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-rw-r--r-- | docs/specification.rst | 252 |
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diff --git a/docs/specification.rst b/docs/specification.rst index fa085bac27..35fbd4dd22 100644 --- a/docs/specification.rst +++ b/docs/specification.rst @@ -5,16 +5,18 @@ TODO(Introduction) : Matthew - Similar to intro paragraph from README. - Explaining the overall mission, what this spec describes... - "What is Matrix?" + - Draw parallels with email? Architecture ============ - -- Basic structure: What are clients/home servers and what are their - responsibilities? What are events. +- Sending a message from A to B :: - { Matrix clients } { Matrix clients } + How data flows between clients + ============================== + + { Matrix client A } { Matrix client B } ^ | ^ | | events | | events | | V | V @@ -22,22 +24,87 @@ Architecture | |---------( HTTP )---------->| | | Home Server | | Home Server | | |<--------( HTTP )-----------| | - +------------------+ +------------------+ - -- How do identity servers fit in? 3PIDs? Users? Aliases -- Pattern of the APIs (HTTP/JSON, REST + txns) -- Standard error response format. -- C-S Event stream - -Rooms -===== + +------------------+ Federation +------------------+ + +- Client is an end-user (web app, mobile app) which uses C-S APIs to talk to the home server. + A given client is typically responsible for a single user. +- Home server provides C-S APIs and has the ability to federate with other HSes. + Typically responsible for N clients. +- Federation's purpose is to share content between interested HSes; no SPOF. +- Events are actions within the system. Typically each action (e.g. sending a message) + correlates with exactly one event. Each event has a ``type`` string. +- ``type`` values SHOULD be namespaced according to standard Java package naming conventions, + with a ``.`` delimiter e.g. ``com.example.myapp.event`` +- Events are typically send in the context of a room. + +Room structure +-------------- A room is a conceptual place where users can send and receive messages. Rooms can be created, joined and left. Messages are sent to a room, and all participants in that room will receive the message. Rooms are uniquely -identified via a room ID. There is exactly one room ID for each room. +identified via a room ID. There is exactly one room ID for each room. Each +room can also have an alias. Each room can have many aliases. + +:: -- Aliases + How events flow in rooms + ======================== + + { @alice:matrix.org } { @bob:domain.com } + | ^ + | | + Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org + Event type: m.room.message Event type: m.room.message + Content: { JSON object } Content: { JSON object } + | | + V | + +------------------+ +------------------+ + | Home Server | | Home Server | + | matrix.org |<-------Federation--------->| domain.com | + +------------------+ +------------------+ + Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org + Servers: matrix.org, domain.com Servers: matrix.org, domain.com + Members: Members: + - @alice:matrix.org - @alice:matrix.org + - @bob:domain.com - @bob:domain.com + + +- Room IDs MUST have ! prefix; looks like !foo:domain - domain is simply for namespacing, + the room does NOT reside on domain. NOT human readable. +- Room Aliases MUST have # prefix; looks like #foo:domain - domain indicates where this + alias can be mapped to a room ID. Key point: human readable / friendly. +- User IDs MUST have @ prefix; looks like @foo:domain - domain indicates the user's home + server. +- Aliases can be queried on the domain they specify, which will return a room ID if a + mapping exists. These mappings can change. + +Identity +-------- +- Identity in relation to 3PIDs. Discovery of users based on 3PIDs. +- Identity servers; trusted clique of servers which replicate content. +- They govern the mapping of 3PIDs to user IDs and the creation of said mappings. +- Not strictly required in order to communicate. + + +API Standards +------------- +- All HTTP[S] +- Uses JSON as HTTP bodies +- Standard error response format { errcode: M_WHATEVER, error: "some message" } +- C-S API provides POST for operations, or PUT with txn IDs. Explain txn IDs. + +Receiving live updates on a client +---------------------------------- +- C-S longpoll event stream +- Concept of start/end tokens. +- Mention /initialSync to get token. + + +Rooms +===== +- How are they created? +- Adding / removing aliases. - Invite/join dance - State and non-state data (+extensibility) @@ -46,10 +113,8 @@ TODO : Room permissions / config / power levels. Messages ======== -This specification outlines several standard message types, all of which are -prefixed with "m.". - -- Namespacing? +This specification outlines several standard event types, all of which are +prefixed with ``m.