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author | Sean Quah <8349537+squahtx@users.noreply.github.com> | 2023-01-22 19:19:31 +0000 |
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committer | GitHub <noreply@github.com> | 2023-01-22 19:19:31 +0000 |
commit | d329a566df6ff2b635a375bf1b2c8ed3b2c9815d (patch) | |
tree | 15f6dc33cf97bc5ec8d5a3372f9c820ecacee5fe /synapse/handlers | |
parent | Fix type hints for Monthly Active Users tests (#14889) (diff) | |
download | synapse-d329a566df6ff2b635a375bf1b2c8ed3b2c9815d.tar.xz |
Faster joins: Fix incompatibility with restricted joins (#14882)
* Avoid clearing out forward extremities when doing a second remote join When joining a restricted room where the local homeserver does not have a user able to issue invites, we perform a second remote join. We want to avoid clearing out forward extremities in this case because the forward extremities we have are up to date and clearing out forward extremities creates a window in which the room can get bricked if Synapse crashes. Signed-off-by: Sean Quah <seanq@matrix.org> * Do a full join when doing a second remote join into a full state room We cannot persist a partial state join event into a joined full state room, so we perform a full state join for such rooms instead. As a future optimization, we could always perform a partial state join and compute or retrieve the full state ourselves if necessary. Signed-off-by: Sean Quah <seanq@matrix.org> * Add lock around partial state flag for rooms Signed-off-by: Sean Quah <seanq@matrix.org> * Preserve partial state info when doing a second partial state join Signed-off-by: Sean Quah <seanq@matrix.org> * Add newsfile * Add a TODO(faster_joins) marker Signed-off-by: Sean Quah <seanq@matrix.org>
Diffstat (limited to 'synapse/handlers')
-rw-r--r-- | synapse/handlers/federation.py | 215 |
1 files changed, 134 insertions, 81 deletions
diff --git a/synapse/handlers/federation.py b/synapse/handlers/federation.py index e386f77de6..2123ace8a6 100644 --- a/synapse/handlers/federation.py +++ b/synapse/handlers/federation.py @@ -48,7 +48,6 @@ from synapse.api.errors import ( FederationError, FederationPullAttemptBackoffError, HttpResponseException, - LimitExceededError, NotFoundError, RequestSendFailed, SynapseError, @@ -182,6 +181,12 @@ class FederationHandler: self._partial_state_syncs_maybe_needing_restart: Dict[ str, Tuple[Optional[str], Collection[str]] ] = {} + # A lock guarding the partial state flag for rooms. + # When the lock is held for a given room, no other concurrent code may + # partial state or un-partial state the room. + self._is_partial_state_room_linearizer = Linearizer( + name="_is_partial_state_room_linearizer" + ) # if this is the main process, fire off a background process to resume # any partial-state-resync operations which were in flight when we @@ -599,7 +604,23 @@ class FederationHandler: self._federation_event_handler.room_queues[room_id] = [] - await self._clean_room_for_join(room_id) + is_host_joined = await self.store.is_host_joined(room_id, self.server_name) + + if not is_host_joined: + # We may have old forward extremities lying around if the homeserver left + # the room completely in the past. Clear them out. + # + # Note that this check-then-clear is subject to races where + # * the homeserver is in the room and stops being in the room just after + # the check. We won't reset the forward extremities, but that's okay, + # since they will be almost up to date. + # * the homeserver is not in the room and starts being in the room just + # after the check. This can't happen, since `RoomMemberHandler` has a + # linearizer lock which prevents concurrent remote joins into the same + # room. + # In short, the races either have an acceptable outcome or should be + # impossible. + await self._clean_room_for_join(room_id) try: # Try the host we successfully got a response to /make_join/ @@ -611,91 +632,115 @@ class FederationHandler: except ValueError: pass - ret = await self.federation_client.send_join( - host_list, event, room_version_obj - ) - - event = ret.event - origin = ret.origin - state = ret.state - auth_chain = ret.auth_chain - auth_chain.sort(key=lambda e: e.depth) - - logger.debug("do_invite_join auth_chain: %s", auth_chain) - logger.debug("do_invite_join state: %s", state) - - logger.debug("do_invite_join event: %s", event) + async with self._is_partial_state_room_linearizer.queue(room_id): + already_partial_state_room = await self.store.is_partial_state_room( + room_id + ) - # if this is the first time we've joined this room, it's time to add - # a row to `rooms` with the correct room version. If there's already a - # row there, we should override it, since it may have been populated - # based on an invite request which lied about the room version. - # - # federation_client.send_join has already checked that the room - # version in the received create event is the same as room_version_obj, - # so we can rely on it now. - # - await self.store.upsert_room_on_join( - room_id=room_id, - room_version=room_version_obj, - state_events=state, - ) + ret = await self.federation_client.send_join( + host_list, + event, + room_version_obj, + # Perform a full join when we are already in the room and it is a + # full state room, since we are not allowed to persist a partial + # state join event in a full state room. In the future, we could + # optimize this by always performing a partial state join and + # computing the state ourselves or retrieving it from the remote + # homeserver if necessary. + # + # There's a race where we leave the room, then perform a full join + # anyway. This should end up being fast anyway, since we would + # already have the full room state and auth chain persisted. + partial_state=not is_host_joined or already_partial_state_room, + ) - if ret.partial_state: - # Mark the room as having partial state. - # The background process is responsible for