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+# -*- coding: utf-8 -*-
+# Copyright 2019 New Vector Ltd
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import logging
+
+from six import itervalues
+
+from prometheus_client import Counter
+
+from twisted.internet import defer
+
+import synapse.metrics
+from synapse.federation.sender.per_destination_queue import PerDestinationQueue
+from synapse.federation.sender.transaction_manager import TransactionManager
+from synapse.federation.units import Edu
+from synapse.handlers.presence import get_interested_remotes
+from synapse.metrics import (
+    LaterGauge,
+    event_processing_loop_counter,
+    event_processing_loop_room_count,
+    events_processed_counter,
+)
+from synapse.metrics.background_process_metrics import run_as_background_process
+from synapse.util import logcontext
+from synapse.util.metrics import measure_func
+
+logger = logging.getLogger(__name__)
+
+sent_pdus_destination_dist_count = Counter(
+    "synapse_federation_client_sent_pdu_destinations:count",
+    "Number of PDUs queued for sending to one or more destinations",
+)
+
+sent_pdus_destination_dist_total = Counter(
+    "synapse_federation_client_sent_pdu_destinations:total", ""
+    "Total number of PDUs queued for sending across all destinations",
+)
+
+
+class FederationSender(object):
+    def __init__(self, hs):
+        self.hs = hs
+        self.server_name = hs.hostname
+
+        self.store = hs.get_datastore()
+        self.state = hs.get_state_handler()
+
+        self.clock = hs.get_clock()
+        self.is_mine_id = hs.is_mine_id
+
+        self._transaction_manager = TransactionManager(hs)
+
+        # map from destination to PerDestinationQueue
+        self._per_destination_queues = {}   # type: dict[str, PerDestinationQueue]
+
+        LaterGauge(
+            "synapse_federation_transaction_queue_pending_destinations",
+            "",
+            [],
+            lambda: sum(
+                1 for d in self._per_destination_queues.values()
+                if d.transmission_loop_running
+            ),
+        )
+
+        # Map of user_id -> UserPresenceState for all the pending presence
+        # to be sent out by user_id. Entries here get processed and put in
+        # pending_presence_by_dest
+        self.pending_presence = {}
+
+        LaterGauge(
+            "synapse_federation_transaction_queue_pending_pdus",
+            "",
+            [],
+            lambda: sum(
+                d.pending_pdu_count() for d in self._per_destination_queues.values()
+            ),
+        )
+        LaterGauge(
+            "synapse_federation_transaction_queue_pending_edus",
+            "",
+            [],
+            lambda: sum(
+                d.pending_edu_count() for d in self._per_destination_queues.values()
+            ),
+        )
+
+        self._order = 1
+
+        self._is_processing = False
+        self._last_poked_id = -1
+
+        self._processing_pending_presence = False
+
+    def _get_per_destination_queue(self, destination):
+        queue = self._per_destination_queues.get(destination)
+        if not queue:
+            queue = PerDestinationQueue(self.hs, self._transaction_manager, destination)
+            self._per_destination_queues[destination] = queue
+        return queue
+
+    def notify_new_events(self, current_id):
+        """This gets called when we have some new events we might want to
+        send out to other servers.
+        """
+        self._last_poked_id = max(current_id, self._last_poked_id)
+
+        if self._is_processing:
+            return
+
+        # fire off a processing loop in the background
+        run_as_background_process(
+            "process_event_queue_for_federation",
+            self._process_event_queue_loop,
+        )
+
+    @defer.inlineCallbacks
+    def _process_event_queue_loop(self):
+        try:
+            self._is_processing = True
+            while True:
+                last_token = yield self.store.get_federation_out_pos("events")
+                next_token, events = yield self.store.get_all_new_events_stream(
+                    last_token, self._last_poked_id, limit=100,
+                )
+
+                logger.debug("Handling %s -> %s", last_token, next_token)
+
+                if not events and next_token >= self._last_poked_id:
+                    break
+
+                @defer.inlineCallbacks
+                def handle_event(event):
+                    # Only send events for this server.
+                    send_on_behalf_of = event.internal_metadata.get_send_on_behalf_of()
+                    is_mine = self.is_mine_id(event.sender)
+                    if not is_mine and send_on_behalf_of is None:
+                        return
+
+                    try:
+                        # Get the state from before the event.
+                        # We need to make sure that this is the state from before
+                        # the event and not from after it.
+                        # Otherwise if the last member on a server in a room is
+                        # banned then it won't receive the event because it won't
+                        # be in the room after the ban.
+                        destinations = yield self.state.get_current_hosts_in_room(
+                            event.room_id, latest_event_ids=event.prev_event_ids(),
+                        )
+                    except Exception:
+                        logger.exception(
+                            "Failed to calculate hosts in room for event: %s",
+                            event.event_id,
+                        )
+                        return
+
+                    destinations = set(destinations)
+
+                    if send_on_behalf_of is not None:
+                        # If we are sending the event on behalf of another server
+                        # then it already has the event and there is no reason to
+                        # send the event to it.
