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-rw-r--r-- | docs/specification.rst | 109 |
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diff --git a/docs/specification.rst b/docs/specification.rst index d47705ca0f..9a494a4c0f 100644 --- a/docs/specification.rst +++ b/docs/specification.rst @@ -391,22 +391,101 @@ If all members in a room leave, that room becomes eligible for deletion. Events in a room ---------------- -- Split into state and non-state data -- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names). - Not too much detail on the actual event contents. -- API to hit. -- Extensibility provided by the API for custom events. Examples. -- How this hooks into ``initialSync``. -- See the "Room Events" section for actual spec on each type. - -Syncing a room --------------- -- Single room initial sync. ``rooms/<room id>/initialSync`` API to hit. Why it might be used (lazy loading) +Room events can be split into two categories: + +:State Events: + These are events which replace events that came before it, depending on a set of unique keys. + These keys are the event ``type`` and a ``state_key``. Events with the same set of keys will + be overwritten. Typically, state events are used to store state, hence their name. + +:Non-state events: + These are events which cannot be overwritten after sending. The list of events continues + to grow as more events are sent. As this list grows, it becomes necessary to + provide a mechanism for navigating this list. Pagination APIs are used to view the list + of historical non-state events. Typically, non-state events are used to send messages. + +This specification outlines several events, all with the event type prefix ``m.``. However, +applications may wish to add their own type of event, and this can be achieved using the +REST API detailed in the following sections. If new events are added, the event ``type`` +key SHOULD follow the Java package naming convention, e.g. ``com.example.myapp.event``. +This ensures event types are suitably namespaced for each application and reduces the +risk of clashes. + +State events +------------ +State events can be sent by ``PUT`` ing to ``/rooms/<room id>/state/<event type>/<state key>``. +These events will be overwritten if ``<room id>``, ``<event type>`` and ``<state key>`` all match. +If the state event has no ``state_key``, it can be omitted from the path. These requests +**cannot use transaction IDs** like other ``PUT`` paths because they cannot be differentiated +from the ``state key``. Furthermore, ``POST`` is unsupported on state paths. Valid requests +look like:: + + PUT /rooms/!roomid:domain/state/m.example.event + { "key" : "without a state key" } + + PUT /rooms/!roomid:domain/state/m.another.example.event/foo + { "key" : "with 'foo' as the state key" } + +In contrast, these requests are invalid:: + + POST /rooms/!roomid:domain/state/m.example.event/ + { "key" : "cannot use POST here" } + + PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11 + { "key" : "txnIds are not supported" } + +Care should be taken to avoid setting the wrong ``state key``:: + + PUT /rooms/!roomid:domain/state/m.another.example.event/11 + { "key" : "with '11' as the state key, but was probably intended to be a txnId" } + +The ``state_key`` is often used to store state about individual users, by using the user ID as the +value. For example:: + + PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com + { "animal" : "cat", "reason": "fluffy" } + +In some cases, there may be no need for a ``state_key``, so it can be omitted:: + + PUT /rooms/!roomid:domain/state/m.room.bgd.color + { "color": "red", "hex": "#ff0000" } + +See "Room Events" for the ``m.`` event specification. + +Non-state events +---------------- +Non-state events can be sent by sending a request to ``/rooms/<room id>/send/<event type>``. +These requests *can* use transaction IDs and ``PUT``/``POST`` methods. Non-state events +allow access to historical events and pagination, making it best suited for sending messages. +For example:: + + POST /rooms/!roomid:domain/send/m.custom.example.message + { "text": "Hello world!" } + + PUT /rooms/!roomid:domain/send/m.custom.example.message/11 + { "text": "Goodbye world!" } + +See "Room Events" for the ``m.`` event specification. + +Syncing rooms +------------- +When a client logs in, they may have a list of rooms which they have already joined. These rooms +may also have a list of events associated with them. The purpose of 'syncing' is to present the +current room and event information in a convenient, compact manner. There are two APIs provided: + + - ``/initialSync`` : A global sync which will present room and event information for all rooms + the user has joined. + + - ``/rooms/<room id>/initialSync`` : A sync scoped to a single room. Presents room and event + information for this room only. + +- TODO: JSON response format for both types +- TODO: when would you use global? when would you use scoped? -Getting grouped state events ----------------------------- -- ``/members`` and ``/messages`` and the events they return. -- ``/state`` and it returns ALL THE THINGS. +Getting grouped state events for a room +--------------------------------------- +- ``/members`` and ``/messages`` and the event types they return. Spec JSON response format. +- ``/state`` and it returns ALL THE THINGS. Room Events =========== |