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authorErik Johnston <erikj@jki.re>2019-03-28 14:38:31 +0000
committerGitHub <noreply@github.com>2019-03-28 14:38:31 +0000
commit248014379e173b131138d278517394ffe1906cbe (patch)
tree6704350d85a1e498842f8d51314be49516d44f2b /tests/handlers
parentMerge pull request #4953 from matrix-org/rav/refactor_replication_streams (diff)
parentUse an assert (diff)
downloadsynapse-248014379e173b131138d278517394ffe1906cbe.tar.xz
Merge pull request #4942 from matrix-org/erikj/fix_presence
Use event streams to calculate presence
Diffstat (limited to 'tests/handlers')
-rw-r--r--tests/handlers/test_presence.py176
1 files changed, 175 insertions, 1 deletions
diff --git a/tests/handlers/test_presence.py b/tests/handlers/test_presence.py
index fc2b646ba2..94c6080e34 100644
--- a/tests/handlers/test_presence.py
+++ b/tests/handlers/test_presence.py
@@ -16,7 +16,11 @@
 
 from mock import Mock, call
 
-from synapse.api.constants import PresenceState
+from signedjson.key import generate_signing_key
+
+from synapse.api.constants import EventTypes, Membership, PresenceState
+from synapse.events import room_version_to_event_format
+from synapse.events.builder import EventBuilder
 from synapse.handlers.presence import (
     FEDERATION_PING_INTERVAL,
     FEDERATION_TIMEOUT,
@@ -26,7 +30,9 @@ from synapse.handlers.presence import (
     handle_timeout,
     handle_update,
 )
+from synapse.rest.client.v1 import room
 from synapse.storage.presence import UserPresenceState
+from synapse.types import UserID, get_domain_from_id
 
 from tests import unittest
 
@@ -405,3 +411,171 @@ class PresenceTimeoutTestCase(unittest.TestCase):
 
         self.assertIsNotNone(new_state)
         self.assertEquals(state, new_state)
+
+
+class PresenceJoinTestCase(unittest.HomeserverTestCase):
+    """Tests remote servers get told about presence of users in the room when
+    they join and when new local users join.
+    """
+
+    user_id = "@test:server"
+
+    servlets = [room.register_servlets]
+
+    def make_homeserver(self, reactor, clock):
+        hs = self.setup_test_homeserver(
+            "server", http_client=None,
+            federation_sender=Mock(),
+        )
+        return hs
+
+    def prepare(self, reactor, clock, hs):
+        self.federation_sender = hs.get_federation_sender()
+        self.event_builder_factory = hs.get_event_builder_factory()
+        self.federation_handler = hs.get_handlers().federation_handler
+        self.presence_handler = hs.get_presence_handler()
+
+        # self.event_builder_for_2 = EventBuilderFactory(hs)
+        # self.event_builder_for_2.hostname = "test2"
+
+        self.store = hs.get_datastore()
+        self.state = hs.get_state_handler()
+        self.auth = hs.get_auth()
+
+        # We don't actually check signatures in tests, so lets just create a
+        # random key to use.
+        self.random_signing_key = generate_signing_key("ver")
+
+    def test_remote_joins(self):
+        # We advance time to something that isn't 0, as we use 0 as a special
+        # value.
+        self.reactor.advance(1000000000000)
+
+        # Create a room with two local users
+        room_id = self.helper.create_room_as(self.user_id)
+        self.helper.join(room_id, "@test2:server")
+
+        # Mark test2 as online, test will be offline with a last_active of 0
+        self.presence_handler.set_state(
+            UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
+        )
+        self.reactor.pump([0])  # Wait for presence updates to be handled
+
+        #
+        # Test that a new server gets told about existing presence
+        #
+
+        self.federation_sender.reset_mock()
+
+        # Add a new remote server to the room
+        self._add_new_user(room_id, "@alice:server2")
+
+        # We shouldn't have sent out any local presence *updates*
+        self.federation_sender.send_presence.assert_not_called()
+
+        # When new server is joined we send it the local users presence states.
+        # We expect to only see user @test2:server, as @test:server is offline
+        # and has a zero last_active_ts
+        expected_state = self.get_success(
+            self.presence_handler.current_state_for_user("@test2:server")
+        )
+        self.assertEqual(expected_state.state, PresenceState.ONLINE)
+        self.federation_sender.send_presence_to_destinations.assert_called_once_with(
+            destinations=["server2"], states=[expected_state]
+        )
+
+        #
+        # Test that only the new server gets sent presence and not existing servers
+        #
+
+        self.federation_sender.reset_mock()
+        self._add_new_user(room_id, "@bob:server3")
+
+        self.federation_sender.send_presence.assert_not_called()
+        self.federation_sender.send_presence_to_destinations.assert_called_once_with(
+            destinations=["server3"], states=[expected_state]
+        )
+
+    def test_remote_gets_presence_when_local_user_joins(self):
+        # We advance time to something that isn't 0, as we use 0 as a special
+        # value.
+        self.reactor.advance(1000000000000)
+
+        # Create a room with one local users
+        room_id = self.helper.create_room_as(self.user_id)
+
+        # Mark test as online
+        self.presence_handler.set_state(
+            UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE},
+        )
+
+        # Mark test2 as online, test will be offline with a last_active of 0.
+        # Note we don't join them to the room yet
+        self.presence_handler.set_state(
+            UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
+        )
+
+        # Add servers to the room
+        self._add_new_user(room_id, "@alice:server2")
+        self._add_new_user(room_id, "@bob:server3")
+
+        self.reactor.pump([0])  # Wait for presence updates to be handled
+
+        #
+        # Test that when a local join happens remote servers get told about it
+        #
+
+        self.federation_sender.reset_mock()
+
+        # Join local user to room
+        self.helper.join(room_id, "@test2:server")
+
+        self.reactor.pump([0])  # Wait for presence updates to be handled
+
+        # We shouldn't have sent out any local presence *updates*
+        self.federation_sender.send_presence.assert_not_called()
+
+        # We expect to only send test2 presence to server2 and server3
+        expected_state = self.get_success(
+            self.presence_handler.current_state_for_user("@test2:server")
+        )
+        self.assertEqual(expected_state.state, PresenceState.ONLINE)
+        self.federation_sender.send_presence_to_destinations.assert_called_once_with(
+            destinations=set(("server2", "server3")),
+            states=[expected_state]
+        )
+
+    def _add_new_user(self, room_id, user_id):
+        """Add new user to the room by creating an event and poking the federation API.
+        """
+
+        hostname = get_domain_from_id(user_id)
+
+        room_version = self.get_success(self.store.get_room_version(room_id))
+
+        builder = EventBuilder(
+            state=self.state,
+            auth=self.auth,
+            store=self.store,
+            clock=self.clock,
+            hostname=hostname,
+            signing_key=self.random_signing_key,
+            format_version=room_version_to_event_format(room_version),
+            room_id=room_id,
+            type=EventTypes.Member,
+            sender=user_id,
+            state_key=user_id,
+            content={"membership": Membership.JOIN}
+        )
+
+        prev_event_ids = self.get_success(
+            self.store.get_latest_event_ids_in_room(room_id)
+        )
+
+        event = self.get_success(builder.build(prev_event_ids))
+
+        self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
+
+        # Check that it was successfully persisted.
+        self.get_success(self.store.get_event(event.event_id))
+        self.get_success(self.store.get_event(event.event_id))