Handle missing data in power levels events during room upgrade. (#9395)
1 files changed, 8 insertions, 5 deletions
diff --git a/synapse/handlers/room.py b/synapse/handlers/room.py
index 3cf6635821..591a82f459 100644
--- a/synapse/handlers/room.py
+++ b/synapse/handlers/room.py
@@ -425,17 +425,20 @@ class RoomCreationHandler(BaseHandler):
# Copy over user power levels now as this will not be possible with >100PL users once
# the room has been created
-
# Calculate the minimum power level needed to clone the room
event_power_levels = power_levels.get("events", {})
- state_default = power_levels.get("state_default", 0)
- ban = power_levels.get("ban")
+ state_default = power_levels.get("state_default", 50)
+ ban = power_levels.get("ban", 50)
needed_power_level = max(state_default, ban, max(event_power_levels.values()))
+ # Get the user's current power level, this matches the logic in get_user_power_level,
+ # but without the entire state map.
+ user_power_levels = power_levels.setdefault("users", {})
+ users_default = power_levels.get("users_default", 0)
+ current_power_level = user_power_levels.get(user_id, users_default)
# Raise the requester's power level in the new room if necessary
- current_power_level = power_levels["users"][user_id]
if current_power_level < needed_power_level:
- power_levels["users"][user_id] = needed_power_level
+ user_power_levels[user_id] = needed_power_level
await self._send_events_for_new_room(
requester,
|