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author | Erik Johnston <erik@matrix.org> | 2019-03-27 12:26:28 +0000 |
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committer | Erik Johnston <erik@matrix.org> | 2019-03-27 13:41:36 +0000 |
commit | b7fa834c40ed22ed33a9d28d00e8ddd55c990b5d (patch) | |
tree | ea7f394a2cc43af370cbe2425819eef090e214f9 /tests/handlers | |
parent | Use event streams to calculate presence (diff) | |
download | synapse-b7fa834c40ed22ed33a9d28d00e8ddd55c990b5d.tar.xz |
Add unit tests
Diffstat (limited to 'tests/handlers')
-rw-r--r-- | tests/handlers/test_presence.py | 172 |
1 files changed, 171 insertions, 1 deletions
diff --git a/tests/handlers/test_presence.py b/tests/handlers/test_presence.py index fc2b646ba2..5221485c58 100644 --- a/tests/handlers/test_presence.py +++ b/tests/handlers/test_presence.py @@ -16,7 +16,11 @@ from mock import Mock, call -from synapse.api.constants import PresenceState +from signedjson.key import generate_signing_key + +from synapse.api.constants import EventTypes, Membership, PresenceState +from synapse.events import room_version_to_event_format +from synapse.events.builder import EventBuilder from synapse.handlers.presence import ( FEDERATION_PING_INTERVAL, FEDERATION_TIMEOUT, @@ -26,7 +30,9 @@ from synapse.handlers.presence import ( handle_timeout, handle_update, ) +from synapse.rest.client.v1 import room from synapse.storage.presence import UserPresenceState +from synapse.types import UserID, get_domain_from_id from tests import unittest @@ -405,3 +411,167 @@ class PresenceTimeoutTestCase(unittest.TestCase): self.assertIsNotNone(new_state) self.assertEquals(state, new_state) + + +class PresenceJoinTestCase(unittest.HomeserverTestCase): + """Tests remote servers get told about presence of users in the room when + they join and when new local users join. + """ + + user_id = "@test:server" + + servlets = [room.register_servlets] + + def make_homeserver(self, reactor, clock): + hs = self.setup_test_homeserver( + "server", http_client=None, + federation_sender=Mock(), + ) + return hs + + def prepare(self, reactor, clock, hs): + self.federation_sender = hs.get_federation_sender() + self.event_builder_factory = hs.get_event_builder_factory() + self.federation_handler = hs.get_handlers().federation_handler + self.presence_handler = hs.get_presence_handler() + + # self.event_builder_for_2 = EventBuilderFactory(hs) + # self.event_builder_for_2.hostname = "test2" + + self.store = hs.get_datastore() + self.state = hs.get_state_handler() + self.auth = hs.get_auth() + + # We don't actually check signatures in tests, so lets just create a + # random key to use. + self.random_signing_key = generate_signing_key("ver") + + def test_remote_joins(self): + # We advance time to something that isn't 0, as we use 0 as a special + # value. + self.reactor.advance(1000000000000) + + # Create a room with two local users + room_id = self.helper.create_room_as(self.user_id) + self.helper.join(room_id, "@test2:server") + + # Mark test2 as online, test will be offline with a last_active of 0 + self.presence_handler.set_state( + UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}, + ) + self.reactor.pump([0]) # Wait for presence updates to be handled + + # Test that a new server gets told about existing presence # + + self.federation_sender.reset_mock() + + # Add a new remote server to the room + self._add_new_user(room_id, "@alice:server2") + + # We shouldn't have sent out any local presence *updates* + self.federation_sender.send_presence.assert_not_called() + + # When new server is joined we send it the local users presence states. + # We expect to only see user @test2:server, as @test:server is offline + # and has a zero last_active_ts + expected_state = self.get_success( + self.presence_handler.current_state_for_user("@test2:server") + ) + self.assertEqual(expected_state.state, PresenceState.ONLINE) + self.federation_sender.send_presence_to_destinations.assert_called_once_with( + destinations=["server2"], states=[expected_state] + ) + + # Test that only the new server gets sent presence and not existing servers # + + self.federation_sender.reset_mock() + self._add_new_user(room_id, "@bob:server3") + + self.federation_sender.send_presence.assert_not_called() + self.federation_sender.send_presence_to_destinations.assert_called_once_with( + destinations=["server3"], states=[expected_state] + ) + + def test_remote_gets_presence_when_local_user_joins(self): + # We advance time to something that isn't 0, as we use 0 as a special + # value. + self.reactor.advance(1000000000000) + + # Create a room with one local users + room_id = self.helper.create_room_as(self.user_id) + + # Mark test as online + self.presence_handler.set_state( + UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE}, + ) + + # Mark test2 as online, test will be offline with a last_active of 0. + # Note we don't join them to the room yet + self.presence_handler.set_state( + UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}, + ) + + # Add servers to the room + self._add_new_user(room_id, "@alice:server2") + self._add_new_user(room_id, "@bob:server3") + + self.reactor.pump([0]) # Wait for presence updates to be handled + + # Test that when a local join happens remote servers get told about it # + + self.federation_sender.reset_mock() + + # Join local user to room + self.helper.join(room_id, "@test2:server") + + self.reactor.pump([0]) # Wait for presence updates to be handled + + # We shouldn't have sent out any local presence *updates* + self.federation_sender.send_presence.assert_not_called() + + # We expect to only send test2 presence to server2 and server3 + expected_state = self.get_success( + self.presence_handler.current_state_for_user("@test2:server") + ) + self.assertEqual(expected_state.state, PresenceState.ONLINE) + self.federation_sender.send_presence_to_destinations.assert_called_once_with( + destinations=set(("server2", "server3")), + states=[expected_state] + ) + + def _add_new_user(self, room_id, user_id): + """Add new user to the room by creating an event and poking the federation API. + """ + + hostname = get_domain_from_id(user_id) + + room_version = self.get_success(self.store.get_room_version(room_id)) + + # No we want to have other servers "join" + builder = EventBuilder( + state=self.state, + auth=self.auth, + store=self.store, + clock=self.clock, + hostname=hostname, + signing_key=self.random_signing_key, + + format_version=room_version_to_event_format(room_version), + room_id=room_id, + type=EventTypes.Member, + sender=user_id, + state_key=user_id, + content={"membership": Membership.JOIN} + ) + + prev_event_ids = self.get_success( + self.store.get_latest_event_ids_in_room(room_id) + ) + + event = self.get_success(builder.build(prev_event_ids)) + + self.get_success(self.federation_handler.on_receive_pdu(hostname, event)) + + # Check that it was successfully persisted. + self.get_success(self.store.get_event(event.event_id)) + self.get_success(self.store.get_event(event.event_id)) |