diff --git a/tests/handlers/test_presence.py b/tests/handlers/test_presence.py
index fc2b646ba2..5221485c58 100644
--- a/tests/handlers/test_presence.py
+++ b/tests/handlers/test_presence.py
@@ -16,7 +16,11 @@
from mock import Mock, call
-from synapse.api.constants import PresenceState
+from signedjson.key import generate_signing_key
+
+from synapse.api.constants import EventTypes, Membership, PresenceState
+from synapse.events import room_version_to_event_format
+from synapse.events.builder import EventBuilder
from synapse.handlers.presence import (
FEDERATION_PING_INTERVAL,
FEDERATION_TIMEOUT,
@@ -26,7 +30,9 @@ from synapse.handlers.presence import (
handle_timeout,
handle_update,
)
+from synapse.rest.client.v1 import room
from synapse.storage.presence import UserPresenceState
+from synapse.types import UserID, get_domain_from_id
from tests import unittest
@@ -405,3 +411,167 @@ class PresenceTimeoutTestCase(unittest.TestCase):
self.assertIsNotNone(new_state)
self.assertEquals(state, new_state)
+
+
+class PresenceJoinTestCase(unittest.HomeserverTestCase):
+ """Tests remote servers get told about presence of users in the room when
+ they join and when new local users join.
+ """
+
+ user_id = "@test:server"
+
+ servlets = [room.register_servlets]
+
+ def make_homeserver(self, reactor, clock):
+ hs = self.setup_test_homeserver(
+ "server", http_client=None,
+ federation_sender=Mock(),
+ )
+ return hs
+
+ def prepare(self, reactor, clock, hs):
+ self.federation_sender = hs.get_federation_sender()
+ self.event_builder_factory = hs.get_event_builder_factory()
+ self.federation_handler = hs.get_handlers().federation_handler
+ self.presence_handler = hs.get_presence_handler()
+
+ # self.event_builder_for_2 = EventBuilderFactory(hs)
+ # self.event_builder_for_2.hostname = "test2"
+
+ self.store = hs.get_datastore()
+ self.state = hs.get_state_handler()
+ self.auth = hs.get_auth()
+
+ # We don't actually check signatures in tests, so lets just create a
+ # random key to use.
+ self.random_signing_key = generate_signing_key("ver")
+
+ def test_remote_joins(self):
+ # We advance time to something that isn't 0, as we use 0 as a special
+ # value.
+ self.reactor.advance(1000000000000)
+
+ # Create a room with two local users
+ room_id = self.helper.create_room_as(self.user_id)
+ self.helper.join(room_id, "@test2:server")
+
+ # Mark test2 as online, test will be offline with a last_active of 0
+ self.presence_handler.set_state(
+ UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
+ )
+ self.reactor.pump([0]) # Wait for presence updates to be handled
+
+ # Test that a new server gets told about existing presence #
+
+ self.federation_sender.reset_mock()
+
+ # Add a new remote server to the room
+ self._add_new_user(room_id, "@alice:server2")
+
+ # We shouldn't have sent out any local presence *updates*
+ self.federation_sender.send_presence.assert_not_called()
+
+ # When new server is joined we send it the local users presence states.
+ # We expect to only see user @test2:server, as @test:server is offline
+ # and has a zero last_active_ts
+ expected_state = self.get_success(
+ self.presence_handler.current_state_for_user("@test2:server")
+ )
+ self.assertEqual(expected_state.state, PresenceState.ONLINE)
+ self.federation_sender.send_presence_to_destinations.assert_called_once_with(
+ destinations=["server2"], states=[expected_state]
+ )
+
+ # Test that only the new server gets sent presence and not existing servers #
+
+ self.federation_sender.reset_mock()
+ self._add_new_user(room_id, "@bob:server3")
+
+ self.federation_sender.send_presence.assert_not_called()
+ self.federation_sender.send_presence_to_destinations.assert_called_once_with(
+ destinations=["server3"], states=[expected_state]
+ )
+
+ def test_remote_gets_presence_when_local_user_joins(self):
+ # We advance time to something that isn't 0, as we use 0 as a special
+ # value.
+ self.reactor.advance(1000000000000)
+
+ # Create a room with one local users
+ room_id = self.helper.create_room_as(self.user_id)
+
+ # Mark test as online
+ self.presence_handler.set_state(
+ UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE},
+ )
+
+ # Mark test2 as online, test will be offline with a last_active of 0.
+ # Note we don't join them to the room yet
+ self.presence_handler.set_state(
+ UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
+ )
+
+ # Add servers to the room
+ self._add_new_user(room_id, "@alice:server2")
+ self._add_new_user(room_id, "@bob:server3")
+
+ self.reactor.pump([0]) # Wait for presence updates to be handled
+
+ # Test that when a local join happens remote servers get told about it #
+
+ self.federation_sender.reset_mock()
+
+ # Join local user to room
+ self.helper.join(room_id, "@test2:server")
+
+ self.reactor.pump([0]) # Wait for presence updates to be handled
+
+ # We shouldn't have sent out any local presence *updates*
+ self.federation_sender.send_presence.assert_not_called()
+
+ # We expect to only send test2 presence to server2 and server3
+ expected_state = self.get_success(
+ self.presence_handler.current_state_for_user("@test2:server")
+ )
+ self.assertEqual(expected_state.state, PresenceState.ONLINE)
+ self.federation_sender.send_presence_to_destinations.assert_called_once_with(
+ destinations=set(("server2", "server3")),
+ states=[expected_state]
+ )
+
+ def _add_new_user(self, room_id, user_id):
+ """Add new user to the room by creating an event and poking the federation API.
+ """
+
+ hostname = get_domain_from_id(user_id)
+
+ room_version = self.get_success(self.store.get_room_version(room_id))
+
+ # No we want to have other servers "join"
+ builder = EventBuilder(
+ state=self.state,
+ auth=self.auth,
+ store=self.store,
+ clock=self.clock,
+ hostname=hostname,
+ signing_key=self.random_signing_key,
+
+ format_version=room_version_to_event_format(room_version),
+ room_id=room_id,
+ type=EventTypes.Member,
+ sender=user_id,
+ state_key=user_id,
+ content={"membership": Membership.JOIN}
+ )
+
+ prev_event_ids = self.get_success(
+ self.store.get_latest_event_ids_in_room(room_id)
+ )
+
+ event = self.get_success(builder.build(prev_event_ids))
+
+ self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
+
+ # Check that it was successfully persisted.
+ self.get_success(self.store.get_event(event.event_id))
+ self.get_success(self.store.get_event(event.event_id))
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