unmarking this flag, - # even if the join fails. - await self.store.store_partial_state_room( + event = ret.event + origin = ret.origin + state = ret.state + auth_chain = ret.auth_chain + auth_chain.sort(key=lambda e: e.depth) + + logger.debug("do_invite_join auth_chain: %s", auth_chain) + logger.debug("do_invite_join state: %s", state) + + logger.debug("do_invite_join event: %s", event) + + # if this is the first time we've joined this room, it's time to add + # a row to `rooms` with the correct room version. If there's already a + # row there, we should override it, since it may have been populated + # based on an invite request which lied about the room version. + # + # federation_client.send_join has already checked that the room + # version in the received create event is the same as room_version_obj, + # so we can rely on it now. + # + await self.store.upsert_room_on_join( room_id=room_id, - servers=ret.servers_in_room, - device_lists_stream_id=self.store.get_device_stream_token(), - joined_via=origin, + room_version=room_version_obj, + state_events=state, ) - try: - max_stream_id = ( - await self._federation_event_handler.process_remote_join( - origin, - room_id, - auth_chain, - state, - event, - room_version_obj, - partial_state=ret.partial_state, + if ret.partial_state and not already_partial_state_room: + # Mark the room as having partial state. + # The background process is responsible for unmarking this flag, + # even if the join fails. + # TODO(faster_joins): + # We may want to reset the partial state info if it's from an + # old, failed partial state join. + # https://github.com/matrix-org/synapse/issues/13000 + await self.store.store_partial_state_room( + room_id=room_id, + servers=ret.servers_in_room, + device_lists_stream_id=self.store.get_device_stream_token(), + joined_via=origin, ) - ) - except PartialStateConflictError as e: - # The homeserver was already in the room and it is no longer partial - # stated. We ought to be doing a local join instead. Turn the error into - # a 429, as a hint to the client to try again. - # TODO(faster_joins): `_should_perform_remote_join` suggests that we may - # do a remote join for restricted rooms even if we have full state. - logger.error( - "Room %s was un-partial stated while processing remote join.", - room_id, - ) - raise LimitExceededError(msg=e.msg, errcode=e.errcode, retry_after_ms=0) - else: - # Record the join event id for future use (when we finish the full - # join). We have to do this after persisting the event to keep foreign - # key constraints intact. - if ret.partial_state: - await self.store.write_partial_state_rooms_join_event_id( - room_id, event.event_id + + try: + max_stream_id = ( + await self._federation_event_handler.process_remote_join( + origin, + room_id, + auth_chain, + state, + event, + room_version_obj, + partial_state=ret.partial_state, + ) ) - finally: - # Always kick off the background process that asynchronously fetches - # state for the room. - # If the join failed, the background process is responsible for - # cleaning up — including unmarking the room as a partial state room. - if ret.partial_state: - # Kick off the process of asynchronously fetching the state for this - # room. - self._start_partial_state_room_sync( - initial_destination=origin, - other_destinations=ret.servers_in_room, - room_id=room_id, + except PartialStateConflictError: + # This should be impossible, since we hold the lock on the room's + # partial statedness. + logger.error( + "Room %s was un-partial stated while processing remote join.", + room_id, ) + raise + else: + # Record the join event id for future use (when we finish the full + # join). We have to do this after persisting the event to keep + # foreign key constraints intact. + if ret.partial_state and not already_partial_state_room: + # TODO(faster_joins): + # We may want to reset the partial state info if it's from + # an old, failed partial state join. + # https://github.com/matrix-org/synapse/issues/13000 + await self.store.write_partial_state_rooms_join_event_id( + room_id, event.event_id + ) + finally: + # Always kick off the background process that asynchronously fetches + # state for the room. + # If the join failed, the background process is responsible for + # cleaning up — including unmarking the room as a partial state + # room. + if ret.partial_state: + # Kick off the process of asynchronously fetching the state for + # this room. + self._start_partial_state_room_sync( + initial_destination=origin, + other_destinations=ret.servers_in_room, + room_id=room_id, + ) # We wait here until this instance has seen the events come down # replication (if we're using replication) as the below uses caches. @@ -1778,6 +1823,12 @@ class FederationHandler: `initial_destination` is unavailable room_id: room to be resynced """ + # Assume that we run on the main process for now. + # TODO(faster_joins,multiple workers) + # When moving the sync to workers, we need to ensure that + # * `_start_partial_state_room_sync` still prevents duplicate resyncs + # * `_is_partial_state_room_linearizer` correctly guards partial state flags + # for rooms between the workers doing remote joins and resync. assert not self.config.worker.worker_app # TODO(faster_joins): do we need to lock to avoid races? What happens if other @@ -1815,8 +1866,10 @@ class FederationHandler: logger.info("Handling any pending device list updates") await self._device_handler.handle_room_un_partial_stated(room_id) - logger.info("Clearing partial-state flag for %s", room_id) - success = await self.store.clear_partial_state_room(room_id) + async with self._is_partial_state_room_linearizer.queue(room_id): + logger.info("Clearing partial-state flag for %s", room_id) + success = await self.store.clear_partial_state_room(room_id) + if success: logger.info("State resync complete for %s", room_id) self._storage_controllers.state.notify_room_un_partial_stated( |