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author | Erik Johnston <erik@matrix.org> | 2022-06-07 16:35:56 +0300 |
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committer | GitHub <noreply@github.com> | 2022-06-07 14:35:56 +0100 |
commit | a7e506ddee16919cf543370899c756ec2d6685a8 (patch) | |
tree | 3285b9e5f9e221c08786e257d2da114775dc5e93 /synapse/federation/sender | |
parent | Fix a stale comment in get_room_version_id_txn. (#12969) (diff) | |
download | synapse-a7e506ddee16919cf543370899c756ec2d6685a8.tar.xz |
Reduce amount of state we pull out when attempting to send catchup PDUs. (#12963)
* Don't pull out state for catchup * Newsfile * Merge newsfile
Diffstat (limited to 'synapse/federation/sender')
-rw-r--r-- | synapse/federation/sender/per_destination_queue.py | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/synapse/federation/sender/per_destination_queue.py b/synapse/federation/sender/per_destination_queue.py index 333ca9a97f..41d8b937af 100644 --- a/synapse/federation/sender/per_destination_queue.py +++ b/synapse/federation/sender/per_destination_queue.py @@ -37,6 +37,7 @@ from synapse.metrics import sent_transactions_counter from synapse.metrics.background_process_metrics import run_as_background_process from synapse.types import ReadReceipt from synapse.util.retryutils import NotRetryingDestination, get_retry_limiter +from synapse.visibility import filter_events_for_server if TYPE_CHECKING: import synapse.server @@ -77,6 +78,7 @@ class PerDestinationQueue: ): self._server_name = hs.hostname self._clock = hs.get_clock() + self._storage_controllers = hs.get_storage_controllers() self._store = hs.get_datastores().main self._transaction_manager = transaction_manager self._instance_name = hs.get_instance_name() @@ -442,6 +444,12 @@ class PerDestinationQueue: "This should not happen." % event_ids ) + logger.info( + "Catching up destination %s with %d PDUs", + self._destination, + len(catchup_pdus), + ) + # We send transactions with events from one room only, as its likely # that the remote will have to do additional processing, which may # take some time. It's better to give it small amounts of work @@ -487,19 +495,20 @@ class PerDestinationQueue: ): continue - # Filter out events where the server is not in the room, - # e.g. it may have left/been kicked. *Ideally* we'd pull - # out the kick and send that, but it's a rare edge case - # so we don't bother for now (the server that sent the - # kick should send it out if its online). - hosts = await self._state.get_hosts_in_room_at_events( - p.room_id, [p.event_id] - ) - if self._destination not in hosts: - continue - new_pdus.append(p) + # Filter out events where the server is not in the room, + # e.g. it may have left/been kicked. *Ideally* we'd pull + # out the kick and send that, but it's a rare edge case + # so we don't bother for now (the server that sent the + # kick should send it out if its online). + new_pdus = await filter_events_for_server( + self._storage_controllers, + self._destination, + new_pdus, + redact=False, + ) + # If we've filtered out all the extremities, fall back to # sending the original event. This should ensure that the # server gets at least some of missed events (especially if |