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diff --git a/docs/client-server/model/room-join-workflow.rst b/docs/client-server/model/room-join-workflow.rst new file mode 100644 index 0000000000..c321a64fab --- /dev/null +++ b/docs/client-server/model/room-join-workflow.rst @@ -0,0 +1,113 @@ +================== +Room Join Workflow +================== + +An outline of the workflows required when a user joins a room. + +Discovery +========= + +To join a room, a user has to discover the room by some mechanism in order to +obtain the (opaque) Room ID and a candidate list of likely home servers that +contain it. + +Sending an Invitation +--------------------- + +The most direct way a user discovers the existence of a room is from a +invitation from some other user who is a member of that room. + +The inviter's HS sets the membership status of the invitee to "invited" in the +"m.members" state key by sending a state update PDU. The HS then broadcasts this +PDU among the existing members in the usual way. An invitation message is also +sent to the invited user, containing the Room ID and the PDU ID of this +invitation state change and potentially a list of some other home servers to use +to accept the invite. The user's client can then choose to display it in some +way to alert the user. + +[[TODO(paul): At present, no API has been designed or described to actually send +that invite to the invited user. Likely it will be some facet of the larger +user-user API required for presence, profile management, etc...]] + +Directory Service +----------------- + +Alternatively, the user may discover the channel via a directory service; either +by performing a name lookup, or some kind of browse or search acitivty. However +this is performed, the end result is that the user's home server requests the +Room ID and candidate list from the directory service. + +[[TODO(paul): At present, no API has been designed or described for this +directory service]] + + +Joining +======= + +Once the ID and home servers are obtained, the user can then actually join the +room. + +Accepting an Invite +------------------- + +If a user has received and accepted an invitation to join a room, the invitee's +home server can now send an invite acceptance message to a chosen candidate +server from the list given in the invitation, citing also the PDU ID of the +invitation as "proof" of their invite. (This is required as due to late message +propagation it could be the case that the acceptance is received before the +invite by some servers). If this message is allowed by the candidate server, it +generates a new PDU that updates the invitee's membership status to "joined", +referring back to the acceptance PDU, and broadcasts that as a state change in +the usual way. The newly-invited user is now a full member of the room, and +state propagation proceeds as usual. + +Joining a Public Room +--------------------- + +If a user has discovered the existence of a room they wish to join but does not +have an active invitation, they can request to join it directly by sending a +join message to a candidate server on the list provided by the directory +service. As this list may be out of date, the HS should be prepared to retry +other candidates if the chosen one is no longer aware of the room, because it +has no users as members in it. + +Once a candidate server that is aware of the room has been found, it can +broadcast an update PDU to add the member into the "m.members" key setting their +state directly to "joined" (i.e. bypassing the two-phase invite semantics), +remembering to include the new user's HS in that list. + +Knocking on a Semi-Public Room +------------------------------ + +If a user requests to join a room but the join mode of the room is "knock", the +join is not immediately allowed. Instead, if the user wishes to proceed, they +can instead post a "knock" message, which informs other members of the room that +the would-be joiner wishes to become a member and sets their membership value to +"knocked". If any of them wish to accept this, they can then send an invitation +in the usual way described above. Knowing that the user has already knocked and +expressed an interest in joining, the invited user's home server should +immediately accept that invitation on the user's behalf, and go on to join the +room in the usual way. + +[[NOTE(Erik): Though this may confuse users who expect 'X has joined' to +actually be a user initiated action, i.e. they may expect that 'X' is actually +looking at synapse right now?]] + +[[NOTE(paul): Yes, a fair point maybe we should suggest HSes don't do that, and +just offer an invite to the user as normal]] + +Private and Non-Existent Rooms +------------------------------ + +If a user requests to join a room but the room is either unknown by the home +server receiving the request, or is known by the join mode is "invite" and the +user has not been invited, the server must respond that the room does not exist. +This is to prevent leaking information about the existence and identity of +private rooms. + + +Outstanding Questions +===================== + + * Do invitations or knocks time out and expire at some point? If so when? Time + is hard in distributed systems. |