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author | reivilibre <oliverw@matrix.org> | 2023-03-24 16:41:10 +0000 |
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committer | GitHub <noreply@github.com> | 2023-03-24 16:41:10 +0000 |
commit | d5324ee111ea56fa466eab7e3974dc4894a64d46 (patch) | |
tree | ff7b2523083d585eea3e8f4548c96634f4fb0192 /synapse/federation/sender | |
parent | As an optimisation, use `TRUNCATE` on Postgres when clearing the user directo... (diff) | |
download | synapse-d5324ee111ea56fa466eab7e3974dc4894a64d46.tar.xz |
Add developer documentation for the Federation Sender and add a documentation mechanism using Sphinx. (#15265)
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
Diffstat (limited to 'synapse/federation/sender')
-rw-r--r-- | synapse/federation/sender/__init__.py | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/synapse/federation/sender/__init__.py b/synapse/federation/sender/__init__.py index 106daa9184..edc4b1768c 100644 --- a/synapse/federation/sender/__init__.py +++ b/synapse/federation/sender/__init__.py @@ -11,6 +11,119 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. +""" +The Federation Sender is responsible for sending Persistent Data Units (PDUs) +and Ephemeral Data Units (EDUs) to other homeservers using +the `/send` Federation API. + + +## How do PDUs get sent? + +The Federation Sender is made aware of new PDUs due to `FederationSender.notify_new_events`. +When the sender is notified about a newly-persisted PDU that originates from this homeserver +and is not an out-of-band event, we pass the PDU to the `_PerDestinationQueue` for each +remote homeserver that is in the room at that point in the DAG. + + +### Per-Destination Queues + +There is one `PerDestinationQueue` per 'destination' homeserver. +The `PerDestinationQueue` maintains the following information about the destination: + +- whether the destination is currently in [catch-up mode (see below)](#catch-up-mode); +- a queue of PDUs to be sent to the destination; and +- a queue of EDUs to be sent to the destination (not considered in this section). + +Upon a new PDU being enqueued, `attempt_new_transaction` is called to start a new +transaction if there is not already one in progress. + + +### Transactions and the Transaction Transmission Loop + +Each federation HTTP request to the `/send` endpoint is referred to as a 'transaction'. +The body of the HTTP request contains a list of PDUs and EDUs to send to the destination. + +The *Transaction Transmission Loop* (`_transaction_transmission_loop`) is responsible +for emptying the queued PDUs (and EDUs) from a `PerDestinationQueue` by sending +them to the destination. + +There can only be one transaction in flight for a given destination at any time. +(Other than preventing us from overloading the destination, this also makes it easier to +reason about because we process events sequentially for each destination. +This is useful for *Catch-Up Mode*, described later.) + +The loop continues so long as there is anything to send. At each iteration of the loop, we: + +- dequeue up to 50 PDUs (and up to 100 EDUs). +- make the `/send` request to the destination homeserver with the dequeued PDUs and EDUs. +- if successful, make note of the fact that we succeeded in transmitting PDUs up to + the given `stream_ordering` of the latest PDU by +- if unsuccessful, back off from the remote homeserver for some time. + If we have been unsuccessful for too long (when the backoff interval grows to exceed 1 hour), + the in-memory queues are emptied and we enter [*Catch-Up Mode*, described below](#catch-up-mode). + + +### Catch-Up Mode + +When the `PerDestinationQueue` has the catch-up flag set, the *Catch-Up Transmission Loop* +(`_catch_up_transmission_loop`) is used in lieu of the regular `_transaction_transmission_loop`. +(Only once the catch-up mode has been exited can the regular tranaction transmission behaviour +be resumed.) + +*Catch-Up Mode*, entered upon Synapse startup or once a homeserver has fallen behind due to +connection problems, is responsible for sending PDUs that have been missed by the destination +homeserver. (PDUs can be missed because the `PerDestinationQueue` is volatile — i.e. resets +on startup — and it does not hold PDUs forever if `/send` requests to the destination fail.) + +The catch-up mechanism makes use of the `last_successful_stream_ordering` column in the +`destinations` table (which gives the `stream_ordering` of the most recent successfully +sent PDU) and the `stream_ordering` column in the `destination_rooms` table (which gives, +for each room, the `stream_ordering` of the most recent PDU that needs to be sent to this +destination). + +Each iteration of the loop pulls out 50 `destination_rooms` entries with the oldest +`stream_ordering`s that are greater than the `last_successful_stream_ordering`. +In other words, from the set of latest PDUs in each room to be sent to the destination, +the 50 oldest such PDUs are pulled out. + +These PDUs could, in principle, now be directly sent to the destination. However, as an +optimisation intended to prevent overloading destination homeservers, we instead attempt +to send the latest forward extremities so long as the destination homeserver is still +eligible to receive those. +This reduces load on the destination **in aggregate** because all Synapse homeservers +will behave according to this principle and therefore avoid sending lots of different PDUs +at different points in the DAG to a recovering homeserver. +*This optimisation is not currently valid in rooms which are partial-state on this homeserver, +since we are unable to determine whether the destination homeserver is eligible to receive +the latest forward extremities unless this homeserver sent those PDUs — in this case, we +just send the latest PDUs originating from this server and skip this optimisation.* + +Whilst PDUs are sent through this mechanism, the position of `last_successful_stream_ordering` +is advanced as normal. +Once there are no longer any rooms containing outstanding PDUs to be sent to the destination +*that are not already in the `PerDestinationQueue` because they arrived since Catch-Up Mode +was enabled*, Catch-Up Mode is exited and we return to `_transaction_transmission_loop`. + + +#### A note on failures and back-offs + +If a remote server is unreachable over federation, we back off from that server, +with an exponentially-increasing retry interval. +Whilst we don't automatically retry after the interval, we prevent making new attempts +until such time as the back-off has cleared. +Once the back-off is cleared and a new PDU or EDU arrives for transmission, the transmission +loop resumes and empties the queue by making federation requests. + +If the backoff grows too large (> 1 hour), the in-memory queue is emptied (to prevent +unbounded growth) and Catch-Up Mode is entered. + +It is worth noting that the back-off for a remote server is cleared once an inbound +request from that remote server is received (see `notify_remote_server_up`). +At this point, the transaction transmission loop is also started up, to proactively +send missed PDUs and EDUs to the destination (i.e. you don't need to wait for a new PDU +or EDU, destined for that destination, to be created in order to send out missed PDUs and +EDUs). +""" import abc import logging |