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-==================
-Room Join Workflow
-==================
-
-An outline of the workflows required when a user joins a room.
-
-Discovery
-=========
-
-To join a room, a user has to discover the room by some mechanism in order to
-obtain the (opaque) Room ID and a candidate list of likely home servers that
-contain it.
-
-Sending an Invitation
----------------------
-
-The most direct way a user discovers the existence of a room is from a
-invitation from some other user who is a member of that room.
-
-The inviter's HS sets the membership status of the invitee to "invited" in the
-"m.members" state key by sending a state update PDU. The HS then broadcasts this
-PDU among the existing members in the usual way. An invitation message is also
-sent to the invited user, containing the Room ID and the PDU ID of this
-invitation state change and potentially a list of some other home servers to use
-to accept the invite. The user's client can then choose to display it in some
-way to alert the user.
-
-[[TODO(paul): At present, no API has been designed or described to actually send
-that invite to the invited user. Likely it will be some facet of the larger
-user-user API required for presence, profile management, etc...]]
-
-Directory Service
------------------
-
-Alternatively, the user may discover the channel via a directory service; either
-by performing a name lookup, or some kind of browse or search acitivty. However
-this is performed, the end result is that the user's home server requests the
-Room ID and candidate list from the directory service.
-
-[[TODO(paul): At present, no API has been designed or described for this
-directory service]]
-
-
-Joining
-=======
-
-Once the ID and home servers are obtained, the user can then actually join the
-room.
-
-Accepting an Invite
--------------------
-
-If a user has received and accepted an invitation to join a room, the invitee's
-home server can now send an invite acceptance message to a chosen candidate
-server from the list given in the invitation, citing also the PDU ID of the
-invitation as "proof" of their invite. (This is required as due to late message
-propagation it could be the case that the acceptance is received before the
-invite by some servers). If this message is allowed by the candidate server, it
-generates a new PDU that updates the invitee's membership status to "joined",
-referring back to the acceptance PDU, and broadcasts that as a state change in
-the usual way. The newly-invited user is now a full member of the room, and
-state propagation proceeds as usual.
-
-Joining a Public Room
----------------------
-
-If a user has discovered the existence of a room they wish to join but does not
-have an active invitation, they can request to join it directly by sending a
-join message to a candidate server on the list provided by the directory
-service. As this list may be out of date, the HS should be prepared to retry
-other candidates if the chosen one is no longer aware of the room, because it
-has no users as members in it.
-
-Once a candidate server that is aware of the room has been found, it can
-broadcast an update PDU to add the member into the "m.members" key setting their
-state directly to "joined" (i.e. bypassing the two-phase invite semantics),
-remembering to include the new user's HS in that list.
-
-Knocking on a Semi-Public Room
-------------------------------
-
-If a user requests to join a room but the join mode of the room is "knock", the
-join is not immediately allowed. Instead, if the user wishes to proceed, they
-can instead post a "knock" message, which informs other members of the room that
-the would-be joiner wishes to become a member and sets their membership value to
-"knocked". If any of them wish to accept this, they can then send an invitation
-in the usual way described above. Knowing that the user has already knocked and
-expressed an interest in joining, the invited user's home server should
-immediately accept that invitation on the user's behalf, and go on to join the
-room in the usual way.
-
-[[NOTE(Erik): Though this may confuse users who expect 'X has joined' to
-actually be a user initiated action, i.e. they may expect that 'X' is actually
-looking at synapse right now?]]
-
-[[NOTE(paul): Yes, a fair point maybe we should suggest HSes don't do that, and
-just offer an invite to the user as normal]]
-
-Private and Non-Existent Rooms
-------------------------------
-
-If a user requests to join a room but the room is either unknown by the home
-server receiving the request, or is known by the join mode is "invite" and the
-user has not been invited, the server must respond that the room does not exist.
-This is to prevent leaking information about the existence and identity of
-private rooms.
-
-
-Outstanding Questions
-=====================
-
- * Do invitations or knocks time out and expire at some point? If so when? Time
-   is hard in distributed systems.