diff --git a/synapse/handlers/room.py b/synapse/handlers/room.py
index 7b965b4b96..092e185c99 100644
--- a/synapse/handlers/room.py
+++ b/synapse/handlers/room.py
@@ -60,8 +60,8 @@ from synapse.events import EventBase
from synapse.events.utils import copy_power_levels_contents
from synapse.federation.federation_client import InvalidResponseError
from synapse.handlers.federation import get_domains_from_state
+from synapse.handlers.relations import BundledAggregations
from synapse.rest.admin._base import assert_user_is_admin
-from synapse.storage.databases.main.relations import BundledAggregations
from synapse.storage.state import StateFilter
from synapse.streams import EventSource
from synapse.types import (
@@ -1118,6 +1118,7 @@ class RoomContextHandler:
self.store = hs.get_datastores().main
self.storage = hs.get_storage()
self.state_store = self.storage.state
+ self._relations_handler = hs.get_relations_handler()
async def get_event_context(
self,
@@ -1190,7 +1191,7 @@ class RoomContextHandler:
event = filtered[0]
# Fetch the aggregations.
- aggregations = await self.store.get_bundled_aggregations(
+ aggregations = await self._relations_handler.get_bundled_aggregations(
itertools.chain(events_before, (event,), events_after),
user.to_string(),
)
@@ -1475,6 +1476,7 @@ class RoomShutdownHandler:
self.room_member_handler = hs.get_room_member_handler()
self._room_creation_handler = hs.get_room_creation_handler()
self._replication = hs.get_replication_data_handler()
+ self._third_party_rules = hs.get_third_party_event_rules()
self.event_creation_handler = hs.get_event_creation_handler()
self.store = hs.get_datastores().main
@@ -1548,6 +1550,13 @@ class RoomShutdownHandler:
if not RoomID.is_valid(room_id):
raise SynapseError(400, "%s is not a legal room ID" % (room_id,))
+ if not await self._third_party_rules.check_can_shutdown_room(
+ requester_user_id, room_id
+ ):
+ raise SynapseError(
+ 403, "Shutdown of this room is forbidden", Codes.FORBIDDEN
+ )
+
# Action the block first (even if the room doesn't exist yet)
if block:
# This will work even if the room is already blocked, but that is
|