diff --git a/synapse/handlers/room_member.py b/synapse/handlers/room_member.py
index baea08ddd0..249a6d9c5d 100644
--- a/synapse/handlers/room_member.py
+++ b/synapse/handlers/room_member.py
@@ -26,8 +26,7 @@ from unpaddedbase64 import decode_base64
from twisted.internet import defer
-import synapse.server
-import synapse.types
+from synapse import types
from synapse.api.constants import EventTypes, Membership
from synapse.api.errors import AuthError, Codes, HttpResponseException, SynapseError
from synapse.types import RoomID, UserID
@@ -543,7 +542,7 @@ class RoomMemberHandler(object):
), "Sender (%s) must be same as requester (%s)" % (sender, requester.user)
assert self.hs.is_mine(sender), "Sender must be our own: %s" % (sender,)
else:
- requester = synapse.types.create_requester(target_user)
+ requester = types.create_requester(target_user)
prev_event = yield self.event_creation_handler.deduplicate_state_event(
event, context
@@ -946,13 +945,53 @@ class RoomMemberMasterHandler(RoomMemberHandler):
self.distributor.declare("user_left_room")
@defer.inlineCallbacks
+ def _is_remote_room_too_complex(self, room_id, remote_room_hosts):
+ """
+ Check if complexity of a remote room is too great.
+
+ Args:
+ room_id (str)
+ remote_room_hosts (list[str])
+
+ Returns: bool of whether the complexity is too great, or None
+ if unable to be fetched
+ """
+ max_complexity = self.hs.config.limit_remote_rooms.complexity
+ complexity = yield self.federation_handler.get_room_complexity(
+ remote_room_hosts, room_id
+ )
+
+ if complexity:
+ if complexity["v1"] > max_complexity:
+ return True
+ return False
+ return None
+
+ @defer.inlineCallbacks
+ def _is_local_room_too_complex(self, room_id):
+ """
+ Check if the complexity of a local room is too great.
+
+ Args:
+ room_id (str)
+
+ Returns: bool
+ """
+ max_complexity = self.hs.config.limit_remote_rooms.complexity
+ complexity = yield self.store.get_room_complexity(room_id)
+
+ if complexity["v1"] > max_complexity:
+ return True
+
+ return False
+
+ @defer.inlineCallbacks
def _remote_join(self, requester, remote_room_hosts, room_id, user, content):
"""Implements RoomMemberHandler._remote_join
"""
# filter ourselves out of remote_room_hosts: do_invite_join ignores it
# and if it is the only entry we'd like to return a 404 rather than a
# 500.
-
remote_room_hosts = [
host for host in remote_room_hosts if host != self.hs.hostname
]
@@ -960,6 +999,18 @@ class RoomMemberMasterHandler(RoomMemberHandler):
if len(remote_room_hosts) == 0:
raise SynapseError(404, "No known servers")
+ if self.hs.config.limit_remote_rooms.enabled:
+ # Fetch the room complexity
+ too_complex = yield self._is_remote_room_too_complex(
+ room_id, remote_room_hosts
+ )
+ if too_complex is True:
+ raise SynapseError(
+ code=400,
+ msg=self.hs.config.limit_remote_rooms.complexity_error,
+ errcode=Codes.RESOURCE_LIMIT_EXCEEDED,
+ )
+
# We don't do an auth check if we are doing an invite
# join dance for now, since we're kinda implicitly checking
# that we are allowed to join when we decide whether or not we
@@ -969,6 +1020,31 @@ class RoomMemberMasterHandler(RoomMemberHandler):
)
yield self._user_joined_room(user, room_id)
+ # Check the room we just joined wasn't too large, if we didn't fetch the
+ # complexity of it before.
+ if self.hs.config.limit_remote_rooms.enabled:
+ if too_complex is False:
+ # We checked, and we're under the limit.
+ return
+
+ # Check again, but with the local state events
+ too_complex = yield self._is_local_room_too_complex(room_id)
+
+ if too_complex is False:
+ # We're under the limit.
+ return
+
+ # The room is too large. Leave.
+ requester = types.create_requester(user, None, False, None)
+ yield self.update_membership(
+ requester=requester, target=user, room_id=room_id, action="leave"
+ )
+ raise SynapseError(
+ code=400,
+ msg=self.hs.config.limit_remote_rooms.complexity_error,
+ errcode=Codes.RESOURCE_LIMIT_EXCEEDED,
+ )
+
@defer.inlineCallbacks
def _remote_reject_invite(self, requester, remote_room_hosts, room_id, target):
"""Implements RoomMemberHandler._remote_reject_invite
|