1 files changed, 56 insertions, 54 deletions
diff --git a/webclient/components/matrix/matrix-filter.js b/webclient/components/matrix/matrix-filter.js
index 015a88bcad..8b168cdedb 100644
--- a/webclient/components/matrix/matrix-filter.js
+++ b/webclient/components/matrix/matrix-filter.js
@@ -26,72 +26,74 @@ angular.module('matrixFilter', [])
// If there is an alias, use it
// TODO: only one alias is managed for now
var alias = matrixService.getRoomIdToAliasMapping(room_id);
- if (alias) {
- roomName = alias;
- }
-
- if (undefined === roomName) {
- var room = $rootScope.events.rooms[room_id];
- if (room) {
- // Get name from room state date
- var room_name_event = room["m.room.name"];
- if (room_name_event) {
- roomName = room_name_event.content.name;
- }
- else if (room.members) {
- // Else, build the name from its users
- // FIXME: Is it still required?
- // Limit the room renaming to 1:1 room
- if (2 === Object.keys(room.members).length) {
- for (var i in room.members) {
- var member = room.members[i];
- if (member.state_key !== matrixService.config().user_id) {
+ var room = $rootScope.events.rooms[room_id];
+ if (room) {
+ // Get name from room state date
+ var room_name_event = room["m.room.name"];
+ if (room_name_event) {
+ roomName = room_name_event.content.name;
+ }
+ else if (alias) {
+ roomName = alias;
+ }
+ else if (room.members) {
+ // Else, build the name from its users
+ // FIXME: Is it still required?
+ // Limit the room renaming to 1:1 room
+ if (2 === Object.keys(room.members).length) {
+ for (var i in room.members) {
+ var member = room.members[i];
+ if (member.state_key !== matrixService.config().user_id) {
- if (member.state_key in $rootScope.presence) {
- // If the user is available in presence, use the displayname there
- // as it is the most uptodate
- roomName = $rootScope.presence[member.state_key].content.displayname;
- }
- else if (member.content.displayname) {
- roomName = member.content.displayname;
- }
- else {
- roomName = member.state_key;
- }
+ if (member.state_key in $rootScope.presence) {
+ // If the user is available in presence, use the displayname there
+ // as it is the most uptodate
+ roomName = $rootScope.presence[member.state_key].content.displayname;
}
- }
- }
- else if (1 === Object.keys(room.members).length) {
- // The other member may be in the invite list, get all invited users
- var invitedUserIDs = [];
- for (var i in room.messages) {
- var message = room.messages[i];
- if ("m.room.member" === message.type && "invite" === message.membership) {
- // Make sure there is no duplicate user
- if (-1 === invitedUserIDs.indexOf(message.state_key)) {
- invitedUserIDs.push(message.state_key);
- }
- }
- }
-
- // For now, only 1:1 room needs to be renamed. It means only 1 invited user
- if (1 === invitedUserIDs.length) {
- var userID = invitedUserIDs[0];
-
- // Try to resolve his displayname in presence global data
- if (userID in $rootScope.presence) {
- roomName = $rootScope.presence[userID].content.displayname;
+ else if (member.content.displayname) {
+ roomName = member.content.displayname;
}
else {
- roomName = userID;
+ roomName = member.state_key;
}
}
}
}
+ else if (1 === Object.keys(room.members).length) {
+ // The other member may be in the invite list, get all invited users
+ var invitedUserIDs = [];
+ for (var i in room.messages) {
+ var message = room.messages[i];
+ if ("m.room.member" === message.type && "invite" === message.membership) {
+ // Make sure there is no duplicate user
+ if (-1 === invitedUserIDs.indexOf(message.state_key)) {
+ invitedUserIDs.push(message.state_key);
+ }
+ }
+ }
+
+ // For now, only 1:1 room needs to be renamed. It means only 1 invited user
+ if (1 === invitedUserIDs.length) {
+ var userID = invitedUserIDs[0];
+
+ // Try to resolve his displayname in presence global data
+ if (userID in $rootScope.presence) {
+ roomName = $rootScope.presence[userID].content.displayname;
+ }
+ else {
+ roomName = userID;
+ }
+ }
+ }
}
}
+ // Always show the alias in the room displayed name
+ if (roomName && alias && alias !== roomName) {
+ roomName += " (" + alias + ")";
+ }
+
if (undefined === roomName) {
// By default, use the room ID
roomName = room_id;
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