+                        destinations.discard(send_on_behalf_of)
+
+                    logger.debug("Sending %s to %r", event, destinations)
+
+                    self._send_pdu(event, destinations)
+
+                @defer.inlineCallbacks
+                def handle_room_events(events):
+                    for event in events:
+                        yield handle_event(event)
+
+                events_by_room = {}
+                for event in events:
+                    events_by_room.setdefault(event.room_id, []).append(event)
+
+                yield logcontext.make_deferred_yieldable(defer.gatherResults(
+                    [
+                        logcontext.run_in_background(handle_room_events, evs)
+                        for evs in itervalues(events_by_room)
+                    ],
+                    consumeErrors=True
+                ))
+
+                yield self.store.update_federation_out_pos(
+                    "events", next_token
+                )
+
+                if events:
+                    now = self.clock.time_msec()
+                    ts = yield self.store.get_received_ts(events[-1].event_id)
+
+                    synapse.metrics.event_processing_lag.labels(
+                        "federation_sender").set(now - ts)
+                    synapse.metrics.event_processing_last_ts.labels(
+                        "federation_sender").set(ts)
+
+                    events_processed_counter.inc(len(events))
+
+                    event_processing_loop_room_count.labels(
+                        "federation_sender"
+                    ).inc(len(events_by_room))
+
+                event_processing_loop_counter.labels("federation_sender").inc()
+
+                synapse.metrics.event_processing_positions.labels(
+                    "federation_sender").set(next_token)
+
+        finally:
+            self._is_processing = False
+
+    def _send_pdu(self, pdu, destinations):
+        # We loop through all destinations to see whether we already have
+        # a transaction in progress. If we do, stick it in the pending_pdus
+        # table and we'll get back to it later.
+
+        order = self._order
+        self._order += 1
+
+        destinations = set(destinations)
+        destinations.discard(self.server_name)
+        logger.debug("Sending to: %s", str(destinations))
+
+        if not destinations:
+            return
+
+        sent_pdus_destination_dist_total.inc(len(destinations))
+        sent_pdus_destination_dist_count.inc()
+
+        for destination in destinations:
+            self._get_per_destination_queue(destination).send_pdu(pdu, order)
+
+    @defer.inlineCallbacks
+    def send_read_receipt(self, receipt):
+        """Send a RR to any other servers in the room
+
+        Args:
+            receipt (synapse.types.ReadReceipt): receipt to be sent
+        """
+        # Work out which remote servers should be poked and poke them.
+        domains = yield self.state.get_current_hosts_in_room(receipt.room_id)
+        domains = [d for d in domains if d != self.server_name]
+        if not domains:
+            return
+
+        logger.debug("Sending receipt to: %r", domains)
+
+        content = {
+            receipt.room_id: {
+                receipt.receipt_type: {
+                    receipt.user_id: {
+                        "event_ids": receipt.event_ids,
+                        "data": receipt.data,
+                    },
+                },
+            },
+        }
+        key = (receipt.room_id, receipt.receipt_type, receipt.user_id)
+
+        for domain in domains:
+            self.build_and_send_edu(
+                destination=domain,
+                edu_type="m.receipt",
+                content=content,
+                key=key,
+            )
+
+    @logcontext.preserve_fn  # the caller should not yield on this
+    @defer.inlineCallbacks
+    def send_presence(self, states):
+        """Send the new presence states to the appropriate destinations.
+
+        This actually queues up the presence states ready for sending and
+        triggers a background task to process them and send out the transactions.
+
+        Args:
+            states (list(UserPresenceState))
+        """
+        if not self.hs.config.use_presence:
+            # No-op if presence is disabled.
+            return
+
+        # First we queue up the new presence by user ID, so multiple presence
+        # updates in quick successtion are correctly handled
+        # We only want to send presence for our own users, so lets always just
+        # filter here just in case.
+        self.pending_presence.update({
+            state.user_id: state for state in states
+            if self.is_mine_id(state.user_id)
+        })
+
+        # We then handle the new pending presence in batches, first figuring
+        # out the destinations we need to send each state to and then poking it
+        # to attempt a new transaction. We linearize this so that we don't
+        # accidentally mess up the ordering and send multiple presence updates
+        # in the wrong order
+        if self._processing_pending_presence:
+            return
+
+        self._processing_pending_presence = True
+        try:
+            while True:
+                states_map = self.pending_presence
+                self.pending_presence = {}
+
+                if not states_map:
+                    break
+
+                yield self._process_presence_inner(list(states_map.values()))
+        except Exception:
+            logger.exception("Error sending presence states to servers")
+        finally:
+            self._processing_pending_presence = False
+
+    @measure_func("txnqueue._process_presence")
+    @defer.inlineCallbacks
+    def _process_presence_inner(self, states):
+        """Given a list of states populate self.pending_presence_by_dest and
+        poke to send a new transaction to each destination
+
+        Args:
+            states (list(UserPresenceState))
+        """
+        hosts_and_states = yield get_interested_remotes(self.store, states, self.state)
+
+        for destinations, states in hosts_and_states:
+            for destination in destinations:
+                if destination == self.server_name:
+                    continue
+                self._get_per_destination_queue(destination).send_presence(states)
+
+    def build_and_send_edu(self, destination, edu_type, content, key=None):
+        """Construct an Edu object, and queue it for sending
+
+        Args:
+            destination (str): name of server to send to
+            edu_type (str): type of EDU to send
+            content (dict): content of EDU
+            key (Any|None): clobbering key for this edu
+        """
+        if destination == self.server_name:
+            logger.info("Not sending EDU to ourselves")
+            return
+
+        edu = Edu(
+            origin=self.server_name,
+            destination=destination,
+            edu_type=edu_type,
+            content=content,
+        )
+
+        self.send_edu(edu, key)
+
+    def send_edu(self, edu, key):
+        """Queue an EDU for sending
+
+        Args:
+            edu (Edu): edu to send
+            key (Any|None): clobbering key for this edu
+        """
+        queue = self._get_per_destination_queue(edu.destination)
+        if key:
+            queue.send_keyed_edu(edu, key)
+        else:
+            queue.send_edu(edu)
+
+    def send_device_messages(self, destination):
+        if destination == self.server_name:
+            logger.info("Not sending device update to ourselves")
+            return
+
+        self._get_per_destination_queue(destination).attempt_new_transaction()
+
+    def get_current_token(self):
+        return 0