- if new_state.last_active - old_state.last_active > LAST_ACTIVE_GRANULARITY:
+ if new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
# Always notify for a transition where last active gets bumped.
return True
@@ -841,8 +841,8 @@ def _format_user_presence_state(state, now):
"presence": state.state,
"user_id": state.user_id,
}
- if state.last_active:
- content["last_active_ago"] = now - state.last_active
+ if state.last_active_ts:
+ content["last_active_ago"] = now - state.last_active_ts
if state.status_msg and state.state != PresenceState.OFFLINE:
content["status_msg"] = state.status_msg
if state.state == PresenceState.ONLINE:
|