`` State messages -------------- @@ -174,88 +239,59 @@ The following keys can be attached to any ``m.room.message``: Presence ======== -Each user has the concept of Presence information. This encodes a sense of the -"availability" of that user, suitable for display on other user's clients. - -The basic piece of presence information is an enumeration of a small set of -state; such as "free to chat", "online", "busy", or "offline". The default state -unless the user changes it is "online". Lower states suggest some amount of -decreased availability from normal, which might have some client-side effect -like muting notification sounds and suggests to other users not to bother them -unless it is urgent. Equally, the "free to chat" state exists to let the user -announce their general willingness to receive messages moreso than default. - -Home servers should also allow a user to set their state as "hidden" - a state -which behaves as offline, but allows the user to see the client state anyway and -generally interact with client features such as reading message history or -accessing contacts in the address book. - -This basic state field applies to the user as a whole, regardless of how many +Each user has the concept of presence information. This encodes the +"availability" of that user, suitable for display on other user's clients. This +is transmitted as an ``m.presence`` event and is one of the few events which +are sent *outside the context of a room*. The basic piece of presence information +is represented by the ``state`` key, which is an enum of one of the following: + + - ``online`` : The default state when the user is connected to an event stream. + - ``unavailable`` : The user is not reachable at this time. + - ``offline`` : The user is not connected to an event stream. + - ``free_for_chat`` : The user is generally willing to receive messages + moreso than default. + - ``hidden`` : TODO. Behaves as offline, but allows the user to see the client + state anyway and generally interact with client features. + +This basic ``state`` field applies to the user as a whole, regardless of how many client devices they have connected. The home server should synchronise this status choice among multiple devices to ensure the user gets a consistent experience. Idle Time --------- -As well as the basic state field, the presence information can also show a sense +As well as the basic ``state`` field, the presence information can also show a sense of an "idle timer". This should be maintained individually by the user's -clients, and the homeserver can take the highest reported time as that to -report. Likely this should be presented in fairly coarse granularity; possibly -being limited to letting the home server automatically switch from a "free to -chat" or "online" mode into "idle". - -When a user is offline, the Home Server can still report when the user was last -seen online, again perhaps in a somewhat coarse manner. +clients, and the home server can take the highest reported time as that to +report. When a user is offline, the home server can still report when the user was last +seen online. -Device Type ------------ -Client devices that may limit the user experience somewhat (such as "mobile" -devices with limited ability to type on a real keyboard or read large amounts of -text) should report this to the home server, as this is also useful information -to report as "presence" if the user cannot be expected to provide a good typed -response to messages. - -- m.presence and enums (when should they be used) +Transmission +------------ +- Transmitted as an EDU. +- Presence lists determine who to send to. Presence List ------------- Each user's home server stores a "presence list" for that user. This stores a -list of other user IDs the user has chosen to add to it (remembering any ACL -Pointer if appropriate). - -To be added to a contact list, the user being added must grant permission. Once -granted, both user's HS(es) store this information, as it allows the user who -has added the contact some more abilities; see below. Since such subscriptions +list of other user IDs the user has chosen to add to it. To be added to this +list, the user being added must receive permission from the list owner. Once +granted, both user's HS(es) store this information. Since such subscriptions are likely to be bidirectional, HSes may wish to automatically accept requests when a reverse subscription already exists. -As a convenience, presence lists should support the ability to collect users -into groups, which could allow things like inviting the entire group to a new -("ad-hoc") chat room, or easy interaction with the profile information ACL -implementation of the HS. - Presence and Permissions ------------------------ For a viewing user to be allowed to see the presence information of a target -user, either +user, either: - * The target user has allowed the viewing user to add them to their presence + - The target user has allowed the viewing user to add them to their presence list, or - - * The two users share at least one room in common + - The two users share at least one room in common In the latter case, this allows for clients to display some minimal sense of presence information in a user list for a room. -Home servers can also use the user's choice of presence state as a signal for -how to handle new private one-to-one chat message requests. For example, it -might decide: - - - "free to chat": accept anything - - "online": accept from anyone in my address book list - - "busy": accept from anyone in this "important people" group in my address - book list - Typing notifications ==================== @@ -274,18 +310,14 @@ human-friendly string. Profiles grant users the ability to see human-readable names for other users that are in some way meaningful to them. Additionally, profiles can publish additional information, such as the user's age or location. -It is also conceivable that since we are attempting to provide a -worldwide-applicable messaging system, that users may wish to present different -subsets of information in their profile to different other people, from a -privacy and permissions perspective. - A Profile consists of a display name, an avatar picture, and a set of other metadata fields that the user may wish to publish (email address, phone numbers, website URLs, etc...). This specification puts no requirements on the -display name other than it being a valid Unicode string. +display name other than it being a valid unicode string. - Metadata extensibility - Bundled with which events? e.g. m.room.member +- Generate own events? What type? Registration and login ====================== @@ -312,8 +344,8 @@ The login process breaks down into the following: step 2. As each home server may have different ways of logging in, the client needs to know how -they should login. All distinct login stages MUST have a corresponding ``'type'``. -A ``'type'`` is a namespaced string which details the mechanism for logging in. +they should login. All distinct login stages MUST have a corresponding ``type``. +A ``type`` is a namespaced string which details the mechanism for logging in. A client may be able to login via multiple valid login flows, and should choose a single flow when logging in. A flow is a series of login stages. The home server MUST respond @@ -359,17 +391,17 @@ subsequent requests until the login is completed:: } This specification defines the following login types: - - m.login.password - - m.login.oauth2 - - m.login.email.code - - m.login.email.url + - ``m.login.password`` + - ``m.login.oauth2`` + - ``m.login.email.code`` + - ``m.login.email.url`` Password-based -------------- -Type: - "m.login.password" -Description: +:Type: + m.login.password +:Description: Login is supported via a username and password. To respond to this type, reply with:: @@ -385,9 +417,9 @@ process, or a standard error response. OAuth2-based ------------ -Type: - "m.login.oauth2" -Description: +:Type: + m.login.oauth2 +:Description: Login is supported via OAuth2 URLs. This login consists of multiple requests. To respond to this type, reply with:: @@ -438,9 +470,9 @@ visits the REDIRECT_URI with the auth code= query parameter which returns:: Email-based (code) ------------------ -Type: - "m.login.email.code" -Description: +:Type: + m.login.email.code +:Description: Login is supported by typing in a code which is sent in an email. This login consists of multiple requests. @@ -473,9 +505,9 @@ the login process, or a standard error response. Email-based (url) ----------------- -Type: - "m.login.email.url" -Description: +:Type: + m.login.email.url +:Description: Login is supported by clicking on a URL in an email. This login consists of multiple requests. @@ -515,7 +547,7 @@ N-Factor Authentication ----------------------- Multiple login stages can be combined to create N-factor authentication during login. -This can be achieved by responding with the ``'next'`` login type on completion of a +This can be achieved by responding with the ``next`` login type on completion of a previous login stage:: { @@ -523,7 +555,7 @@ previous login stage:: } If a home server implements N-factor authentication, it MUST respond with all -``'stages'`` when initially queried for their login requirements:: +``stages`` when initially queried for their login requirements:: { "type": "<1st login type>", @@ -592,19 +624,19 @@ can also be performed. There are three main kinds of communication that occur between home servers: - * Queries + - Queries These are single request/response interactions between a given pair of servers, initiated by one side sending an HTTP request to obtain some information, and responded by the other. They are not persisted and contain no long-term significant history. They simply request a snapshot state at the instant the query is made. - * EDUs - Ephemeral Data Units + - EDUs - Ephemeral Data Units These are notifications of events that are pushed from one home server to another. They are not persisted and contain no long-term significant history, nor does the receiving home server have to reply to them. - * PDUs - Persisted Data Units + - PDUs - Persisted Data Units These are notifications of events that are broadcast from one home server to any others that are interested in the same "context" (namely, a Room ID). They are persisted to long-term storage and form the record of history for @@ -629,6 +661,8 @@ milliseconds) generated by its origin server, an origin and destination server name, a list of "previous IDs", and a list of PDUs - the actual message payload that the Transaction carries. +:: + {"transaction_id":"916d630ea616342b42e98a3be0b74113", "ts":1404835423000, "origin":"red", @@ -660,6 +694,8 @@ sent them), and a nested content field containing the actual event content. [[TODO(paul): Update this structure so that 'pdu_id' is a two-element [origin,ref] pair like the prev_pdus are]] +:: + {"pdu_id":"a4ecee13e2accdadf56c1025af232176", "context":"#example.green", "origin":"green", @@ -686,6 +722,8 @@ PDUs fall into two main categories: those that deliver Events, and those that synchronise State. For PDUs that relate to State synchronisation, additional keys exist to support this: +:: + {..., "is_state":true, "state_key":TODO @@ -704,6 +742,8 @@ EDUs, by comparison to PDUs, do not have an ID, a context, or a list of "previous" IDs. The only mandatory fields for these are the type, origin and destination home server names, and the actual nested content. +:: + {"edu_type":"m.presence", "origin":"blue", "destination":"orange", |